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Eight Days (cancelled PS3 game) footage

nelsonroyale said:
Not only am I not going to buy those games, I'm going to somehow distort space and time to make sure they lose a great number of sales on those two hunks of smelly cheese...

It's not fair to punish the dev for a decision they likely had nothing to do with.

If you're interested in those games, buy them.
 
CamHostage said:
No surprise there, SCE London and Cambridge were the core force behind Home. All of their projects (Eight Days, Getaway, Home, the EyeToy work, the Singstar project, etc.) was initiated partly to form a testbed of the PS3 and its abilities. (Connect the dots: modeling and rendering and physics, real-as-life recreations of distinct places with masses of citizens and traffic adjusting realistically to conditions, online community development, alternative gameplay and interface controls, web store content purchases, etc.) Some of the projects became full-born titles, some got halfway into that process and then were killed off, and others were never more than concepts that fed other projects but never became anything themselves.

Good thing you pointed it out, I kept asking myself why so much stuff looked familiar, and why the lead white character's different test models (I assume?) always looked like he had been spilled out of a random character generator. Now I get it, Eight Days was Home with guns and exploding gas tanks.

It's cool that they rendered the different food stocks on the shelves though, I assume it call could be interacted with, that's something that really bothered me about Dead Rising that merchandise was paper stock, some day I want EVERYTHING to do something in the game.
Good thing you mentioned the character similarities too. I took a look again and they also resemble the ones in Home.
 
Onix said:
It's not fair to punish the dev for a decision they likely had nothing to do with.

If you're interested in those games, buy them.

Nah, I wouldn't have bought them under any circumstances anyway ahah...eyepet looks quite amusing, but I despise the singstar rubbish
 
It looks like a really fun game. It's a shame they cancelled it.

Though, watching the Basic Navigation video, they animations look slightly outdated now, mostly due to Uncharted.

Still looks like a blast to play though.
 
It ate up a lot of money during development. A lot. I understand why it was cancelled, although how it got the bullet as well as the Getaway still boggles my mind. Two studios making near identical games, sure, one has to die, but both?


smh SCEE.
 
Foil said:
I'd still love to see a PS3 Syphon Filter using elements of this cover tech/engine. I don't care how many other shooters the PS3 has, I'd take a well made Syphon Filter over most of them.

This is one of those posts that I often come across on GAF, where I read the idea put forward, then highlight the text several times while grunting "YES! FUCK YES, GOD DAMN IT! MAKE IT HAPPEN!"

Also, any game that has Gary Oldman involved, my interest in it is at least tripled. Ving Rhames and Dennis Hopper certainly don't hurt it either. I'm saddened that we won't see this. At least we know that Sony should indeed make something of the tech, if they haven't already. (Used in KZ2 maybe?)
 
McBradders said:
It ate up a lot of money during development. A lot. I understand why it was cancelled, although how it got the bullet as well as the Getaway still boggles my mind. Two studios making near identical games, sure, one has to die, but both?


smh SCEE.
The Getaway was canned?


FUCK ME I love that series :(
 
Gattsu25 said:
The Getaway was canned?


FUCK ME I love that series :(

Getaway 3 got the bullet the same day Eight Days did :/

But hey, you're getting Eyepet now, so it's all good, right? Right? :lol :(
 
Fuck everyone saying "oh well, we already have Uncharted."
Uncharted is set in exotic, remote locations. This game looked like it was set in the middle of a fucking balls out Michael Mann film. This footage looks visceral and gritty in a way that Uncharted isnt (and has never tried to be)
 
jsnepo said:
That looked fun to play cooperatively.

And to think it could have been the game that afforded decent, co-op play to the PS3. Except that one of the reasons why it was killed off was because it didn't have an online element.

But is anyone really that surprised? It's not as if SCE has been making brilliant decision after brilliant decision this generation. They probably saw the commericial failure of Heavenly Sword, Lair and Haze and decided that funding an ambitious but off-line IP wasn't the best idea at the time.
 
bonesmccoy said:
And to think it could have been the game that afforded decent, co-op play to the PS3. Except that one of the reasons why it was killed off was because it didn't have an online element.

But is anyone really that surprised? It's not as if SCE has been making brilliant decision after brilliant decision this generation. They probably saw the commericial failure of Heavenly Sword, Lair and Haze and decided that funding an ambitious but off-line IP wasn't the best idea at the time.

I'm not sure why they cancelled these and helped fund haze though...
 
nelsonroyale said:
I'm not sure why they cancelled these and helped fund haze though...

Getaway and Eight Days were cancelled in June 2008, Haze came out... April 2008?

