Victor Omega
Member
Title: Emulation Community doesn't know how to MAKE roms.
The reason why Emulation can be a touchy topic on threads is because it's ALWAYS associated with pirating which this thread is not or has no underlying agenda to promote it.
In fact, I'm here to play devil's advocate to say that there's a big lack of education on legitimately preserving and backing up ones bought games to potentially emulate within that community.
From emulation software on PC, portable Gaming PC that can emulate , the rise in Retro consoles, to even modding and hacking rom. That community has skirted around any information on actually making ROMs unlike everything else.
Answer, making ROMs is complex. But I bring all this up to bring awareness that this big part within Emulation would have probably* help in keep that community legal in some way.
*It's too late. The damage is done.
Today, everyone is playing the same file of those retro game and eve modern games today.
The social ramifications in all this is rather personal where my brother, a casual and younger generation of gamers, sees a game like Pokemon Yellow as he does a game like Angry Birds, or any free app game due to the fact Roms in his eyes are free(illegally).
Finally, the lack of education on preserving games to simply pirate has created a justification on continuing to do so.
Justifing emulation in the way of pirating, on the bases that companies like Nintendo or SEGA do not make those games accessible, is because of pirating.
During the same time pirating was beginning on the internet, Disney and Pixar made sure to act quickly so that their films were not prirated. They went to every Internet provider in the early 2000s to hinder user who downloaded their movie illegally. That move very early on paid off today where Disney + is more accessible than it would be to pirate.
Nintendo on the other hand has just enough(not enough) lawyers to remove fan made games off a website. In their defense, had no way to combat or slow down pirated ROMs.
I believe it's pirating from the very beginning that has hinder companies from producing curated services to access those game. A service such as that would not cater to a hardcore and a even smaller casual audience when the Emulation community has justified and made easy to bypass. Nintendo specifically has tried, however, based on what I mentioned above, the social and legal ramifications have hinder the value of any service to come.
Maybe if the education of one preserving their games, emphasing it's complexity, and the value these games hold would have made the Emulation community less of a stigma. Maybe the community as a whole could of helped companies like Nintendo, SEGA, Sony and Atari by curating and distributing their retro or legacy games library rather than being a nuisance..
The reason why Emulation can be a touchy topic on threads is because it's ALWAYS associated with pirating which this thread is not or has no underlying agenda to promote it.
In fact, I'm here to play devil's advocate to say that there's a big lack of education on legitimately preserving and backing up ones bought games to potentially emulate within that community.
From emulation software on PC, portable Gaming PC that can emulate , the rise in Retro consoles, to even modding and hacking rom. That community has skirted around any information on actually making ROMs unlike everything else.
Answer, making ROMs is complex. But I bring all this up to bring awareness that this big part within Emulation would have probably* help in keep that community legal in some way.
*It's too late. The damage is done.
Today, everyone is playing the same file of those retro game and eve modern games today.
The social ramifications in all this is rather personal where my brother, a casual and younger generation of gamers, sees a game like Pokemon Yellow as he does a game like Angry Birds, or any free app game due to the fact Roms in his eyes are free(illegally).
Finally, the lack of education on preserving games to simply pirate has created a justification on continuing to do so.
Justifing emulation in the way of pirating, on the bases that companies like Nintendo or SEGA do not make those games accessible, is because of pirating.
During the same time pirating was beginning on the internet, Disney and Pixar made sure to act quickly so that their films were not prirated. They went to every Internet provider in the early 2000s to hinder user who downloaded their movie illegally. That move very early on paid off today where Disney + is more accessible than it would be to pirate.
Nintendo on the other hand has just enough(not enough) lawyers to remove fan made games off a website. In their defense, had no way to combat or slow down pirated ROMs.
I believe it's pirating from the very beginning that has hinder companies from producing curated services to access those game. A service such as that would not cater to a hardcore and a even smaller casual audience when the Emulation community has justified and made easy to bypass. Nintendo specifically has tried, however, based on what I mentioned above, the social and legal ramifications have hinder the value of any service to come.
Maybe if the education of one preserving their games, emphasing it's complexity, and the value these games hold would have made the Emulation community less of a stigma. Maybe the community as a whole could of helped companies like Nintendo, SEGA, Sony and Atari by curating and distributing their retro or legacy games library rather than being a nuisance..
Last edited: