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Evolving Mario Kart - what would you like to see?

E-phonk said:
Why cancel one of the best selling IP's they have? It's universally excepted to be the genre-king in kart racing, it can be played by people from 6 till 66, it's family fun - everything the Wii stands for.

Also, the arcade mario-kart seems to suck according to reviews (it was based on another namco kartgame, not in the mario-kart engine).

Mario kart is quite simply among the best multiplayer racing fun you can have. Nintendo should be carefull with the IP (ie, one polished game per generation sounds ok) - but they would be crazy to cancel something as succesful as MK.

I love the MK games and no way should they completely cancel the series, just delay it a little and let this team do something else. How about a new Wave Race or a new 1080 by this team? Or even better yet a new ip. I'd like to see them do something else for a bit.
 
I would like to see massive crippling of the snaking system, somehow limiting the amount of boosts you can get per lap, so you have to use the smart, not often.

Please don't argue that you can be a smarter snaker, I get it, it's just that my hands can't physically handle the mechanic for more than a 5 minute play session (serious play)

Make it wii mote excite truck style control, snake on that you ****ers.
 
I don't know what they should do as far as controls go, but if they do indeed go the remote tilting route, at least give us the option to adjust the sensitivity. The controls in Excite Truck are too touchy for my tastes.

Anyhoo, these are the things I'd like in the next Mario Kart:

- Get rid of the lame item system from previous games. I asbolutely hate the fact that the items you get are dependent on which position you are in. This shit makes winning have very little to do with skill. Get rid of it or just give me the option to turn that awful crap off.

- Bring back the ability to hold items behind you for protection.

- 20 or so big, interesting courses.

- Bowser Jr.

- Online play with that includes every level.

- Up to 4 player grand prix with all the computer opponents included.

- A sense of speed. I'm not talking F-Zero GX here, but Double Dash just wasn't cutting it.

EternalDarko said:
. . . what I want is the ability to control the kart movement fully with the Nunchuk's analogue stick and accereration/brake with either C or Z trigger which will then allow the Wiimote to be used as an arm letting the player pick up and aim the throwing of projectiles and other items to allow a more accurate aiming system.

Not sure how well it'd work in practice, but this sounds like a very interesting idea to me.
 
I like the idea from one poster who noted that a Super Smash Bros. Kart would be a good idea but at the same time I'd have the feeling it'd lose the "Mario Kart" feel.

Anyway, my ideas...

Tracks should be more compact
Honestly, the MK DS tracks had some of the best tracks in the MK series. The theme with all those tracks though are the fact that the tracks are so freaking wide and big. In the original SNES MK you more or less had to drive with a finely made comb to go through some of the courses.

Items
The new items from MK DS were hit and miss. Bullet Bill was fine but the entire squid throwing black on your screen was kinda meh. If the items are substational to gameplay then add it, if not then forget about it. And the blue shell should wreck havok to all racers, not just 1st place.

Online
8 player GP, wide array of battle mode arenas

Control
The virtual console controller or the GCN controller is perfectly fine for this game. I can't comment on control with nunchuck and remote combo because I don't have a Wii yet and never held the remote in my hand. :( /emo
 
I just hope I can keep my expectations low.

Super Mario Kart is still the best in the series. By far the best entry in the series. Mario Kart 64 was a broken mess and Double Dash was just kind of boring. I just want to see a game that goes back to the roots. I want a race that is decided on skill rather than luck. I want courses with difficult turns and shortcuts.

I don't think I'll get any of that.
 
Fourth Storm said:
I don't think they should completely eliminate the miniboost though.

The mini boost was present in SMK...it just wasn't activated by waggling left-right-left-right. The waggle-cornering in MK64 onwards took a lot of the timing and satisfaction (for me) out of cornering in MarioKart. In SMK, if you wanted to get a miniboost you had to execute a large and continuous powerslide around a corner, which necessitated excellent timing and approach to a corner.

MasterMFauli said:
Nintendo wants to attract non-gamers. The best way to achieve this, is to use ONLY the wiimote for controlling Mario Kart, forget about the nunchuck.

I agree, but I'd prefer to see this configuration:

- steering with the dpad (like SMK)
- acceleration and brakes with 1 & 2
- fire weapons with B (dpad up/down to fire/drop)
- SMK-style powerslides by tilting wiimote left/right while cornering
- alternative jump (to the ones during the powerslide) move wiimote up

As you said "That's all. Classic MarioKart-gameplay, perfect".

