Ugh, 2012 Microsoft was such a disaster.
2012 Microsoft is just 2011-now Valve, really
Ugh, 2012 Microsoft was such a disaster.
You took a franchise that
A) Added diversity to the Xbox portifolio
B) Was profitable
C) Fairly popular (multi-million seller)
..and utterly destroyed it by horribly mismanaging it and the studio that was working on it.
Good job, MS. Good job.
Just like that."It's a business decision," one source says. "They wanted to save money. It's nothing personal to Lionhead. They shut Press Play at the same time. Someone somewhere looked at a balance sheet and wanted to save some money."
"At E3 2003, Peter Molyneux did a press interview about Fable. In it he announced multiplayer for the game. Developers back at Guildford watched in horror. No-one had heard anything about multiplayer. One engineer, we were told, was close to tears. When Molyneux returned, he faced the full wrath of a stressed and exhausted development team. The Carters raised their flame shields. Don't worry, they said. We'll work it out."
Lionhead was super small in 96 when it was funded (like 8 people if I recall), and it didn't grow to 25 until 98.
Every time I think of Molyneux nowadays, I go back to that awful RPS interview (https://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/) he did last year. It really encapsulates him. I almost felt bad for the guy, but he kind of deserved it.
So what confuses me about all of this is how Lionhead got shafted with making the least appealing game they could in an effort to throw the studio behind games as a service ... but Remedy is allowed to sink 5 years into a short hyper linear one and done single player experience with massive budget bloat due to unnecessary TV segments.
Someone at Remedy must be the son of a high up MS exec, I swear.
I know this post will probably backfire on me but, op, I think it's really disrespectful when you post a huge chunk of an investigative/opinion piece and don't even bother to credit who's written it. No, linking to the source it's not enough when you copy/paste so much content and many won't feel obliged to go check said source.
Wesley Yin-Poole must have worked his ass off to put all of that together, let's show some appreciation by recognizing that it's his work or don't bother posting anything but a link and a small snippet of the article.
I notice this more and more around here and it's bad, shows a lack of respect towards work and diligence and I wish this would change in the future so I'm just trying to do my part.
OP links to the article right at the beginning, which has the author's name right at the top for everyone to see. Sure, it would be cool to see more author recognition, but OP's post was fine for a forum.
I think your tag applies nicely in this situation.
OP links to the article right at the beginning, which has the author's name right at the top for everyone to see. Sure, it would be cool to see more author recognition, but OP's post was fine for a forum.
I think your tag applies nicely in this situation.
Nah, not really.
If you post so much content of an article then have the courtesy of crediting the author since by nature of quoting so much of it not that many are going to check on the source.
Boggles my mind that even something so simple is up for debate but I knew GAFers would find a way and there you have it, your reply pops up. I mean, why wouldn't you agree that if you post a huge chunk of my work please by all means do it but also take the author's name with it? But nope, let's copy/paste so much and then purposely leave out the mention of who's done said work, I mean "it's fine for a forum"... geez thanks? let's keep the old habits because reasons.
By the way, the discussion shifted in a general direction, I'm not specifically pointing fingers at the op, so op don't feel attacked because it was something I meant to post a bunch of times and this thread just happened to fit the purpose, since we all do it and this one was an especially great article.
I think Quantum Break will be the last game MS going to fund Remedy... We'll find out at E3 lol.
So what confuses me about all of this is how Lionhead got shafted with making the least appealing game they could in an effort to throw the studio behind games as a service ... but Remedy is allowed to sink 5 years into a short hyper linear one and done single player experience with massive budget bloat due to unnecessary TV segments.
Someone at Remedy must be the son of a high up MS exec, I swear.