Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
VinZuku said:Demo just dropped on Xbox Live. Didn't know there was a Japanese demo. Ah well. Can't wait to try this out.
Awesome, can't wait to check it out.
VinZuku said:Demo just dropped on Xbox Live. Didn't know there was a Japanese demo. Ah well. Can't wait to try this out.
There's absolutely nothing wrong with the platforming sectionsop_ivy said:i... really wanted to like this.i love the art. the style.
i dont love that...
the enemies seem to have a huuuuge life bar, so combat drags on.... all fights seem to take place in circular arenas.... and those arenas are reached through really bad platforming sections.
please tell me there is more to this game then the demo lets on =(
op_ivy said:i... really wanted to like this.i love the art. the style.
i dont love that...
the enemies seem to have a huuuuge life bar, so combat drags on.... all fights seem to take place in circular arenas.... and those arenas are reached through really bad platforming sections.
zoner said:There's absolutely nothing wrong with the platforming sections
EDarkness said:This is how I felt as well. I jumped into the demo with some excitement, but the combat is just not that fun. Fights drag on for way too long and enemies have cheap moves that can't be interrupted, resulting in cheap hits that should have been avoided.
I didn't mind the side scrolling platforming, but the parts where we jump into the screen were difficult to gauge, especially with the floaty jumps. Needless to say I went in excited, and left disappointed. I'll definitely be avoiding this game.
EDarkness said:This is how I felt as well. I jumped into the demo with some excitement, but the combat is just not that fun. Fights drag on for way too long and enemies have cheap moves that can't be interrupted, resulting in cheap hits that should have been avoided.
I didn't mind the side scrolling platforming, but the parts where we jump into the screen were difficult to gauge, especially with the floaty jumps. Needless to say I went in excited, and left disappointed. I'll definitely be avoiding this game.
IIRC I heard on Warning A Huge Podcast, the PS3 version has a higher framerate, but the 360 version has higher AA + AF.Sagitario said:Downloaded the PS3 demo. Haven't tried it yet.
Are there any differences between the versions?
Yuterald said:I think the combat fits the game perfectly. I wouldn't want this game to feel and play as deep as Bayonetta or DMC. The game is going for that minimalistic approach, so the fact that they formed the combat system in a similar fashion makes sense.
El Shaddai is style. It's a cool cat. It's that cool summer breeze on a hot, sweaty day. July 26th approaches my fallen angels, believe!
Thrakier said:Played the demo, didn't like it. Don't know what's so special about it. Doing some spacey graphics doesn't make a game special, it's the content and overall feeling. Plattforming was horrible.
Mortrialus said:Played the demo today. Very impressed.
This game is an exercise in visual and audio excellence up there with similar classes like Okami in that regard. It's unlike anything I've ever seen. The character designs as seen in the OP look bad on paper but work well within the game itself.
The platforming feels really solid and is really serviced by the game's amazing visual presentation. Running on the waves as they arose and dove literally took my breath away.
I'm also fine with the combat and the one button approach. Yes it's simplistic, but there is a solid enough variety where there is didn't feel shallow. There is a surprising amount of depth and variety in timing and charging attacks. I'm satisfied with it in that regard. What I am concerned with is enemy variety. If the enemy variety is lacking the combat is going to become a chore.
I'm definitely picking this one up.