I was thinking about this even before the Thief news that the "PC version wont be a copy of the console version" while at the same time not detailing at all what this even means other than "it's gonna be a good port"
Im wondering about examples where either publishers, developers or companies in general were straight with their audience on what they're telling them, avoiding all the PR mumbo jumbo that's meant to use very broad terms that clarify just about nothing at all..
I mean shit. You have stuff like the Killzone PR guy on Fallon saying the better hardware on the PS4 gives them "more room to better developer those characters you care about". Being treated like an Idiot gets old.
I can only think of Id, or rather Carmack specifically, but that ussually comes from keynotes or personal interviews rather than marketing material or public statements for a game..
CDProject? cant think of many confusing, broad statements from them..
Im wondering about examples where either publishers, developers or companies in general were straight with their audience on what they're telling them, avoiding all the PR mumbo jumbo that's meant to use very broad terms that clarify just about nothing at all..
I mean shit. You have stuff like the Killzone PR guy on Fallon saying the better hardware on the PS4 gives them "more room to better developer those characters you care about". Being treated like an Idiot gets old.
I can only think of Id, or rather Carmack specifically, but that ussually comes from keynotes or personal interviews rather than marketing material or public statements for a game..
CDProject? cant think of many confusing, broad statements from them..