TOM f'N CRUISE said:i really wish they would bring this game back. dont know if this has been posted yet but
Eight Days (Cancelled PS3 Game) Basic Navigation
http://www.youtube.com/watch?v=l-bdTT6lQTc
Every time I've seen that vid, it's made me sad
TOM f'N CRUISE said:i really wish they would bring this game back. dont know if this has been posted yet but
Eight Days (Cancelled PS3 Game) Basic Navigation
http://www.youtube.com/watch?v=l-bdTT6lQTc
nelsonroyale said:Not only am I not going to buy those games, I'm going to somehow distort space and time to make sure they lose a great number of sales on those two hunks of smelly cheese...
that looked pretty damn good hehTOM f'N CRUISE said:i really wish they would bring this game back. dont know if this has been posted yet but
Eight Days (Cancelled PS3 Game) Basic Navigation
http://www.youtube.com/watch?v=l-bdTT6lQTc
Good thing you mentioned the character similarities too. I took a look again and they also resemble the ones in Home.CamHostage said:No surprise there, SCE London and Cambridge were the core force behind Home. All of their projects (Eight Days, Getaway, Home, the EyeToy work, the Singstar project, etc.) was initiated partly to form a testbed of the PS3 and its abilities. (Connect the dots: modeling and rendering and physics, real-as-life recreations of distinct places with masses of citizens and traffic adjusting realistically to conditions, online community development, alternative gameplay and interface controls, web store content purchases, etc.) Some of the projects became full-born titles, some got halfway into that process and then were killed off, and others were never more than concepts that fed other projects but never became anything themselves.
Good thing you pointed it out, I kept asking myself why so much stuff looked familiar, and why the lead white character's different test models (I assume?) always looked like he had been spilled out of a random character generator. Now I get it, Eight Days was Home with guns and exploding gas tanks.
It's cool that they rendered the different food stocks on the shelves though, I assume it call could be interacted with, that's something that really bothered me about Dead Rising that merchandise was paper stock, some day I want EVERYTHING to do something in the game.
Onix said:It's not fair to punish the dev for a decision they likely had nothing to do with.
If you're interested in those games, buy them.
sankt-Antonio said:the animation is great because there is no foot sliding
Foil said:I'd still love to see a PS3 Syphon Filter using elements of this cover tech/engine. I don't care how many other shooters the PS3 has, I'd take a well made Syphon Filter over most of them.
The Getaway was canned?McBradders said:It ate up a lot of money during development. A lot. I understand why it was cancelled, although how it got the bullet as well as the Getaway still boggles my mind. Two studios making near identical games, sure, one has to die, but both?
smh SCEE.
Gattsu25 said:The Getaway was canned?
FUCK ME I love that series![]()
Oh fuck, I forgot about GetawayMcBradders said:Getaway 3 got the bullet the same day Eight Days did :/
But hey, you're getting Eyepet now, so it's all good, right? Right? :lol![]()
shagg_187 said:Ving Rhames and Gary Oldman? HOLY SHIT! QUICK, SOMEONE FORCE GARY TO SPILL THE BEANS!!
jsnepo said:That looked fun to play cooperatively.
bonesmccoy said:And to think it could have been the game that afforded decent, co-op play to the PS3. Except that one of the reasons why it was killed off was because it didn't have an online element.
But is anyone really that surprised? It's not as if SCE has been making brilliant decision after brilliant decision this generation. They probably saw the commericial failure of Heavenly Sword, Lair and Haze and decided that funding an ambitious but off-line IP wasn't the best idea at the time.
nelsonroyale said:I'm not sure why they cancelled these and helped fund haze though...
Wax Free Vanilla said:a co-op bullet/action/driving fest in favour of some stupid pet camera game for kids and home.
sony :lol
I thought a certain GAFfer said it was supposed to have drop in-drop out co-op.bonesmccoy said:Getaway and Eight Days were cancelled in June 2008, Haze came out... April 2008?
Haze was a Ubisoft published exclusive, I don't know how much money was provided by SCE toward its development. Nonetheless, I included it just to show that there had been a slate of exclusive disappointments that undoubtedly forced SCE(E) to take inventory of its internally funded games. As others have said, Eight Days had been in development since at least 2006, lacked any online component, and clearly wasn't close to release. Other than a seemingly good premise (Mann style action game taking place across the Southern USA in realtime), there probably just wasn't enough going for it to stay a cancellation.
