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Etrian Odyssey / Sekaiju no Meikyuu (Impressions Post #106)

thanks

Is there any point to raising the gather skills above 5 or so? I can get 50 harvests of wood with my survivalist party now, and that's nearly enough to fill my inventory completely (about 1k per run)

Now I'll probably either give them a few offensive skills to harvest deeper, or start raising the next gather skill
 
Yes! Finally beat
Fenrir
. The Protector's F. Shield skill is super useful, I'm finding. My strategy: I cleared both floor 4 and 5 of all the FOEs, then made a run back to
Tlachtga to refill my HP/TP
, then I used a couple of Ward Chimes to reduce the encounter rate, ran from a couple battles, and arrived in his lair with pretty much full stats.
I lured him away from his pack all the way into one of the deadends on the side (after defeating the wolves that inhabited them)
and managed to take him down with everyone surviving.

I had my Survivalist in the back row because they have crap for defense. he was level 13, while the rest of my party was level 16 or 17.

The next stratum is a jungle, by the way.
 
Dragona Akehi said:
Nevermind! This game rocks!

:lol Forgot to set skill points did you?

I've gotten my team of Survivalist to level 10. Now they can farm the fifth floor very easily! Don't think I will run into money issues anymore. :)
 
GreenGlowingGoo said:
The game isn't paced poorly, it's paced very well. I find exploring the floors thoroughly before advancing does a good job of getting you your experience so you don't need pointless grinding.


Oh yeah, it is paced very well, which is why anybody who plays the game for more than a day or two ends up creating a team solely for harvesting.

The game is paced poorly, as many games of this nature are. It doesn't mean I don't like it so stop getting your panties in a wad.

The second harvest quest I got in the game requires an item dropped by a FOE, so obviously FOEs are there to be killed. :p
 
Avalon said:
:lol Forgot to set skill points did you?

I've gotten my team of Survivalist to level 10. Now they can farm the fifth floor very easily! Don't think I will run into money issues anymore. :)

Nah I'm just an idiot and thought that the mining/gathering/chopping skills counted up and not down. :P

So I was wondering why my chop was 0/20 while my mining and gathering was full after chopping shit (never looked at the menu prior to harvesting resources).
 
Woo-Fu said:
Oh yeah, it is paced very well, which is why anybody who plays the game for more than a day or two ends up creating a team solely for harvesting.

The game sets very high costs for things and then gives the player a method by which to raise money (even putting a shortcut from the entrance right to an item point). How is that not proper pacing?
 
well i reached floor 12 and a giant ant is kickin my ass,even if i kill it the FOE around her just kill me after,it's fenrir over again!
 
The game's pacing is quite fine. These games always have harsh learning curves. But then you learn the groove and can cost just fine. The only FOEs I had to skip were the Stalkers. But I could probably take 'em now, and I'm still within the first stratum. I think I'll give that first one on B3F a whirl in a bit.
 
I just met my first Stalker! :lol

Yikes, he put down two of my guys in that first room of B3F and I just high tailed it out of there. Guess I'll just run past him and explore a lot of B3F first.

I really love the two "exploring/map making" and then dungeon crawling aspects of this game. More games need cartography damn it!
 
Stalkers were DEFINITELY meant to teach you that occasionally, caution is the better part of valor. But consider how awesome it'll be to go back and destroy them later.
 
The music and reallly horrible 3D graphics in this game remind me a lot of Deep Labyrinth (a game I also enjoyed very much). But I will echo the sentiments of the cartography; making your own maps is a lot more immersive and fun than if I had just left it on auto draw. It really makes it feel like you're discovering something instead of just traversing a pre-made environment just for the sake of advancing the game.
 
Woo-Fu said:
Oh yeah, it is paced very well, which is why anybody who plays the game for more than a day or two ends up creating a team solely for harvesting.

Please. It's not like it's an exploit, you can get through the game by any means necessary. Your not forced to explore further, you are free to tackle any challenge when ever you ready.
 
Mejilan said:
Stalkers were DEFINITELY meant to teach you that occasionally, caution is the better part of valor. But consider how awesome it'll be to go back and destroy them later.


Indeed. Sweet sweet revenge will be mine!

I do wish there was a way to speed up chopping trees (probably farming in general, but I have yet to get to the other item spots). I've gotten to the point where I just start tapping the A button repeatedly while browsing some thread on GAF. Not a big deal by any means, but a bit of a pain.
 
Woo-Fu said:
Oh yeah, it is paced very well, which is why anybody who plays the game for more than a day or two ends up creating a team solely for harvesting.

