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Everything we know about Volition/Guillermo Del Toro's inSANE

OneLetter said:
There was an eyeball and a tentacle-like object in the teaser. inSANE Insane is a game from the creative mind of GDT and it's scheduled for release in 2013.

So del Toro's Lovecraftian remarks weren't just an analogy but the game is actually going to have Mythos elements? I wish we knew this is going to be set in the 1920s/30s or present day.
 
If it's really Lovecraftian, then it'd better have lots of non-Euclidean geometry. Ya hear me, Volition? Non-Euclidean geometry!
 
Dascu said:
If it's really Lovecraftian, then it'd better have lots of non-Euclidean geometry. Ya hear me, Volition? Non-Euclidean geometry!
*half of Volition frantically scrambles to Wikipedia*
 
Dascu said:
If it's really Lovecraftian, then it'd better have lots of non-Euclidean geometry. Ya hear me, Volition? Non-Euclidean geometry!

Is that a breed of ostrich?
 
AS much as I love Guillermo del Toro's work. To announce a game that is a collaboration between a game and film and to says its coming out in 2013?

I can only speculate that this game is gonna become vaporware soon. I hope not, but with these kind of projects(like Spielberg's) the should show some footage or at least wait until some of the game is done. This looks more like some sort of proper announcements of a partnership than the announcement of a game.
 
Wow.It seems that everyone in the movie industry proclaims that they are "long time gamers" these days...:lol
I didn't like any of this guy's movies so i'm not even remotely interested in what game he makes.I'm sure it will appeal to the artsy-fartsy crowd though and everyone will talk about how "deep" his game is.
 
Del Toro is probably the artist I admire most in any medium, but yeah, he has his hands in so many projects lately -- and none of them seem to be coming to fruition -- that this game's 2013 date smells like vaporware to me.

I wish he'd just persuade Ron Perlman to endure eight hours of makeup each day for a Hellboy III. Then, make H.P. Lovecraft's At the Mountains of Madness as they're currently discussing (R-rated tentpole horror film set in 1930s Antarctica, produced by Cameron and in 3D -- no, that's not a joke.) And -then- make an amazing new arthouse film in the vein of Pan's Labyrinth, Devil's Backbone and Cronos...
 
sublimit said:
Wow.It seems that everyone in the movie industry proclaims that they are "long time gamers" these days...:lol
I didn't like any of this guy's movies so i'm not even remotely interested in what game he makes.I'm sure it will appeal to the artsy-fartsy crowd though and everyone will talk about how "deep" his game is.
Proves what you know. Del Toro IS a gamer; he once spoke at length about how he considers Ico and Shadow of the Colossus to be some of the finest artistic experiences in ANY medium. And I believe he said Resident Evil 4's use of sound inspired his own sound design in Pan's Labyrinth.
 
sublimit said:
Wow.It seems that everyone in the movie industry proclaims that they are "long time gamers" these days...:lol

Except that, as remarked by other people here, he actually is a long time gamer.
 
Neiteio said:
Del Toro is probably the artist I admire most in any medium, but yeah, he has his hands in so many projects lately -- and none of them seem to be coming to fruition -- that this game's 2013 date smells like vaporware to me.

I wish he'd just persuade Ron Perlman to endure eight hours of makeup each day for a Hellboy III. Then, make H.P. Lovecraft's At the Mountains of Madness as they're currently discussing (R-rated tentpole horror film set in 1930s Antarctica, produced by Cameron and in 3D -- no, that's not a joke.) And -then- make an amazing new arthouse film in the vein of Pan's Labyrinth, Devil's Backbone and Cronos...

I don't get the vaporware attitude. Why is everyone jumping on that bandwagon just because they announced it so early?
 
Neiteio said:
Proves what you know. Del Toro IS a gamer; he once spoke at length about how he considers Ico and Shadow of the Colossus to be some of the finest artistic experiences in ANY medium. And I believe he said Resident Evil 4's use of sound inspired his own sound design in Pan's Labyrinth.

Oh i do remember this when Kotaku posted it some 2 years ago.And i rolled my eyes the same way as i roll them now.
At that time he was pitching to make the movie adaptation of SotC and thank God he didn't take it (although unfortunately it WILL be made into a movie by someone else.)
As other movie directors he sees the cash flow games generate these days and obviously wants a (fat) piece of the pie.
 
Another amazing factoid...while English not his primary language, he amazingly made more sense than 98% of speakers at the show!
 
brentech said:
Another amazing factoid...while English not his primary language, he amazingly made more sense than 98% of speakers at the show!
Yeah he came across as being really cool, whereas I got douche chills from almost everyone else (meaning the other 'celebrities', most of the devs up there were fine.)
 
sublimit said:
Oh i do remember this when Kotaku posted it some 2 years ago.And i rolled my eyes the same way as i roll them now.
At that time he was pitching to make the movie adaptation of SotC and thank God he didn't take it (although unfortunately it WILL be made into a movie by someone else.)
As other movie directors he sees the cash flow games generate these days and obviously wants a (fat) piece of the pie.

