Run 4k 40fps on rtx 3090.
Then at around 15 fps on current gen consoles.
What is that even supposed to mean?Looks pretty good but you can still see it's a rendered stuff.
Well we have some people saying how real it looks but it doesn’t..What is that even supposed to mean?
I almost feel bad that Unity doesnt have a The Coalition-esc developer who shows us what HDRP can really do in a shipped product.We have yet to see any Unity engine game do even last gen's tech demo level.
Like the forest demos done on the PS4Pro, etc..
After GDC and after they have converted the digital human from 4D to Ziva.Can we download this to run on our PCs?, my new BEAST would love to try this!
Did you say 4K30 on an RTX 3090 with DLSS?
Hahaha might as well have just said this is an offline render.
j/k
If they really do have a console spec version of this demo.
They def need to release it once its fully migrated to Ziva.
On Topic
This is why I love rendering tech, they are always finding ways to make life easier for us.
I def need to read more about this tension tech it sounds absolutely amazing.
- Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
Someone give me their GDC pass, I can do the online only all good my others expired basically when Covid started.
That we're progressing nicely but realtime rendered stuff still doesn't look real.What is that even supposed to mean?
Interesting, the demo featured ssgi? I would’ve though they would use real-time global illumination. Also no raytraced shadows? Just raytraced ao it seems.
Looks really convincing.
Im mean seriously.looks nice, not anything near "reality" though.
I guess we should see video games like this in the next 15 years at least?
Jesus! This is more real than reality.
Would love to see what are the tradeoffs to make that work on console.
Between this and unreal, can't wait to see games with this kind of detail