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Enormously flawed games you had a blast playing.

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It's crazy repetitive, and ACII shows just how great this game could have been with a bit more variety and customization, but I love it anyway.
 
So many "flawed" games I like, but one of my alltime favorites has to be The Bouncer on PS2. Really, it looked awesome for it's day and once you got a hang of the fighting mechanism it was really fun, although a bit buggy at times.

Story was waaaaaayyy too short, not to mention the amount of fighting which was derivative at best, but still one of my favorite PS2 games.

Have a shitload more, like Drakengard and other games mentioned in the topic. Great too see I'm not the only one playing some of those titles.

Edit:

Forgot to mention Unlimited: SaGa, really an underestimated title to be honest.
 
Relix said:
Oblivion and well.... Star Ocean 4 =P
My god yes :lol :lol :lol I played so much Star Ocean 4... and I watched so little cutscenes :lol :lol :lol

Diablo 1 PSX, Gauntlet 64, WCW vs NWO N64, Disgaea, No More Heroes, Resident Evil: Umbrella Chronicles, Beautiful Katamari.

All games with some flaws and what not, but that I throughly enjoyed X)
 
Kingdom Hearts 2. Screw the haters it had Timeless River, that 1 level validated the entire game & it's hype.

Resident Evil Deadly Silence. Wasn't scary 1 tiny bit for obvious reasons but it was still a decent port & i enjoyed the touch knifing mini-game.

Super Paper Mario. As much as it is a travesty to ever say "worth it just for the story & dialogue" in regards to a Mario game, it is still true. Besides, the platforming wasn't that bad. Sub-par Mario platforming is still a heck of a lot better than most other platformers.

Warlocked. Little remembered RTS for the GBC. The player could only 3 types of units & 3 types of buildings, AI was less than non-existent & the music is unbearable. Yet it was still passable enough for a portable RTS that I played the heck out of it.
 
I'll go with Assassin's Creed, Too Human, Red Steel and Just Cause. They're on different levels of flaws, but there you go.
 
Raist said:
95% of the games cited here are not enormously flawed. wtf is wrong with you guys.

Although the question is somewhat flawed. How the fuck can you enjoy an enormously flawed game? Unless you're sadistic like a couple of posters here (won't drop names :p).
Well... for example, I enjoyed playing Michigan: Report From Hell (as I've mentioned many times before), which is one of the worst games you'll ever see. The gameplay is horrible in every possible way.

Controls are clunky, imprecise and bloated. The main focus of the gameplay is scoring points by staring at characters while the game plays out a story that could've been written by me in kindergarten (you play as a cameraman). You can't get a game over, if someone essential to advancing the plot dies you just jump ahead to the next level. Graphics are terrible, the game freezes frequently, you fight enemies by telling other people to shoot their guns etc.

Every single aspect of the game is flawed in some horrible way, and that's why I enjoyed it. I played it with a friend and had a great time just laughing at it.

The kick for me is similar to that which I'd get from a B-movie (or a bad one, like say The Happening). It needs to be really bad though, mediocre games won't cut it.
 
Danne-Danger said:
Well... for example, I enjoyed playing Michigan: Report From Hell (as I've mentioned many times before), which is one of the worst games you'll ever see. The gameplay is horrible in every possible way.

You and me both, buddy. This thread just keeps reminding me of games I like!

Someone should just change the topic from "enormously flawed" to "generally bad" or something. Even the OP doesn't have "enormously flawed" games.
 
AMOK, on the Saturn

Critical flaw was the draw distance, which is almost comically short. The gameplay, sound design (or god the sound design), music, levels, secrets, progression....just fucking ace.

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Gameplay video: here

The music was so awesome: here.
 
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Don't get me wrong; this game is a piece of CRAP. But when my friend rented it one night, I had a blast tossing rag doll enemies into destructible environments for a few hours. This was the first game that I had ever played that incorporated rag doll physics into a hand-to-hand combat mechanic.
 
