Infinite doesn’t know how to humanize the white citizens of Columbia and make their vile perspectives comprehensible. Instead, it dehumanizes minorities and laborers so that everyone is a monster. Why does Daisy Fitzroy, a black servant falsely accused of murder, turn into a rebel leader who would actually murder children? Because Irrational needed her to. For moral equivalence to Comstock, for Elizabeth’s character growth, for their plot. Why are the Luteces the most successful characters in the game? Because clever, amusing, so-above-it-all-they-are-actually-outside-space-and-time characters are the only ones that play into Infinite’s ethos. The game doesn’t grant characters much humanity because, while it believes in quantum mechanics, I’m not sure it actually believes in humans. Or has any use for them.
The thing is, reviewers don’t care about any of this. Infinite’s use of racism and oppression as window dressing, its indifference to the suffering and injustice it portrays, its dropping of it entirely once its sci-fi engines get going, none of it seems to trouble the average reviewer. He’d rather not have any ‘politics’ in his games anyway. Certainly nothing that would ‘compromise’ the narrative to ‘suit a specific agenda.’ He who strives for ‘objectivity’, who claims to have no ‘agenda’ of his own. There may be consequences to callously using race and class to fill out a world and then casually dismissing it. But not to videogame reviewers. They just don’t care.
TruthBioShock 2 has the best gameplay, anyway.
Scalding tea tbh.Has Tevin Thompson's excellent critique of Bioshock Infinite (and meta analysis of its reviewers) been linked yet? It's a great piece. Here's one excerpt:
It's stupid and tacky to use racism as something that's "just there" to prop up a nonsensical story that doesn't deal with it in anyway. It's like that Witcher 3 trailer - "even racism!" - as if this somehow makes the game more "mature".
Yeah, this is what annoyed me most about Infinite. It threw out almost all of these interesting gameplay systems in favour of being a much more straightforward shooter. One minor change that I really disliked was that they removed the weapon wheel and reduced that to the Halo method of only carrying two guns at the same time. They made a bunch of changes to make it simpler and I felt like that was definitely a change for the worse.
I don't see how it's a strange comparison. They're both first person shooters with a heavy emphasis on combat. BioShock Infinite's combat has very little feedback and so it feels super unsatisfying, whereas Killing Floor has a ton of feedback when you shoot enemies that makes you feel like a fucking badass, and I'm not talking Borderlands 2 badass, I'm talking ACTUAL badass.
BioShock 2 has the best gameplay, anyway.
Yep, they took out multiple ammo types, instead of actually changing how your plasmids acted, they just had a linear damage increase and charge function applied which was a huge step back in terms of pure variety and being able to customize your playstyle to the situations.
BioShock 2 has the best gameplay, anyway.
Has Tevin Thompson's excellent critique of Bioshock Infinite (and meta analysis of its reviewers) been linked yet? It's a great piece. Here's one excerpt:
BioShock 2 has the best gameplay, anyway.
It's been awhile so forgive me if I'm missing something, but I remember the game waxing heavy on the quantum mumbo-jumbo and then failing to grasp the implications of its own plot twists. The game establishes infinite worlds, then has Elizabeth kill Booker before the baptism to prevent Comstock, yeah? But what about the universes where Elizabeth doesn't kill Booker before the baptism?
And I don't think we can just say that time travel and quantum mechanics were purely storytelling devices, because the game goes to great length to focus your attention on how those things work in Infinite and why the ending we get is "necessary." So I do think it's important that everything checks out.
Having said all that I thought Infinite was a solid game with a dumb ending, but still a solid game.
The final fight with the waves on enemies on the blimp made me briefly wish I could use Elizabeth's powers to go back in time and prevent the invention of first person shooters.
Matthewmatosis's piece on this game is a great watch. Sums up all the problems I have with the game.
These are just plot holes, though. Nothing to do with feigning being smart, and I also still have a hard time seeing what people who like to parrot the phrase actually mean.