It would be like SMK but with the most difficult aspect (shoulder button cornering) moved to the classic non-gamer action of leaning the controller left/right during cornering.

The Wii is not necessarily about providing graphical upgrades to games. SMK is still the best selling and most loved MK game. Nintendo could so easily make SMK2 for the VCand ditch all the extra crap they've added to the series since - similar 2D graphical appearance but cleaner (perhaps slightly cel-shaded even), 60fps, new tracks designed in the same style as SMK, music in the same style as SMK and using the same classic intro music, add more classic mushroom kingdom characters, make it online, make an online records page, 4P GP mode, more battle mode maps, etc.

Personally, that would be my ideal vision for the next MarioKart and the resources needed to make it happen would be so small it wouldnt negate the possibilities of making a 3D MarioKart too.

threeball said:
And who could forget Rainbow Road... beating that course back in the day meant you walked around wearing the fact you beat it like a ****ing badge.

One of the greatest tracks ever designed. I remember the amazement on my friends' faces when they saw me race Rainbow Road on 150cc with DK without falling off...flat out the whole way. Games dont get much more satisfying than that!
 
Eh. Super Mario Kart is already perfection.

What I guess I really want is just a Super Mario Kart 2 with all new characters and courses.

I like the charm and simplicity of the original.
 
MrSardonic said:
The mini boost was present in SMK...it just wasn't activated by waggling left-right-left-right. The waggle-cornering in MK64 onwards took a lot of the timing and satisfaction (for me) out of cornering in MarioKart. In SMK, if you wanted to get a miniboost you had to execute a large and continuous powerslide around a corner, which necessitated excellent timing and approach to a corner.
Wasn't that only in Super Circuit?

I do actually prefer this method to the left-right-left-right boosting, but I don't recall it being present in Super Mario Kart.
 
More love with the Battle mode.

So things like a battle mode level editor/creator and an online mode (please, Nintendo). And the ability to turn off certain items if you ever wanted to have specific matches like "green shells" only matches.
 
giant_frying_pan said:
Wasn't that only in Super Circuit?

I do actually prefer this method to the left-right-left-right boosting, but I don't recall it being present in Super Mario Kart.

You can drift in both SMK and MK: SC. It's a subtle boost that is much more difficult to achieve and more enjoyable than that wiggle shit in the other 3 games. It's no coincidence that these are the two best Mario Kart games.
 
You guys... they have the Virtual Console there for simpler games that newbies can play (i.e. the original Mario Kart). The next Mario Kart, therefore, has no reason to rehash the series.

I'd personaly like to see a racing game where you can get in and out of vehicles. In other words, there would be footracing, with Mario Sunshine-like controls. You could start out on foot, race to a kart, then later jump out and race to a boat or something. It could incorporate platforming in the tracks. Or multiple methods of racing within the same track. Mario could shoot fireballs to slow people down, and Peach could float, etc. Could be fun stuff, imo. Nothing like previous Mario Kart's, obviously, but fun as hell (and don't bring Sonic R into this, please, this isn't Traveller's Tales we're talking about).

Oh, and +1 for dropping the Turboslide for one more like the original.
 
I thought the same thing, but then he said it'd control like Sunshine and would have platforming elements in between. Then it didn't sound so bad (though I wouldn't want the full game to be like that). It would make an interesting/fun? new mode, though.
 
Just because Diddy Kong Racing was way better than Mario Kart 64 (and Double Dash, for that matter) doesn't mean Mario Kart needs to have boats and planes and crap. It's Mario Kart.
 
I didn't even realize he mentioned boats and planes. Yeah, it should be limited to karts if they were to have this mode. It's not like this matters anyways, because it will not happen.

(And Diddy Kong Racing was better than Double Dash, but not Mario Kart 64.)
 
But dude, Nintendo could do it way better than Namco with Starfox Assault. Imagine races in SMS Warp Pipe-style levels with lots of karting sections. Online!
 
Gigglepoo said:
I just hope I can keep my expectations low.

Super Mario Kart is still the best in the series. By far the best entry in the series. Mario Kart 64 was a broken mess and Double Dash was just kind of boring. I just want to see a game that goes back to the roots. I want a race that is decided on skill rather than luck. I want courses with difficult turns and shortcuts.