The game is paced poorly, as many games of this nature are. It doesn't mean I don't like it so stop getting your panties in a wad.

The second harvest quest I got in the game requires an item dropped by a FOE, so obviously FOEs are there to be killed. :p

When did I say you aren't supposed to kill FOEs? I believe I had the words "at first" in there. Like I said, if you explore the floors thoroughly, you'll get the levels you need without grinding. Then you go back and kill the FOEs that used to terrify you before. That's a very joyful moment. Especially killing those Stalkers! They leave nice expensive drop items too. So worth it!

And as for the harvesting team... Um I get the feeling that's fairly intentional. I mean, they let you create tons and tons of characters, and they put a chopping point 2 feet from the first entrance. I'm not sure what that has to do with the pacing though?
 
Mejilan said:
Seriously. There graphics are pretty good, as far as DS 3D goes. Very, very smooth too.

Nah. The graphics suck balls. Enemies don't even animate. What is this trash from 1985? The music is shitty too with crappy beeps and bops like a game on the Amiga. 2/10
 
Wait, people are complaining that you can do resource gathering? I'd rather have the ability to farm a bit so I can properly equip my main squad than have to struggle on through the dungeon, and grind through battles to earn loot to sell to properly equip my squad.

It's not like you have to resource whore if you don't want to.

Edit: I can't wait until someone takes some of Duckroll's posts seriously.
 
ethelred said:
And here I thought they were quite lovely.

Well the music is nice, but the 3D is horrible. There's pop-in everywhere, the actual environments are jaggy beyond belief (yes I know the DS can't do AA), and the textures repeat every couple of feet.

It's not detracting from my enjoyment of the game in any way, I was just pointing out that it reminds me of Deep Labyrinth.
 
Phthisis said:
Well the music is nice, but the 3D is horrible. There's pop-in everywhere, the actual environments are jaggy beyond belief (yes I know the DS can't do AA), and the textures repeat every couple of feet.

It's not detracting from my enjoyment of the game in any way, I was just pointing out that it reminds me of Deep Labyrinth.

So you, what, expect them to look like Shadow of the Colossus? The visuals are pretty damned nice, in my opinion -- I enjoy looking at them, I find the artistic approach to the world very lovely, and I never stop and think, while scrolling through the first-person dungeons, "Oh, hey, look at those jaggies."

The game doesn't remind me of the atrociously shitty Deep Labyrinth at all, visually or otherwise. The dungeons DO remind me of Shining the Holy Ark, and I think those graphics were quite nice as well.
 
What's this "resource gathering" controversy? Is the game designed so that you don't get money enough to progress by normal fighting and exploring, or is the resource gathering stuff just something you can do to make things easier?

I've got this on the way from Gamefly, but was thinking I might buy it locally to be able to get some play time in tomorrow.
 
ethelred said:
So you, what, expect them to look like Shadow of the Colossus?

Point out where I even insinuated it should look like SotC and I'll give you my copy of Etrian Odyssey. Otherwise stop being needlessly argumentative.
 
Phthisis said:
Point out where I even insinuated it should look like SotC and I'll give you my copy of Etrian Odyssey. Otherwise stop being needlessly argumentative.

I'm not being needlessly argumentative. I disagree with an opinion you've offered, I think you're holding the game to standards seemingly not achievable on the hardware, and I'm stating my contrasting opinion. That's how forums work!
 
I completed BOTH quests in Deep Labyrinth, and the graphics in EO slaughter those in DL soundlessly. Both in artistic achievement (more important), and in technical merit.

The only real stand-out flaw in EO, IMHO, is the pop-in. But in a game of this type, seeing more than 3 steps ahead of you in the first-person view isn't really all that important, and if that's what they had to do to keep the visuals scrolling smoothly and to keep the bottom screen interactive regardless of what's going on in the top screen, you won't see me complaining.
 
Mejilan said:
I completed BOTH quests in Deep Labyrinth, and the graphics in EO slaughter those in DL soundlessly. Both in artistic achievement (more important), and in technical merit.

Did you really need to say that? Why compare it with a port of a cellphone game? :lol
 
How the hell can you people complain about pop-in in a tile based game. seriously. When eye of the beholder came out did you complain about the draw distance?

It amazes me some people even know how to have fun anymore.
 
duckroll said:
Did you really need to say that? Why compare it with a port of a cellphone game? :lol

I like dungeon crawls. Even bad ones. That said, the second quest was actually pretty good!
 