Bujingai - Really stupid platforming in the later stages, and Gackt as the main character, yet I really want a sequel. Bayonetta made me want to play this again. $12 from Play Asia cant go wrong!

Rushing Beat Series - Jaleco, SNES beat em ups, honestly the length is what made these games a bit "flawed" not to mention the odd localization of Rushing Beat Shura/The Peace Keepers


Goiken Muyo - Anarchy in the Nippon : Game is total Kusoge but goddamn do I like just screwing around with this fighting game..
 
Anso said:
You and me both, buddy. This thread just keeps reminding me of games I like!

Someone should just change the topic from "enormously flawed" to "generally bad" or something. Even the OP doesn't have "enormously flawed" games.

I think Morrowind is pretty much the perfect example of an enormously flawed game that still manages to be enjoyable. It bugs out frequently and to the point where there are occasions you need to reset the game. The combat is HORRIBLE. Last but not least it's just plain ugly to look at.

Its scale and sense of exploration, adventure, and accomplishment make up for these flaws causing the game to be enjoyable and addicting. These are things that would break the game if not for the fact that there's SOMETHING compelling about it.

I don't care what games people post in here. Different people have different ideas of what you could consider flawed. Enormously or not, I don't think there's anything wrong with the question. I wanted to set this topic apart from your typical "Shitty games you like for some reason."

This topic is more of a "Games that TRY to be shitty, but can't overcome their inherent greatness." :P

Perfect Dark is a good example. Not the sequel but the original. Perfect Dark for N64 was riddled with an unacceptable amount of framerate/slowdown problems. Unacceptable except for the fact that the game itself was extremely compelling.
 
wRATH2x said:
Flawed my ass, that game was pure awesome!

We need a sequel!


I'll second that! I think the only real flaw was the fact I could beef Kung Lao up within the first 5-10 minutes of the game by juggling on an ogre, but aside from that this game was pretty rad. A next gen sequel I think would be great.
 
Danne-Danger said:
Well... for example, I enjoyed playing Michigan: Report From Hell (as I've mentioned many times before), which is one of the worst games you'll ever see. The gameplay is horrible in every possible way.

Controls are clunky, imprecise and bloated. The main focus of the gameplay is scoring points by staring at characters while the game plays out a story that could've been written by me in kindergarten (you play as a cameraman). You can't get a game over, if someone essential to advancing the plot dies you just jump ahead to the next level. Graphics are terrible, the game freezes frequently, you fight enemies by telling other people to shoot their guns etc.

Every single aspect of the game is flawed in some horrible way, and that's why I enjoyed it. I played it with a friend and had a great time just laughing at it.

The kick for me is similar to that which I'd get from a B-movie (or a bad one, like say The Happening). It needs to be really bad though, mediocre games won't cut it.

Fair enough.
Ironically, I can totally understand that for movies. Sometimes it's so bad that it's almost good in a way. Like Meet the Spartans.
But for a game that doesn't work for me. Dunno why. Maybe it's because it's much longer and interactive.
 
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Full of bugs, shitty single player mode, incredibly shitty team balance issues, and a server browser that is so incredibly slow that it makes you want to commit suicide each time you have to refresh it. I still keep playing the mp though, especially when you're on the winning side of the shitty team balance issues.
 
I've posted about my affection for this game so many times but I'm gonna go with:

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At first I didn't like the game at all, but it was when I gave it One Last Chance that everything suddenly clicked. The clock, the combat system, the recruiting mechanics, the humor, it all fell into place at once and I suddenly loved it. Once I finished the game I realized that if I were a reviewer I'd give the game about a 7 out of 10, but my love for it was such that I would talk about it as if it were a 10 out of 10. I would really truly love to see a sequel one day
 
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Easy, missions are repetitive, loot system can be frustrating, and it moves at a snail's pace. However, it is my second most played Nintendo DS game for some reason. I don't know if the clock is rigged or what, I only played it for maybe an hour at a time every time I picked it up.
 
Vashu said:
So many "flawed" games I like, but one of my alltime favorites has to be The Bouncer on PS2. Really, it looked awesome for it's day and once you got a hang of the fighting mechanism it was really fun, although a bit buggy at times.