Fixed(it was the same person who told Jaffe not to do God of War)Wax Free Vanilla said:wow, the person who shitcanned this is a total moron.
the footage looks more interesting than any other sony ps3 game (past or future). a damn shame.
a co-op bullet/action/driving fest in favour of some stupid pet camera game for kids and home.
Yoshida :lol
Madman said:I thought a certain GAFfer said it was supposed to have drop in-drop out co-op.
Two weeks after the cancellation of Eight Days, President of Sony Computer Entertainment, Shuhei Yoshida, stated that the lack of an online mode in Eight Days was "part of the consideration" to cancel the game.[8] He also stated that the cancellation of Eight Days was not because it was not failing in production, but because Sony is increasingly moving towards online-supported games, and Eight Days did not fit that overall strategy
bonesmccoy said:Your point still stands though, I'd just change it to Resistance 2/Heavenly Sword for Eight Days. I'm amazed Sony actually thought either of those games would be successful.
Well you are certainly optimistic. Eye of Judgement was in the same vein as Eyepet(casual game with interactivity), and never caught on.bonesmccoy said:Eyepet will sell really well (in the longterm), and will attract *new* customers to the console.
Your point still stands though, I'd just change it to Resistance 2/Heavenly Sword for Eight Days. I'm amazed Sony actually thought either of those games would be successful.
Sure do. But I'm not sure that it's ok to say who.bonesmccoy said:Do you remember who (ie, not Wax Free Vanilla)?
From Eight Days wikipedia:
No, they were already cancelled. Well, I would say they were already cancelled - we have this process of "green light" meetings... for every project we have these different meetings to see how the project is doing. It really had nothing to do with Shuhei at all. It happened before he was appointed.
They were still at prototype phase. That's the right moment to decide to hold these kinds of meetings, if you do for a game that's almost done it's obviously too late to have a look at it!
Madman said:Well you are certainly optimistic. Eye of Judgement was in the same vein as Eyepet(casual game with interactivity), and never caught on.
Madman said:Sure do. But I'm not sure that it's ok to say who.
TheJollyCorner said:You're amazed Sony thought-
- a sequel to one of their best, most heralded games, and
- an action-packed, graphical marvel with attractive female lead
would be successful? Really?
Chao said:Just watched Jim Jagger's reel on the OP and this game looked very cool, even to this day.
Also found this clip from another game very disturbing:
![]()
Damodar said:This is one of those posts that I often come across on GAF, where I read the idea put forward, then highlight the text several times while grunting "YES! FUCK YES, GOD DAMN IT! MAKE IT HAPPEN!"
Also, any game that has Gary Oldman involved, my interest in it is at least tripled. Ving Rhames and Dennis Hopper certainly don't hurt it either. I'm saddened that we won't see this. At least we know that Sony should indeed make something of the tech, if they haven't already. (Used in KZ2 maybe?)
ScOULaris said:A lot of those animations (especially the cover-related ones) reminded me of Uncharted. It was definitely a good-looking game, but I have a feeling that we probably didn't miss out a masterpiece. Sony has good taste when it comes to their first-party devs, so I trust that they allocated their resources to something worthwhile.
EXGN said:OK, people, Yoshida DID NOT CANCEL 8 DAYS/GETAWAY PS3, it was Phil Harrison. From one of the Killzone 2 producers, when he was asked about being worried by Shuhei canceling 8 Days/Getaway:
"They were still at prototype phase. That's the right moment to decide to hold these kinds of meetings, if you do for a game that's almost done it's obviously too late to have a look at it! "
http://www.ps3center.net//news/2029/Phil-Harrison-to-blame-for-canceling-8-Days-Getaway/
Violater said:Just let it go, they are dead.
Violater said:Just let it go, they are dead, we have never seen anything besides GD trailers, screen shots or game mechanics to leas us to believe that they would be any good.
BradleyUK said:They are on hold because they wanted to concentrate on Eyepet & singstar!
Both titles are 50% done.