The mechanics of Dark Souls 2 suck. The content is great.
Also
Oh my god I want that as my avatar lol
The mechanics of Dark Souls 2 suck. The content is great.
Also
That's a pretty terrible blogpost, it says quite a lot of stuff that just ain't truth right at the beggining even.
What did he say that isn't true?
"Worst netcode in the series" when it's the best.
"Invasions almost never happened" when it's the title in the series where you can get the most invasions.
And unless your friend has had a vastily different game experience than you, it's not that hard to keep your soul memories in co-op range.
Why do people hate Dark Souls 2? i have no idea.
I recently played Scholar of the First Sin and loved it. only thing i found lacking were the unique boss fights.
Why do people hate Dark Souls 2? i have no idea.
I recently played Scholar of the First Sin and loved it. only thing i found lacking were the unique boss fights.
I think this just irks me.That's a pretty terrible blogpost, it says quite a lot of stuff that just ain't truth right at the beggining even.
Yeah, poison sucks to have in Dark Souls 2. It should suck, you're fucking poisoned.Then they had poison behave like toxic and drain health quickly, and they still kept toxic for some reason.
I love ENB and will respect him forever for all his work in Souls community and especially for getting me into the series, but I also find a lot of his streams to be sort of... boring. Aside from how much he focuses on dumb chat stuff (which I get, gotta keep your audience happy) he's just really, really slow when he plays stuff. It's agonizing watching him play games for the first time because he stands around and looks at everything. I wanted to throw my tablet out a window watching him play DS3 for the first time. I'll occasionally watch some of his past broadcasts, but I've mostly moved on to streamers like Lobos or Elajjaz who keep the pace a little faster.
lol @ defending soul memory
Sounds like you just love DS2 unconditionally. His first two points are correct btw, at least for vanilla DS2. The netcode is fucking atrocious to the point where you can just swing in the air nowhere near people and get hits on them. I'd really love to know how "it's the title in the series where you can get the most invasions" when you can't even buy red eye orbs until NG+ but you just don't seem to back up anything you say with actual facts. DS2 is best crew is so funny :x
I completely understand how special Demons Souls is especially as I imported it back in the day from Asia when very few folks here even had it. It was one of the most special experiences I've ever had from a gaming perspective as there were no wikis, not many folks on GAF even had it at the time and it just something incredibly different. Loved it.
I also love Dark Souls 2 and Dark Souls 3 and think they are fucking wonderful games. I really don't agree with this 'no soul or creativity, forced sequel that only exists because profit' nonsense. This kind of shit is why I find the Souls fanbase, in general, infuckinsufferable these days.
Demon's Souls, Dark Souls and Bloodborne are the best and most interesting games in the series. Sequels just don't work for these kind of games, Dark Souls basically turned into comfort food instead of providing excitement and mystery.
DS2 is a good Action RPG...however, the level design is very 'last minute stitch together' and it's very apparent due to their troubled development (and less said about that fabled lighting change and graphic downgrade, the better)...
Arguing that the sequels lack creativity is very valid. People like these games for various reasons and when you have a sequel that is pretty predictable and by the numbers then it should be understandable to you why someone might be a little disappointed. I have just just gotten back into playing DS3 after putting it off for a while. If you care I can elaborate on why it feels off and I am probably only a third of the way through.
The biggest draw of souls games for me has been the mystery and exploration. Trying to piece together the story as I go, and predict where things are heading and the motivations behind characters' actions. Moments like the PVP boss fight in demon's, finding the painted world in DS1, getting infected with the egg parasite in DS1, the Alfred/Annalise/Logarius quest line in BB, and the multiple twists and turns in the stories when they are new are what make these games enjoyable for me.
Again, I have only played through a third of DS3 but there has been nothing like this so far. Instead...
- From the outset you get to firelink shrine and it feels too familiar and safe. Andre is there, you meet a tragic thief/masked merchant character like you did in DS1, you get the broken down cynical knight, you get the ominous visitor NPC that shows up from time to time. The trainers are all very basic with limited dialogue. Another onion knight from Catarina. Most of them still end their lines with an ominous laugh. It just feels like they ran out of ideas. Granted some of the quests are pretty interesting but most of the mystery and magic is completely gone. Are you telling me I should be as excited rescuing Sieg or getting trapped by patches now as I was when it happened the first time so many years ago?
- The same can be applied to bosses and zones. I get that the theme of this series is that the world is going through cycles but I feel like even DS2 handled this aspect better by being a hair more subtle about it. Abyss watchers feel too familiar due to the four kings. Oh hey another poisonous swamp with corpses of mushroom people from laid in a corner. It just leaves very little to the imagination. I was at least hoping I'd get some interesting dialogue after returning the undead legion to the throne, thinking an NPC would sit beside Ludleth... but not I just get an ember to put there instead. I was even disappointed to find out the first DLC is another painted world. It just feels like I played this game before.
- The covenants so far feel familiar as well. Finding the access to the bridge and Watchdogs of Farron was cool but seeing that it is a motionless NPC and that the covenant is basically a renamed Forest Watchers is not particularly exciting. I know there is only so much new stuff you can do in a setting like this, but they could have done a little better differentiating them or at least putting some nice lore there besides a sleeping wolf.
