tylrdiablos
Member
Just finished a game (I won't say which for fear of derailing the topic before its even begun) where, in the literal final hour, the developers had chosen to put in an enemy that could charge/stomp you and kill you instantly.
This happened multiple times, often with 2 of the enemy-type spawning at the same time, and it felt like it was there simply to tack another ~30 minutes onto the games duration.
It got me thinking about what other people think about this type of enemy. Normally, I don't mind it but this game had me killing wave after wave of enemies in an arena... then threw these stompy one-hit kill guys at me when health and ammo where low.
It just felt cheap and soured an otherwise enjoyable game.
Thoughts and examples of where its been done well/poorly are more than welcome!
Quick edit: The game I was playing was a first person shooter so the one-hit kills felt extremely out of place. As several other posters have mentioned below, it suits certain genres other than others.
This happened multiple times, often with 2 of the enemy-type spawning at the same time, and it felt like it was there simply to tack another ~30 minutes onto the games duration.
It got me thinking about what other people think about this type of enemy. Normally, I don't mind it but this game had me killing wave after wave of enemies in an arena... then threw these stompy one-hit kill guys at me when health and ammo where low.
It just felt cheap and soured an otherwise enjoyable game.
Thoughts and examples of where its been done well/poorly are more than welcome!
Quick edit: The game I was playing was a first person shooter so the one-hit kills felt extremely out of place. As several other posters have mentioned below, it suits certain genres other than others.
Last edited: