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ETTP: The Evil Within

Game4life

Banned
In short: Vanquish part 2. I'm sick and tired of seeing reviews raving up scores because of the visuals and production values - those features are meant to wow the intended audience but the critics are supposed to overlook through the fluff and break down the gameplay mechanics. Aside from a few reviews I've read, everything else reads like a summary you see at the back of the gaming case. In other words: Fucking. Useless.

See that write up by the OP? That's how previews should be done and reviews are essentially the finishing touch. If reviews were even half as detailed as this, it would be much more beneficial to me as a consumer.

Didn't vanquish review well?
 
My assumption based on the 4-6 trailer in the demo is there's a section of the game you work with Joseph, as he's in some of the trailer and there's this sequence Sebastian and Joseph breaking out this kid named Weiser or Leiser or something like that via ambulance. Bit those were all cutscenes, so hard to tell. It actually might be the kid you rescue as he seems important and could see him as a Sherry/Ashley thing in some sections.

Cool. I'm actually ok with escort missions, but all tension is gone if it plays like modern RE where you can hide behind your partner while they mow down enemies for you.
 

Not Spaceghost

Spaceghost
RE4/5 are actually tank controls, but the behind the shoulder camera disguises them. The characters move identically to the rest of the series. But tank controls are most commonly associated with old-school fixed camera games, which I am very acquainted with.

Yeah I guess that's true, I normally only associate tank controls with fixed camera angles. But I guess your point is totally valid.

I'm just very picky about what I call tank controls and what I don't because I am always worried that that label is going to scare people away haha.
 

Dusk Golem

A 21st Century Rockefeller
I'll take pictures when I'm not sitting in line. Line is starting to get longer, but managed to get 4th spot in line.
 

gelf

Member
I guarantee it.

People don't like the learning curve and adapting to the game for whatever reason.

This is especially the case with shooters as its like accepted wisdom now that everything should play like Gears without any variance. I find melee combat learning curves get more of a pass as there's no universally accepted "right" way to do it yet and I pray that there never is.

I would accept games trying PS1/2 style auto lock on gun play if it suited the type of game they wanted to make. Gameplay variance is a wonderful thing.
 
Mostly, yeah, it has an 84 on Metacritic.

But Jim Sterling famously gave it a 5, which is almost as bad as IGN's infamous 3 for God Hand.

I have much love for Platinum, and I think 5 is too low, but I generally agreed with everything he said in that review. I loved the demo, but after buying the game I don't believe that game is really what everybody tells themselves it is.
 
Those load times are not good. I saw a stream of the game and it's load times weren't great either. I'll wait to see if it's been fixed, especially a horror game where dying seems to be a big part of the experience. The load times need not be shitty. I'll probably pick this on the PC if I hear the load times are fine on that.
 
I got my tshirt in the mail today! One step closer to the EVIL!

j7sPgKJl.jpg
 
The demo made me curious about some things. I was running through a hall and then heard this REALLY creepy clown laugh echoing through the halls, then suddenly all the enemies in the manor were all wearing clown masks. I have no idea what was up with that.

Clowns aren't scary. Oh wait....

Z3mKa68.jpg
 

Sanke__

Member
Yeah, those impressions sound great, thank you very much!

And that even more solidifies my feelings that this game will review pretty poorly, but be adored by fans. The game seems like it's actually trying to do something kind of new, but the games press seems so quick to write it off.

I've just assumed the game will fall into the same group as vanquish, spec ops the line, and shadows of the damned

Games that are absolutely fantastic and go completely over the heads of games media
 
Is anyone else excited about the story? It's rare for me to care about stories in games unless it's a visual novel, but this one intrigues the hell out of me....

I'm really fascinated with Ruvic and I wanna know more! The whole mystery and "what the hell is going on" vibe reminds me of the original Resident Evil.
 
Is anyone else excited about the story? It's rare for me to care about stories in games unless it's a visual novel, but this one intrigues the hell out of me....

I'm really fascinated with Ruvic and I wanna know more! The whole mystery and "what the hell is going on" vibe reminds me of the original Resident Evil.

Def my man, I just went to my comic book shop and ordered the 4 prequel comics that are being released over the next few weeks. :D
 

benzy

Member
There are two aiming modes, the proper aiming mode, and a 'free shoot' mode. The first aiming mode make the camera zoom in behind the shoulder, you move slower but shoot more precisely. How close behind the shoulder depends on the area you're in. Tight corridors will put it almost in a FPS mode, default is a bit closer than RE4, but not by much, sometimes more pulled back.

