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Eternal Darkness spiritual successor, 'Shadow of the Eternals', alive again ; Trailer

Why do I get the impression that most people rely solely on that Dyack-neogaf incident to judge that this game won't be good, it will fail, etc.?
Eternal Darkness is one of the best Gamecube games and most underrated of its gen. If he can assemble a good team and get a similar guidance/supervision he received from Nintendo during the development of ED this should be a good game. I'm interested.

I was never here for that incident, but from what I read and what I hear about from interviews with Dyack himself, it doesn't seem like he's willing to give up control of this project and be supervised.

In fact I'm pretty sure the reason why he went to crowdfunding in the first place was so he could create SotE without any outside corporate influences because that's what he believes ruined Too Human and took away Soul Reaver.

What I'm saying is I got no confidence in him bringing this project together because of who he is and what is track record was after the Nintendo partnership, regardless of me thinking the trailer was still good even if he didn't do shit with it since 2013.
 

Dark_castle

Junior Member
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Dennis Dyack's response:

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Ridley327

Member
Why do I get the impression that most people rely solely on that Dyack-neogaf incident to judge that this game won't be good, it will fail, etc.?
Eternal Darkness is one of the best Gamecube games and most underrated of its gen. If he can assemble a good team and get a similar guidance/supervision he received from Nintendo during the development of ED this should be a good game. I'm interested.

What publisher is going to want to work with Dyack after all the shit he's pulled? The UE3 case alone has burned a continent's worth of bridges for him. He's on his own.
 
Why do I get the impression that most people rely solely on that Dyack-neogaf incident to judge that this game won't be good, it will fail, etc.?
Eternal Darkness is one of the best Gamecube games and most underrated of its gen. If he can assemble a good team and get a similar guidance/supervision he received from Nintendo during the development of ED this should be a good game. I'm interested.
Most of the people they targeted with the Kickstarter probably have no idea what NeoGAF is, and of those that do I'm guessing a majority have zero clue about Dyack's behavior in regard to this site. There's plenty that even post here that have no clue until they get involved in their first Dyack thread.

I can't judge whether the game will be good because I don't believe the game will ever exist, and if it does, it won't be in the state people think. There's little to no indication that it's in active development other than the word of a sad rambling GGer.

They effectively ram two studios into the ground pursuing this. They failed to fund two Kickstarter campaigns a few years ago. None of this was because of Dyack's behavior on NeoGAF.

Most people just didnt care.
 

AntMurda

Member
Most of the people they targeted with the Kickstarter probably have no idea what NeoGAF is.

That's not true at all. Not only that, but the presumption or mass suggestion of Dyack has disseminated from GAF to several other channels including forums and editors on other websites. The man is definitely stigmatized, whether he deserves it or not

Personally I can say he seems like a nice guy who is passionate about creating. I leave it at that. I hope this game surfaces. Blood Omen and Eternal Darkness were classics.
 
That's not true at all. Not only that, but the presumption or mass suggestion of Dyack has disseminated from GAF to several other channels including forums and editors on other websites. The man is definitely stigmatized, whether he deserves it or not

Probably more from the whole "Anonymous sources calling him out on his behavior and management practices" than him antagonizing neogaf. Hell, he had to make a video to try and dispute the article that info stemmed from because the CEO told him to. And as someone who was never there when he was on gaf, I base my impression of him on absolutely everything but his time on neogaf.

Even if his time on neogaf looked hilarious from what I've read.
 

Tamanator

Member
Has been for a while. It's the place to go if you want people to irrationally embrace you by styling everyone else as out to get you.

His rants against games journalism pre-date Gamersgate though. He was spouting that rhetoric when Too Human bombed and again when Silicon Knights went bankrupt due to the Epic lawsuit.
 
In the end all people care about is wether or not they can create a good vidyagame. The kickstarter failed because there were too few backers, so why try the same thing again?
 
The game could be developed by Stalin for all I care. The atmosphere looks nice, I'd play it. When i see the crap that gets funded on KS, I really think it failed because people hated Dyack.
 

FlyinJ

Douchebag. Yes, me.
the gamergate people are probably the last chance he has to get anything done so he might as well pander to them, because nobody sane is going to take him seriously anymore

I'm pretty sure Dyack jumped on the GG bandwagon from the very start, and has been an ardent Gator ever since.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
Look at this thread. Look at the hatred.

For someone who ran a third-party dev house for nearly two decades, and whose goal, mainly, was to try to make you good video games. I value creative people, game makers, and especially game makers who have helmed titles that are among my favorite games of all time.

