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Eternity's Child [WiiWare]: Wifi(?), 20 hours, 500 points.

doomed1 said:
the only fees there would be in getting a game on WiiWare would be the cost of the dev kit (there's a process to getting that, but it's not like they charge you beyond the ~$2000) and the ESRB fee to get the game rated, so about $3000 in all. from there, you just have to send it in to Nintendo with the pricing and wait for the money to flow, provided that the game works...
Exactly, with the hardest part being getting a devkit. Having $2000 is not enough, you need to meet some requirements to be credited as an authorized developer.
 
Looks very nice. Although i would perfer X0/PS3 version because of HD. But then again it's only 500 points so i really don't care what platform it's on.
 
The animation looks choppy, but I love 2D platformers so much that I'll bite anyway. Anything to support the genre and 500 points is a perfectly reasonable price.

I honestly don't care about the so-called "messages", though. I have absolutely no interest in a game's story (barring a few exceptions), so I'll just skip the story and enjoy the platforming.
 
One thing I don't like about the new digital download initiatives is that we're entering a whole new era of vaporware. Back in the day, some small-time developer would post up about its proof-of-concept work in GBA or PC game and that it'd also be on nine other platforms, and you looked at it and thought it looked decent and maybe wished them luck and then that was about it, either it shipped or it stayed in obscurity. Now, though, there aren't many rules to download material and it's a lot easier to believe that something will come to market even if there's no publisher involved... I don't exactly doubt that Eternity's Child will be released on something some day, but the fact that he's saying it's 20 hours (on a WiiWare download?) and he's giving that "Gee, WiFi would be super, you're right" bullshit answer and he's giving a price (has any other Wiiware game been priced?) and that he's talking publisher (which says to me that he's attaching it to WiiWare because Wii is popular now and so since it's easy enough to get a license, might as well put it there and try to broker that deal instead and hope some publisher bites), it all just strikes me as posturing.
 
^ I would think this commentary was relevant if we were getting hundreds of games on either XBLA or WiiWare. As it is, I dont' see it happening. The cream always rises.
 
I AM JOHN! said:
So wait, he cancelled it for XBLA citing problems with getting it under 150 MB, only to put it on...Wii Ware?

wat
Well dropping from HD visuals to 640x480 will shrink all the backgrounds and other artwork, shrinking the size.
 
PantherLotus said:
So you're for pollution, global warming, and racism? Or you don't believe they exist? Or you don't believe that video games are a legitimate vehicle for a message, like other forms of art?
Can't speak for him, but I don't even think other forms of art are a legitimate vehicle for these messages. Nobody with any credibility would place even a 20% fantasy piece in a sociopolitical editorial section, nor would anybody want them to, but for whatever reason a lot of people seem perfectly happy with 20% sociopolitical editorial in their fantasy games.

I'm not one of them, though. Personally, I don't care if it's like Star Fox 64 or something where Zoness happens to be a hideous polluted ocean and the characters happen to comment on it. Having a degree in creative writing myself, I've personally found it nearly impossible to dodge every real-world issue, no matter how I try (and do I ever try, but even the simplest storyline with some guy sitting around watching people pass by hundreds of feet away inevitably winds up pulling in issues of human psychology), so I don't expect others to manage that. But reading something like this scares the flying flip out of me:

The game is a platformer which touches upon subjects such as pollution, global warming and racism, yet cleverly disguised as a unique cartoon-like game with a beautiful style.
This makes it sound like the platforming is in the back seat. :/ Granted, that could just be the interpretation of the people writing the article instead of the direction the actual game is taking, but then when Luc Bernard says something like this:

DJ: Could you briefly explain Eternity's Child for our readers?

