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Effects you don't like in games

Obsessive bloom. Why is the freaking dirt glowing!?
Screen shaking too much. Thank you Dice for adding screen shake on Mortars I can't defend when my screen is shaking for almost a minute thanks to the douchebag recon mortar spam.
 
Goldrusher said:
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This

I <3 Memes said:
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Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.

This

and this which was all the rage in 2005:
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But by far my most hated of all is the Piss/Brown filter. So many games would have looked much better without it. This gen has been the crappiest gen for me so far and the obsession with that "gritty" look certainly fueled that opinion. Can't wait to see what kind of shitty effect devs will latch onto next gen.
 
I <3 Memes said:
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Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.

THIS x1,000,000
 
ntropy said:
persistent area effect spells in dragon age, such as miasma. thankfully, there's a mod that removes this
Oh my god yes

Theres that one warrior ability that is constantly making this annoying "boom!" noise
 
Metalmurphy said:
Ok... Silent Hill is the ONLY game where this hasn't bothered me. But everything about Silent Hill has that ugly/rusty/old feel to it. Even the characters

I never get why it's used in certain games... like Mass Effect. Is there something grainy about space?
 
Over abusive Bloom, Depth of Field, Regenerating health, Motion Blur. Seriously, get the fuck out of gaming please.
 
Cow Mengde said:
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I really hate those.
I hate it even more when movies do it, and it's a more popular trend in that medium nowadays.

Oh, and a recent "trend" that should not be followed is the screen turning black and white when something happens. Yeah, I'm looking at you Splinter Cell.
 
nincompoop said:
You know that Gouraud shading and texture mapping are alternative methods of altering the appearance of wireframe polygon models, right? Try reading this

Again, what does that have to do with anything? Gouraud Shading is a lighting model while texture mapping is about adding pictures to polygons. You could easily have a flat shaded game with texture mapping like the early PS1/Saturn games.

Screen shaking too much. Thank you Dice for adding screen shake on Mortars I can't defend when my screen is shaking for almost a minute thanks to the douchebag recon mortar spam.

God I hate screen shaking. I'm not even sure what game you're talking about, but it's all the same.
 
Raiden said:
Well it is meant to block/lower/ your field of vision, since you've reached a critical mass of damage. Just like when you would be shot in real life, you dont see straight.

I don't think getting shot in real life involves blood colored eyes that clear when I feel better.... or regenerating health.

A much less annoying way could probably be done entirely with sound.

You character's heartbeat gets loud and all other sounds are nullified.
 
Alright I just got through the ATAC section in Killzone 2.
Jesus Fuck what a piece of shit.

I can't see shit but the bad guy can see me. I can't even shoot a damn thing without explosions of dust and shrapnel out the asshole. Oh and good luck after he starts filling the screen with missiles.

Bad enough I'm a midget with an awful haircut and my field of vision is ass but this game seems intent on repeatedly making me blind and/or colorblind. They could have at least I dunno made the Helghast's eyes still colored even while I'm colorblind. At least that would have looked cool and been at least somewhat helpful. Instead this fucking game is a pile of shitfucks.

That's not even considering that I control like a fucking drunkard. Is that a special effect? Experience videogame war through the eyes of a drunk? I dunno man this fucking gen is just shit on a piece of shit.
 
Everything is fine in moderation and any full screen effect can be too much in excess.


I thought the motion blur in Crysis was too high by default, but I didn't turn it off (slider ftw).
 
Motion blur - The hate is endless

I get nauseas so i can´t even play games where i can´t turn it off.
 
Motion Blur, it looks cool but it's fucking annoying when you actually want to play the game.

Yellow effect thingy, it was cool first but not when it's thrown in situations were it's not neccesairy.(Formula 1 2010)
 
kamspy said:
Everything is fine in moderation and any full screen effect can be too much in excess.


I thought the motion blur in Crysis was too high by default, but I didn't turn it off (slider ftw).

I agree. Give me sliders for everything. I love sliders!
 
Does anyone hate over done blood effect? I'm not talking about blood splattering on screen, but more like a galleon of blood flies out whenever it hits someone. It fucking ridiculous.
 
Cow Mengde said:
Does anyone hate over done blood effect? I'm not talking about blood splattering on screen, but more like a galleon of blood flies out whenever it hits someone. It fucking ridiculous.

Yes. I think it's worse than having no blood at all.
 
mr_nothin said:
How can you hate on DOF and motion blur?
I'm glad most of you in here arent lead programmers/art directors.

:lol

Any effect is bad effect if overused, or put into a wrong type of game.
 
Cow Mengde said:
Look at this shit. I love the look of 3D Dot Heroes, but the DOF is just painful to look at.

