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Edge Magazine - Jan 184 (Christmas Edition)

gofreak said:
I think it's more interesting to see people pretend to enjoy something they'd really rather not be seeing! Like pages and pages of Halo-award disagreement.
No, it's genuinely amusing to see GAF continue to go freak out any time Halo receives praise. Threads like this have reached the level of self-parody, and there is great mirth to be found, despite how predictable it all is. Halo 3 deserves what is has received, in sales, reviews and now awards. This is not a particularly major award, and in a specialized category at that, and yet here we are. Page six. Mirth, I tell ya.
 
GhaleonEB said:
No, it's genuinely amusing to see GAF continue to go freak out any time Halo receives praise. Threads like this have reached the level of self-parody, and there is great mirth to be found, despite how predictable it all is. Halo 3 deserves what is has received, in sales, reviews and now awards. This is not a particularly major award, and in a specialized category at that, and yet here we are. Page six. Mirth, I tell ya.

Well I dont see people arguing about it winning the online MP award even though TF 2 was a big contender and is very much loved by GAF.
 
I just realised that part of the reason why I dislike Halo so much is because it precipitates this exact sort of stupid discussion. I now hate Halo because people hate Halo.

But yes, laughable award, but then it's the sort of game that attracts unwarranted praise for areas it does not excel in, as well as unwarranted criticism despite being anything but a terrible game - simply because it's so ubiquitous. There's a seriously hyperbolic hive-mind attitude surrounding it on both sides of the argument. I'm surprised that Edge has bought into it all, though.
 
GhaleonEB said:
No, it's genuinely amusing to see GAF continue to go freak out any time Halo receives praise. Threads like this have reached the level of self-parody, and there is great mirth to be found, despite how predictable it all is. Halo 3 deserves what is has received, in sales, reviews and now awards. This is not a particularly major award, and in a specialized category at that, and yet here we are. Page seven. Mirth, I tell ya.

Fixed!
 
buckfutter said:
I'm surprised that Edge has bought into it all, though.


And that's the crux of the situation. I don't give a shit if IGN gives Halo 3 an innovation award, but Edge is supposed to be something else entirely.
 
buckfutter said:
I'm surprised that Edge has bought into it all, though.

There's always the neglected possibility that Edge didn't "buy" into it, they gave the award on their own accord, and now their credibility is ruined because how they feel doesn't match how others feel.
 
The whole "Halo 3 is not innovative!" argument is kinda funny. People will take every feature that Halo 3 packed in, and claim it came from somewhere else. Which it might have, but never so well executed and never so easy to use. The ease of saved films alone for a console deserves this award.

Most of things that the Halo games were praised for was to use innovative concepts, and use them well. Vehicles in a FPS? Done lots of times. Done right? Halo.

What is it about Halo getting praise that gets people so upset?
 
watership said:
The whole "Halo 3 is not innovative!" argument is kinda funny. People will take every feature that Halo 3 packed in, and claim it came from somewhere else. Which it might have, but never so well executed and never so easy to use. The ease of saved films alone for a console deserves this award.

The innovation award isn't for a game having features that are "well executed" or "so easy to use". It's for a game being innovative.

watership said:
Most of things that the Halo games were praised for was to use innovative concepts, and use them well. Vehicles in a FPS? Done lots of times. Done right? Halo.

Lots of games do a lot of things right. That doesn't mean they're innovative. I'd also disagree that Halo was the first game to properly use vehicles in an FPS. In any case, we're talking about Halo 3, not Halo 1 (which probably was innovative in a few ways).

watership said:
What is it about Halo getting praise that gets people so upset?

Because it means less praise for other games that deserve it more.
 
OK LET'S MOVE ON. :)

Other innovations/innovative games people think were noteworthy this year? Thoughts on other awards/scores?
 
MarkMacD said:
OK LET'S MOVE ON. :)

Other innovations/innovative games people think were noteworthy this year? Thoughts on other awards/scores?

Portal and Super Mario Galaxy for their puzzles and gravitational implementation respectively. I haven't played many others.
 
GhaleonEB said:
No, it's genuinely amusing to see GAF continue to go freak out any time Halo receives praise. Threads like this have reached the level of self-parody, and there is great mirth to be found, despite how predictable it all is. Halo 3 deserves what is has received, in sales, reviews and now awards. This is not a particularly major award, and in a specialized category at that, and yet here we are. Page six. Mirth, I tell ya.
Nailed it.
 