LB: Eternity's Child tells the story of a young orphan who had his wings cut off to prevent him from being murdered like the rest of his kind, in the game you are basically searching for the rest of his kind for which he hopes to be accepted by them, the game is 2D for the reason I wanted it to be a living painting, I just wanted it to be art rather than a game.
...well, frankly I have my worries. I'd rather have a game.
Or at least someone who concentrated somewhat on the gameplay, who realized that the mechanics he had in mind required the context of a 2D game, rather than forcing himself into that box for a reason that basically boils down to wanting it to look pretty. :/ I want to have some hope for absolutely any 2D project since that's my preference by far, but there are some boundaries.



Merely my take, of course.
 
I think the video looks fun enough. I really like the style of the pop-up book look which the Paper Mario games use but at least this is a real platformer unlike that lie that was Super Paper Mario.
 
wow at all the people judging the game based on an old video. I have no clue if it will be good or bad once released but at least wait for some newer footage.
 
Xristot said:
wow at all the people judging the game based on an old video. I have no clue if it will be good or bad once released but at least wait for some newer footage.
Maybe Luc shouldn't do an interview selling his game unless he has new footage to show.
 
500 points is good, it's getting more into the good-deal value of XBLA games such as Marble Blast Ultra. Not this shite that Square-Enix is releasing FFCC at - 1500 points :S, thats worse than when Lumines appeared on the XBLA.

500-1000 points is what I'd expect so spend on WiiWare titles, similar to the 400/800 of the XBLA.
 
Neo Child said:
500 points is good, it's getting more into the good-deal value of XBLA games such as Marble Blast Ultra. Not this shite that Square-Enix is releasing FFCC at - 1500 points :S, thats worse than when Lumines appeared on the XBLA.

500-1000 points is what I'd expect so spend on WiiWare titles, similar to the 400/800 of the XBLA.

Yeah but FFCC looks fucking awesome. Way fucking awesome. So fucking awesome that it is the awesome is fucking another awesome. It looks like a retail game. I would rather buy it at retail for $20 or something of that nature though.
 
That's the great thing about WiiWare etc. You can take a real gamble and price a game dirt cheap, because the distribution costs are so low if enough people bite you'll still do rather well off it. I'm in for 500 points.
 
Burai said:
There's a lot of pointless red tape involved with getting a game on XBLA. Jeff Minter commented that he ran into a heck of a lot of roadblocks along the way when releasing Space Giraffe and that it was a far more painful process than it should be.

For a tiny little developer like this, months spent in certification hell can be incredibly costly.

Yeah, and they made him put J Allards head in the game...which made me turn it off and delete it in disgust without a purchase. I was really looking forward to Space Giraffe (see my avatar).
 
this looks absolutely terrible, wonder if it'll sell. is there a overall release schedule with pricing available anywhere for wiiware titles?

Leondexter said:
Yeah, and they made him put J Allards head in the game...which made me turn it off and delete it in disgust without a purchase. I was really looking forward to Space Giraffe (see my avatar).
made him? I'm pretty sure he put it in there by himself as some sort of joke. perhaps I read your post wrong there somewhere. anyway, spacegiraffe is incredible. BUY
 
The pictures looked awesome.

Then I saw the animation....

BLEEEEARGH!

It looks like someone could make that on a game maker. The animation is just terrible. The art is certainly interesting, but not developed at all.
 
Gamer @ Heart said:
Industry rumblings say mid March.


Actually, Nintendo themselves said March... for Japan.
Though, most WiiWare developers have said they've been hearing that it's a close to world wide launch.
 
Joseph Merrick said:
made him? I'm pretty sure he put it in there by himself as some sort of joke. perhaps I read your post wrong there somewhere. anyway, spacegiraffe is incredible. BUY

I was just joking, it's not really deleted. But I'm not buying it; it didn't click at all. It's definitely no Tempest 2000. He over-complicated it. And J Allard's head really does creep me out.
 
Is that music in the video from the actual game, or just something the uploader decided to mix in?
 
Small update. The main character of the game has been slightly redesigned. Looks a bit slicker now.
http://www.wiids.co.uk/2008/02/12/wiids-exclusive-eternitys-child-main-character-gets-a-redesign/

ec_wiiware_new_2.jpg
 
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