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EDGE: 'FFXII, a bold game stuck between brilliant reinvention and tragic failure'

On Planet Opposite, maybe. Here on earth, it's the kind of game that just gets better as you figure out how it works and learn to appreciate the battle system and world.

Final Fantasy XII showed us how stupid it is to treat constantly selecting "attack" from a menu, or manually healing your party when their HP is low, as though it's proper gameplay. These are just really obvious things that take zero skill or strategy. So they automated the simple, obvious part and let you focus on the big picture. And other JRPG developers failed to appreciate it.

Doing nothing?
 
I honestly don't understand what it means to hate a system but love its games. I buy systems for the games (own all major consoles right now). If you think there are a lot of great games, why don't you own one?

You can love games on the Wii but hate the Wiimote. Some people hated the Sixaxis, some people hate the DS3 and some people (I am sure) hate the 360 controller.
 
Everything except for Vaan was amazing... The amount of fun/time I spent doing monster hunts and implementing my own strategies (Marlboro hunt, Fafnir hunt) couldn't be matched by any games I had played that year.

As I mentioned in a different topic, it's among one of the games I still play annually. And I still haven't played the international version...

Edit-- I think a lot of people attacking the gambit system either must have A) Never attempted some of the harder monster hunts or B) Over leveled like so many people tend to do (and ruin the game).
 
Yeah, I clarified it above.



Maybe I should say "different expectations"?

People that came in wanting more of Final Fantasy X's gameplay needed to alter their expectations.
Well, ok, if your theory is that people expected FFX-2 (well, -3) then they would have been disappointed/disoriented. I came in expecting what every FF has been - a evolutionary re-invention of the gameplay mechanics and I was rewarded with an extremely deep battle system, and an amazing world to explore.

I loved the game from the moment I started and it is still one I return to.
 
I honestly don't understand what it means to hate a system but love its games. I buy systems for the games (own all major consoles right now). If you think there are a lot of great games, why don't you own one?

This will never make sense to me but if a system has a lot of titles that I actually want to play, I'd probably buy that system. The worth of a system for me, is always tied to its library.

I actually did own a Wii, but with my 55 inch TV, and the 480p, I got constant headaches, and sometimes nausea. It was all a blurry mess. I got toward the end of Twilight Princess, and that was about the time I gave up.

I'm thinking about emulation, but I hear it's a pain in the ass to setup.
 
Would you care to elaborate why it's better?

The Zodiac Job System – There are now 12 License Boards, each one representing a job. Once a character chooses a job however, they are stuck with it throughout the entire game. Isolated licenses can be accessed by unlocking Espers and Quickenings.


Trial Mode – The party must fight through 100 stages, each one containing stronger monsters. Completing this mode unlocks New Game+: Weak Mode.


Controllable Guests – Guest characters can now be controlled, and their gambits can be edited. Their equipment cannot be removed.


Controllable Espers – Espers can now be controlled once summoned, and their gambits can be edited. The player can use their ultimate attack at will.


Speed Boost – Pressing the L1 button speeds up the game, making getting around easier. The music still plays at normal speed.

Gambit Changes – There are 16 new gambits. All the gambits can be bought upon leaving Barheim Passage.

Item Changes – New items have been added, and some of their effects have been slightly changed.

Enemy Changes – Enemies have been changed slightly, plus new enemies have been added. A battle against all five Judge Magisters is also included.

Magick Changes – Water and Watera are renamed to Aqua and Aquara. Many spells have been re-categorized; Bravery and Faith are now White Magick for example. Cure and all tier 1 Black Magick elemental spells have an area of effect (same as their higher tier counterpart) instead of targeting only 1 unit. Not all magick can be bought, and some must be found in treasure chests.

Equipment Changes – New weapons have been added, like the Excalipoor, while others have been slightly changed. Armor and accessories have also been slightly changed. Some weapons have different elemental alignments.

Shop Listings – Some shops have had their inventory changed.

Hunt Reward Changes - Rewards for defeating Marks have slightly changed.

