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Every game's graphics is immediately improved by high quality motion blur.

No thanks. Our eyes are not a movie camera. I prefer crystal clear display of all detail. Same reason why I dislike depth of field.
 
When you're trying to appreciate art style, scenery, etc., motion blur is awful in most cases.

Shadow of the Colossus did it well. That's about it.
 
It helps cover up some rough spots yeah but doesn't necessarily aid in terms of gameplay by just smearing everything up.

So yeah I think it does help graphics but I don't think it necessarily helps gameplay, which is always king. I personally have it off whenever I can.
 
It helps cover up some rough spots yeah but doesn't necessarily aid in terms of gameplay by just smearing everything up.

So yeah I think it does help graphics but I don't think it necessarily helps gameplay, which is always king. I personally have it off whenever I can.

This is true. But if I'm playing solo, or casual matches, I'll happily take the extra eye candy over the lost clarity.
 
False in a sense. Our eyes and camera work on the same basic mechanics

I was about to put a disclaimer about that. But we only focus on what our eyes are focused on and that is always clear (I'm 20/20 so...).

Your eyes also do not perceive the world at a fixed refresh rate, or a refresh rate at all.

That's why every game should run at 144Hz and be as close to real human eye as possible.
 
I was about to put a disclaimer about that. But we only focus on what our eyes are focused on and that is always clear (I'm 20/20 so...).



That's why every game should run at 144Hz and be as close to real human eye as possible.

Playing at 144 hz already and still love motion blur. But you are right in the sense that the motion blur should be calculated relative to where your eyes are focused. But even when focused, quick moving objects will still blur.
 
It depends on implementation. Real easy to become annoyed by it when it's overdone, but can add a certain dynamic and gloss over flaws when used appropriately.

OP doomed his thread by not providing strong examples and arguments.
 
I completely agree.

High quality motion blur + depth of field.

Take a look at GT Sport's replay mode. The game looks INCREDIBLE in replay. But the gameplay, in comparison, feels kinda flat.
 
Motion blur is simply a "hack" for low frame rates. If games had a high refresh rate (and the display had no latent image) you'd get motion blur courtesy of your brain / retinas.
 
I actually agree with OP if the game doesn't look as good as how it's supposed to look (FFXV). However not always, depends on the bad graphics.
 
Motion blur can improve looks if the game runs at a low framerate (e.g. 30 FPS).

On the other hand, the claim in the title is clearly overstated, e.g. I wouldn't want motion blur in some VR game which runs at a consistent 90 FPS.
 
Motion blur is the.worst.
It CAN look alright if used properly (and sparingly) but in 95% of all games it looks horrible
 
Motion blur is a disease for videogames, same as chromatic aberration and film grain, it is the worst thing you could do to a game IQ
 
I see your post and raise you Final Fantasy Type-0 HD pre-patch
damn, you weren't kidding

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https://www.youtube.com/watch?v=WMqMQgpkVfA

https://www.youtube.com/watch?v=sxkTrlAin-E
 
It depends what kind of motion blur is used. I can't stand camera-based (like in the Witcher 2 & 3), it's nauseating having the image smeared when you rotate the camera. Per-object motion blur is okay though.

Dark Souls 2 had both, and let you disable them individually. For some reason in DS3 they were combined into one setting, the lowest level of which was camera-only, which meant it was off altogether for me.
 
It's the very first thing I switch off along with chromatic aberration, if possible. The only exceptions are 30FPS games where I'd be using a controller, at which point, the 30-60 disparity becomes less severe anyway.
 
Hell no. Motion blur, vignetting, and chromatic abberration are three abominations that need to die.

Their overuse as an effect to blanket across an entire game, even when unwarranted? Yes, absolutely. However, each one of these effects has their own time and place where their use can enhance a mood or experience in a profoundly positive way. Yes, even chromatic aberration has it's positive applications.

Saying that they all need to go away full stop is not a good way of looking at creative tools. That would be like someone circa 2006 saying that the colour brown "needs to die".
 
It's the first thing I turn off, regardless of what game it is. Per-object blur is generally fine when used sparingly, but regular fullscreen motion blur is just nauseating.

Similarly, vignetting and chromatic aberration often feel like unecessary effects that do more harm than good.
 
No thanks. Our eyes are not a movie camera. I prefer crystal clear display of all detail. Same reason why I dislike depth of field.
??

Ever sit in a car on the highway and look out the window? Motion blur!

Shake your hand in front of you fast. Motion blur!
 
isn't that just depth of field and not motion blur or maybe i am missing something. i usually turn motion blur off in games. if it is on then i just have it down low.
 
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