I think infinite did something right if people are discussing it 3 years later
How does it hold up?
It was a bad game from the beginning.
It's a perversion of 1920's American nationalism,I don't see how including 1 or 2 scenes where characters are racist are tacky, it's just exposition of Columbia being a racist city. Should Mass Effect Andromeda not include racism towards aliens or humans unless Bioware plans on making meta commentary with it?It's stupid and tacky to use racism as something that's "just there" to prop up a nonsensical story that doesn't deal with it in anyway. It's like that Witcher 3 trailer - "even racism!" - as if this somehow makes the game more "mature".
Like what? The game is as linear as it comes. There are no "storytelling devices" that aren't in any other games - the game tells it's story through dialogue, audio logs, and cutscenes - just because it switches universes a few times doesn't change the fact that it is still telling an incredibly linear story which is strange considering the subject it's tackling.
I disagree with Tevis Thompson's critique here. Historically speaking, when the oppressed people "rise up" against their oppressors, we get some of the worst, most horrific actions in human history. Like, hey, Russia was pretty bad off when the Czar was in power, but the revolutions that came after were far worse. Same with China. They literally had musicals about how it was your duty to kill your landlord, because people shouldn't own land, only Mao. That was a crazy thing to watch.
So to be like "hey racism is bad but it's unfair to portray victims as bad" is missing the point. Bioshock Infinite's "everything is just shades of grey" is monkees level philosophy, and they had the opportunity--and missed it completely--to talk about how revolutions create monsters.
So... basically I'm saying Thompson is arguing in the wrong direction. The game should equated Daisy to Mao and Pol Pot and Lenin and all the other great monsters of humanity, and then it should have said "this is what oppression creates." It was historically correct to portray her as bad; the problem was that it didn't explain how the people who oppressed her were at fault and how she was so much worse than anything they did because that's how human nature works.
These are just plot holes, though. Nothing to do with feigning being smart, and I also still have a hard time seeing what people who like to parrot the phrase actually mean.
I think infinite did something right if people are discussing it 3 years later
The biggest irk to me personally was that BS2 was literally right there and handled a socialist revolution after the fall of a rightist dystopia so much better. BSI tries to roll both BS1 and BS2s plots into the first three quarters of the game and just falls flat on its face in the attempt.
I don't think I've ever played a game where everything you do after a certain point doesn't matter anymore.Did they ever get back to their own universe? I forever quit during the airship rush part.
Edit would that first sentence be considered a spoiler?
The final fight with the waves on enemies on the blimp made me briefly wish I could use Elizabeth's powers to go back in time and prevent the invention of first person shooters.
My only problem with the game. I have a few nitpicks but outright dislike that battle.
I disagree with Tevis Thompson's critique here. Historically speaking, when the oppressed people "rise up" against their oppressors, we get some of the worst, most horrific actions in human history. Like, hey, Russia was pretty bad off when the Czar was in power, but the revolutions that came after were far worse. Same with China. They literally had musicals about how it was your duty to kill your landlord, because people shouldn't own land, only Mao. That was a crazy thing to watch.
So to be like "hey racism is bad but it's unfair to portray victims as bad" is missing the point. Bioshock Infinite's "everything is just shades of grey" is monkees level philosophy, and they had the opportunity--and missed it completely--to talk about how revolutions create monsters.
So... basically I'm saying Thompson is arguing in the wrong direction. The game should equated Daisy to Mao and Pol Pot and Lenin and all the other great monsters of humanity, and then it should have said "this is what oppression creates." It was historically correct to portray her as bad; the problem was that it didn't explain how the people who oppressed her were at fault and how she was so much worse than anything they did because that's how human nature works.
That's not a plothole, that's being wrong about the solution to your conflict because you don't understand the topic you are using.