Don't read the Kotaku article, its not that great really.

http://www.hollywood-elsewhere.com/images/column/7108/deltoro.mp3

Begin listening at about 6:00 mark, he starts talking about gaming, from concepts, engines, to even comments about the industry.

Del Toro seems to have great ideas, and this is coming from someone that hasn't liked a single movie of his... :lol
 
sublimit said:
As other movie directors he sees the cash flow games generate these days and obviously wants a (fat) piece of the pie.
Money is the last thing Del Toro wants. Didn't he put in half his salary on Pan's Labyrinth to cover extra FX costs when they found out they'd have to use digital bullet effects for fear of lighting the forest on fire? That film was made for, like, $8 million, and it looked better than The Dark Knight.
 
Neiteio said:
Money is the last thing Del Toro wants. Didn't he put in half his salary on Pan's Labyrinth to cover extra FX costs when they found out they'd have to use digital bullet effects for fear of lighting the forest on fire? That film was made for, like, $8 million, and it looked better than The Dark Knight.

Read the interview I posted above, apparently he puts in money for all of his movies... not just money though, he mentions that if he thinks he needs more time for development, he ll just take it (and pays for it if needed) :lol

This guy is awesome :lol
 
Neuromancer said:
Yeah he came across as being really cool, whereas I got douche chills from almost everyone else (meaning the other 'celebrities', most of the devs up there were fine.)

That's because del Toro is a cool guy and has some pretty big nerd cred if you ask me. Still announcing a 2013 game was pretty silly, especially in this way. They could have just put out a press release, I really doubt this does anything for the masses.


acm2000 said:
can we take this game as an indication that next gen isnt happening till 2013 at earliest?

Absolutely not. Should next gen come earlier they'll just port it over. This project is far enough out for that.
 
I'll be too busy playing the second expansion pack for Civ V, Final Fantasy XV, and Super Mario Universe to care about this game.
 
sublimit said:
Oh i do remember this when Kotaku posted it some 2 years ago.And i rolled my eyes the same way as i roll them now.
At that time he was pitching to make the movie adaptation of SotC and thank God he didn't take it (although unfortunately it WILL be made into a movie by someone else.)
As other movie directors he sees the cash flow games generate these days and obviously wants a (fat) piece of the pie.

This just in from a NeoGaf junior:

"Movie Directors can't possibly be gamers too".

You heard it here first.
 
Haven't publishers learned not to announce games so far in advance? People either forget about the game or hype it up to unreasonable levels that the title won't ever be able to live up to.
 
Vinterbird said:
I don't get the vaporware attitude. Why is everyone jumping on that bandwagon just because they announced it so early?
For me it's because the game is too much a long ways off to announce it. Even Bioshock Infinite seemed like a long way of when they announced it and they had a "gameplay" trailer. This is just some "Getting attention" move.

For me its gonna be vaporware because they didn't show anything solid warranting an announcement. I bet there's just only a name and the idea to collaborate with Guillermo, nothing more.
 
ConradCervantes said:
Haven't publishers learned not to announce games so far in advance? People either forget about the game or hype it up to unreasonable levels that the title won't ever be able to live up to.
I wonder if this was more for investors' sakes, in a way.
 
Gorgon said:
This just in from a NeoGaf junior:

"Movie Directors can't possibly be gamers too".

You heard it here first.

It depends who exactly you define as a gamer.
And if mr.Toro was so hardcore about games back then why didn't he tried to get to the game industry in the first place rather than the movie one?
IMO you only have one big love in your life and you devote your career and life to get better at it.Del Toro's was obviously movies.
I find hard to believe that all of a sudden in his 50's or 60's he found back his long lost love for video games.
 
sublimit said:
It depends who exactly you define as a gamer.
And if mr.Toro was so hardcore about games back then why didn't he tried to get to the game industry in the first place rather than the movie one?
IMO you only have one big love in your life and you devote your career and life to get better at it.Del Toro's was obviously movies.
I find hard to believe that all of a sudden in his 50's or 60's he found back his long lost love for video games.

People can have many big loves, and not necessarily have a desire to make a career of any of them. There's a saying, when a hobby becomes work it ceases to be a hobby.
 
sublimit said:
I find hard to believe that all of a sudden in his 50's or 60's he found back his long lost love for video games.
He's in his 40's. Jackass. :lol

(Also ":lol" at your idea that people can only do one thing in their life.)
 
sublimit said:
IMO you only have one big love in your life and you devote your career and life to get better at it.

Schwarzenegger is into his third career, and he achieved success in each one. Is that relevant?
 
By the way, Del Toro is about the most goddamn lovable person you'll ever meet. I've only talked to him online, at the Hellboy message boards and Del Toro Films, but man, he's so sincere, sweet, funny, humble and self-deprecating, and everyone who's met him in person confirms this. Generous, too, landing people jobs in the movie biz, always taking the time to talk to fans, listening earnestly to everyone and making everyone feel appreciated. I love this guy so much -- he's just a beautiful, compassionate, loving person -- and so it feels weird to see him singled out for attack like he's any other douchey celebrity. He's not.
 
sublimit said:
It depends who exactly you define as a gamer.
And if mr.Toro was so hardcore about games back then why didn't he tried to get to the game industry in the first place rather than the movie one?IMO you only have one big love in your life and you devote your career and life to get better at it.Del Toro's was obviously movies.
I find hard to believe that all of a sudden in his 50's or 60's he found back his long lost love for video games.

