DeepEnigma
Gold Member
^ never got gudLMAO.
Honestly the obsession with FROM games is the most bizzare thing ive ever seen in gaming. Someone please tell me what is so special about these games?
^ never got gudLMAO.
Honestly the obsession with FROM games is the most bizzare thing ive ever seen in gaming. Someone please tell me what is so special about these games?
I own RDR2 and have completed it.You should try playing it so see just how wrong you are
Days Gone is on my playlist for the PS5 soon. I loved RDR2, so this sounds great to me!I own RDR2 and have completed it.
It’s not as good as other open worlds such as Days Gone.
BOTW vs Normal Open World gameI'm hyped over Elden Ring, but no.
The same was said about BOTW by pretty much everyone that never played any open world, but here we are.
Nah everything was pointing to them going open world and we have not even seen a main "dungeon" area yet with the interconnected routes.You missed my point...
I thought I would like the open world formula of Dark Souls but unfortunately I didn't! I think From Software should stick with spoke-hub formula, It's perfect for their own style.
Well the coop and invasion aspects is innovative for open world action adventure RPG's.I'm not seeing how it reinvents anything. It might offer a super polished good way to make open world games, like rewarding exploration, no handholding , no bloat etc. But I'm not seeing anything innovative, which is ok.
By the way did BOTW reinvent open world with climbing? Didn't Assassins Creed do that before?
In Zelda you can climb everything.I'm not seeing how it reinvents anything. It might offer a super polished good way to make open world games, like rewarding exploration, no handholding , no bloat etc. But I'm not seeing anything innovative, which is ok.
By the way did BOTW reinvent open world with climbing? Didn't Assassins Creed do that before?
For real. BOTW is one of my favorite games but yeah, it didn't reinvent anything.Just like BOTW.
The game will pick a lot of aspects from other open world titles, and fans will see it like the second coming of Jesus Christ
Game will be good, but hardly the best thing ever that the whole industry and fans will tell you it is
Multiplayer? With not only co-op but pvp aspects.I've not no doubts that this will be great, but Jesus with the hyperbole, nothing in the footage I've seen has reinvented walking/riding/fighting across an open space.
>blink<Multiplayer? With not only co-op but pvp aspects.
For a open world console game?>blink<
i'm sorry am i missing something about why that's a new thing?
I'm still not getting why that's a big deal, it's been done since WoW in MMOs, I believe MMOs exist on consoles... earlier games in the series apparently had PVP in them? (I wouldn't know i never made use of the online features)For a open world console game?
Genuine question.. Is this why BOTW is said to have ‘reinvented’ open world games, because you can climb everything?In Zelda you can climb everything.
LMAO.
Honestly the obsession with FROM games is the most bizzare thing ive ever seen in gaming. Someone please tell me what is so special about these games?
i dunno why u didn't quote me man u coulda just said 'let's stop talking about it'Yes it hasn't been done on consoles.
Elden Ring May Just Reinvent The Open-World Genre
From Software is taking the lifeless open-world games of the past to taskkotaku.com
"Unless the Elden Ring demo condensed everything cool about the game into 1/12 the square mileage to fool us, I’m frankly worried about the developers. The attention to detail that must be going into making this ambitious project a reality is nothing short of herculean."
"In any case, my brief time with Elden Ring showed me that From Software is entirely capable of owning the open-world video game genre. I don’t know how I’ll go back to massive plots of land with nothing to see between points of interest apart from environmental details that feel copy-pasted to simply fill space. Even as a diehard Dark Souls fan, I’m blown away by what the developers were able to accomplish with this small slice of the full game and worried about my free time come next February."
Well it did enough to blow the competition away with its physics use and lite survival gameplay. Nothing is locked away outside of the starting area.Genuine question.. Is this why BOTW is said to have ‘reinvented’ open world games, because you can climb everything?
Days Gone actually feels good to play and the gunplay isn't megatrash like RDR2s.I own RDR2 and have completed it.
It’s not as good as other open worlds such as Days Gone.
Days Gone is very underrated, especially on PS5. The only problem with that game is the first 6 hours or so, which admittedly is a pretty big one.No.
Red Dead Redemption 2 had an open-world filled with meaningful events, places to discover, side characters to meet and interesting activities to engage in - and had all of this come out to the player in a natural exploration-based way, instead of doing it the Ubisoft way with +100 different markers on the map.
Hell, even Days Gone did the "have enemies roam the map and show up at different spots depending on the time of day" thing more than two years ago with it's horde system.
It's a valid question. I think in general we got tired of games that just spread their legs and let you conquer them and we wanted some sass.LMAO.
Honestly the obsession with FROM games is the most bizzare thing ive ever seen in gaming. Someone please tell me what is so special about these games?
Lmaoooo I’m sorry Days Gone is pure ass and doesn’t even deserve to be in the same sentence as RDR2.I own RDR2 and have completed it.
It’s not as good as other open worlds such as Days Gone.
This is a good point.What annoys me about these sort of articles is the way they reduce everything to a formula, when the reality is that the game's fiction is what drives the composition of these open worlds. If you are doing a fantasy-based game like Elden Ring then of course you can have caravans towed by giants, have dragons flapping in to feed and whatnot. But what's the equivalent if you are trying to do something that conforms to some sort of reality, be it past or present-day?
Obviously there are global features like density of content, interactivity/variability and how the terrain impacts traversal, but ultimately its all about what the world is supposed to be. You can't have magical horses that can fly up sheer cliff faces outside of high fantasy! In Death Stranding the same sort of geography represents a significant challenge to traverse or circumnavigate.
That one is way easier than the other *is* the game.
Check the video below out to get a good idea of just how barren the map is when you’re not doing a mission.
It’s quite literally a snore fest with barely any life on the map at all.
FTFYLmaoooo I’m sorry RDR2 is pure ass and doesn’t even deserve to be in the same sentence as Days Gone.
Aren't we(looks at you)Souls hardcore fans sure are funny.
I think they will much in the vein of BOTW.Traversing through dull, empty spaces is why I strongly dislike most open world games, so if they've managed to solve that problem, I'll be amazed.
I don't remember that. I just remember the shitty controls.But, it sacrificed gameplay and fun for the sake of realism.
For what little I saw while playing the beta, traversing is interesting since the world is filled with details, cool places and secrets. Reminded me of BOTW but with more interesting rewards.Traversing through dull, empty spaces is why I strongly dislike most open world games, so if they've managed to solve that problem, I'll be amazed.
It’s not as good as other open worlds such as Days Gone.