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Epic release new Unreal Engine 4 tech demo "Infiltrator", runs on a single GTX 680

I watched the youtube vid on my 40 inch Sony tv. It genuinely looked like a CGI movie. It's astonishing.
 
It's a neat demo, definitely impressive. But everyone has masks, and helmets so there are really no faces or any hair. The environments are pretty barren, but the lighting is cool.

Definitely looks nice, but didn't blow me away as much as Luminous and Panta Rhei's demos.
 
Well this doesn't strike me as anything we'd ever actually see in-game. Animation and movement was faaar too perfect and smooth to actually have been rendered real-time. Similar to how the CryEngine 3 tech demo looked quite a bit different than what I saw in-game.... including those toads....

So this just looked like a fancy piece of pre-rendered video to me. It was fun to watch though. Just don't see the point.
 
Well this doesn't strike me as anything we'd ever actually see in-game. Animation and movement was faaar too perfect and smooth to actually have been rendered real-time. Similar to how the CryEngine 3 tech demo looked quite a bit different than what I saw in-game.... including those toads....

So this just looked like a fancy piece of pre-rendered video to me. It was fun to watch though.

We can dream...maybe in 10 years this could be how games look in real time.
 
Too bad a developer would never make a game with a 680 or something as the baseline. In other words, develop with PC specs in mind. Shame we'll never get to see what these high end GPUs can really do as they are fucking beasts, but nobody will push them to their full potential.
 
Too bad a developer would never make a game with a 680 or something as the baseline. In other words, develop with PC specs in mind. Shame we'll never get to see what these high end GPUs can really do as they are fucking beasts, but nobody will push them to their full potential.

True, but the bar will be raised with next-gen consoles.
 
Are they claiming we can get games that look like this (obviously minus everything that makes it a movie rather than a game, like the fully scripted animation and such) on that level of hardware? Cos I'd love for that to happen but somehow I bet my 7970 will start showing its age in a year or two and never achieve anything close to this. Otherwise NVIDIA and AMD's dekstop GPU branches would shut down for as long as the next generation lasts, nobody would need new cards outside maybe crossfire/sli setups for people who will want it all in even higher IQ, 3D, etc. Still, I suppose it's at least promising that they're doing the demos on single cards now.
 
Are they claiming we can get games that look like this (obviously minus everything that makes it a movie rather than a game, like the fully scripted animation and such) on that level of hardware? Cos I'd love for that to happen but somehow I bet my 7970 will start showing its age in a year or two and never achieve anything close to this. Still, I suppose it's at least promising that they're doing the demos on single cards now.

Well, here's the only thing they said resembling that:

Eurogamer said:
The implication Epic was making in revealing the Elemental demo running on PS4 development hardware was obvious - that today's cutting-edge PC tech demo is tomorrow's run-time on next-gen console hardware. Asked directly if its brand new Infiltrator demo could run on next-gen console, Epic vice president Mark Rein replied:

"Well, let's put it this way. Last year we saw the Elemental demo running on the same piece of hardware and this year we saw the Elemental running on PS4, so I'd say draw your own conclusions... The feeling around Epic on Infiltrator is that this is the pipeline, this is the way we're going to work, making games that are going to have this kind of feel to them, this much detail, this many shadows and it'll just get better and better as we optimise the engine further and further."

http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4
 
it's amazing. And I don't know why, but the shaders tell me this is all done in real-time. You just know when the shaders are not given multiple pass.
 
Killzone: Shadow Fall had more impressive city scale. On a macro level, it looked spectacular.

But this demo is certainly of a more consistent "next gen" quality, and on a micro level it approaches something like deep down and agni's philosophy which is what I'm expecting for true second gen games.

Hopefully Killzone: SF sees more improvements on its moment-to-moment gameplay sections. What impressed me about this Infiltrator demo is that it looked close to CG, lots of motion blur and particle effects, with great lighting.

I wouldn't be surprised if this Infiltrator was actually a game in development for the next Xbox exclusively (given Epic's relationship with MS, and Mark Rein dodging the PS4 question).
 
Sorry, but i actually want to see games at this point. DD and KZ, and Infamous impressed me because they are actual games. We're a little over a half year from launch so i don care to see tech demos right now
 
Recall that Agni's Philosophy was shown on the same GPU and on PS4 at the same level of quality.

According to Carmack, consoles generally have ~2X an equivalent PC due to the closed nature of the platform.