Story was waaaaaayyy too short, not to mention the amount of fighting which was derivative at best, but still one of my favorite PS2 games.

Oh man, I completely forgot about the Bouncer! That game was great! Story was definitely too short but it was fun. Was that the last Beat em Up Final Fight type game released or what? I cant think of a single one to come out since then...

I also gotta mention the Sabateur as a recent example. Controls need serious work and the game overall lacks polish and could have used a few more months of development time, I mean the ending feels totally tacked on, main villains disappear from the story line never to be heard from again. Its kinda funny to be honest, BUT all that said I had a shit ton of fun playing it. (though I will admit it wore out its welcome after I blew up target 2,233,532 of 65,324,234,234)
 
ElFly said:
Stunts.

That's a really flawed game.

Hey!

I love Stunts 4D! That game was ACE for its time, and really, is still unrivaled today in some aspects.

How many racing/car stunt games today have a track editor? How many have loop-de-loops? How many have corkscrews? How many allow you to jump fucking buildings?

You could even save your replays in that game, something that took how long to become common?

That game was revolutionary. Too bad many of its best aspects aren't used today. Racing games would be much better if they were more like Stunts, and less "real".

I made a custom track once in Stunts where the only goal was to reach top speed in the fastest car, then attempt to jump 3 buildings in a single leap. Don't think I ever made the jump. But damn was it fun trying.

The physics in this game were hilarious too. You hit something at a bad angle going top speed, and there's a glitch sometimes where your car will literally fly hundreds of feet in the air. You'd be airborn for like 45 seconds until you hit ground. It was hilarious.
 
This is kinda embarassing, but... Dino Crisis 3.

The "alien dinos in space" concept was lame and the über broken camera made combat a joke. But after switching to Easy mode and thereby getting unlimited free continues, just puttering around with the jetpack, exploring the humongous spaceship and solving the ship-transformation puzzles was a hell of a lot of fun.
 
electricpirate said:
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so bad, yet the squishy lightsaber was strangely compelling.
Me too, but I'm a star wars fan.
What was up with aborting the storyline halfway through the game to follow the events of Phantom Menace though? That was ... weird.

CiSTM said:
Ultima IX. It was a buggy mess and bad Ultima game but I really enjoyed it.

magicalsoundshower said:
Same here. I'd call Ultima IX the prototype of the modern 3D bug/glitch fest WRPG. Unlike in Daggerfall, none of UIX's content was randomly generated and the game world wasn't as big but the seamless nature of the overworld was still really breathtaking. Ransack Lord British's castle, leave Britannia, fight some rats and bandits, enter the swamps, go wherever you want next -- all without a single loading screen. And the bugs -- oh my, the bugs. I think I was forced to start the game over like three times due to various of show stopper bugs and when I got to the last dungeon, hardly any objects in it were manipulable because the developers didn't have time to implement it. I also remember the dungeons being extremely well-designed, if a bit Zelda-ish. Did anyone else not believe their ears during the credits because they were accompanied by an electronica-ish song... in an Ultima game? :lol

Ugh. Really? I'd have let Ultima VIII slip, but IX? That thing was a trainwreck from start to finish.

Oh and +1 for Gothic 3. I loved taking on an entire city full of Orcs at the same time and somehow winning.
 
Ninja Gaiden 2

Really needed some more time in the oven and there were a few sections that were just plain bad, but at the time it was my favourite game of the generation.
 
Most recently? Saboteur.
Pretty glitchy and rushed towards the end of the game... but I'll be damned if I didn't have an absolute blast playing it. Running around killing Nazis has never been so fun.
 
SabinFigaro said:
Lately? Final Fantasy II.

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What an incredibly brilliant, flawed game. Brilliant because of the conventions it introduced and the mechanics it tried to implement, but flawed because of those exact same mechanics and balance issues. To start a new game, the world of FFII is stacked against you, and this is evidenced by the fact that you need to attack your own party members to raise your statistics. Leveling magic is horribly unbalanced as every new spell starts at level one and takes ages to strengthen. And, inventory space is horribly limited, with useless key items taking up a good third of your useful space.