Oh wow. I just walked all over that Stalker, and got a Scythe for my efforts. Here's hoping it opens up some new loot at the store...
 
Just hit the second Stratum! Boss went down pretty easy this time. My Warrior was doing so much damage with Double attack.
 
900en for it! And opened up the Cut Charm, which is an excellent replacement to the Hide Ring accessory.

Anyone know what the Stalker's 2nd drop is, and if I need a particular finisher to secure it?
 
I'm going to take out the 2nd solitary Stalker now (not touching the two in that one treasure room that I've already looted), then down to floor 5 to finish it off. About halfway done with it.
 
Error said:
Im wondering if I should try that boss in the 5th floor
I was wondering the same thing near the end of a run mapping out the last of B5F. Don't do it unless you're absolutely ready. You can't run from the battle. I lost a couple levels and a full load of loot.

Also, Patch Up is a really useful skill after you put some points into it. With my guys at level 15 and the skill at 6 everybody gets about 9 HP after every battle, enough not to bother with Cure/Salve through the first 3/4 floors
 
HOLY DAMN the Boar Spear is awesome. I'm pretty much in the same boat, about to tackle Fenrir and hopefully survive.

TelemachusD said:
I was wondering the same thing near the end of a run mapping out the last of B5F. Don't do it unless you're absolutely ready. You can't run from the battle. I lost a couple levels and a full load of loot.

Also, Patch Up is a really useful skill after you put some points into it. With my guys at level 15 and the skill at 6 everybody gets about 9 HP after every battle, enough not to bother with Cure/Salve through the first 3/4 floors

Thanks for confirming. I was afraid of putting points into it feeling that it'd be worthless. Still at level 1, and only giving me like 1hp per battle.
 
Dala lvl 5 Landsknetcht
Dalauz lvl 5 Protector
Lau lvl 5 Landsknetcht
Juliet lvl 5 Medic (she looks exactly like Juliet in Lost )
Mael lvl 4 Alchemist (damn deer -- 35 dmg instant free graveyard ticket :( )

I was a big fan of Dark Heart of Uukrul so nostalgia card is playing heavy on me.
 
Yikes. For those of you to the 2nd Stratum (quest spoilers):

When doing the flower quest for the old man, be very careful to enter B6F at full HP/TP because when you get to the quest tile, you have to fight 4 or 5 consecutive enemy rounds with no break in between. It's a tough fight, even at level 17 or above.
 
Wow, I'm still mapping B5F and I'm already at 18! And I just found a nice shortcut connecting to extremes of B5F! Woo!
 
Dalauz said:
Yup. ive read your guide!

but i want to try out axe and sword spec. Only one save slot hurts.

I've consolidated axes and swords into one Landsknecht. I'm just not wasting points on the less powerful attacks.
 
Mejilan said:
And I just found a nice shortcut connecting to extremes of B5F! Woo!

I didn't find that until after beating the boss :( Would have saved me so much time; I mapped that corridor wrong and never noticed you could go up that way.
 
Holy crap, there are a ton of FOEs in what I can only assume is the last section of B5F. I'll clear out as many as possible, then I think warp out to save. I imagine most will not respawn any time soon?
 
Mejilan said:
Holy crap, there are a ton of FOEs in what I can only assume is the last section of B5F. I'll clear out as many as possible, then I think warp out to save. I imagine most will not respawn any time soon?

If you're talking about the large clump after the door, they'll respawn every day.
 
Mejilan said:
Holy crap, there are a ton of FOEs in what I can only assume is the last section of B5F. I'll clear out as many as possible, then I think warp out to save. I imagine most will not respawn any time soon?
The three in the front you can kill off easily, but the boss blocks your access to the ones in the back, and you end up fighting all of them with the boss.
 
Boo about the respawn. Though, they seem weaker (but with more HP) than regular a regular Wolf. As to the boss, I tested that. You can pull that bastard. Clear out the 2 Skolls at each side, then pull the boss to the farthest one. THAT should provide more than enough rounds to destroy Fenrir. (At least, I'm assuming that the block dot, the third FOE, is the main boss, and the regular FOEs behind him, backup.

And once Fenrir goes down, I imagine he won't respawn for a GOOD, LONG while, leaving any respawning Skolls as relatively easy mop-up. With good exp.
 
Mejilan said:
And once Fenrir goes down, I imagine he won't respawn for a GOOD, LONG while, leaving any respawning Skolls as relatively easy mop-up. With good exp.

They despawn, unfortunately. I was really disappointed, as I wanted to get the experience from them.
 
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