Fourth Storm said:
I don't think they should completely eliminate the miniboost though.
The mini boost was present in SMK...it just wasn't activated by waggling left-right-left-right. The waggle-cornering in MK64 onwards took a lot of the timing and satisfaction (for me) out of cornering in MarioKart. In SMK, if you wanted to get a miniboost you had to execute a large and continuous powerslide around a corner, which necessitated excellent timing and approach to a corner.
MasterMFauli said:
Nintendo wants to attract non-gamers. The best way to achieve this, is to use ONLY the wiimote for controlling Mario Kart, forget about the nunchuck.
I agree, but I'd prefer to see this configuration:
- steering with the dpad (like SMK)
- acceleration and brakes with 1 & 2
- fire weapons with B (dpad up/down to fire/drop)
- SMK-style powerslides by tilting wiimote left/right while cornering
- alternative jump (to the ones during the powerslide) move wiimote up
As you said "That's all. Classic MarioKart-gameplay, perfect".
It would be like SMK but with the most difficult aspect (shoulder button cornering) moved to the classic non-gamer action of leaning the controller left/right during cornering.
The Wii is not necessarily about providing graphical upgrades to games. SMK is still the best selling and most loved MK game.
Nintendo could so easily make SMK2 for the VCand ditch all the extra crap they've added to the series since - similar 2D graphical appearance but cleaner (perhaps slightly cel-shaded even), 60fps, new tracks designed in the same style as SMK, music in the same style as SMK and using the same classic intro music, add more classic
mushroom kingdom characters, make it online, make an online records page, 4P GP mode, more battle mode maps, etc.
Personally, that would be my ideal vision for the next MarioKart and the resources needed to make it happen would be so small it wouldnt negate the possibilities of making a 3D MarioKart too.
threeball said:
And who could forget Rainbow Road... beating that course back in the day meant you walked around wearing the fact you beat it like a ****ing badge.
One of the greatest tracks ever designed. I remember the amazement on my friends' faces when they saw me race Rainbow Road on 150cc with DK without falling off...flat out the whole way. Games dont get much more satisfying than that!