You could sub Tim Schaffer's name for Denis Dyack's in this thread and it would look like something you could find on voat... and I would think the behavior and the bias are just as deplorable.

I hate hate. The choice of target doesn't justify it for me.
 
Look at this thread. Look at the hatred.

For someone who ran a third-party dev house for nearly two decades, and whose goal, mainly, was to try to make you good video games. I value creative people, game makers, and especially game makers who have helmed titles that are among my favorite games of all time.

You could sub Tim Schaffer's name for Denis Dyack's in this thread and it would look like something you could find on voat... and I would think the behavior and the bias are just as deplorable.

I hate hate. The choice of target doesn't justify it for me.

When Tim Shaefer becomes a GG'er you can make that comparison. Nobody hates Dyack. That would require more effort, energy and thought than he deserves.
 

AntMurda

Member
When Tim Shaefer becomes a GG'er you can make that comparison. Nobody hates Dyack. That would require more effort, energy and thought than he deserves.

Wait, we are talking about the internet right? Because the internet has plenty of all three to go around and back.
 
Look at this thread. Look at the hatred.

For someone who ran a third-party dev house for nearly two decades, and whose goal, mainly, was to try to make you good video games. I value creative people, game makers, and especially game makers who have helmed titles that are among my favorite games of all time.

To the ground.
 
It's been decades since Dyack was involved in anything even remotely "creative" anyway. To try and describe him as such now is laughable, all because you can't separate the past from the present. His notoriety now comes from being a punchline, a failed lawsuit, and for questioning the ethics of games journalists because they dared to criticize an unfinished game that he was showcasing.
 

Ridley327

Member
Did they literally, LITERALLY, just recycle the segment from ED?

If you put the pieces together from the Kotaku article, it's hard not to see this as being the pitch for ED2 that Nintendo rejected, right down to the one-room location that was mentioned.
 
I hope the spiritual inspiration goes beyond sanity effects and time travel and digs deep into the Lovecraftian nature of the first game. Bloodborne has been my favorite HPL influenced game since Eternal Darkness, but BB was way too empowering, honestly. It nailed the atmosphere and the unfathomable aspect, but made a lot of things seem totally surmountable...
well, unless you think about the "good" ending.. it changes you.

Hopefully this pits you against unknowable gods, leaving you only able to put them off for awhile, with their "servants" as the enemies you can kill.

(Well, the name kind of implies everything I was just hoping now that I stop and think about it)
 

televator

Member
Look at this thread. Look at the hatred.

For someone who ran a third-party dev house for nearly two decades, and whose goal, mainly, was to try to make you good video games. I value creative people, game makers, and especially game makers who have helmed titles that are among my favorite games of all time.

You could sub Tim Schaffer's name for Denis Dyack's in this thread and it would look like something you could find on voat... and I would think the behavior and the bias are just as deplorable.

I hate hate. The choice of target doesn't justify it for me.

Actually, you hate hate for hate. You're borderline asking for tolerance of intolerance.
 

P90

Member
Look at this thread. Look at the hatred.

For someone who ran a third-party dev house for nearly two decades, and whose goal, mainly, was to try to make you good video games. I value creative people, game makers, and especially game makers who have helmed titles that are among my favorite games of all time.

You could sub Tim Schaffer's name for Denis Dyack's in this thread and it would look like something you could find on voat... and I would think the behavior and the bias are just as deplorable.

I hate hate. The choice of target doesn't justify it for me.

I think I see where you are coming from. Gut check time: if we substituted a political figure's name for Denis Dyack's name would you still hate hate? I don't see the most of NeoGAF being tolerant toward many figures. On some levels, I don't mind it. As the songs goes, "But it's all right now, I learned my lesson well
See you can't please everyone so you got to please yourself..."
 

foxuzamaki

Doesn't read OPs, especially not his own
I was never here for that incident, but from what I read and what I hear about from interviews with Dyack himself, it doesn't seem like he's willing to give up control of this project and be supervised.

In fact I'm pretty sure the reason why he went to crowdfunding in the first place was so he could create SotE without any outside corporate influences because that's what he believes ruined Too Human and took away Soul Reaver.

What I'm saying is I got no confidence in him bringing this project together because of who he is and what is track record was after the Nintendo partnership, regardless of me thinking the trailer was still good even if he didn't do shit with it since 2013.
Well he was apparently working with nintendo at first and it was going to be eternal darkNess 2 but then epic won the lawsuit and really turned nintendo off
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
Actually, you hate hate for hate. You're borderline asking for tolerance of intolerance.

