Fbh
Member
I would say Bloodborne was quite the showcase at the time. I remember getting it on launch day and having that next-gen feeling when playing it. But I also think that came from Japan Studios technical support.
Honestly, ER does look like a PS3 Remaster - but I couldn’t care less.
Bloodborne also ran at 30 fps, with occasional drops, and permanent frame pacing issues which made it feel choppier than other 30fps games.
Given the visuals and how it targets last gen consoles, I expect Elden Ring to run at high res and locked 60fps on SeriesX/Ps5. It should easily be the best running console version of a From game ever, and that's good news.
And I know I'll get quoted by people saying Demon Souls looks nicer and also has a 60fps mode. But it's made by a different team, with different strengths, that could focus their time and efforts on a different area because they were making a 1:1 remake of an 11 years old game, a game with more linear level design and less content (locations, weapons, bosses, enemies, etc) than future souls games, that already had a world, level design, combat system, boss design, art direction, etc ready to go and that, for all we know, might have had a similar budget to make Demon Souls look nice than FROM did for this entire new game (From usually doesn't work with the crazy budgets of super high end AAA games)