I am drunk on champagne tears
Chilled by the hate that made them
My belly is swollen and fearful round
And yet still I drink
A mighty draught of mirth and laughs
And when hubris comes for me
Like a humorless hangover
I'll quaff a Mountain Dew
And have a hair of this quarrelsome dog


-Fin
 
scitek said:
Portal and Super Mario Galaxy for their puzzles and gravitational implementation respectively. I haven't played many others.
I'm going to stick my head out here and say that neither of those things are innovation. For me, an innovation is something that, once one game has done it, you want every other game - within reason - to do also. The portals of Portal and gravity of Galaxy are not such things. They are closer to what I would call 'gimmicks'. I'm not saying they're not excellently implemented and such, but still, they are not the kind of thing that I could reasonably want every FPS and every platform game to have.

To give another example, I think the Gravity Gun is one of the best game mechanics of all time. It's absolutely bloody brilliant. But I don't consider it to be an innovation, because I wouldn't want every FPS to have its own gravity gun. On the other hand, I would probably say that the complex physics system of Half-Life 2 is an innovation, because I could see myself wanting every 'real-world' styled FPS to have a complex physics system.

Perhaps I'm running on my own definition of innovation here, but for me Portal was innovative because of the fact that it was a first-person puzzle game rather than because it did some neat stuff with gravity. When I look at SMG, I don't see a great deal of innovation, but I do see a lot of original ideas, executed totally flawlessly.

Having said that, I'm not sure what I'd give best innovation to this year. Possibly Portal for the reasons I mentioned above.
 
proposition said:
I'm going to stick my head out here and say that neither of those things are innovation. For me, an innovation is something that, once one game has done it, you want every other game - within reason - to do also. The portals of Portal and gravity of Galaxy are not such things. They are closer to what I would call 'gimmicks'. I'm not saying they're not excellently implemented and such, but still, they are not the kind of thing that I could reasonably want every FPS and every platform game to have.

To give another example, I think the Gravity Gun is one of the best game mechanics of all time. It's absolutely bloody brilliant. But I don't consider it to be an innovation, because I wouldn't want every FPS to have its own gravity gun. On the other hand, I would probably say that the complex physics system of Half-Life 2 is an innovation, because I could see myself wanting every 'real-world' styled FPS to have a complex physics system.

Perhaps I'm running on my own definition of innovation here, but for me Portal was innovative because of the fact that it was a first-person puzzle game rather than because it did some neat stuff with gravity. When I look at SMG, I don't see a great deal of innovation, but I do see a lot of original ideas, executed totally flawlessly.

Having said that, I'm not sure what I'd give best innovation to this year. Possibly Portal for the reasons I mentioned above.

By that definition, nothing was innovative this year...
 
Stinkles said:
I am drunk on champagne tears
Chilled by the hate that made them
My belly is swollen and fearful round
And yet still I drink
A mighty draught of mirth and laughs
And when hubris comes for me
Like a humorless hangover
I'll quaff a Mountain Dew
And have a hair of this quarrelsome dog


-Fin

:lol Brilliant

This thread is like Christmas come early.
 
I think they consider FPS replays on console + Forge to be bigger than Portal. While I don't agree, I can see why they chose it, as Halo 3's new features will have a bigger ripple effect on the industry than Portal.

I despise Halo and generally think it is as innovative as cheese with your eggs, but you are right that the ripple effect will be huge if only for the replay feature. They were able to implement that really well and its something that major multiplayer games are going to need going forward to be considered "complete"
 
Das-J said:
I despise Halo and generally think it is as innovative as cheese with your eggs, but you are right that the ripple effect will be huge if only for the replay feature. They were able to implement that really well and its something that major multiplayer games are going to need going forward to be considered "complete"


That sounds like a delicious brunch. It could only be bettered with the addition of a cool Mimosa.
 
Innovation shouldn't be "oh hey I wish this were in all other games" or even "all other games of this genre." Innovation either be "holy balls I've never played anything like this before" or "up until now what I just did was impossible in video games." Portal and Super Mario Galaxy gave me those feelings more than Halo 3.
 
blame space said:
Innovation shouldn't be "oh hey I wish this were in all other games" or even "all other games of this genre." Innovation either be "holy balls I've never played anything like this before" or "up until now what I just did was impossible in video games." Portal and Super Mario Galaxy gave me those feelings more than Halo 3.

I feel like I want portals in a sporting (future / fantasy sports) context.
 
On GOTY: I expect God of War II will be forgotten in the awards this season. I don't know what Edge gave it, but I voted for it on the 1Up Board awards for GOTY, and I even re-bought the first one based on a thread on here last week about it. I have such vivid memories about that game, all these months later, and I plan on replaying both I and II at my parents' over Xmas. I sincerely doubt I'll be able to say that about any of the frontrunner titles for GOTY.

As I said before, I don't have a Wii so I can't debate SMG for GOTY [as I also said, I'm sure it's a worthy choice], but I'd like to see more respect for GoW in the discussions that will be coming in the next weeks.
 