I think I see where you are coming from. Gut check time: if we substituted a political figure's name for Denis Dyack's name would you still hate hate? I don't see the most of NeoGAF being tolerant toward many figures. On some levels, I don't mind it.

Well, fortunately, the person I chose to (more than) tolerate is not a sexist and racist business tycoon vying for control over the most powerful military force on Earth, but an experienced game developer who actually created one of the best and earliest non-sexualized female heroines in games in my favorite Lovecraftian horror game, with cool sanity, combat, and magic systems, that he is trying to revisit:

https://www.youtube.com/watch?v=en4E0NYuJ2s
 
Well he was apparently working with nintendo at first and it was going to be eternal darkNess 2 but then epic won the lawsuit and really turned nintendo off

Bad track record continues to be sustained. And his main actions after that were to form his own company and buy the assets from the original one he ran to the ground.
 

OldMuffin

Member
I'm giving him a year to prove that he isn't just full of sh*t... This is the last chance I'm giving him! Third strike your out mate :p
 

televator

Member
Well, fortunately, the person I chose to (more than) tolerate is not a sexist and racist business tycoon vying for control over the most powerful military force on Earth, but an experienced game developer who actually created one of the best and earliest non-sexualized female heroines in games in my favorite Lovecraftian horror game, with cool sanity, combat, and magic systems, that he is trying to revisit:

https://www.youtube.com/watch?v=en4E0NYuJ2s

...and supports a hate group that targets women within and around the video game industry and attempts to humiliate, shame, mock, and bully them in coordinated efforts. Oh, but hey he made a strong female character in a game. One step forward, 10,000 steps back. He doesn't get credit for not being an ass for one minute in designing a game character when he's an ass the rest of the time in real life in a manner that goes beyond the scope of one game and affects the entire industry.
 

UCBooties

Member
There is an anecdote I have heard from a number of editors and publishers in the NY publishing business. It is an anecdote that is always provided as an object lesson and it is a lesson that I think it is long past time for Denis Dyack to learn.

In the mid 90s there was a manuscript that made its way to every New York publisher and editor in turn. It was called "Milky Way Man" and it was, by most accounts forgetably terrible in a fairly inoffensive way. Not a laugh riot, some inklings of promise in its conception, but not worth the time and effort to polish and publish. These types of manuscripts make up the vast majority of publishers' slush piles and don't often occasion comment. What made this one stand out was that each publisher it was sent to received not just the manuscript, but a wooden doll that had been painted with stars; the titular "Milky Way Man."

Word got around between publishers and everyone eventually related that they had, at some point in the last few years, received this manuscript and strange doll. It was regarded as a curiosity, something to laugh about at networking bunches or industry award dinners. The manuscript was never bought, and no one ever really gave it much thought.

Apparently at some point someone the manuscript had been sent to failed to return the doll with their rejection. This led to several years of every publisher and editor who had ever received the manuscript receiving letters begging that the "Milky Way Man" be returned. No one knew what had happened to the doll, and no one much cared. There is a reason that most publishers and editors ask that you not include extraneous items with your submission. They don't want your bribes and they don't want to be responsible for your crap. Sometimes things get lost.

But the real takeaway from this story isn't about not sending crap to publishers. It's about the fact that this guy spent years, nearly a decade by some accounts, trying to get a story published that just wasn't ever going to pass muster. He spent years sending the same pitches and years after that trying to chase down the same wooden doll. He could have spent that time working to improve his craft. He could have been writing his next story, getting real feedback, going to workshops, anything other than chasing the dead project that he seemed to regard as his magnum opus.

Every time Denis Dyack pops up to try to gin up excitement for Shadow of the Eternals I just think about that doll, in a landfill or forgotten at the back of some dusty filing cabinet. You're not getting it back and you should be doing something better with your time.
 
I made these:

The Colour Out of Place
Paul Caporicci: Re-Animator
At the Mountains of Bad Press

I have never supported any sordid hashtag campaigns, but I felt Precursor Games did not get a fair shake in 2013.

The kind of hate I see for this guy here is really quite extreme and mean, and always has been, since he's been banned from ever replying to any of it for nearly a decade, before I even joined. Just sayin'.

Just finished watching these--good work, although the format confused me at first.

I didn't realize how the original campaign was (unfairly) dumped on by a lot of popular podcasts and press. It's kinda crazy how much misinformation was spread and how the campaign got a strong bias against it compared to other campaigns.

I agree that Dyack can be pretty shitty and petulant but I wouldn't have minded giving this game a shot, if it ever came out.
 

kevin1025

Banned
There is an anecdote I have heard from a number of editors and publishers in the NY publishing business. It is an anecdote that is always provided as an object lesson and it is a lesson that I think it is long past time for Denis Dyack to learn.

