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Eurogamer: Did Microsoft ruin Rare?

It wasn't that smart financially IMO.

Aside from Rare's original IP's like Perfect Dark and Banjo, they were great at utilizing Nintendo's existing franchises. Starfox Adventures was one of the best-selling Gamecube games and Diddy Kong Racing would've been a guaranteed multi-million seller too. Rare had like five teams at that point and they would've been great at filling gaps in the lineup.

I personally think Nintendo would've made far more money by keeping Rare.

Both the quality and the pace of their output was already on the decline, and seeing the development hell they immediately sunk into after the buyout I'm not sure they would've been the Golden Goose you imagine they might have been. $100 million was huge for Nintendo at that time. With that they could literally have bought Retro Studios 100 times over.
 
It wasn't that smart financially IMO.

Aside from Rare's original IP's like Perfect Dark and Banjo, they were great at utilizing Nintendo's existing franchises. Starfox Adventures was one of the best-selling Gamecube games and Diddy Kong Racing would've been a guaranteed multi-million seller too. Rare had like five teams at that point and they would've been great at filling gaps in the lineup.

I personally think Nintendo would've made far more money by keeping Rare.

They padded out the N64's library pretty significantly in between Nintendo 1st party releases. Without Rare the N64 would have been a disaster so yeah I agree with you.
 
We need a Killer Instinct XBL release followed by KI3. We could use a new Perfect Dark while they're at it, Viva Pinata wouldn't hurt, and a solid old school Rare style platformer to spice things up.
 
No. Also, haven't their 360 games mostly outsold any of their other games ever?

This situation really depends on whose eyes you look at this through. From a sales perspective I think they're actually doing better than they've ever done. From a quality perspective? Again, too subjective. I've liked or loved all their 360 games. Probably not as much as their 64 ones, but they're still all great games.
 
Probably the only thing Nintendo lost out on when selling Rare was Perfect Dark. The first game was huge, Nintendo could have easily turned that into their premiere fps franchise.
 
From reading the article, the kind of casual and laid back environment of Rare seems like a studio that would be great for Nintendo. Microsoft, to be honest, seem a little bit boring to work with.
 
Reading that article more thoroughly, it seems Rare's biggest hurdle was moving forward with the times in all reality.

What that article doesn't mention is the archaic and oppressive working conditions of old Rare under the Stampers. I remember reading articles about what complete assholes they were.
 
I forget Rare still exists until articles like these are written. Such a tragedy.

They pretty much owned the 90's with their amazing and diverse library of games.
 
I remember in one of the older Rare threads, somebody told us what Nintendo did with the money made off the Rare deal. I can't remember now but it didn't seem all that useful.
 
No. Also, haven't their 360 games mostly outsold any of their other games ever?

This situation really depends on whose eyes you look at this through. From a sales perspective I think they're actually doing better than they've ever done. From a quality perspective? Again, too subjective. I've liked or loved all their 360 games. Probably not as much as their 64 ones, but they're still all great games.

Not even close. Goldeneye and Donkey Kong Country both sold ~8 million. Kinect Sports (Rare's best selling game post-Nintendo) has sold around 3 million. Their other games have struggled to hit 1 million without bundles.
 
I knew a guy who worked at rare on Sabreman Stampede and Perfect Dark Zero. He placed the blame on Tilston having the ear of the Stampers and them rubber stamping every idiotic decision he made, the burn rate on graduate devs and artists and prototyping stuff up to almost alpha levels before shit canning.
 
They padded out the N64's library pretty significantly in between Nintendo 1st party releases. Without Rare the N64 would have been a disaster so yeah I agree with you.
They did, but that didn't pan out in the Gamecube generation. They just fell apart. Nintendo cut their losses and let them go, wisely.
 
Probably the only thing Nintendo lost out on when selling Rare was Perfect Dark. The first game was huge, Nintendo could have easily turned that into their premiere fps franchise.

Yep. Nintendo wasted a lot of potential by not keeping the rights to Banjo and Perfect Dark.
 
No idea what happened with Star Fox considering Conker and Perfect Dark a year before. It's almost as if they were developed by different teams
and had a completely unrelated franchise stapled onto it near the end of development
 
They did, but that didn't pan out in the Gamecube generation. They just fell apart. Nintendo cut their losses and let them go, wisely.

They didnt get to show their full potential yet in gamecube generation. I mean, they only released one game...And that game was made by the exact same team that made Jet Force Gemini, which I never liked on N64.
 
Both the quality and the pace of their output was already on the decline, and seeing the development hell they immediately sunk into after the buyout I'm not sure they would've been the Golden Goose you imagine they might have been. $100 million was huge for Nintendo at that time. With that they could literally have bought Retro Studios 100 times over.

