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Every RPG should have a cosmetic gear system.

Thank goodness for this option in XIV because some of the gear just looks really awful, especially the raid gear.

I would so welcome something like this for Star Ocean 5 because man do those designs look terrible.
 
Maybe the RPGs should have an upgrade system which consumes the other new items.

That Cartoon Network MMO had a system kinda like this, you would take your items to a shop and it would consume an item so you'd transfer the stats to another piece of equipment, that way you could look however you wanted and upgrade your stats.

But it was kinda a chore to do this every time you found a new piece of armor and it costed in game money.
 
I am sort of in the against camp on this, but it's because the way my character looks is important to me in a game. That seems backwards, but part of an outfit being special for me relates to it not being readily-available. If I can just sort of look however I want whenever, the satisfaction gained from that sweet setup vanishes. If I have to work for it, it becomes a major part of the game for me.

That said, I like the idea of a cosmetic system that allows for a broad range of player-selected variance but limits the amount of selection by progress/achievement somewhat. Give me some freedom to alter my appearance without altering stats, but don't let me do it too much. Make choices have weight first and then let me earn some capacity for alteration.

One thing I've noticed in some games is that certain armor/clothing pieces I don't initially like grow on me as I spend time with them. I then build a look around whatever aspects have become pleasing to me. All of a sudden I have, because of being limited in choice, become aware of an aesthetic appreciation that might have otherwise been forever unknown to me.

Obviously the broad spectrum of artistic styles and cosmetic options in different RPGs makes all of the above an abundance of generalities, but it's close enough.
 
I don't think this is appropriate for every game.

In Dark Souls, its important to know if your invader is wearing a full Havel's set with an insane defense level, because it completely changes how you should approach them.

I agree for pretty much every single player game though. It always bugged me in TES and Fallout that I couldn't use cosmetic slots.

Monster Hunter getting this as an option is one of my biggest gaming dreams :P. Its all co-op so not much would change.
 
For all its bugginess and frustration, only in Xenoverse could you wear...
Dragon-Ball-Xenoverse-0121-09.jpg
 
I think there's something to actually dealing with shitty stats purely to be more stylish.
I tend to agree with this. Fashion Souls is all the more cooler to me because its not just some optimum min maxed gear. I like the trade off of handicapping yourself just to look cool.
 
I've lost count of how many times I handicapped my characters in RPGs using crap stat items because of good looking skins.

Yeah, it's important.
 
Yes every single game with displayable armor should have either a transmogrification system or a way to upgrade armor to keep it relevant throughout the game ala dark souls.

for MMOs from my pov it's awful. I used to love being able to tell someones progress by what iconic gear they had on. then WoW happened and everyone just wore the same sets, and every class would look the same. it was boring as fuck. now it's either the sets, or just whatever looks the sluttiest. pass.


Stay mad transmog was the best thing to ever happen to wow and subs would be sub 2 million without it.

And there's a million times more variety in how people look nowadays compared to the all of four different looks a character could have back then (honor, arena, badge or tier.)
 
DC Universe Online does it best. You pick a look and can lock it down to each item. So when you get new upgraded gear you add that "look" to your possible looks, and get the upgraded stats automatically.


Every RPG should have this, and those against it don't have to use it.
 
I found myself wishing Fallout 4 had this option. That cage armor with the helmet looked amazing, but had such pitiful stats. What's even worse is you can't upgrade those types of armors for some strange reason.
 
We wouldn't need separate cosmetic gear sets if games stopped putting ugly gear in, let you paint and decal all your gear, and gave actually good bonuses for complete sets.
 
Hell yes, being able to make good outfits is basically my endgame in every MMO with the feature.

Any rpg where the gear is reflected on the character needs some form of glamour/transmog system. Few things better than looking the way you want whenever you want.

 
I think there's something to actually dealing with shitty stats purely to be more stylish.

A balance is nice to have. I like the way TW3 handled it. As you progress your character's own stats and skills increase and can be augmented by weapon/armor bonuses in the form of runes. The scaling loot/weapon stat mechanic also helps by including the same weapons with better stats later in the game in chests and for sale through blacksmiths/armorers.

