Fart Knight
Al Pachinko, Konami President
Loading sections where you crawl through tight places
This is a good one. Because it is such a small thing but it’s incredibly irritating. Let me figure out where I need to go, don’t assume I’m stupid.When games suddenly stop the player control to show off the the landscape or where to go.
I hear that, I just want a beard that doesn't go into my chest that's all.I totally hear the OP about clipping, but I feel like it’s a really tough thing to solve. Especially as physics get more and more complex.
Like, a tyre clipping through the fender of a car after a crash for example, it’s hard to imagine exactly how the developer would mitigate such an issue given the random nature of procedural damage.
I absolutely get the issue, but I think it’s just something we’ll have to live with for now, given the presumed complexity of a solution.
This shit.
No it is not.I can forgive clipping because thats computationally taxing to have every single object and piece of clothing have full physics and collisions.
But bodys not ragdoll'ing nah.
That just puts me out of it.....i know its more realistic for dead bodys to just drop once dead.....but its a videogame, I expect Hollywood level flying.
On Topic
A weird one thats very specific.....dynamic lights not casting shadows....whenever I see the effect an angel gets its wings.
If my gun is making these huge flashes or ive got a torch....how the F is it not casting any shadows?
No it is not.
A body that glue on the terrain or a body that falls down every time with the same animation or a dead body not reacting to external forces like explosions and stuff is not realistic, it is the safest way because not everyone is good with making weighty ragdoll that doens't glitch, but it is not the most realistic.
Weirdly specific one, but putting good character development or plot details in casual in-game banter that gets cut off by a cutscene or drowned out by combat. So many games do this. That's one area I give Naughty Dog a lot of credit for. They essentially made it so thar events like that just pause the conversation and it's picked up again when your characters have down time.
I'm not talking about exagerate flying bodies (although in some games its funny to have those), but if i launch a granade in a pile of bodies i want to see some reactions, same if a car explode etc.Explosions...sizeable explosions at that will move a body.
You can watch videos of dumbasses making gasoline bombs and they dont go flying, you actually need quite a lot of force to send a body flying.
And theres practically no bullet that will ragdoll a person.
So by more realistic I meant dead bodys just falling....not running the same animation but effectively switching off all animations and letting gravity take over.
I just prefer my shotguns to send bodys flying.
Pretty much everyone uses Havok or PhysX for their physics these days.
Its basically just devs who decide they dont want ragdolls.
Even The Last of Us II used Havok.
Oh god, this is the worst.When games suddenly stop the player control to show off the the landscape or where to go.
Dexter?This shit.
Forced cautious stealth missions if I really want stealth I’ll play hitman but trying to jam them into a games chapter breaks up the momentum.
I don’t care and even like stealth in action games but I’ll always hate too much action in stealth focus games like in The Evil Within, loved the first two chapters and dropped it due to action oriented sections of chapter 6 because the character controller is not designed for that kind of gameplay, it’s like cutting my legs and ask me to win against an national champion in sprinting, I think it’s just cheap level design and difficulty not even counting the scars resourcesForced cautious stealth missions if I really want stealth I’ll play hitman but trying to jam them into a games chapter breaks up the momentum.
also swamp.
This!! Everytime... In fact, when I lose camera control at any time too.When games suddenly stop the player control to show off the the landscape or where to go.
Been playing through Gaurdians of the Galaxy's and it's guilty of this, so I get ya.Weirdly specific one, but putting good character development or plot details in casual in-game banter that gets cut off by a cutscene or drowned out by combat. So many games do this. That's one area I give Naughty Dog a lot of credit for. They essentially made it so thar events like that just pause the conversation and it's picked up again when your characters have down time.
I hate not being able to pause cutscenes as well thinking about it.Not being able to skip through cutscenes.
Not being able to bring up the main menu and quit the game at any time.
Trailing/follow footprints missions:
I think a lot of this was down to loading, it's practically a loading screen half the time so maybe this gen they should really tone back on it.Yep squeezing through a tight gap or boosting an NPC to a ledge. Notorious Sony staples.