Quality is subjective, but Rare games sold phenomenally well. GoldenEye was 8 million, DK64 and Diddy Kong Racing were like 5 million each, and their original IP's like the Banjo games and Perfect Dark sold over 3 million. It seems absolutely crazy to me that Nintendo would pass up Rare when looking at those sales figures. Rare were putting out consistent million sellers in all sorts of genres (platformers, FPS, racing, etc) - surely their N64 games alone have earned well over $100 million for Nintendo.

The development hell Rare went through was mostly because of the buyout. Porting from Gamecube to Xbox, then overhauling their games for the Xbox fan base (ie Kameo redesign), then being forced to make them 360 games etc. If they stuck with Nintendo there would have been none of those issues and they likely would've had much higher game output and sales.
 
Nintendo already used them like dirty rag before throwing them away for lots of dollar to the new, crueller master. So I'd say both Nintendo and MS are at fault.
 
They didnt get to show their full potential yet in gamecube generation. I mean, they only released one game...And that game was made by the exact same team that made Jet Force Gemini, which I never liked on N64.
Yeah, Kameo and Perfect Dark for the GCN were well on track before the buyout happened, Sabreman Stampede would've likely come out at some point, Ghoulies was already halfway through development and would've gelled more with Nintendo's audience and a DK sequel, BK3 and Conker's Other Bad Fur Day would've been strong possibilities too. Not sure why everybody focuses on SFAdv as Rare's 'downfall' when there were several teams which were segregated from one another working at the company, the others of which had wildly different titles being primed for the console.

It'd be like doubting the next Mario game would be good because Wii Music was shit. Nintendo probably sold them since the Stamper brothers had been planning a buyout for years which probably strained relations with the parent company and a hundred million dollars was enticing when the GCN was falling further behind than the N64 had.
 
The development hell Rare went through was mostly because of the buyout. Porting from Gamecube to Xbox, then overhauling their games for the Xbox fan base (ie Kameo redesign), then being forced to make them 360 games etc. If they stuck with Nintendo there would have been none of those issues and they likely would've had much higher game output and sales.

Yes for the development hell, but Starfox Adventures, as amazing as its graphics were, was already subpar. The N64 -> GC transition is painful to think about.
 
All their "Kinect Crap" as dudebros put it is pretty solid- they are good titles. To be honest I don't think Rare is in the toilet- just it hasn't really been used for what we want them to be used for a long time. To be honest I think they have the same quaility as always- just they can't push it to our crowd anymore so we are all like "omfg Rare sux".
 
Yeah, Kameo and Perfect Dark for the GCN were well on track before the buyout happened, Sabreman Stampede would've likely come out at some point, Ghoulies was already halfway through development and would've gelled more with Nintendo's audience and a DK sequel, BK3 and Conker's Other Bad Fur Day would've been strong possibilities too. Not sure why everybody focuses on SFAdv as Rare's 'downfall' when there were several teams which were segregated from one another working at the company, the others of which had wildly different titles being primed for the console.

It'd be like doubting the next Mario game would be good because Wii Music was shit. Nintendo probably sold them since the Stamper brothers had been planning a buyout for years which probably strained relations with the parent company and a hundred million dollars was enticing when the GCN was falling further behind than the N64 had.

Really the beginning of the end for Nintendo and Rare was with Conker's Bad Fur Day. The game retailed for $70, and was released right at the end of the N64's life. People were playing PS2 games at this point, so it sold like crap. After Starfox Adventures bombed, Rare's shareholders wanted to dump the company, so they took advantage of Microsoft's deal, and Nintendo could do nothing to stop them.

I think Microsoft's problem with Rare was they didn't really work with them at all. They treated them like Bungie and Lionhead and basically let them do whatever they wanted. It is clear to me that Nintendo played a part in how Rare made their games, from their level design, controls, and the overall polish of the game. Those features are clearly lacking in CBFD and SFA, and this just continued on with their future games. It seems like Microsoft finally decided to control Rare's game development with Kinect Sports, but at that point most of their good people were gone.
 
All their "Kinect Crap" as dudebros put it is pretty solid- they are good titles. To be honest I don't think Rare is in the toilet- just it hasn't really been used for what we want them to be used for a long time. To be honest I think they have the same quaility as always- just they can't push it to our crowd anymore so we are all like "omfg Rare sux".

Rare games used to be references for the years to come : DK, Goldeneye, Banjo...now they're, are best, solid titles. I think there is an objective decrease in quality, as good as the studio may be now.
 
I think it was a good business move on Nintendo's part to sell them, a bad move what MS did to them. Even though I think they are a mediocre developer they definitely could have been salvaged.
 
Yes for the development hell, but Starfox Adventures, as amazing as its graphics were, was already subpar. The N64 -> GC transition is painful to think about.

I admit Star Fox Adventures was one of their weaker titles, but it still reviewed very well (82% on Metacritic) and was the fastest-selling Gamecube game when it released IIRC.
 
