ThisGoldrusher said:
I <3 Memes said:![]()
Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.
I <3 Memes said:![]()
Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.
Oh my god yesntropy said:persistent area effect spells in dragon age, such as miasma. thankfully, there's a mod that removes this
Metalmurphy said:Ok... Silent Hill is the ONLY game where this hasn't bothered me. But everything about Silent Hill has that ugly/rusty/old feel to it. Even the characters
I hate it even more when movies do it, and it's a more popular trend in that medium nowadays.Cow Mengde said:\![]()
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I really hate those.
nincompoop said:You know that Gouraud shading and texture mapping are alternative methods of altering the appearance of wireframe polygon models, right? Try reading this
Screen shaking too much. Thank you Dice for adding screen shake on Mortars I can't defend when my screen is shaking for almost a minute thanks to the douchebag recon mortar spam.
Raiden said:Well it is meant to block/lower/ your field of vision, since you've reached a critical mass of damage. Just like when you would be shot in real life, you dont see straight.
kamspy said:Everything is fine in moderation and any full screen effect can be too much in excess.
I thought the motion blur in Crysis was too high by default, but I didn't turn it off (slider ftw).
Cow Mengde said:Does anyone hate over done blood effect? I'm not talking about blood splattering on screen, but more like a galleon of blood flies out whenever it hits someone. It fucking ridiculous.
mr_nothin said:How can you hate on DOF and motion blur?
I'm glad most of you in here arent lead programmers/art directors.
Cow Mengde said:Look at this shit. I love the look of 3D Dot Heroes, but the DOF is just painful to look at.
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JimboJones said:I really like how explosions look in Capcom games like RE5 and LostPlanet2, I dunno what the effects are called it sort of blurs things away from the impact and drowns everything out in a orange glow.
I can give it a pass when it's used sparingly. If, however, a spell you use or whatever makes the screen shake regularly I get annoyed. I always turn it off when a game gives me the option.subversus said:and what if there's earthquake/really big explosion?
I came here to post this. I have played the game, and the effect is every bit as obnoxious as you would expect.I <3 Memes said:![]()
Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.
Ballistictiger said:Obsessive bloom. Why is the freaking dirt glowing!?
Screen shaking too much. Thank you Dice for adding screen shake on Mortars I can't defend when my screen is shaking for almost a minute thanks to the douchebag recon mortar spam.
I often don't like DOF because to decide what to make clear and what to blur, it has to make assumptions about what I'm looking at which aren't always the correct ones. Games tend to assume I'm always focused on what's near.mr_nothin said:How can you hate on DOF and motion blur?
I'm glad most of you in here arent lead programmers/art directors.