I hated the first few hours, and trudged through the dungeons with perhaps the worst feature: ridiculous encounter rate. However, as I progressed, I found the system actually worked. Battles individualized my characters with specific stat-gains, magic became useful as I leveled it (with a little help from the glitching), and the challenge was appreciated. FFII remains a horribly unbalanced game, but I believe that's only true for the beginning. You won't see it in my top five FF titles, but you won't see it at the bottom either. It was also a surprisingly lengthy game, taking longer to complete (main game + bestiary + item collection) than FFI, FFIII, FFIV or FFV.

Magic leveling was so horrible in this game. I played through it for the first time about a year ago.

It was aggravating getting to a certain part in the game, and all of a sudden you need X spell to be at level Y. Whereas you never even needed the spell before in the entire game to be on more than one character.

I forget which spell it was. But I ended up giving it to everyone, and leveling it from level 1. It took HOURS of grinding. Man it pissed me off.

I think it was Heal. I forget. When assholes started stoning me, I realized I didn't have a destone spell. Instead of finding a destone spell, I read up that Heal at I think level 5 cures Stone.

SO... I only had one character with Heal, because there was no need to have more than one. And that character, if I recall, only had Heal level 3.

It took what must've been like 3 hours to get everybody to Heal level 5 (I had to get it on everybody, because what if my healer gets stoned? It's game over).

And I resisted and never resorted to attacking my own characters. I did lay off on in-battle heals though when I learned how the HP leveling system works :)

And the MP leveling system sucked too. You had to stay in battle with the same enemy forever to get your MP down enough in the same battle for it to level it up. Took me forever to figure that out. I kept wondering why everybody had such low MP. I think I was half way through the game, and everyone's MP was like in the 20's :). A few were still in the 10's.
 
ScOULaris said:
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Don't get me wrong; this game is a piece of CRAP. But when my friend rented it one night, I had a blast tossing rag doll enemies into destructible environments for a few hours. This was the first game that I had ever played that incorporated rag doll physics into a hand-to-hand combat mechanic.

You mentioning this reminds me of Path of Neo. Game is freakin' awful but it's so much fun it's evil.
 
Masta_Killah said:
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Full of bugs, shitty single player mode, incredibly shitty team balance issues, and a server browser that is so incredibly slow that it makes you want to commit suicide each time you have to refresh it. I still keep playing the mp though, especially when you're on the winning side of the shitty team balance issues.

THIS!

The multiplayer is such a goddamned mess, but the destructable enviroments are so fun to play I can overlook the massive clusterfuck
 
hikarutilmitt said:
You mentioning this reminds me of Path of Neo. Game is freakin' awful but it's so much fun it's evil.

Path of Neo haha, I loved that game. While horribly flawed it had some great fights, like the one ripped straight out of Drunken Master 2 (which made zero sense but hey, I love Drunken Master 2). Too bad we'll probably never see another Matrix game... I still like that universe, lots of potential.

Edit: Path of Neo for some reason reminded me of that Jet Li game, Rise to Honor. Loved that game, mostly cause I just love Kung Fu but really made you feel like a badass like Jet Li able to take on whole groups of guys at a time. Had a pretty unusual control scheme but it worked and I still consider it one of the best Jet Li movies haha.
 
Quest 64 has a lot of problems but I'll be goddamned if I didn't like that game back in middle school.

Sands of Destruction is the latest release - terribly unbalanced battle system but a whole lot of fun.

And my wife says Fifth Element (PS1) and that reminds me of Alias (PS2)
 
WedgeX said:
Battle Tanx for n64

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Tanks? Hell yeah.

Saving ladies? Hell yeah.

Nuclear war? Hell yeah.

4 person multiplayer? Hell yeah.

Almost more than my middle school friends and I could handle.

This game was absolutely amazing to me.
 
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