Mist Knack (Quickening) Changes – Mist knacks no longer take up MP. Instead, they have their own Mist gauge.

MP Changes – Since Mist Knacks do not use MP now, obtaining Mist Knacks does not increase MP. Instead, characters simply get more MP as they level up. Max MP is determined by the character's job.

New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.

Treasure Re-spawns – Treasures pots now respawn by just moving one screen away.

Treasure Item Changes - Some items inside coffers have been switched around, added, or removed.

Break Damage Limit – There is no damage limit anymore. If a character does more than 9,999 damage, the game will show it. Against weak enemies, it is possible to achieve over 100,000 HP of damage with a single attack. This gives the strongest magick spells greater potency to rival melee attack with high hit combo.

Source: Wikipedia(the basic information is accurate)
 
Except she was shit as well apart from the last fifth of the game. Balthier as the main character would be ok, since he's the only one who actually has a fleshed out story.
If by "fleshed out" you mean dropping a bunch of plot revelations in the span of a couple of minutes, then yeah. I just feel he was such wasted potential as a character. He just lets out the fact that he was a Judge and then they never go back to that plot thread.
 
I was not a fan in any sense. I couldn't stand that the game was pushing me towards not actually having any input durring battle, I felt like I wasn't playing it the way I was supposed to if I wasn't putting all my time into the gambits, and I don't care what anyone says about Vaan not being the main character, the game opens with his brother and I am forced to play him the first 5 hours, and then he just gets less and less lines until he has no input into anything. It just felt broken, all of it.
 
Much love for all the fans of FFXII coming out in this thread.

Just when I think GAF has lost all sense of taste with the MGS4 adoration et al. Along comes a thread like this that reminds me some good peeps still visit here!
 
Ff12 has the best gameplay in the entire series. In my head, it is second inky to ff7, but that is probably because of nostalgia.
 
I played it back when it was first released in Europe in 2007 and poured easily 70 hours into it but I didn't really have any connection to the world or characters whatsoever, I don't even recall any of the music. Thinking about giving it another chance because I never finished it and I still don't understand the proclamation that it's the "best" FF. Although its development history and the ideas/scope for the project Matsuno had intrigue me it all seems to be wasted.
 
I really didn't care for this game. Not because of it being a huge departure from what the earlier ones were, but because the combat system felt half complete to me. Your positioning during combat didn't really matter, so it felt like this weird bastardized ATB/MMO hybrid. Add the mess of a story due to Square Enix's interference and it fell really flat all around in my opinion.
 
I actually did own a Wii, but with my 55 inch TV, and the 480p, I got constant headaches, and sometimes nausea. It was all a blurry mess. I toward the end of Twilight Princess, and that was about the time I gave up.

I'm thinking about emulation, but I hear it's a pain in the ass to setup.
Ah, I can respect that. I went from a 27" to a 52" and was like "Wow, this hurts to look at". If you own the game still, I know plenty of people in the Xenoblade thread play it on Dolphin and could help you set it up. It's not something I have any experience with, since my computer sucks.

You can love games on the Wii but hate the Wiimote. Some people hates the Sixaxis, some people hate the DS3 and some people (I am sure) hate the 360 controller.
Then don't use a Wii Remote. I never use mine. I also never use my Wii U's Gamepad. I have a lovely Classic Controller Pro that I play everything on unless it requires pointer controls (Okami), and then I find the Wii Remote enjoyable and justifiable.

Might hate the system's controls, interface, durability. A lot of things.

I generally despise the 360 primarily because of its controls but I love the exclusive RPGs it had, like Vesperia.
Let me rephrase, then: I can understand not liking a console's features, but would any of those prevent you from buying it for great games? That was my boggle.
 
I hated 12 when it first came out. Truly bad on all fronts, as my tastes matured and the systems started clicking with me I grew to enjoy it. FFX is still the high point of the series and X2 has the best battle system, but 12 just felt more unique and fresh. Hopefully it gets an HD int release.
 
FFXII is imo the second best FF game (VI being my favourite). IMO the only fault the game had was how to me the story sort of increasingly fell apart as the game went on; I wish RPG moved in this direction. Then Xenoblade Chronicles came and improved on FFXII in pretty much every way.
 
I really didn't care for this game. Not because of it being a huge departure from what the earlier ones were, but because the combat system felt half complete to me. Your positioning during combat didn't really matter, so it felt like this weird bastardized ATB/MMO hybrid. Add the mess of a story due to Square Enix's interference and it fell really flat all around in my opinion.

Yeah, positional combat in Xenoblade does make even the standard encounters more interesting, as you need your other party members to draw attention so you can make the most of certain techniques that work far better by attacking from the side or rear.
 
I only played this game for about 10 hours and gave it up.

I didn't find it all that interesting and outside of the main city the world felt like an empty MMORPG although Basch was a great character and I liked the combat.
 
New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.

Sounds pointless if you don't carry anything over to the new game.
 
I really didn't care for this game. Not because of it being a huge departure from what the earlier ones were, but because the combat system felt half complete to me. Your positioning during combat didn't really matter, so it felt like this weird bastardized ATB/MMO hybrid. Add the mess of a story due to Square Enix's interference and it fell really flat all around in my opinion.

Very much mattered later in the game due to Breathe attacks, Tail Whips etc.
 
Yeah, positional combat in Xenoblade does make even the standard encounters more interesting, as you need your other party members to draw attention so you can make the most of certain techniques that work far better by attacking from the side or rear.
Yeah that was an improvement they, sadly they didn't go all the way. It really needed the ability to actively dodge/block attacks as well.
 
Well, ok, if your theory is that people expected FFX-2 (well, -3) then they would have been disappointed/disoriented. I came in expecting what every FF has been - a evolutionary re-invention of the gameplay mechanics and I was rewarded with an extremely deep battle system, and an amazing world to explore.

I loved the game from the moment I started and it is still one I return to.

Well, the ATB was used from Final Fantasy IV to Final Fantasy IX. It really isn't far fetched for people to expect a battle system similar to X or X-2 (depending on if they played X-2). X-2 is a game that I still haven't been able to get into.
 
One of the best games in the series and it didn't even feel like a FF. After the very disappointing X, this was such a breath of fresh air. I didn't care for the story at all, but to me that's the least important part anyway. I loved the world and the battle-system. It also has by far the best dungeons in the series (except for a few shitty ones that is). I recognise its problems, but the game overcomes them easily by being so goddamn good in other places.
 
On Planet Opposite, maybe. Here on earth, it's the kind of game that just gets better as you figure out how it works and learn to appreciate the battle system and world.

Final Fantasy XII showed us how stupid it is to treat constantly selecting "attack" from a menu, or manually healing your party when their HP is low, as though it's proper gameplay. These are just really obvious things that take zero skill or strategy. So they automated the simple, obvious part and let you focus on the big picture. And other JRPG developers failed to appreciate it.

Then defend why bows have an invisible miss chance based on weather conditions. Why is the overall level of enemy interaction and required strategy significantly less than in late-SNES and early-PS1 era JRPGs? Why are there entire zones with only three kinds of enemy in them?

FF XII is still a game where you can beat everything with just basic attacks and the occasional attack spell of the right element. It doesn't require any more sophisticated strategy than any of the games you are bashing. The only thing it does is make the game too awkward to run manually, mandating that you program the AI for your allies so they can keep up. What is more, the limits on the gambit system (you need to buy gambits and can't save gambit set-ups) make using it a pain.

The random enemies and boss fights in FF V were leagues more complicated when it came to strategy than anything in FF XII. The most interesting the bosses in XII get is a few bosses that artificially limit the player's already anemic options.

