Call of Duty I think popularized iron sights but there have been UT mods that had it implemented, it possible goes back even further, especially with more realism-based mods. OpFlash certainly had it, but I think it was more of a texture overlay rather than using the actual weapon model.
kpeezy said:
More weapons does not equal more tactical. The amount of weapons you carry should be based around the rest of the gameplay. CS 1.6 only lets you carry 1 primary weapon and 1 secondary weapon but I highly doubt anyone will say it's not tactical enough. Since the gameplay is done in rounds and you buy new weapons each round, it works and is one of the most tactical team based shooters ever.
If anything, what's more annoying is that especially in MW2, CODBLOPS, and even from CS, ammo is almost universal by calibre. They don't give a hoot it your weapon doesn't accept the same magazine types as another weapon, as long as it's 9mm, all your Glocks, Berettas and MP5s share ammo, or something ridiculous. But that's the realism whore in me talking.
Also, the pinnacle of cover systems IMO is: not too many chest-high walls via conveniently-placed crates or telegraphed arenas (like ME2) - doorways, walls and pillars work just as well. I hate having a room be a series of crates I have to take cover behind -- why can't I use the doorway as my base then either pick them off by attrition or toss a flashbang in or something and run in? Also, blind fire is a MUST if you are going to use TPS cover. I could care less about cool cover maneuvers though I do like the Gears method.
And didn't KZ2 use first-person cover? I swore I saw a video of that but I don't have a PS3, but I wish someone would implement that elsewhere.
In terms of actual shooting gameplay, I feel R6V is the peak: cover system, can blind fire out of cover, iron sights that matter, weapon customization, stances that dont offer immediate crosshairs locking super tight on crouching, reloading
by magazine rather than ammo pool (also actually recognizing chambered rounds in your weapon) ... as much as I like VALVe's style of shooting, Vegas was an amazing shooter imo. Hell's Highway was pretty much the same thing too, except with suppression systems (why we don't get more of those in games confuses me).
Also, on the topic of CODs, it had a nice second wind with CoD4, but the real peak was CoD2 when they actually gave you multiple paths to reach an objective and objectives you could pursue in your own order.