Not even close. Goldeneye and Donkey Kong Country both sold ~8 million. Kinect Sports (Rare's best selling game post-Nintendo) has sold around 3 million. Their other games have struggled to hit 1 million without bundles.

Fair enough, I stand corrected.

But I still think the quality of their games is as good as ever.

Had something like Kameo or Nuts and Bolts come out back in the late 90s or early 00s, they would have been considered 'classics'. Which I think is the problem. Rare were living in the past in terms of game design/philosophy.
 
Some times I think MS would have been better off releasing the Rare "E" titles on Wii (via THQ) and keep the "M" titles for themselves on 360. They probably would have made tons more money. Yes, I know it wouldn't make sense, but I wonder if it would have worked. Or they could have expanded on releasing Viva Pinata for DS with other Rare IPs for Nintendo handhelds.

I knew MS had no idea what they were doing when they rushed Perfect Dark Zero out for launch, though. I'm surprised that the IP survived it, considering how well Perfect Dark XBLA sold. And every single Scribes is heavily Nintendo-centric even after the buyout. And they put the N64 into Nuts and Bolts.. it's like they're just hoping MS will hand them back to Nintendo.
 
All the pile-on hate on Rare is entirely and completely unjustified. Kameo was good, the Viva Pinata games were great, and Nuts and Bolts was fantastic.

I was a fan of Rare since the SNES days and especially during the N64 days. Frankly, the idea that Rare "became shit" prior to the most recent restructure is completely stupid in my opinion. Star Fox Adventures was crap only because Nintendo made it so, and they had some trouble finding their footing with Grabbed by the Ghoulies and PDZ, but pretty much every other game they made form that point forward was exactly in the same style as their N64 games.

I know it's popular to hate on Rare after they were bought by MS, but no. Just no. They were great until Rare eviscerated them for this most recent restructuring where they're just basically lackeys for whatever casual shit Microsoft feels like pursing at the time.
 
All of Rare's Microsoft-era output is good (at least). Fuck you all.

Certainly better than any Donkey Kong 64 bullshit.

Woah, calm down man.

Yes maybe its good, but its far from being outstanding like they used to be. :/

EDIT: I said good, but the only Rare's game I played last gen was Banjo Kazooie Nuts & Bolts and I didn't like it that much. I'm no 'Kinectist'.
 
All the pile-on hate on Rare is entirely and completely unjustified. Kameo was good, the Viva Pinata games were great, and Nuts and Bolts was fantastic.

I was a fan of Rare since the SNES days and especially during the N64 days. Frankly, the idea that Rare "became shit" prior to the most recent restructure is completely stupid in my opinion. Star Fox Adventures was crap only because Nintendo made it so, and they had some trouble finding their footing with Grabbed by the Ghoulies and PDZ, but pretty much every other game they made form that point forward was exactly in the same style as their N64 games.

I know it's popular to hate on Rare after they were bought by MS, but no. Just no. They were great until Rare eviscerated them for this most recent restructuring where they're just basically lackeys for whatever casual shit Microsoft feels like pursing at the time.

Yeah Nintendo didn't just change their characters 3D models, they totally ghost-developed it under Rare's name and then released it without any development credit (those bastards put Rare's names all over the credits, too!)

If it came from any other developer, there would be no controversy at all about calling Kinect Sports shovelware. Suddenly, because it's Rare, aiming for the toilet and pulling it off successfully apparently means quality.

Kinect Sports *isn't* shovelware. It isn't your cup of tea, but there are plenty of examples of minigame shovelware this generation (across multiple platforms) - Kinect Sports doesn't even remotely fit with that definition.
 
I'm glad that you recognize this. Why don't you update your avatar as well? It's about as outdated as your love for the company.

Nuts & Bolts was only a little over three years ago, brah.
*gulp*

I'll never stop loving Rare. Even if they're no longer what they once were, they've left behind a hell of a legacy.

Let's see what they have in store for the future.
 
People are blaming Nintendo but didn't Nintendo have a 49% stake, then the Stamper brothers who owned Rare sold their 51% to Microsoft for a few hundred million and Nintendo were forced to sell their part of the company? I'm going to say that it's entirely Microsoft's fault - you go from being a respected Nintendo first party developer making AAA games to making souless mini-game collections for a crappy motion capture device.
 
Would love to see how Rare brings the Wii-U to life cuz they are masters at pushing the tech of the company they work with
 
To anyone thinking it was Rare who killed themselves, Grant Kirkhope spoke out in a podcast a while back claiming it was Microsoft that "shot the company to hell". He also made claims that Rare had begged Microsoft to change Nuts & Bolts into what it became, and that the original concept was far worse than what we got.

http://www.ustream.tv/recorded/13614608 Grant speaks about it around 1:20:00.

Put me on board the "Microsoft killed Rare" train.
 
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