Ditto. Procedural things get me giddy with possibilities.Haunted said:Clearly a game ahead of its time (and the technical expertise of Bethesda).
Always a big fan of procedural content and its possibilities.
thetrin said:To be realistic, I feel bad for Bethesda. It's not that they WANT to make smaller and smaller games each time. The resources needed to make a world get ever more expensive and time consuming.
It's a tragedy, because if they were willing to downgrade the graphics to a handheld, they could do something massive. Sure they could do a massive world on console, but with handhelds, they have an excuse to look ugly.
Darkman M said:Oh noes Elder Scrolls are made for PC, this would be a travesty in my opinion. I eagerly await building a new rig for Elder Scrolls 5.
Dr. Acid Avatar said:Bigger than both combined I'd wagar.
Blackace said:Elder Scrolls are made for gamers. Because of the pressure to have a beautiful game they seem to be shrinking the content. I wouldn't mind seeing a portable only game that used older tech to make an Arena/Daggerfall type of game.
jon_irenicus said:The author's simultaneously emulating through a new homebrew engine and improving (bloom effects, bumpmaps, heightmaps to simulate actual mountain ranges rather than the dinky anthills in the original, etc.)
Blackace said:Elder Scrolls are made for gamers. Because of the pressure to have a beautiful game they seem to be shrinking the content. I wouldn't mind seeing a portable only game that used older tech to make an Arena/Daggerfall type of game.
HALTMetiphis said:Sign me up for this.
Linkzg said:It would be totally amazing if the next Elder Scrolls game is as large as Daggerfall. I have been surprised in the past to see people down on Morrowind for dumbing things down, but I thought where Morrowind was scaled down, it kinda had to be because it was taking the 3D to the next level. But Oblivion, which I did enjoy on it's own, kinda went even more in the wrong direction with the series. I thought after Morrowind the type of world building and mechanics would be established, then in the next game they would expand. Sadly they didn't do that.
Unicorn said:Ditto. Procedural things get me giddy with possibilities.
Elite, Daggerfall, Spore all excited me, but sadly Spore was a disappointment.
EvaPlusMinus said:I want a new elder scrolls =(
randomwab said:I'd love for Bethesda to port Daggerfall to the DS. Honestly though, I tried to play Daggerfall for the first time last year, and starting that game was like running into a brick wall. I still had fun with what I played.
Leaving the first dungeon though, the music and the snow. Amazing.
fanboi said:Is it possible to make a game this large again in todays gfx heavy enviorment?
If they use the same tech (procedural generated) as Daggerfall maybe...
i think they allready did that with the forest in oblivion maybe if they can improve that they could do a massive landscape like in daggerfall again but that leaves the problem that the game is fully voiced and if you have 15.000 towns ._. thats a lot of voice actingLinkzg said:That's what I'm hoping for. Procedurally generated assets seems like they're coming back in style, and if they cna do it for Daggerfall, it would be great.
maniac-kun said:i think they allready did that with the forest in oblivion maybe if they can improve that they could do a massive landscape like in daggerfall again but that leaves the problem that the game is fully voiced and if you have 15.000 towns ._. thats a lot of voice acting
maniac-kun said:i think they allready did that with the forest in oblivion maybe if they can improve that they could do a massive landscape like in daggerfall again but that leaves the problem that the game is fully voiced and if you have 15.000 towns ._. thats a lot of voice acting
JayDubya said:![]()
Essentially, if you see this guy, hope he hasn't seen you, and buff. If you see lots of these guys (and you will), it's time to hightail it.
Instructions are provided in the download page http://daggerxl.wordpress.com/downloads/:Acosta said:Wish I had more time to this. Do you need DosBox to run DaggerXL, or you install the packets over the game and are good to go?
What you need to play the demo.
In addition you need the following to play the demo:
The full version of Daggerfall patch to version 213, get it for free here.
OpenAL drivers, get them here, choose the OpenAL Installer for Windows oalinst
Proper D3DX dlls, update here.
Instructions
Unzip the DaggerXL_Version010.zip file into its own directory, such as C:\DaggerXL
Setup your DXL_Settings.txt file.
Set the Daggerfall Arena2 directory, the default is Dagger=C:\Daggerfall\Arena2
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thetrin said:To be realistic, I feel bad for Bethesda. It's not that they WANT to make smaller and smaller games each time. The resources needed to make a world get ever more expensive and time consuming.
RockmanWhore said:Bigger doesn't mean better. It's one thing to have thousands of town and dungeons, but if they all look the same and are generated randomly, what's the point? I vastly prefer smaller and tighter experiences.