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This is exactly what I was coming here to post. I fucking hate the crappy blurring in that game. And yeah, the water is horrible, too.
 
That 'shadowy rim' around the borders of the screen of more serious games. Especially in the corners. Fuel comes to mind.
 
I really like how explosions look in Capcom games like RE5 and LostPlanet2, I dunno what the effects are called it sort of blurs things away from the impact and drowns everything out in a orange glow.
 
Overusing cheap post-processing effects/smoke and mirrors like vignette, excessive lenseflare and input lag - and other crap to crowd the top layer of a game. I'm sure it makes the kids excited, but isn't really useful for anyone else.
 
JimboJones said:
I really like how explosions look in Capcom games like RE5 and LostPlanet2, I dunno what the effects are called it sort of blurs things away from the impact and drowns everything out in a orange glow.

Yes, I've noticed that one too. It's simple but has a punch.
 
Bloom overload by far. I picked up DiRT on PC from the steam sale and I was going blind just from looking at the fucking dirt road I have to drive on.
 
The piss/shit-filter takes the cake here.
Which is why Mirror's Edge will always have a special place in my heart, it's so clear, simple and beautiful
 
subversus said:
and what if there's earthquake/really big explosion?
I can give it a pass when it's used sparingly. If, however, a spell you use or whatever makes the screen shake regularly I get annoyed. I always turn it off when a game gives me the option.
 
Motion blur for me as well. My vision doesn't blur (noticeably at least) when I turn my head quickly, so why would it for a Super Marine in a Super Suit ?
 
CODEMASTERS PISS FILTER™

Codemasters really are the worst offenders when it comes to this. It makes GRID, DIRT and F1 2010 look like shit.
 
I <3 Memes said:
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Not that I have played the game. But you don't have to play it to see what a stupid isea this is. Or any other game that uses it to this extreme.
I came here to post this. I have played the game, and the effect is every bit as obnoxious as you would expect.
 
Developers need to make up their mind as to what industry they want to be in: games or "movies".

Gaming doesn't need this infatuation with "cinematic" experiences.
 
I think motion blur is overdone in most games that have it. It should be subtle like in TF2.

I also usually turn off depth of field as I feel it's also overdone. It should be for specific instances like cinematics. People can change focus much faster than DoF would suggest. It's a silly carryover from cameras. I think it's as popular as it is to smooth over the lack of detail at a distance in games, not because it's actually a good effect to use extensively.

The last is ambient occlusion. The principle is good but most of the implementations are bad and even make a game look worse in some cases.
 
Whatever the current fad is, it is almost certainly being overused until developers get to grips and implement it properly a couple of years later while overusing the next fad.

We've had:
  • Overly-coloured greens/blues with OpenGL
  • Coloured lightning
  • Lens flare (I hated this with a passion from day one)
  • HDR
  • Bloom
  • Motion Blur
  • Brown
  • Film Grain
  • DoF (not really, they just apply a blur filter certain surfaces to fake it)
  • Crap all over the screen to show damage
 
Ballistictiger said:
Obsessive bloom. Why is the freaking dirt glowing!?
Screen shaking too much. Thank you Dice for adding screen shake on Mortars I can't defend when my screen is shaking for almost a minute thanks to the douchebag recon mortar spam.

I agree about the bloom in Bad Company 2. It's too global... I think it's a problem that it's not related to an actual light source... baked or not..

However I think the near death effects and screen shaking are very reasonable as they serve the game design.
 
Let me just add that I think many of these effects are used to cover other limitations in graphics. Most developers know they are shitty. Oblivion or Call of Juarez overusing HDR or bloom is a result of the extensive use of level of detail. If they didn't obscure the players view then the lack of detail would be very obvious.

On the other hand the designers of Just Cause 2 are speaking in videos as if they believe some of these things are actually good. I don't know if it's doublespeak or not.
 
I can't really think on an "effect" but I really hate how some games like. For eg. Army of Two's 3D/game engine has a very ugly look. I can't put my finger on it but it just don't look good
 
Shiny rocks. Why the fuck are rocks so shiny in so many games, especially UEIII games? It's like all rocks are coated in slime or something.
 
mr_nothin said:
How can you hate on DOF and motion blur?
I'm glad most of you in here arent lead programmers/art directors.
I often don't like DOF because to decide what to make clear and what to blur, it has to make assumptions about what I'm looking at which aren't always the correct ones. Games tend to assume I'm always focused on what's near.

The 3D Dot Game Heroes image posted a bit earlier is a good example. I also thought it was a notable blemish on Wind Waker back in the day.
 
It's not an effect, but I fucking loathe quincunx anti-aliasing. Devs, just give me the fucking game without any AA, seriously. Thanks.
 
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