I've always thought that the biggest problem is that the imagery and moral is meant to evoke reigns of terror following a popular revolution like Russia or France, but the circumstances behind Fitzroy's revolt are quite different: she's not a Lenin or other educated middle class ideological firebrand, and the downtrodden of Columbia aren't mere serfs or peasants. She's a former servant as part of an explicit racial caste. It has far more in common with the attempted and sometimes successful slave revolts in the Americas. When you see the upper classes of Columbia fleeing in terror on skiffs, I'm supposed to be seeing innocent well to do people running from the guillotine, but instead I feel like I'm seeing 1800s Americans pointing to Haiti as proof that you need to clamp down on rebellious slaves.
No, those aren't plot holes, that's literally just forcefully inserting deus ex machina into the plot's asshole given every chance to do so.
That's not a plothole, that's being wrong about the solution to your conflict because you don't understand the topic you are using.
And no, they don't. That's the problem with the game. It says no reality matters, which means no ACTION matters, which means THE ACT OF PLAYING THE GAME is meaningless. And nobody's really talked about this to my knowledge. It's the worst part about the game and I don't think a single person has ever talked about how this is the worst part of the game, because it absolutely is. It says that games don't matter because they're not real; it's a direct follow-up to Bioshock, which said developers didn't have to work hard on games because they're not real. Everything about Bioshock and Infinite is "games aren't real," which is the most boring bullshit in video game discourse.
Has Tevis Thompson's excellent critique of Bioshock Infinite (and meta analysis of its reviewers) been linked yet? It's a great piece. Here's one excerpt:
I disagree with Tevis Thompson's critique here. Historically speaking, when the oppressed people "rise up" against their oppressors, we get some of the worst, most horrific actions in human history. Like, hey, Russia was pretty bad off when the Czar was in power, but the revolutions that came after were far worse. Same with China. They literally had musicals about how it was your duty to kill your landlord, because people shouldn't own land, only Mao. That was a crazy thing to watch..
I detect no lies in this post.The final fight with the waves on enemies on the blimp made me briefly wish I could use Elizabeth's powers to go back in time and prevent the invention of first person shooters.
Although garish, Infinite deals with this rarely-explored idea in games fairly well. Unfortunately, the entire enterprise is undermined by Infinite's appallingly simplistic portrayal of the rebellion that boils up beneath Finktown. Within the space of a couple of hours, we see Daisy Fitzroy go from downtrodden leader of the Vox to blood-crazed psychopath, smearing her face in the blood of the fallen Fink, and even threatening to murder a child on the grounds that he'll grow up to be another despotic aristocrat.
The true quality of something reveals itself in time. You can't remove the time element and "get good" at criticism. There is no shortcut.
they don't? ending was open ended as could be (i.e. the cut away to the crib)
maybe because of your actions there's a reality where booker raises liz. maybe there isn't. maybe the two co-exist. i guess you could argue that's a cop out but you're just interpreting it one way
This is a good point and another missed opportunity for the game: violence is the legacy of oppression and often passed on from the oppressor to the oppressed. Still, i feel it doesn't take away from Tevis' point that the game makes a false equivalence between institutionalised oppression and the violence that can result from standing up to that oppression.
I'm glad the author touched on that part because when I initially got to it in the game I was like:
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I feel the same way about it as I did when I first played it.
Better than Bioshock 2, not quite as good as Bioshock.
I didn't play Bioshock 2 until later though.
I also think it's better than System Shock 2.
I hate how inconsistent the video game industry is. "This game is a masterpiece!" "JK it's shit."
Make up your damn minds and stop hyping up something you're going to hate in 6 months. It's why I don't trust NeoGAF's opinions on future games.
I loved being disappointed with this game, start to finish.
It's ambition got the best of it.
Neat to see critics dial the day one hype back a bit with some perspective.
Hmm I really like infinite or atleast I remember really liking it. But I'm struggling to remember what it was that made me like it so much that year, whereas I can remember specifically what I loved and loathed about 1.
I'm curious if I'll rediscover why or flip my opinion like the author when the remasters come out.
Bioshock 2 is the best game in the series, though.