In the mid 90s there was a manuscript that made its way to every New York publisher and editor in turn. It was called "Milky Way Man" and it was, by most accounts forgetably terrible in a fairly inoffensive way. Not a laugh riot, some inklings of promise in its conception, but not worth the time and effort to polish and publish. These types of manuscripts make up the vast majority of publishers' slush piles and don't often occasion comment. What made this one stand out was that each publisher it was sent to received not just the manuscript, but a wooden doll that had been painted with stars; the titular "Milky Way Man."

Word got around between publishers and everyone eventually related that they had, at some point in the last few years, received this manuscript and strange doll. It was regarded as a curiosity, something to laugh about at networking bunches or industry award dinners. The manuscript was never bought, and no one ever really gave it much thought.

Apparently at some point someone the manuscript had been sent to failed to return the doll with their rejection. This led to several years of every publisher and editor who had ever received the manuscript receiving letters begging that the "Milky Way Man" be returned. No one knew what had happened to the doll, and no one much cared. There is a reason that most publishers and editors ask that you not include extraneous items with your submission. They don't want your bribes and they don't want to be responsible for your crap. Sometimes things get lost.

But the real takeaway from this story isn't about not sending crap to publishers. It's about the fact that this guy spent years, nearly a decade by some accounts, trying to get a story published that just wasn't ever going to pass muster. He spent years sending the same pitches and years after that trying to chase down the same wooden doll. He could have spent that time working to improve his craft. He could have been writing his next story, getting real feedback, going to workshops, anything other than chasing the dead project that he seemed to regard as his magnum opus.

Every time Denis Dyack pops up to try to gin up excitement for Shadow of the Eternals I just think about that doll, in a landfill or forgotten at the back of some dusty filing cabinet. You're not getting it back and you should be doing something better with your time.

Very well said. This is a story that can be applied to everything, really. If something isn't working, don't make it your life's work to prove everyone wrong. Make something better.

Does Dyack really want to spend half a decade or more trying to recreate the magic of a 2002 game, as great as it was back then?
 
I fucking love my gamecube, but look at that stiff as hell animation at the beginning of the video - it doesn't really cut it
Actually, I think the video still looks great 3 years later which is pretty impressive. It's not perfect of course, but nothing is. To say it looks like a Gamecube game is just plain false sorry. I love Gamecube too btw.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
There is an anecdote I have heard from a number of editors and publishers in the NY publishing business. It is an anecdote that is always provided as an object lesson and it is a lesson that I think it is long past time for Denis Dyack to learn.

--snip--

Every time Denis Dyack pops up to try to gin up excitement for Shadow of the Eternals I just think about that doll, in a landfill or forgotten at the back of some dusty filing cabinet. You're not getting it back and you should be doing something better with your time.

It took me a while to really put my finger on what bugged me so much about this anecdote.

In the end, I feel it perfectly captures a certain air of entitled condescension and presumed intellectual superiority. One that you've stated a set of NY Publishers did rightly feel at being repeatedly sent an unremarkable manuscript from a persistent amateur leaning on a gimmick. And one that certain members of the games press and this message board also feel, not so rightly in my view, whenever anything at all about Denis Dyack comes up.

But the anecdote completely fails as an analogy... since your anecdote would have to be modified to account for the fact that its shunned subject was, in fact, an author for many years, was there at the very inception of the 'publishing' industry, and held a track record of successful titles crafted both independently and as collaborator. And that the manuscript he was trying to sell was a follow-up to his greatest work, one that many claim to be one of their favorite works in the genre.

I am among this group, and have been for a while:
Lovecraftian Horror and Games
Eternal Darkness: Sanity's Requiem

So, to me, your author anecdote only serves to better indicate a petty and shortsighted response in this case--and how different that response might actually be for a book author who actually fit your anecdote enough for it to be analogous.

Just finished watching these--good work, although the format confused me at first.

I didn't realize how the original campaign was (unfairly) dumped on by a lot of popular podcasts and press. It's kinda crazy how much misinformation was spread and how the campaign got a strong bias against it compared to other campaigns.

I agree that Dyack can be pretty shitty and petulant but I wouldn't have minded giving this game a shot, if it ever came out.

But really, I mostly came back to post to you and say thanks for this. :)
 

KingJ2002

Member
Well... I commend Denis and the team for wanting to see this through... in spite of the criticism here.

Silicon Knights went through one hell of a roller coaster in the past decade (hard to believe it's been 10 years since Too Human's Xbox Debut) but I look forward to seeing this game at retail.
 
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