- Even though we are getting direct references to DS1 and DS2 I feel like I am learning very little so far about those old characters/cities/factions. Seeing a statue of Velka was cool, meeting a bunch of NPCs from Carim is interesting enough, finding new Mirrah gear is nice because Lucatiel was my favorite souls NPC. Still, I feel like if they decided to go this route there could have been more interesting things to say.
- Some of the new things they implemented are not very well done. FP in particular is not very well balanced. Many weapon arts are too weak for the cost and many are the same for a particular weapon class.
All these things and more got me feeling like I played this game before. Those reasons are why it feels like there is a lack of creativity with the sequels. Granted there is a lot to love here, namely that I am finally playing this at 60 fps on PC on a well optimized and beautiful port. There are many quality of life improvements like being able to change armor sets without losing too much. It still is very fun and challenging to go through the dungeons. So all in all they are all fantastic games. I also recognize that a lot of my qualms may be remedied as I play more since I have only played a small chunk of the game. I feel like criticism of the first 14 hours or so is still valid.
lmao, I never thought about that room but you are completely right, it makes absolutely no sense. On par with the invisible lava casle in the sky.Take for example, thein Forest of Fallen Giants...room with 5 ballistaWhat's that room doing there? As I recall, there was no other entrance but the wall, assumedly, shot open by the ballista, so how did anything get in there in the first place? Why were the ballista pointing at the entrance, waiting for us to unwittingly enter? Why is there a Great Soul Arrow scroll on a body there? Why is there a Pharros lock inside? On that note, why is Pharros seemingly putting his locks inside various private(at one point) buildings? It all makes sense in a video game way: They are made to be a challenge or treasure-hunt for the player.
DS2 and 3 are just more of DS. They're expansion packs, but don't even attempt to reinvent the wheel.
IMO the real trilogy is Demon's Souls, Dark Souls, and Bloodborne.
DS2 and 3 are just more of DS. They're expansion packs, but don't even attempt to reinvent the wheel.
IMO the real trilogy is Demon's Souls, Dark Souls, and Bloodborne.
Bloodborne gets away with it because it's not a sequel, so there are no previous standards to live up to.I always find it interesting that prior to Dark Souls II's release, there were interviews with the two directors who claimed that the game would be more welcoming to newcomers, possibly more streamlined. There were accusations of Souls becoming casual or chasing the money etc.
However, when Bloodborne was released, a game that is undeniably more streamlined/casual than the original Souls games: lack of build variety, nerfed magic, simplified/less tactical combat (to name just a few examples), fans vehemently defend its design choices.
I'm not railing on the game but I find it interesting how much more leeway games that have Miyazaki's involvement are given.
However, when Bloodborne was released, a game that is undeniably more streamlined/casual than the original Souls games: lack of build variety, nerfed magic, simplified/less tactical combat (to name just a few examples), fans vehemently defend its design choices.
Many people consider it one of the best, if not the best, bosses in the game.Darklurker was my breaking point in Dark Souls II. I couldn't beat it, even though it's an optional boss, and that made me quit the game, which wasn't truly hooking me either way.
Maybe after I finally play Bloodborne I'll go back to Dark Souls II and try it again.
Many people consider it one of the best, if not the best, bosses in the game.
Bloodborne is its own thing. It has no precedent to live up to.
I know you're not bashing the game, but I disagree with both the bolded assessments too.There's plenty of build variety, especially when you take into consideration the combinations of trick weapons, and the combat is just as tactical even if it is faster paced. You have access to two movesets per weapon you carry (four movesets in total), so I'd argue you have loads of offensive options available in fights.
However, when Bloodborne was released, a game that is undeniably more streamlined/casual than the original Souls games: lack of build variety, nerfed magic, simplified/less tactical combat (to name just a few examples), fans vehemently defend its design choices.
I'm not railing on the game but I find it interesting how much more leeway games that have Miyazaki's involvement are given.
Darklurker depends on the build in my opinion. With some builds he's an absolute nightmare whose access is locked behind an item that you need to farm for.
I definitely struggled with him on my first playthrough, just because there wasn't much I could do against him.
It's been a fair while since I played DS2, what farmable item is needed to fight Darklurker?Darklurker depends on the build in my opinion. With some builds he's an absolute nightmare whose access is locked behind an item that you need to farm for.
It's been a fair while since I played DS2, what farmable item is needed to fight Darklurker?
When I switch weapons my playstyle doesn't really change at all.
Really? Awesome, wanna watch it.Apparently he is going to play through dark souls 2 on his twitch. Apparently it had been long enough that he wants to go through it again. Sotf version of course.
I think he's the only Souls boss I couldn't beat with my melee build. Any tips? If I remember correctly it's the only thing stopping me getting the plat.
meh
bb>ds3=Ds2>>Ds1>>DemS
Well Bloodborne is just one of the best games of the decade.
So even if it isn't what the soulborne veteran expected, the overall package is just too good.
Also simplified/less tactical?I don't agree.
The game is better than Dark Souls 1.
The only reason it's less liked that its predecessor is because Miyazaki wasn't as hands-on on it during development, and it created this confirmation bias amongst part of the fanbase that the game wasn't as good.
Or, and bare with me here, there are reasonably specific reasons people just like the first game more or don't like the 2nd game as much.The only reason it's less liked that its predecessor is because Miyazaki wasn't as hands-on on it during development, and it created this confirmation bias amongst part of the fanbase that the game wasn't as good.