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Ever felt overwhelmed by TOO much content in a game?

I had the problem with Hyrule Warriors and Fantasy Life were I bought the DLC for both of those games... and never got around to playing the extra paid content because there was so much in the base game.
 
DA:I, Witcher 3, any Far Cry game, AC Unity. I look at the map and I'm just like goddamn, where am I even supposed to start?

I love it.

Combine that with absolutely no hand holding, forcing me to figure shit out myself, and we got a stew going.
 
I feel I don't have time for the Monster Hunter series anymore and it was among my favorite franchises up until MH4. Progress is so slow and I just don't have hundreds of hours to dump into a slow grind anymore.
 
When I come back to an MMO after not playing for a year or more. I get completely lost with all the abilities I have to relearn, what new systems there are, the changes/rebalances, catchup mechanics, etc. Just went through this with FFXIV this week, lots of wiki consulting and googling were done.
 
I love it.

Combine that with absolutely no hand holding, forcing me to figure shit out myself, and we got a stew going.

In some ways I do too, like the old Zelda games and Simon's Quest and shit, but certain games these days just put so many activities out there that have almost zero to do with the main game. Like DA, for example. In order to progress I had to do a ton of side stuff to grind up to the level I needed to do the next story mission, and by the time I got there I was already too burnt out to care.
 
AC Unity's map had me like.

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Just started playing this again after a break and this is exactly how I feel. I actually find looking for all the treasure chests very relaxing so I don't mind it but it is overwhelming at first.
 
Dragon Age Inquisition. The quality gap between the vast amounts of side content and the main story was way too much. It never really becomes anything meaningful or worth seeing, but you feel compelled to do it because it constitutes most of the game and you need to grind.

Xenoblade Chronicles X is the other one. I felt way too overwhelmed by quests and systems being thrown at me that it felt difficult to gain any traction and get attached to the game.
 
I only feel overwhelmed if the content in question is anything of substance.
I map full of collectibles without much plot attached to them isnt worthwhile content.
 
Batman Arkham City.

After completing the game I gave up on those wanky riddler trophies. There's not that much else content wise and I did everything else but the riddler trophies is where I drew the line.
 
I feel that way with every open world game, and it's one of the reasons why I have barely started Witcher 3, eventhough I've had it from day one. It's also one of the reasons why I've stopped buying open world games since then.
 
Overwatch. So many things to unlock. I like going after loot, but not unobtainable loot. I feel I could play 100 hours and not unlock even half the stuff.

And I don't know if this counts, but SF5. I don't play online so I'll never unlock all the characters, costumes and stages without paying for it with real money. I hate that.
 
I feel I don't have time for the Monster Hunter series anymore and it was among my favorite franchises up until MH4. Progress is so slow and I just don't have hundreds of hours to dump into a slow grind anymore.

This is a real bummer. MH4U was my first one and I had to drop it 50 hours in. I have to grind the same stages/monsters for items to build better armor to take on the next big bad of the game. I think I'm looking at maybe a minimum of 10 hours of grinding for slight progress. No thanks, I don't have time for this. These games need to be a little more streamlined. There's no skill whatsoever in repetitively killing the same creatures over and over to forge some shit.
 
Yeah definitely

Open world icon games set off my OCD until I check them all off. Especially bad with undiscovered locations in Fallout 4
 
After hearing all of the hype about the Skyrim remake i broke out Oblivion to finally play it since I'm more experienced with open world games now than when I was younger. Just the Imperial City alone took me an hour to do and I don't think I explore all there was in that place. Like I seriously might just dedicate an hour or two just towards the city! I would had thought XCX would have made me feel like that but I surprisingly got the hang of it fast
 
MMO's like WoW usually give me this feeling. It's a good feeling to have lol.

I don't think I've ever felt overwhelmed by the amount of content in a single player game though. Hell, I thought W3 didn't have enough of it haha.
 
Yep. As an adult I'm finding less and less time to put into open world games. And when I do have time I usually decide to invest it in something more productive (such as running or going out with friends) than playing games. A good ten hour linear game is all I really have time for nowadays.
 
Witcher 3 is definitely this for me, mother of god. I mean, most of it is high-quality content, at least, but it's still never not overwhelming. I still wish the game had taken a bit more of a focused W2 approach. I still haven't started either of the DLCs, and I still have a fuck-ton of contracts + side-quests to finish. Send help.

I've been in relationships with less of a long-term commitment than TW3. Geralt, it's not you, it's me...
 
witcher 3 isn't bad as soon as you realize all the !'s are pretty much worthless.


I'm trying to beat AC syndicate recently and something about the unlocking/gear progression systems really urk me in the wrong way.
 
Only if the content feels like work to complete. Witcher 3 was awesome for me in that regard because it never felt like work , it was just fun to see what else was out there in the world.

MGSV feels like work as soon as you finish the first story mission and only becomes more of a chore to play as it goes on. I've heard Ubisoft games are really bad for this too.

l can safely say I prefer shorter more linear games on average because it's so hard to pad a game out without it all feeling forced.
 