So following the ending and in the lead up to the expansion I used a no armor equip for a while before settling on a nice color-coordinated blend of mostly non-armor. While enemies do more damage it adds a nice challenge and since the character's skills are augmented by a separate ability system and end-game level weapon stats it mitigates some of the downsides.

 
Creates some weird scenes.
But in all those cases, you're the only one responsible for the weirdness. :p


I kinda facepalm when I see screenshots in the GAF thread where the male character are decked out in badass armour while all the women around are only allowed to wear bikinis. Makes me think a little less of the poster in question.


Still, it's a good system. Customisation is always fun, and satisfying both the fashion and the min/max urge is a win-win situation (usually).
 
That's why fashion souls exists.

I think making a commitment to look cool instead of wearing bad armor for the stats is an interesting sort of mini-game in and of itself.Having everything look and function perfectly wouldn't be as interesting..idk.
 
Or you could just wear it even though you don't get the highest possible stats in the game? Because sometimes there are actual consequenses to your CHOICES and you can't have everything?

God I hate this generation of gamers. "I want the highest stats AND the prettiest colours!"

And the above ^^
 
FFXIV has it, but the implementation is really bad. Having to have all the gear in your inventory or armoury when you're glamouring / transmogging it. Rather than having a pieces glamour simply become account bound after wearing it. Diablos system is so much more intuitive by comparison.
 
I can share the opinon of those here who like the psycology of trading looking good for shit stats. Making the concious decision of making the game harder but you don't care cause you look fresh. Fashion Souls and Fashionborne all day. I like it as a trade off.

But if I had to pick either the standard system, or a cosmetic slot system, I would have to go with the latter.
 
I prefer having to decide if the increase in stats is worth the look of the gear. It also means you can't know another players stats at a glance in multiplayer games.
 
I kinda facepalm when I see screenshots in the GAF thread where the male character are decked out in badass armour while all the women around are only allowed to wear bikinis. Makes me think a little less of the poster in question.

So you're judging people for using the features of the game as they're intended to be, so that their personal experience with the game is more enjoyable for them? The bikinis are there for a reason - they make the game more fun for the vast majority of the audience. The beauty of the cosmetic gear system is that people can dress their characters however they want without being penalised for it - whether you want to play as indistinguishable monochrome sets of armour or something cute.
 
This is something I've always wanted. I hate having anew armour set that looks awful. It makes me not want to use it. It was a real problem in Xenoblade and why I never used Sharla or your final party member.
 
playing witcher 3 and there are some pretty ugly pieces of armour. Now my avatar is wearing a blue and white checkered chest armour and bluish gloves. He looks like the castle fool. :-(
 
yeah I kinda agree.
good looking armor is definitely important to me and I am always annoyed if good armor looks worse or plain terrible

however, a cosmetic gear System Needs to be done well, because I don't want just some Magic or transmogrification that simply magically changes the appearance of the gear. that breaks Immersion for me, it feels cheap and superficial.

I think SWTOR had a very good solution. in SWTOR all gear is basucally just shells, you fill them with the (invisible) components that carry the stats. that felt like I really wore the hull but could insert new components.

I also liked the upgrade system in witcher 3.
 
Or you could just wear it even though you don't get the highest possible stats in the game? Because sometimes there are actual consequenses to your CHOICES and you can't have everything?

God I hate this generation of gamers. "I want the highest stats AND the prettiest colours!"

And the above ^^

You say that as if many games in the past even gave you that choice in the first place.
 
"Every rpg should have..thing" uhhh how about no.. i dont think its good to force every game in a genre to do things the same way.
Now that i think about it sentences like "every game should have" are not usefull but only limiting.
 
"Every rpg should have..thing" uhhh how about no.. i dont think its good to force every game in a genre to do things the same way.
Now that i think about it sentences like "every game should have" are not usefull but only limiting.

Really, every rpg with armor/weapons that change when you equip them. Because using a clownsuit was so immersive in Xenoblade Chronicles.

If you can't completely customize the stats on your armor/weapon, you should be able to make it look like something else. This isn't directly a gameplay feature: Not every game should have realtime combat, or the same amount of characters. This is an aesthetic decision.
 
oh god,yes. I hated that in witcher 3
Best looking Armour set is the default one and I never had a chance to wear it
I don't want to wear a fucking frock CD, just me an option. They should have patched this instead of giving us all those useless DLCs
 
I am from the generation where a pallet swap on a character was a big deal... I even rememberseeing the 'pink screen' in ms Pac-Man for the first time I played it.

