Hey, Gaf.
I was talking with a friend recently about how neat the Super Mario 64 hub world was as a successor to the classic level screen but also giving the player something to explore and experiment with the player mechanics.
Note that to me this concept feels different than an "open world" but still may have mysteries or shortcuts but generally just gives you a place to explore between levels.
The only one I could think of was Diddy Kong Racing on N64.
Are there more cool examples of this type of explorable hub world?
I was talking with a friend recently about how neat the Super Mario 64 hub world was as a successor to the classic level screen but also giving the player something to explore and experiment with the player mechanics.
Note that to me this concept feels different than an "open world" but still may have mysteries or shortcuts but generally just gives you a place to explore between levels.
The only one I could think of was Diddy Kong Racing on N64.
Are there more cool examples of this type of explorable hub world?