GhaleonEB said:
No, it's genuinely amusing to see GAF continue to go freak out any time Halo receives praise.

It does?

Well, I'm really only freaking out at this award. If I'm freaking out at all.

But I do think you'd just rather there was no disagreement, really, deep down ;) Perhaps an expansion of the Xbot MVP program is in order to achieve a proper consensus :p

The question of what WAS the most innovative game of 2007 is a good one though. I'd be inclined to look beyond the big commercial games tbh, and at the PC indie scene or the like. At least in year's previous they've housed some gems that if we were purely judging on innovation (versus even gameplay quality or the like), would stand out. But unfortunately these awards seem to clump around the year's big releases, rather than surveying the entire scene.
 
Stinkles said:
That sounds like a delicious brunch. It could only be bettered with the addition of a cool Mimosa.
73m4ayx.gif
 
gofreak said:
The question of what WAS the most innovative game of 2007 is a good one though. I'd be inclined to look beyond the big commercial games tbh, and at the PC indie scene or the like. At least in year's previous they've housed some gems that if we were purely judging on innovation (versus even gameplay quality or the like), would stand out. But unfortunately these awards seem to clump around the year's big releases, rather than surveying the entire scene.
This could be. I'm interested to read Edge's write-up on their reasoning, as in this thread we've had a hard time even defining innovative. I'm curious to see if it ties back to the opening editorial to the Hype section in Edge 179.
 
I think skate. was the most innovative game this year. A genre dominated by one game got bitchslapped back and forth with a new approach on controls, gameplay, careermode, online modes, and some graphics to drool over. Halo 3 IMHO was just Halo 2 done all over again, which in turn was Halo 1 done all over again.
 
GhaleonEB said:
This could be. I'm interested to read Edge's write-up on their reasoning, as in this thread we've had a hard time even defining innovative. I'm curious to see if it ties back to the opening editorial to the Hype section in Edge 179.
Halo 3
Halo 3 is indisputable proof of how closely Bungie knows its games' players. It knows what they value, why they play and how they play. It therefore built Halo 3 to express what its fans dreamt it could be: fourplayer online co-op, a level editor, screenshots, and the best matchmaking system in the world. But Bungie made Halo 3 much more than just what its fans thought they wanted. Instead of a vanilla screenshot mode, it has a full theatre mode. Level editing is live and collaborative, and even part of the multiplayer itself. Co-op includes a deep scoring system that provides welcome competition while battling together. It allows players to share their films, screenshots, maps and gametypes with each other. While none of these features is truly new to videogames, they have never been so thoroughly and accessibly incorporated into such a supremely coherent whole. Halo 3 is the result of a company considering its games' players like no other.
.
 
not related to edge mag. i just got january 8 official xbox mag. i don't know that score has been posted here or not. i searched it but could find anything.if not should i start new thread?
 
yaser imran virk said:
not related to edge mag. i just got january 8 official xbox mag. i don't know that score has been posted here or not. i searched it but could find anything.if not should i start new thread?

Only if it has scores and awards worth screaming at each other about. Does it have anything that I can call retarded?
 
MarkMacD said:
Also, why don't you enlighten everyone on the meaning of innovation with your pick for the award and why? Or is trolling all you are capable of?

I am trolling cause I dont agree that Halo3 is not the most innovative game this year? I haven't played any innovative games this year as those rarely happens these days. I haven't played portal, but of the sound of it should probably get the nod over Halo3.

I also thought SMG did some very cool stuff that I haven't seen before, not maybe groundbreaking, but I'd put that over Halo3 as well.
 
Tieno said:
Edge said:
Halo 3

Halo 3 is indisputable proof of how closely Bungie knows its games' players. It knows what they value, why they play and how they play. It therefore built Halo 3 to express what its fans dreamt it could be: fourplayer online co-op, a level editor, screenshots, and the best matchmaking system in the world. But Bungie made Halo 3 much more than just what its fans thought they wanted. Instead of a vanilla screenshot mode, it has a full theatre mode. Level editing is live and collaborative, and even part of the multiplayer itself. Co-op includes a deep scoring system that provides welcome competition while battling together. It allows players to share their films, screenshots, maps and gametypes with each other. While none of these features is truly new to videogames, they have never been so thoroughly and accessibly incorporated into such a supremely coherent whole. Halo 3 is the result of a company considering its games' players like no other.
Thanks. I think on the whole what they wrote is hard to argue with, and they even acknowledge what nearly everyone has been saying. I think from here it's down to whether people agree to this usage of the term "innovation". The features are not strictly new, but the collection of them is so holistic and functional that it constitutes something not done before. It makes me think that perhaps Edge wanted to acknowledge such a complete feature set in some way and saw this as the best avenue to doing so.
 
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