The consoles always get a lot more performance than their specs would suggest. Halo 4 looks amazing on Xbox, but if you tried to run it on a PC with similar specs to an Xbox 360 it would not run at all (or at least not at a playable framerate)
 
The consoles always get a lot more performance than their specs would suggest. Halo 4 looks amazing on Xbox, but if you tried to run it on a PC with similar specs to an Xbox 360 it would not run at all (or at least not at a playable framerate)

That's entirely due to the differences in the development between PC and console games. The standardized specs of consoles allows devs to devote more time toward optimization, whereas PC baselines are up to the devs to decide. Plus, Windows has a heftier memory footprint than whatever can be described as the Xbox or PS3 operating systems.
 
According to technical experts in the field, yes. But it will take time to code to the metal in order to get those results. You're not going to see those results in first gen software.

Or even second or third gen.

3.1 TFLOPS VS 1.86 TFLOPS
ue4.jpg
 
So a 1.84 console could run like a 3.68 TF video card?

No. It is about efficiency. If PC card is 2Tf and work at 50% efficiency it will give you 1Tf.
Now when you have 1,5Tf card in console and 90% efficiency then you will have 1,35Tf.

Mind you this is just comparison it is more complicated than that. Some things like resolution simply can't be better with efficiency.

We often see patches from Nvidia or ATI giving boost to power in games.
 
Don't Epic's Tech Demos usually end up becoming new IPs for them? I.E Gears of War. So who's to say the Samaritan and this Infiltrator tech demo aren't games Epic are working on right now.

Epic mentioned to Kotaku that they aren't games.

I suspect Epic is probably working on something in a similar vein though given that they keep having night city tech demos.
 
So a 1.84 console could run like a 3.68 TF video card?

The demo looked like it was running smoothly on the 680...this is suggesting the card is even being pushed to the max. Even if you compare a a 680 to a 7850 you are talking about on a verage a 15-20 fps difference on high end games. So if this is running at 60 fps, surely it should be able to run around 30 fps on PS4...
 
meh
How about a demo with colors and a vibrant fantasy world just for once?

Sci-Fi theme, 4 "colors", dark + moody, aggressive artstyle, tons of weapons, violence, BOOM and BANG.....I weep for the future of videogames.
The demo might be mighty impressive but it really turns me off.

/rant
 
Man what a big downgrade that ps4 demo was. Epic should be embarrassed to showcase that as a selling point for their engine. I worry for the multiplatform games using that crap.
I could be wrong, but didn't Epic say it was downgraded because they rushed the demo out?

I honestly wouldn't worry.
 
This is stupid.

They make such tech demonstrations like this aimed at developers and potential licence holders, not demo's aimed at pleasing Vire (general neogaf posters) for his personal artistic needs.

If you go about creating both an interesting art style as well as being impressive on a technical front, then that takes a crazy amount of time. Many of the artists over at Epic are some of the most talented people in the industry, and it's crazy to suggest such people are unable to move away from the tech focused art we've seen in this demonstration.

The crazy's on here screaming 'oh nooo, it's the end of the world, grey everywhere, it's grey and black...it's all I see, grey' especially when aimed at UE as an engine have lost the plot.

You can understand why a title like Bioshock Infinite which runs on UE took so long to produce because they were dealing with a massive amount of technical challenges to even get that game running smoothly on current consoles. The tech optimization on the art side would have been something else, and that's all while achieving a lauded art-style....something like that takes years and years as an example.
Oh good. Someone gets it.

Beautiful demo. But I remember how pretty the UT3 demo looked at the 2005 PS3 conference at E3. Show me this stuff running on a game and we'll talk. I expect a long wait.
 
Oh good. Someone gets it.

Beautiful demo. But I remember how pretty the UT3 demo looked at the 2005 PS3 conference at E3. Show me this stuff running on a game and we'll talk. I expect a long wait.

Most games have eclipsed that demo shown back in 2005.

This demo uses nearly every "cheap" trick in the book. Sci Fi setting with dark environments, water puddles with reflective surfaces, dread knot hair instead of fine thin hair, lack of facial modeling, instead hidden by masks.

If it was in an organic environment with foliage and day time lighting, that would be much more impressive.

Nonetheless, it still looks stunning and the best "real time" graphics that I have ever seen. So kudos on that front.
 
This is groundbreaking stuff. Epic should be proud of themselves.

I love the art style. Too bad about the 16.7 million shades of grey, though... and of course the blurriness, all the filmic stuff like lens smudge, chromatic aberration and so on.
 
Holy...wow. And I was just shitting on epic for the PS4 demo they out out.

I might build a PC.

Also black is my favorite color.
 
Is it just me or does Epic hate color?

I mean UE3 was brown and grey and now UE4 looks to be black, blue, and grey.

this looks like killzone only darker, completely uninspiring.
 
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