There's two games right now on Wii U I'm playing. Xenoblade Chronicles X and Huryle Warriors. I really like both games, but there's just so much content in both I'm never going to complete them 100%. Actually in case of HW, I don't think I'm ever going to complete it even 50% (and I've put over 140 hours into it, or was it over 150h).
 
Only if the content feels like work to complete. Witcher 3 was awesome for me in that regard because it never felt like work , it was just fun to see what else was out there in the world.

MGSV feels like work as soon as you finish the first story mission and only becomes more of a chore to play as it goes on. I've heard Ubisoft games are really bad for this too.

l can safely say I prefer shorter more linear games on average because it's so hard to pad a game out without it all feeling forced.

It doesn't feel like work, but it is draining to explore all the optional content. Doesn't matter how well it is written a hundred hours of optional content is a daunting.
 
Absolutely.

Xenoblade Chronicles X, Hyrule Warriors, Monster Hunter, Persona, and DC Universe Online all gave me that choice paralysis.
 
It's why I stopped playing Black Desert Online. Fucking sidequests man, and they're all pretty important too because they give contribution exp which you need in order to do anything in the game.
 
I'm not going to complain about RPGs have tonnes of content because it's obviously a good thing, but given it took me ~2 weeks to finish Uncharted 4, I'm never inclined to play games like The Witcher 3 or DA:I due to the amount of content they contain. I'm pretty OCD and would want to complete most, if not all, of the quests which will take me forever. Only ~6 years ago I had a tonne of free time and managed to completed Mass Effect 1 & 2 about 4 & 3 times respectively. Then the third came out after I lost most of my free time due to study and a new relationship, and I only barely managed to squeak out a single playthrough. It's a real shame but it does mean I really enjoy the gaming time I do have.

Honestly I have no idea how people with kids find the time to game. Then again, I do 90% of my gaming after 10pm when they would be asleep so I guess it wouldn't matter.

I was done with AC after AC2 due to the amount of bloat. I tried FC3 after reading positive news and it reminded me sooo much of why I dislike AC games, which was a shame because I was a fan of FC1. I can totally see the appeal of these games, but they certainly aren't for me.
 
Hyrule Warriors Legends.

The original HW was nuts enough on its own, but its DLC added a massive amount of content to the mix. HWL has all the content of HW and its season pass, plus it has its very own season pass that adds about as much stuff as the first one.

The number of characters to level, Adventure Mode maps/stages to beat (and then A-rank), weapons/outfits to collect, Heart Pieces to find, badges to craft, fairies to find and train, skulltulas to unearth, etc. is just mind-boggling.
 
Any game that gives you a quest log of 20+ sidequests and all they are is "go kill x amount of stuff".

Looking at you Dragon's Dogma.
 
The phobia of long games is odd for me. As playing 6, 10 hour is the same to me as 1, 6o hour game. Same time, only difference is how many titles you go through. Part of me thinks it stems from peoples fear of commitment. That can apply to more then just relationships.
 
Hyrule Warriors. I just did a small chunk of the game stopped because I got my money's worth and then some and there was still easily 100+ hours of content without the DLC.

Game is crazy good.
 
Yes, all the time.

But, being older, I just don't care about completion or hours etc. I have my fun, and when I want to play something else I move on.
 
I get this feeling all the time.. and it's not usually a case of there simply being too much pointless shit to pick up, or a game being overly repetitive. There's just simply far more games I want to play, than I have time for, and so when I see huge ass game like say The Witcher 3, I start thinking to myself "I could probably fit like 15 games of this scope into a year... and there's about 60 games I want to play releasing this year, excluding the ridiculous backlog of other stuff I wanted to play in the past"... and then I go play something like Daytona USA again for the sixteenth million time, likely clocking in now at multiple thousands of hours over the years. I've noticed that if a game is designed so that I can play it for a few minutes, it's more likely that I'll sink days into it, whereas if a game is designed to last tens of hours, I have a bad habit of simply playing small amounts of them as a taster, with a view to return later (I rarely do, as you can probably guess).

As for OP though. You definitely shouldn't be trying to "complete" a Forza game before playing the next one. Especially not between Horizon and Motorsport even. I tend to play through the base campaign of Forza games right around release, and then just return to them whenever the urge grabs me. I did fully finish Forza Motorsport 5 just prior to the release on FM6, but I started playing through Forza Horizon 2 in between. Now we're coming up on Forza Horizon 3's release and...

almost there...

EDIT: With all that said though, Arkham Knight can fuck right off. Holy shit.
 
AC I don't have a problem with as I generally concentrate on the main story and only do the side stuff that helps me upgrade kit or catches my interest e.g. the Bonaparte & Sade side quests in Unity.

Witcher 3 tho...I've got W3, DS2:SotFS & Phantom Pain basically unplayed & I'm worried now about NMS & Horizon.

It's not that I don't get Tim to play them, just not enough to make a single session worth it without kicking the family out of the house or feeling tired at work all day following a 3am finish.

Bloody kids :)
 
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