Haze was a Ubisoft published exclusive, I don't know how much money was provided by SCE toward its development. Nonetheless, I included it just to show that there had been a slate of exclusive disappointments that undoubtedly forced SCE(E) to take inventory of its internally funded games. As others have said, Eight Days had been in development since at least 2006, lacked any online component, and clearly wasn't close to release. Other than a seemingly good premise (Mann style action game taking place across the Southern USA in realtime), there probably just wasn't enough going for it to stay a cancellation.
 
wow, the person who shitcanned this is a total moron.

the footage looks more interesting than any other sony ps3 game (past or future). a damn shame.

a co-op bullet/action/driving fest in favour of some stupid pet camera game for kids and home.

sony :lol
 
Wax Free Vanilla said:
a co-op bullet/action/driving fest in favour of some stupid pet camera game for kids and home.

sony :lol

Eyepet will sell really well (in the longterm), and will attract *new* customers to the console.

Your point still stands though, I'd just change it to Resistance 2/Heavenly Sword for Eight Days. I'm amazed Sony actually thought either of those games would be successful.
 
bonesmccoy said:
Getaway and Eight Days were cancelled in June 2008, Haze came out... April 2008?

Haze was a Ubisoft published exclusive, I don't know how much money was provided by SCE toward its development. Nonetheless, I included it just to show that there had been a slate of exclusive disappointments that undoubtedly forced SCE(E) to take inventory of its internally funded games. As others have said, Eight Days had been in development since at least 2006, lacked any online component, and clearly wasn't close to release. Other than a seemingly good premise (Mann style action game taking place across the Southern USA in realtime), there probably just wasn't enough going for it to stay a cancellation.
I thought a certain GAFfer said it was supposed to have drop in-drop out co-op.
Wax Free Vanilla said:
wow, the person who shitcanned this is a total moron.

the footage looks more interesting than any other sony ps3 game (past or future). a damn shame.

a co-op bullet/action/driving fest in favour of some stupid pet camera game for kids and home.

Yoshida :lol
Fixed(it was the same person who told Jaffe not to do God of War)
 
Madman said:
I thought a certain GAFfer said it was supposed to have drop in-drop out co-op.

Do you remember who (ie, not Wax Free Vanilla)?

From Eight Days wikipedia:

Two weeks after the cancellation of Eight Days, President of Sony Computer Entertainment, Shuhei Yoshida, stated that the lack of an online mode in Eight Days was "part of the consideration" to cancel the game.[8] He also stated that the cancellation of Eight Days was not because it was not failing in production, but because Sony is increasingly moving towards online-supported games, and Eight Days did not fit that overall strategy
 
bonesmccoy said:
Your point still stands though, I'd just change it to Resistance 2/Heavenly Sword for Eight Days. I'm amazed Sony actually thought either of those games would be successful.


You're amazed Sony thought-
- a sequel to one of their best, most heralded games, and
- an action-packed, graphical marvel with attractive female lead
would be successful? Really?
 
bonesmccoy said:
Eyepet will sell really well (in the longterm), and will attract *new* customers to the console.

Your point still stands though, I'd just change it to Resistance 2/Heavenly Sword for Eight Days. I'm amazed Sony actually thought either of those games would be successful.
Well you are certainly optimistic. Eye of Judgement was in the same vein as Eyepet(casual game with interactivity), and never caught on.

Resistance 2 and Heavenly Sword were at the very least decent action oriented games (Resistance 2 being worth more then GAF gives it credit for especially considering it's first month sales compared to most other first party titles from Sony) as opposed to Eyepet which seems more like an advanced tech demo. It looks cool, but it's not something that the PS3's current userbase will be interested in.
bonesmccoy said:
Do you remember who (ie, not Wax Free Vanilla)?

From Eight Days wikipedia:
Sure do. But I'm not sure that it's ok to say who.

Edit: In fact (going back to Resistance 2) I don't think a Sony first party title has sold more then it did in it's first month in the US. (385,000)
 
OK, people, Yoshida DID NOT CANCEL 8 DAYS/GETAWAY PS3, it was Phil Harrison. It was revealed in December that the timing between the cancellation and Yoshida taking over was coincidental. From one of the Killzone 2 producers, when he was asked about being worried by Shuhei canceling 8 Days/Getaway:

No, they were already cancelled. Well, I would say they were already cancelled - we have this process of "green light" meetings... for every project we have these different meetings to see how the project is doing. It really had nothing to do with Shuhei at all. It happened before he was appointed.

They were still at prototype phase. That's the right moment to decide to hold these kinds of meetings, if you do for a game that's almost done it's obviously too late to have a look at it!

http://www.ps3center.net//news/2029/Phil-Harrison-to-blame-for-canceling-8-Days-Getaway/
 
Madman said:
Well you are certainly optimistic. Eye of Judgement was in the same vein as Eyepet(casual game with interactivity), and never caught on.

Eye of Judgement was a complete muck up. The casual gamer in me wants something fun, light hearted, and child friendly. If I'm in a store looking for something for my kids, Eyepet will immediately appeal. Eye of Judgment? Sounds like a fundamentalist/Left Behind brainwashing tool.

Madman said:
Sure do. But I'm not sure that it's ok to say who.

No worries, just curious.
 
Just watched Jim Jagger's reel on the OP and this game looked very cool, even to this day.
Also found this clip from another game very disturbing:
2yv10sz.jpg
 
TheJollyCorner said:
You're amazed Sony thought-
- a sequel to one of their best, most heralded games, and
- an action-packed, graphical marvel with attractive female lead
would be successful? Really?

Well, to qualify: I found the original Resistance boring and ugly and think its success was due to the complete derth of competition when it was released.

And yes, I definitely think that Eight Days would have been more successful than Heavenly Sword. HS was just a pretty repackaging of God of War with a female protagonist. When, apart from the Tomb Raider series, has a game with a female protagonist ever sold well*? Why after the success of Gears of War, wouldn't Sony want to release a third person shooter with GTA elements?

*edit: Metroid doesn't really count. You're looking at a person in a space suit for the entire game, a bit different from HS's approach.
 
Chao said:
Just watched Jim Jagger's reel on the OP and this game looked very cool, even to this day.
Also found this clip from another game very disturbing:
2yv10sz.jpg

Ever seen the bottom of Bugs Bunny's foot?

BAM!
 
A lot of those animations (especially the cover-related ones) reminded me of Uncharted. It was definitely a good-looking game, but I have a feeling that we probably didn't miss out a masterpiece. Sony has good taste when it comes to their first-party devs, so I trust that they allocated their resources to something worthwhile.
 
Damodar said:
This is one of those posts that I often come across on GAF, where I read the idea put forward, then highlight the text several times while grunting "YES! FUCK YES, GOD DAMN IT! MAKE IT HAPPEN!"

Also, any game that has Gary Oldman involved, my interest in it is at least tripled. Ving Rhames and Dennis Hopper certainly don't hurt it either. I'm saddened that we won't see this. At least we know that Sony should indeed make something of the tech, if they haven't already. (Used in KZ2 maybe?)

This. I have to know what happens after Logan's Shadow--always loved this series, was disappointed in the PS2 version, but loved the PS1/P games.

I know this was listed a while back, I'm hoping for something along the lines of Uncharted + Everything or Nothing (still the best Bond game).
 
ScOULaris said:
A lot of those animations (especially the cover-related ones) reminded me of Uncharted. It was definitely a good-looking game, but I have a feeling that we probably didn't miss out a masterpiece. Sony has good taste when it comes to their first-party devs, so I trust that they allocated their resources to something worthwhile.

Funny that everybody is praising the animation, I like it a lot too but considering that much of what got leaked was from the fellow doing the animation and that the best part of all of these videos is the animation, you can take a guess that what we're seeing is as good as it is because it was handpicked to showcase that guy's work for his reel. The rest of the game, meanwhile, was probably really rough (and looked it, from the screenshots and the gameplay samples.) I wonder if there were other aspects of the game that maybe we'll see on somebody else's reel that showcase other aspects about what was good about it? Physics were nice sometimes too, rough in a few spots but still very ambitious.

EXGN said:
OK, people, Yoshida DID NOT CANCEL 8 DAYS/GETAWAY PS3, it was Phil Harrison. From one of the Killzone 2 producers, when he was asked about being worried by Shuhei canceling 8 Days/Getaway:

"They were still at prototype phase. That's the right moment to decide to hold these kinds of meetings, if you do for a game that's almost done it's obviously too late to have a look at it! "

http://www.ps3center.net//news/2029/Phil-Harrison-to-blame-for-canceling-8-Days-Getaway/

And it looked it too. Some of the stuff looked pretty nice and worked up, I bet they were working on a proof-of-concept level slice before cancellation. (It's all Day 2 in the desert, looks like they dropped a carwash in the middle of nowhere too to play around with that environment.) Other stuff shows a direct connection to the PlayStation Home project, as was pointed out earlier. Between the target render and the animation samples, there certainly was something to get excited over with the project, but people who are saying this is 10 times better than anything else on PS3 now need to calm down.
 
Just let it go, they are dead, we have never seen anything besides GD trailers, screen shots or game mechanics to leas us to believe that they would be any good.
 
Violater said:
Just let it go, they are dead, we have never seen anything besides GD trailers, screen shots or game mechanics to leas us to believe that they would be any good.

8 Days will never die! I won't let it!
 
I really hope they are back in production now....

Eight days did have similar mechanics to Uncharted, but the setting, premise etc was completely different...definitely had potentially given its real world setting.

After AC2, the getaway would be my most anticipated open world game...

This could be great news for me...
 
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