Gambit system or not, Final Fantasy XII has a significantly reduced number of options and strategies available to the player compared to many better RPGs. There is a significantly reduced amount of interesting interaction with enemies as well. Right now I am playing Breath of Fire 3 again, and it has far more interesting abilities than anything in Final Fantasy XII and you actually have to pay attention to your strategy when dealing with regular enemies, since many of them have dangerous powers of their own you need to watch out for and plan for. Yet, I would hardly call Breath of Fire 3 a pinnacle of its genre. That degree of available options and interesting depth to combat is the presumed baseline established by greats such as Chrono Trigger. Final Fantasy XII falls far short of that baseline.

I would much rather play a game with interesting strategic depth than one that presumes all combat is tedium and tries to make that tedium automatic.
 
I played it back when it was first released in Europe in 2007 and poured easily 70 hours into it but I didn't really have any connection to the world or characters whatsoever, I don't even recall any of the music. Thinking about giving it another chance because I never finished it and I still don't understand the proclamation that it's the "best" FF. Although its development history and the ideas/scope for the project Matsuno had intrigue me it all seems to be wasted.

A Moment's Rest

Ending Movie Theme
 
Then defend why bows have an invisible miss chance based on weather conditions. Why is the overall level of enemy interaction and required strategy significantly less than in late-SNES and early-PS1 era JRPGs? Why are there entire zones with only three kinds of enemy in them?

FF XII is still a game where you can beat everything with just basic attacks and the occasional attack spell of the right element. It doesn't require any more sophisticated strategy than any of the games you are bashing. The only thing it does is make the game too awkward to run manually, mandating that you program the AI for your allies so they can keep up. What is more, the limits on the gambit system (you need to buy gambits and can't save gambit set-ups) make using it a pain.

The random enemies and boss fights in FF V were leagues more complicated when it came to strategy than anything in FF XII. The most interesting the bosses in XII get is a few bosses that artificially limit the player's already anemic options.

Gambit system or not, Final Fantasy XII has a significantly reduced number of options and strategies available to the player compared to many better RPGs. There is a significantly reduced amount of interesting interaction with enemies as well. Right now I am playing Breath of Fire 3 again, and it has far more interesting abilities than anything in Final Fantasy XII and you actually have to pay attention to your strategy when dealing with regular enemies, since many of them have dangerous powers of their own you need to watch out for and plan for. Yet, I would hardly call Breath of Fire 3 a pinnacle of its genre. That degree of available options and interesting depth to combat is the presumed baseline established by greats such as Chrono Trigger. Final Fantasy XII falls far short of that baseline.

I would much rather play a game with interesting strategic depth than one that presumes all combat is tedium and tries to make that tedium automatic.

I used to love FFXII, but I agree with this post. The combat is nothing special. The growth system with the license board was also phoned in. It really did feel like the devs just said "you know what, jrpg systems are fucking stupid, let's streamline this shit as much as possible so it doesn't get in the way of the player". That's either good or bad depending on how you look at it.
 
FFXII was a game ahead of its time.

I've only finished it this year, after playing Xenoblade. I had played it back when it launched, but couldn't really enjoy the game - it was too diferent, and not enough Final Fantasy. Even the soundtrack, amazing as it was, was nothing like previous FF - except Tactics, and Vagrant Story, if it counts as FF game.

I agree that I would enjoyed the game more if it had another name, wich is kinda stupid, really... Now, after having played Xenoblade, and before that, some MMOs, I enjoy FFXII much more, and think that is a truly great game. I now enjoy the battle system much more, and the game has perhaps the best architecture I've seen in a videogame - the world really feels alive and culturaly diverse. About the characters, I still hate Vaan, but after playing FFXIII, I've understand that things could have been worse...

I really hope that Square Enix will give this game the FFX/X-2 treatment, and launches the game on the Vita.
 
Nope FFXII is part of the problem with the series declining, in fact it was the first sign of the series declining.

If to you the 'series declining' is 'more games like FF13' then your argument falls flat because FFX did FF13 before FF13, just with more towns and the ability to go back where you wanted to.

No world map, few towns, straight-line dungeons and fields.

Much like 13-2, X-2 was much more lenient in a lot of things, giving you options to go where you wanted more immediately.

