AstroLad said:well that is different, not all games are even art. i forget who but there is a games writer who breaks down two different kinds of games--one kind being kiddie mario/non-game stuff where it's basically not considered art (and definitely not high art) by anyone. it's like how you wouldn't consider a workout tape art.
BUT the other kind of game--the modern game ushered in by the PS and refined by the 360 to it's essence--is not only art but can often reach the plateau of "high art" once reserved for old media and now being dethroned like prospero for the shakespeare fans out there. so what you have is a Succession of The Crown of sorts. an Evolution if you will.
to those clinging to the past: is "the great gatsby" still "high" art? maybe, maybe not. the question is much stickier now than it was before this new kind of gaming that exists now. but the funny thing is that the best stories of all never die--that is, there is always hope that CliffyB will read gatsby and say. now based on my experience i can almost guarantee THAT would be "high art" to anyone not hopelessly clinging to the "last gen" of media.hey, it would be pretty cool to make the player control Gatbsy in an FPS with Wilson as the Final Boss--give the player the immersion and FULL CONTROL over what happens
No6 said:I agree. And who's nostalgic for 80s films (seriously, that decade was terrible, and I place most of the blame on the use of terrible synth in movies)?
Thought I could edit my post to make my statement a bit more clear before anyone replied. =PNo6 said:All art has limitations on self-expression. The canvas, page, brush, camera, guitar; all are limiters of expression.
No6 said:That was me, and so am I correct in assuming that you CAN name a movie at which point cinema became high art? If so, what? It would give us a nice timeframe to work with. Hell, games get a few thousand years of credit if we're considering Shakespeare as the required level of playwright.
VALIS said:No, you're misunderstanding. The first great work of art didn't come along in cinema and raise everything else up with it, it just stood as a high point. "This" is a height the medium is capable of, but there are still plenty of lowbrow, less artistic movies, too.
Video games hasn't had a medium-defining high water mark yet. There are video games many would consider better than their peers, but they do not stand outside of the medium as great works of art.
VALIS said:No, you're misunderstanding. The first great work of art didn't come along in cinema and raise everything else up with it, it just stood as a high point. "This" is a height the medium is capable of, but there are still plenty of lowbrow, less artistic movies, too.
Video games hasn't had a medium-defining high water mark yet. There are video games many would consider better than their peers, but they do not stand outside of the medium as great works of art.
Campster said:... Man, I'm among the biggest games-are-art proponents you'll ever meet, and even I think this is... hyperbolic at best?
Story is king? Where's gameplay?
Books and movies are dead? Sales figures and continued artistic innovation say otherwise.
Great Gatsby as an FPS?!
Flynn said:It was a slow development. The earliest movies, around the time of Lumiere, were just trains pulling into stations or a guy getting squirted in the face with a hose. Then you get these rudimentary plots like guys going to the moon or clansmen trying to keep America pure. (Early 1900's-1920)
Then you get Citizen Kane in '41. I think games are somewhere between those.
Flynn said:I don't know. Pac-man could be it.
davepoobond said:i think games contain art, but are not art themselves.
TwinIonEngines said:Chapter 2-3 of Super Paper Mario deserves some consideration. The route through the scenario is emergent from the time constraints placed on the player by reality. At every point the linear progress is blocked by quantifiably unreasonable requirements. This indirectly communicates to the player that an avenue for progress exists because he knows he is playing a video game.
By finding these alternatives, the player changes his relationship with the unreasonable quantity, and gains a feeling of empowerment over his rate of progress. But he cannot avoid makingMario do his time in the treadmill.
The chapter with theis also notable because they are iteration personified and the interruption of their iterative narrative is literally theSammerguysend of their world
I would argue against that point too. Designing an enjoyable and engrossing game is an art in and of itself.AstroLad said:well that is different, not all games are even art.
AstroLad said:Jesper?
Gekkonidae said:The form is 30-40 years old and film by this point in it's lifetime had a produced a myriad of great works. This is not to say that video games will never be great art, I just wouldn't bet on it within the near future.
I'm not going to quote any dictionary definitions, but I want to ask your opinion. Why do you think that the game itself isn't art? What quality or component is it missing?mrkgoo said:He's kind of right really. I mean lots of games HAVE art, and USE art, or are creative or allow the player to be creative, but the game itself isn't art. Until the gameplay itself evolves so that it goes beyond just instances of interactivity that fills in a story (even thought the story itself may be art), it will remain just what it is.
No6 said:I agree. And who's nostalgic for 80s films (seriously, that decade was terrible, and I place most of the blame on the use of terrible synth in movies)?
Joe Molotov said:The first movies came out in the 1890's, so 30 years would put us in the 1920's. I would challenge you to find me 10 people who could even name any 10 movies that came out in the 1920's, much less great ones. It would be around 20 years, in the late 30's and 40's before any of the established "greats" would be released (Casablanca, Citizen Kane, Gone with the Wind, Wizard of Oz, etc.)
Joe Molotov said:The first movies came out in the 1890's, so 30 years would put us in the 1920's. I would challenge you to find me 10 people who could even name any 10 movies that came out in the 1920's, much less great ones. It would be around 20 years, in the late 30's and 40's before any of the established "greats" would be released (Casablanca, Citizen Kane, Gone with the Wind, Wizard of Oz, etc.)
