Lonely1 said:
Of course, if there was 0 piracy sales would increase. It's only logical? But are the current methods really effective? They only hurt legitimate consumers. I'm not against all DRM, Steam for one is DRM well done. It actually enhances the product. Secu-ROM? Ugh... Delaying the game? If I waited 6 months I can wait 6+ more until it hits rock bottoms price in Steam. Want me to opt for the console SKu instead? Well, maybe if they weren't $1k+ MXN...
I think if PC piracy was eliminated, sales would increase in the short term, decrease in the long term, as pirates would find something else to pirate- they'd just stop playing games.
Often, as pirates increase their income, they switch to legitimate customers.
Also, you can have the benefits of Steam without Steamworks DRM. There are games on Steam which can be run without Steamworks DRM (Mount and Blade series, Dredmor)
So the benefits of Steam, and the drawbacks of Steamworks I consider to be separate.
I'm ok with DRM that doesn't keep me from using what I purchased the way I intended it- I think DRM on installs/updates is fine, but I dislike DRM then runs on just running the game.
As for the rise of freemium gaming, I suspect that has more to do with max-monetizing diehards who will spend $300+ on games then anything to do with DRM. I intend to avoid such games mostly on principle, as I think if they're as good as what I play now- for me to truly enjoy them I will have to spend too much money, so I just won't give them a a chance. Right now though the PC market is glutted- the supply of games outpaces demand. Great for us, bad for the indie PC industry. I do suspect that the indies will not be able to move in the freemium direction, so I expect indies to be my future.
TouchMyBox said:
Of course, it's better to have more potential customers pirating your shit than to have nobody give a shit about you.
Unless you're stardock and pirated copies flood your authentication servers...
They fixed that real quick over a holiday weekend- but it did lasting damage to the game. Yet, despite all that, Stardock keeps very friendly DRM policies because Brad Wardell believes it makes business sense to not treat your customers like criminals.
However, he did say a few years back that he makes games where a majority of the fans tend to be buyers and not pirates (TBS gamers tend to be more affluent then your average Dudebro game player)