FF12... had non-linear open fields, non-linear gameplay, a world that actually felt alive and a decent story and lore that tied it all together. In a way it does mark the 'decline of the series': because there hasn't been a FF that's lived up to FF12's ridiculously shining example of what jRPGs need more of.
 
Really? Final Fantasy XII International is one of the things I always wished I could play in English. Is it a fan translation? Because I swore it was never released over here.

I'm also a bit shocked to hear this, I knew there was a fan translation but from what I remembered it was always half did.
 
FFXII is the perfect example of a flawed masterpiece. Loved it despite the plot taking a massive dive in the second half. Too bad we couldn't get to see Matsuno's full vision on display. It's most definitely the best of the 3D Final Fantasies, Squeeshit not adapting Matsuno's ideas for the franchise is a real goddamn shame. You idiots.
 
Really? Final Fantasy XII International is one of the things I always wished I could play in English. Is it a fan translation? Because I swore it was never released over here.

Nope. It merges the US version with IZJS so you get the latter with the former's dialogue. A few bits have been fanlated but it's tiny.

You NEED to play it.
 
FF XII is still a game where you can beat everything with just basic attacks and the occasional attack spell of the right element. It doesn't require any more sophisticated strategy than any of the games you are bashing.

I think you forget how 90% of the battles in earlier Final Fantasies played out.

The only change FFXII made in that regard was replacing hammering A/X/O during non-boss encounters with you having the option to automate that shit.
 
I feel like XII and XIII should have been made an released in reverse order. That way, XIII (or XII in this case) whould've felt like a logical iteration on X and X-2, and XII (or XIII in this case), as the first Final Fantasy of a new console generation, might've been appreciated as the revolution the franchise needed.

What amazes me about XII is that from what I've seen in dev diaries, it's the only FF game where the creators asked the question "Why don't some people like FF? And how can we change that?" and actually implemented changes in a way that didn't dumb down the game.

I think you forget how 90% of the battles in earlier Final Fantasies played out.

The only change FFXII made in that regard was replacing hammering A/X/O during non-boss encounters with you having the option to automate that shit.

Which I think is still a massive improvement, and you could STILL have the game pause whenever you want to make decisions like an Infinity Engine game. It was more or less the best of both worlds in regards to turn-based and real time combat.
 
Oh, and lets not forget how damn beautiful the game is.
1687166db5.jpg


65814pnivc.jpg

These are from jediyoshi from the PCSX2 thread.
 
FF12... had non-linear open fields, non-linear gameplay, a world that actually felt alive and a decent story and lore that tied it all together. In a way it does mark the 'decline of the series': because there hasn't been a FF that's lived up to FF12's ridiculously shining example of what jRPGs need more of.

1hI7lxj.gif
 
FFXII is the perfect example of a flawed masterpiece. Loved it despite the plot taking a massive dive in the second half. Too bad we couldn't get to see Matsuno's full vision on display. It's most definitely the best of the 3D Final Fantasies, Squeeshit not adapting Matsuno's ideas for the franchise is a real goddamn shame. You idiots.

I've always thought that the plot taking a dump just meant it sunk to the level of regular FF plot. :)

BTW, Square's method of focusing on texturing instead of geometry means this game is going to always hold up, IMO. Playing it in PCSX2 is like, jesuswow.
 
I think you forget how 90% of the battles in earlier Final Fantasies played out.

The only change FFXII made in that regard was replacing hammering A/X/O during non-boss encounters with you having the option to automate that shit.
Most boss encounters were no different than regular enemies in FFXII. They just had a lot more health and had one or two special "cinematic" moves.

I remember in older games the bosses at least put some pressure on you and forced you to change things up.
 
The problem with FFXII when it first came out was that it was basically "Final Fantasy for people who don't like Final Fantasy." Also, they tried to revolutionize the series at a time when fans didn't think it was broken. Imagine if XII (or the game that brought the same changes as XII under a different number) had come out in the middle of this gen while FF fans are pissed off at the series.
 
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