http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article
CoD4 67ms
GTA4 133ms-200ms
Killzone 150ms (Patched version)
Halo3 100ms Shooting/150ms Jumping
Guitar Hero 50
CoD4 67ms
GTA4 133ms-200ms
Killzone 150ms (Patched version)
Halo3 100ms Shooting/150ms Jumping
Guitar Hero 50
As Neversoft itself is responsible for most of the latest Guitar Hero games, where latency is hugely important, it is perhaps not surprising that Mick West took such an interest in this subject, and his conclusions are intriguing.
* The lowest latencies a video game can have is 50ms (three frames) - the PS3 XMB runs at this rate, but few games reach it.
* Most 60FPS games have a 66.67ms latency - Ridge Racer 7, for example.
* 30FPS games have a minimum potential lag of 100ms, but many exceed this.
* Game developers should test their own games using the camera technique in order to weed out bugs - West says that Heavenly Sword's response slows down to 300ms just by turning the character, and reckons it's a technical issue that should have been resolved before going gold with the game.
* Citing GTAIV as an example, West suggests that a 166ms response is where gamers notice controller lag, which could also explain the Killzone 2 furore too.
* Game reviewers should accurately measure latency for their reviews where controller lag is an issue, in the hope that sloppy game response times come under far more scrutiny.