Huh...so hardcore gamers are only people who pursue gaming professionaly? :lol

the man got the opportunity to be involved in gaming without that affecting his profession, which is movie director´, and he took it because he's a gamer. I don't see the problem here.
 
sublimit said:
It depends who exactly you define as a gamer.
And if mr.Toro was so hardcore about games back then why didn't he tried to get to the game industry in the first place rather than the movie one?
IMO you only have one big love in your life and you devote your career and life to get better at it.Del Toro's was obviously movies.
I find hard to believe that all of a sudden in his 50's or 60's he found back his long lost love for video games.

Because he's not an idiot? The majority of lead people in the games industry are ones who weren't able to make it in the movies for whatever reason, i.e. Ken Levine, so they turn their directorial and/or writing abilities elsewhere.
 
Neiteio said:
By the way, Del Toro is about the most goddamn lovable person you'll ever meet. I've only talked to him online, at the Hellboy message boards and Del Toro Films, but man, he's so sincere, sweet, funny, humble and self-deprecating, and everyone who's met him in person confirms this. Generous, too, landing people jobs in the movie biz, always taking the time to talk to fans, listening earnestly to everyone and making everyone feel appreciated. I love this guy so much -- he's just a beautiful, compassionate, loving person -- and so it feels weird to see him singled out for attack like he's any other douchey celebrity. He's not.

Yeah, Guillermo from all evidence seems to be a really cool and nice person. Ron Perlman called him the coolest guy he has ever worked with, period.

Outside of AtMoM, I would like to see him film the script he wrote based on the Count of Monte Cristo, titled Left Hand of Darkness. Guillermo has envisioned it as a Western fantasy. Described the Count as having a steampunk mechanical arm that allows him to draw and fire his sidearm faster than anyone, and having the Count really be menacing, shadowy figure. Guillermo thinks that most adaptions have missed the exoticism and sense fantastic that Dumas put in the book.

He wrote the script back when his father had been kidnapped and was being held for ransom. Given the source material, the feelings he must have been having then, the anger, fear, desire for revenge, must have led to a pretty emotional writing process.
 
I really can't imagine why anyone would go into a project assuming that a game is going to take 3 years to develop. It obviously happens that development drags out for that long, but people don't go in assuming that from the get-go, especially not with an internal studio like Volition.
 
Rhindle said:
I really can't imagine why anyone would go into a project assuming that a game is going to take 3 years to develop. It obviously happens that development drags out for that long, but people don't go in assuming that from the get-go, especially not with an internal studio like Volition.

It depends on the type of game. No one certainly expects that a game like Red Dead Redemption or The Witcher will only take 2 years too make either.
 
Rhindle said:
I really can't imagine why anyone would go into a project assuming that a game is going to take 3 years to develop.

Well, being generous, if they're only starting actual development about now, then they spend two years developing the game, then they push it back about two months from when it's done to avoid the holiday rush, that'd be 2013.
 
some news?! I think.

http://www.eurogamer.net/articles/2010-12-13-guillermo-del-toros-insane-a-trilogy
Publisher THQ has signed del Toro in a multi-year agreement to create the trilogy.

Del Toro will serve as external creative director for the games, working closely with THQ core games boss Danny Bilson and Saints Row developer Volition.

inSANE will deliver an "unprecedented cinematic experience while redefining storytelling in gaming" THQ said today.

THQ said del Toro and the publisher will collaborate on "potential transmedia projects surrounding the inSANE games".

THQ will own the intellectual property rights to the inSANE games, and del Toro will hold the rights to any filmed entertainment products.

Del Toro formerly announced inSANE at the Spike Video Game Awards with a teaser trailer, below. "Hopefully you'll shit in your pants," the director said on stage.

"THQ is committed to creating great games by identifying the world's most talented artists and providing them with the creative support to design innovative gameplay experiences," commented Bilson.

"Guillermo is not only an incredibly gifted writer and film director, but also an avid gamer, and we are excited to bring his talents to our medium. We are confident his unique point of view will create visually stunning adventures, filled with rich and rewarding gameplay."

"With this new series of videogames, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality," offered the Pan's Labyrinth director.

"THQ and Volition, Inc. are equally excited to make this vision of a completely new game universe into a reality."

In September del Toro described inSANE as a "Lovecraftian" horror game.

"We are talking about huge games, huge world creation and long deadlines," he said

"With THQ we're looking at around a three year developing deadline for each game. Big games. More details forthcoming, but we are truly exploring them in a serious manner. Expect the first game, best-case scenario, 2013.


"It's horror...but it's a very different type of horror game. It's not survival horror. It's truly a strange, geeky mix. It's a Lovecraftian thing. Let's leave it at that."
 
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