I don't think I'll get any of that.

My thoughts exactly.
 
giant_frying_pan said:
I do actually prefer this method to the left-right-left-right boosting, but I don't recall it being present in Super Mario Kart.

well it is.
 
Keep the double dash additions to the series, including the multiple types of carts and the character unique special items. It added a lot to the replay and variety of DD. Also bomb blast was cool.

More alternate routes in courses

Improve battle arena level design.

People obviously want online mode.

Make it smooth 60 fps.

Bring back the feather
 
MasterMFauli said:
This is the Mario Kart, I want:

http://youtube.com/watch?v=LA5mcKjobOI

Of course, visually updatet and such.
That makes little to no sense.

I'd like to see courses making more use of all 3 spatial dimensions. How about courses with multiple tiers, where you can switch from one to the other? Or a Mario Galaxy-themed level where gravity changes and you can ride on walls and such?

It's Mario Kart; get wacky wit it.
 
I'd like to see Kart Kustomization options. Ways to make the karts look and handle differently.
 
get rid of the blue shell completely, get rid of (or at least limit) mini boosts. more characters too. that's all i can think of.
 
Vard said:
(And Diddy Kong Racing was better than Double Dash, but not Mario Kart 64.)

Honestly, I loved MK 64 alot but I would have to say that DKR edged it out, IMO. Loved the music especially.
 
-back to one person carts
-no more diddy kong, he has his own racing game
-more wacky
-in story mode, make it more like a story rather than an arcade racer. do stuff like DKR and CTR. as you unlock levels in story you can select them through the menus (to play whenever)
-nintendo...just do your thing
 
- both one and two person cart options
- nunchuck for steering, brake, gas, jump. wiimote for weapons
- get rid of some of the stupid game breaking weapons, allow for finer control of projectiles through wiimote
- have an option to turn rubber band speed/weapons off
- everything online
- extra tracks through wiiconnect24
- get rid of snakng somehow, I think just making it harder would work rather than a limit on boosts
- No non-mario characters (link, fox etc)
- lots more battle arenas
- GC graphics are fine, lock at 60fps and only add extra polish if it doesn't effect this.
- On exception to no non-mario characters is maybe have Miis for online racing, otherwise have them appear at the side of some tracks cheering you on.

Really, it should all be about options. So many different people want different things from MK that they can't please everyone at once, so allow people to turn on and off things like boosts, double dash, certain weapons, change the control system, etc. This should really go for any game, it annoys me when developers force something on you in a multiplayer game when it should be your choice.
 
Here is how I think Mario Kart Wii should be done :

First of all, it have to only use the Wiimote, Mario Kart is all about multiplayer!

It would control like Excite Trucks, tilt to turn, 1 & 2 to accelerate and brake and d-pad for item (pressing up or down would make different stuff), and here is where it's getting great, I want the jump from the snes version to be back. Just jump the wiimote to activate it, and it would activate the sliding.

It's very simple and I think it would really work well. I also think they need to rework the sliding system from scratches, sliding in turn is right, but snaking in a big straight line just feels weird.

That a great levels, more speed, a good online mode and downloable tracks on Wii Connect 24 would just be enough to make it a great game. I'm not against the idea of a Double Dash mode, but it would need some adjustement. The GC game was really made for this feature, as a result, there's way too much object in the tracks. In solo it feels like there's too much of them but at two players it's just great.

MP3 support and map editor would be great too!
 
Battersea Power Station said:
I'd like to see courses making more use of all 3 spatial dimensions. How about courses with multiple tiers, where you can switch from one to the other? Or a Mario Galaxy-themed level where gravity changes and you can ride on walls and such?

It's Mario Kart; get wacky wit it.

I'd buy this.

One thing that's turned me off recent Mario Karts is how rear racers always get better items. In Double Dash, it seems there's absolutely NO chance of getting the good items when in one of the top places, rather than merely a reduced chance.
 
Zynx said:
I'd buy this.

One thing that's turned me off recent Mario Karts is how rear racers always get better items. In Double Dash, it seems there's absolutely NO chance of getting the good items when in one of the top places, rather than merely a reduced chance.

This is because of balance. Why should a 1st place racer get a blue shell or Star? It wouldn't be fair.
 