So what's the difference with free shoot mode? It doesn't go into behind the shoulder zoom in?
 
So what's the difference with free shoot mode? It doesn't go into behind the shoulder zoom in?

They spoke a bit further on it a few posts later:

Forgot to type about the free shoot aiming mode. Outside of regular 'RE4-style ahooting', you can also shoot in a mode where you don't aim down your sights, just pull out your gun. You move almost as fast as you regularly so but your accuracy is way lower, and I can imagine it'd only be useful in emergency situations where you don't have the time to take proper aim, IE crowds cornering you or an enemy is waaaay too close.
 

hey_it's_that_dog

benevolent sexism
Yeah I guess that's true, I normally only associate tank controls with fixed camera angles. But I guess your point is totally valid.

I'm just very picky about what I call tank controls and what I don't because I am always worried that that label is going to scare people away haha.

If a single joystick moves your character forward/backwards and also rotates them left/right, you got tank controls goin'. The camera placement in RE4/5 makes it way more intuitive, though, so you're right that people should be less scared of "tank controls" in those games.
 
D

Deleted member 80556

Unconfirmed Member
Dusk, awesome, amazing, impressions! I was hopeful that maybe the previewers just didn't 'get' the game and I'm very glad that this is the case!

My hype has doubled! Now go and get terrified for us!
 

Foggy

Member
Thanks Dusk! This already sounds like it's going to be a divisive title, but I'm really anxious to get my hands on it and see how it all shakes out.
 

~Kinggi~

Banned
The fix is in, Dusk is clearly on the 'inside', what with all these elaborate impressions and all, gotta get him that Xbone to show off to all of neogaf *wink wink*. At least, thats what my cynical gut reaction would say....ahem
 
The fix is in, Dusk is clearly on the 'inside', what with all these elaborate impressions and all, gotta get him that Xbone to show off to all of neogaf *wink wink*. At least, thats what my cynical gut reaction would say....ahem

If that was true, I'd probably be on payroll with the way I've been talking about this game and selling it for the last few months. :p
 
I have much love for Platinum, and I think 5 is too low, but I generally agreed with everything he said in that review. I loved the demo, but after buying the game I don't believe that game is really what everybody tells themselves it is.


It is what they say it is because the game encourages high-level playstyles (a-la DMC), supported by videos. It's not your run-on-the-mill shooter where beating the game is pretty much what it has to offer.

We can see it!

Final BOSS fight
 

Northeastmonk

Gold Member
Did they have a warning for people with health conditions? That looks like it was great. I guess if you call walking into Walmart and checking out their game section scary, then I've had a similar experience.
 

Dusk Golem

A 21st Century Rockefeller
Did they have a warning for people with health conditions? That looks like it was great. I guess if you call walking into Walmart and checking out their game section scary, then I've had a similar experience.
Event wasn't scary, and they had a flashing light for seizures and warning, if you're at the event you may be recorded for marketing use warning.

It wasn't scary but was kind of cool. Actors were into it, and so were the people there. I got to finish the demo and they didn't boot people off demo machines.

And it was the same demo, as a heads-up.
 
Event wasn't scary, and they had a flashing light for seizures and warning, if you're at the event you may be recorded for marketing use warning.

It wasn't scary but was kind of cool. Actors were into it, and so were the people there. I got to finish the demo and they didn't boot people off demo machines.

And it was the same demo, as a heads-up.

Is there much of a line?
 

Dusk Golem

A 21st Century Rockefeller
There was basically a haunted house you walked through?
Nah, it was more like... A thenatic role-playing demo area? Though the actors did a few scared. I was startled when I was in a restroom stall and suddenly heard a a creak behind me and a gloves hand come from around the door. Was one of the Hainted Actors. And the actor for the chainsaw enemy would sometimes just stand around corners. Boxman was near the food stand and didn't scare, he just did various things on tool of an actor corpse who responded an would even stay in character if you went Ito his butcher shop area.

Some of the actors would pert over your shoulder while you played.
 

~Kinggi~

Banned
Nah, it was more like... A thenatic role-playing demo area? Though the actors did a few scared. I was startled when I was in a restroom stall and suddenly heard a a creak behind me and a gloves hand come from around the door. Was one of the Hainted Actors. And the actor for the chainsaw enemy would sometimes just stand around corners. Boxman was near the food stand and didn't scare, he just did various things on tool of an actor corpse who responded an would even stay in character if you went Ito his butcher shop area.

Some of the actors would pert over your shoulder while you played.

Sounds cool. They are putting a pretty big effort behind this game.
 
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