I love this stuff, but not ever game needs it. As much as I hate rediculous outfits, I hate game design by commity even more.
 
oh god,yes. I hated that in witcher 3
Best looking Armour set is the default one and I never had a chance to wear it
I don't want to wear a fucking frock CD, just me an option. They should have patched this instead of giving us all those useless DLCs

What was stopping you from using the default? Is it taken away from you early on in the game or something?
 
So you're judging people for using the features of the game as they're intended to be, so that their personal experience with the game is more enjoyable for them? The bikinis are there for a reason - they make the game more fun for the vast majority of the audience. The beauty of the cosmetic gear system is that people can dress their characters however they want without being penalised for it - whether you want to play as indistinguishable monochrome sets of armour or something cute.
I am totally judging people for their shit taste and/or rampant sexism, yes. :p

I don't begrudge or prevent anyone from using the system as put in the game, but I do voice my opinions about the designers who put a skimpy bikini designed to titillate on a 13 year old child character and the people that get off on this.
 
I am totally judging people for their shit taste and/or rampant sexism, yes.

I don't begrudge or prevent anyone from using the system as put in the game, but I do voice my opinions about the designers who put a skimpy bikini designed to titillate on a 13 year old child character and the people that get off on this.

I guess you're entitled to your opinion, but conflating players who favour bikinis with the malicious intent you're projecting onto the original design oversight which let the 13-year old child character wear bikinis in the first place seems like a pretty dishonest stretch - you'll find the overwhelming majority of the game's audience only using the system to put the adult women of the cast in revealing or titillating outfits. And while taste is subjective, it's kind of futile to bring out accusations of 'rampant sexism' over a wish-fulfillment fantasy game because players dress up characters in outfits they find attractive - what you're essentially complaining about is that the audience is attracted to women at all. What would qualify as 'good taste' for you, in this context?
 
Lord of the Rings Online was the first game I can remember playing that did this and I always loved it. I agree every game should have this, I wish fallout 4 had it. I'm excited to hear Xenoblade X has it because that's next up on my list. They spend so much time designing the armor and clothes in these games but i'm forced to just wear whatever has the highest stats it's silly.
 
I do make use of this feature when it's available but I can't deny that a part of me is not comfortable with it.
 
Training wheels vs. Badge of honor

You either wear the best because of the stats and forsake the aesthetics, OR you wear what you think looks good despite any shortcomings it may have for your play style.

If you care so much about the aesthetics, suck it up and wear what you think looks the best, THEN learn to play well enough to get along without the min/maxed stats. That alone makes you the bigger badass than how the armor looks. I'm all about badges of honor or pride, and I'll sacrifice stats so that my character has visibly overcome the training wheels provided by stat-focused gear. If you can't do that, then keep the training wheels on and be visibly reminded of your shortcomings.
 
Training wheels vs. Badge of honor

You either wear the best because of the stats and forsake the aesthetics, OR you wear what you think looks good despite any shortcomings it may have for your play style.

If you care so much about the aesthetics, suck it up and wear what you think looks the best, THEN learn to play well enough to get along without the min/maxed stats. That alone makes you the bigger badass than how the armor looks. I'm all about badges of honor or pride, and I'll sacrifice stats so that my character has visibly overcome the training wheels provided by stat-focused gear. If you can't do that, then keep the training wheels on and be visibly reminded of your shortcomings.

I love the theory and i've accidentally wandered around fallout killing things in my charisma gear without much trouble. That said, some games simply don't support this and you need the stats to really do anything.
 
I didn't know Xenoblade X had this either. That's awesome. I look forward to using that when I play.


Edit: Oh wow Resoanace of fate as well? That's actually really awesome haha
 
I don't see the problem at all if its optional. If y'all want to look like a tank because that's the only way to get the stats and you think it 'ruins' the point of its stats, then don't use the option. Honestly, its one of the best features you could implement into any rpg that has a ton of costumes.
 
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