Ok, first I agree with the sentiment that the VC should be used for simpler games, such as the original SMK. In fact a 20 dollar MK all stars would be sex. What I would like in an update of SMK is perhaps a more Super Smash Brothers vibe...basically options options options. I want to pick every little gameplay detail and game mode and have tons of options of said modes. I'm debating in my mind if i'd like a wider selection of characters from the Nintendo universe too...but something doesn't feel right about that.
 
The storyline in Mario Kart is what's always bothered me. There really is no explanation as to why all these characters, some mortal enemies, have decided to race against each other.

I think something more mature and dark would be really cool. Luigi's out driving his go-kart one night when he's hit and killed by a drunk driver. And that drunk driver is none other than... Bowser Koopa. In order to avenge his brother's death, pay off the loan sharks he's gotten in hot water with, and earn the respect of the woman he loves (Peach), Mario must risk life and limb to partake in the most dangerous go-kart racing tournament ever conceived. Mario Kart: Matured.
 
My dreamed Mario Kart:

- Less enfasis on Mini-Boost! (it makes the hardcore crew to hard and the game a lot more stressful!)
- A lot more harder circuits like the original mario kart, with great terrain effects like in the original!
- Every character we saw on the Mario Universe.
- Get back with the coin system!
- Get back the feather! it added a lot to the gameplay specially in the battle mode!
- Get back with the bomb-bastic mode. Great fun times! :lol
- forget about shittyful maps like the DS and Cube coloseums. They're a shit (like the cake on Mario Kart DS)
- Keep the Shine-thief battle mode. Was great.
- COPY the muther****ing Donkey Kong Racing story mode (was fantastic!)
- Get it online, with more circuits and better service than in Mario Kart DS!
- 4 players GPs!
- Make editable the rules like in Smash Bros for multiplayer goodnes!
- More than 8 racers at a time. It's time for 16! (and atleast 8 online!)
- Great control like the DS on the SMK original!
- Make the blue sell stopable or take it out! I prefer the blue shell on the N64 than the flying blue shell!

Really, Mario Kart DS is almost perfect. Just needed more Super Mario Kart like circuits, better online mode, editable multiplayer goodnes + great battlemode stages (DS, Cake... WTF Nintendo!?) a single player mode a la DKR and LESS ENFASIS on the Mini-Boosts (and I'm used to them!)
 
Yeah, why they took out the bomb run out of the Battle Mode is beyond me. Getting that last bit of revenge made for some of the greatest times in MK64.
 
Especially if you managed to somehow die with a few items towed/running around you. :lol

If it's online, it would be nice to be able to customize the look of your character a little, like Pangya or Gunbound. Or even just customizing color schemes. It doesn't even have to affect the way your kart races. It would be better than seeing the same few characters all the time.
 
tanasten said:
My dreamed Mario Kart:

- Less enfasis on Mini-Boost! (it makes the hardcore crew to hard and the game a lot more stressful!)
- A lot more harder circuits like the original mario kart, with great terrain effects like in the original!
- Every character we saw on the Mario Universe.
- Get back with the coin system!
- Get back the feather! it added a lot to the gameplay specially in the battle mode!
- Get back with the bomb-bastic mode. Great fun times! :lol
- forget about shittyful maps like the DS and Cube coloseums. They're a shit (like the cake on Mario Kart DS)
- Keep the Shine-thief battle mode. Was great.
- COPY the muther****ing Donkey Kong Racing story mode (was fantastic!)
- Get it online, with more circuits and better service than in Mario Kart DS!
- 4 players GPs!
- Make editable the rules like in Smash Bros for multiplayer goodnes!
- More than 8 racers at a time. It's time for 16! (and atleast 8 online!)
- Great control like the DS on the SMK original!
- Make the blue sell stopable or take it out! I prefer the blue shell on the N64 than the flying blue shell!

Really, Mario Kart DS is almost perfect. Just needed more Super Mario Kart like circuits, better online mode, editable multiplayer goodnes + great battlemode stages (DS, Cake... WTF Nintendo!?) a single player mode a la DKR and LESS ENFASIS on the Mini-Boosts (and I'm used to them!)

DING DING DING!

We have a winner!
 
The biggest thing I want are huge, elaborate levels that take advantage of wii's graphical capabilities. Flat levels are fun, but the series should move past that. Also every level from every past MK please, or at least 40 tracks.
 
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