SapientWolf said:I'm not going to quote any dictionary definitions, but I want to ask your opinion. Why do you think that the game itself isn't art? What quality or component is it missing?
Confidence Man said:You didn't ask me, but I'd say (and probably Ebert would also say) that the nature of a 'game' in essence is such that it requires the player to make choices which influence an outcome.
Stumpokapow said:I'm not sure why people think that there weren't films of substance before Gone with the Wind.
Pre-1930 Films that most people today would still recognize by title even if they had not seen them:
Voyage dans la Lune
The Great Train Robbery
Ben Hur
The Story of the Kelly Gang
The Birth of a Nation
Intolerance
Metropolis
Faust
The Hunchback of Notre Dame
The Mysterious Doctor Fu Manchu
The Phantom of the Opera
Safety Last!
The Ten Commandments
Frankenstein
Glorifying the American Girl
I think most people would recognize at least half of those, even if they haven't seen them. Also most of Chaplin's films including Shoulder Arms, the Pilgrim, A Woman of Paris, etc... Buster Keaton as well had his career before 1930 and he's still known.
The main problem with pre-1930s films is that it's virtually impossible to find full copies of early films. Metropolis is easily the largest pre-1930s film and there has literally never been a full copy of the movie found.
Campster said:But that's the medium's primary strength. You're making the narratological fallacy - that linear, authorial narrative is the only means to create art.
Stumpokapow said:Google finds zero results for "narratological fallacy" and I'm inclined to agree. Why is it fallacious to argue that art is definitionally contingent on narrative? You could certainly say "well, here's an example of what I believe to be art accomplished through a means other than narrative", but ultimately you're just mincing words.
Because this is an argument about a definition, there is no fallacy or truth, there's just more or less agreeable definitions and examples for each.
Campster said:But that's the medium's primary strength. You're making the narratological fallacy - that linear, authorial narrative is the only means to create art.
beelzebozo said:he's wrong. games often involve no control of the outcome whatsoever--they just require the player to perform a set of actions that will trigger the preset outcome, which ultimately deflates his argument. he's still dealing in that fictional world where people think you can "do anything" in games, and that's a buncha shit.
Confidence Man said:I'd say it's what precludes it from being a medium at all. I'm not talking about game stories here, just pure interactivity.
Stumpokapow said:Terrible decade? Yes. Still, there are at least a few films worth remembering:
80's movies
Stumpokapow said:Google finds zero results for "narratological fallacy" and I'm inclined to agree. Why is it fallacious to argue that art is definitionally contingent on narrative? You could certainly say "well, here's an example of what I believe to be art accomplished through a means other than narrative", but ultimately you're just mincing words.
Because this is an argument about a definition, there is no fallacy or truth, there's just more or less agreeable definitions and examples for each.
Joe Molotov said:I'm sure a lot of people have heard of The Ten Commandments, Ben Hur, The Hunchback of Notre Dame, and Frankenstein, The Phantom of the Opera, but it only because of the remakes/readaptations. I really don't think any of the rest would be instantly recognizable to most people, except maybe Birth of the Nation. I don't hate 20's movies, but unless you're a major film buff or a student of film, there's not really much there that's required viewing.
KennyL said:Videogames are art as in profession/craftsmanship, but not art as work of art.
Artwork/drawings/illustrations are not automatically art. Art is pretentious. Art is created for the sake of being art from the beginning. It's about the creator's intention. There are a lot of interactive, game inspired art pieces in museum, and they're art because they're created as art. Even the most dumbest dogshit (literally and figuratively) art pieces are art when they're created as art. Again, it's all pretty pretentious.
Checkout some gamey "high art."
http://www.we-make-money-not-art.com/archives/cat_games.php
Art is like porn; you know it's art when you see one. Videogames don't pass this test.
Campster said:In what sense?
If I'm a designer, and I design a system such that the interaction says something, how is that any different than a film maker using editing and different lenses?
Stumpokapow said:I really think you over-credit Citizen Kane there. You call Birth of a Nation rudimentary, but I think it's very well realized and "full". Films had adopted full plots, modern run times, and character developed by at the latest the mid 20s, and definite before Citizen Kane.
The following movies are all probably at least as fully developed as Citizen Kane:
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tha_con said:Improv acting, free form dancing, sculpting, improv jazz, and other forms of spontaneous art are all independant of direction and narrative. Yet they are art. Please tell me how that is so?
Flynn said:I'm with you, but Kane is a great example of a fully modern film, one that amalgamates multiple fields/mediums artfully and in a unique manner that only the medium of film can accomplish. It rises above genre, a label I'd target at most of the films you've cited, and manages (much more than Oz's veiled allegory) a multi-layered universal tale that simultaneously speaks to the human condition while fully realizing the potential of the medium it was made in.
I think that's the distinction that Ebert is making between art and high art. Citizen Kane isn't just a great film, it's a film that fully reveals the capabilities of the medium it was made in and couldn't be told with the same success in any other medium.