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F1 2010 out in Septmber

zugzug said:
wait you mean NeoGAF isn't the entire net? I'mconfused.

btw, it would be so cool to have a 2009 car mode. after seeing those pics.

Unfortunately our license with FOM restricts to use only the 2010 cars/drivers in the 2010 game, we do agree that it would have been a nice extra addition to have been able to include the 2009 cars/drivers as well though.
 
Goldrusher said:
As for the filters and bloom, if the team can't agree, just add a few settings and sliders so the player can decide.

Yep.

The piss filter ruins the atmosphere of F1. The colors get distorted on everything from cars where liveries are such an important aspect to the environment, sky and track side stuff which is also crucial in a game so closely based on real locations.

So give us simple options of piss filter on/off and bloom on/off if nothing else.

As for the lighting effects not many of you are keen on, I'm certainly passing this feedback on to the team.

Since you have access to screens, can you post some without the "yellow filter" for comparison sake?
 
Helios_CM said:
Unfortunately our license with FOM restricts to use only the 2010 cars/drivers in the 2010 game, we do agree that it would have been a nice extra addition to have been able to include the 2009 cars/drivers as well though.

Is it possible to include any "retro" cars, or would that be prevented by the license as well? F1 06 on the PS2 let you unlock a couple of old Williams cars and a Lotus, it'd be a nice addition if this had some unlockable old cars too.

And yes, please pass on the general feeling of hatred for the silly yellow filter to the team. The rain looks stunning, don't run it with that ridiculous urine sunlight in dry races.
 
AndyD said:
Since you have access to screens, can you post some without the "yellow filter" for comparison sake?

It's not F1 2010, but if you want a screen comparison of a CM game with the piss filter, then Grid should do as well.

Grid vanilla
grid2008-06-0821-37-ypg.jpg


Grid without the piss filter™ via mod
grid2008-06-0812-20-onl.jpg



Helios, the team should take a look at the pictures and then ask themselves honestly which one looks better. I think the answer is pretty clear.
 
game-0288-011456.jpg


Except for the painful AA in the shot, the roads particularly look stunning at 1080p.

5760x1080 in this game would really be amazing, especially if you could combine Eyefinity + 3D, then you can have 3d in your peripheral vision!
 
Knowing absolutely nothing about modern game design, you would think the light filter thing could be fixed by just having an option to toggle it on or off, like the film grain in mass effect.

Anyhoo, still looking forward to this, etc

edit: what's this about an xp system? I control-f'd through some pages and read the OP but didn't find any other mention of it.
 
It does look stunning. I get the impression its one of those games that looks a lot better in motion too. Screens don't really do it justice.
 
Mad_Ban said:
It looks so much better without the yellow filter. Please make sure the guys at CM remove it. :P

I cannot place enough emphasis on how important this is. At the very least include an option to turn off the filter.
 
Bungieware said:
I cannot place enough emphasis on how important this is. At the very least include an option to turn off the filter.
Yeah I don't really care much either way but side by side, the non urine stained ones do look better. Choices and options are never a bad thing.
 
Anyone know if they are going to simulate McLaren's F-duct system? Sauber has already copied it, and Ferrari is testing theirs this morning so soon almost every team will be running it. As it's a driver-controlled system I would think it should be simulated and would be pretty fun to use (and keep it an option for those that don't want the added complication).
 
I wonder if the yellow filter is used to hide any visual imperfections or smooth edges and so its present in all their games? In that case turning it off as we ask may not be an easy choice for the devs.
 
19Kilo said:
Anyone know if they are going to simulate McLaren's F-duct system? Sauber has already copied it, and Ferrari is testing theirs this morning so soon almost every team will be running it. As it's a driver-controlled system I would think it should be simulated and would be pretty fun to use (and keep it an option for those that don't want the added complication).

It shouldn't be too hard to implement, it's basically the same as the "tuck-in" option in MotoGP 09/10.

Map on button to "cover the hole with your hand/knee" and stall the rear wing, if you do it on the straights you should gain extra power but if you do it near the braking zones or the corners, you should always suffer the consequences of doing it.

I can only imagine the first days online "Hey this A button makes me gain 15 extra kph, let me press it all the time. Hey what happened? All of the sudden I lost my rear? This game is sh!t!!!"
 
AndyD said:
Yep.

The piss filter ruins the atmosphere of F1. The colors get distorted on everything from cars where liveries are such an important aspect to the environment, sky and track side stuff which is also crucial in a game so closely based on real locations.

So give us simple options of piss filter on/off and bloom on/off if nothing else.



Since you have access to screens, can you post some without the "yellow filter" for comparison sake?

I only have the screens that were given out to the magazines previously, and those are the ones I posted we don't have versions with different lighting settings. I believe some of our forum users have altered the images in PS tho, as some of them share the same sentiments that some of you guys do:

http://community.codemasters.com/forum/f1-2010-game-1316/412460-colour-balance.html
 
moojito said:
Knowing absolutely nothing about modern game design, you would think the light filter thing could be fixed by just having an option to toggle it on or off, like the film grain in mass effect.

Anyhoo, still looking forward to this, etc

edit: what's this about an xp system? I control-f'd through some pages and read the OP but didn't find any other mention of it.


There are several ways to have light filters. Some companies employ a color look up table to adjust when event happen you move to a different area (Dead Space) some add filters (call of duty) to enhance or exaggerate a look or motif to a level and sometimes its baked into the scene (vertex, texture).
Adding filter and grain and even "piss filters" are to enchance/exaggerate the feeling of time, location and mood. If you remove them, you are often left with a more sterile albeit cleaner look. Just like depth of field effects, it can be overdone. For the record, I think they did go a little strong with the sepia and wish for stronger contrast of color in the lighting but that is just me.
 
Helios_CM said:
I only have the screens that were given out to the magazines previously, and those are the ones I posted we don't have versions with different lighting settings. I believe some of our forum users have altered the images in PS tho, as some of them share the same sentiments that some of you guys do:

http://community.codemasters.com/forum/f1-2010-game-1316/412460-colour-balance.html

hey MS7XWDC is still alive and kicking :lol ..... I wonder how long he's gone for and what he did.
 
NHale said:
It shouldn't be too hard to implement, it's basically the same as the "tuck-in" option in MotoGP 09/10.

Map on button to "cover the hole with your hand/knee" and stall the rear wing, if you do it on the straights you should gain extra power but if you do it near the braking zones or the corners, you should always suffer the consequences of doing it.

I can only imagine the first days online "Hey this A button makes me gain 15 extra kph, let me press it all the time. Hey what happened? All of the sudden I lost my rear? This game is sh!t!!!"

My thoughts exactly.
 
Afrikan said:
hey MS7XWDC is still alive and kicking :lol ..... I wonder how long he's gone for and what he did.
I think he posted scans of a magazine. Which is a no-no lol. But anyway, at first with these newer CM games, I didn't really mind the filter, but I don't think it belongs in an F1 sim. I don't want to feel like I'm driving a mod for GRID.
 
Helios_CM said:
I only have the screens that were given out to the magazines previously, and those are the ones I posted we don't have versions with different lighting settings. I believe some of our forum users have altered the images in PS tho, as some of them share the same sentiments that some of you guys do:

http://community.codemasters.com/forum/f1-2010-game-1316/412460-colour-balance.html


Instead of passing along info to the developers, how about simply giving them a link to this thread, so they can see for themselves, the number people that are against this silly urine filter. Why the devs decided to implement this "filter" into all their recent racing games is something that has me vexed, perplexed and confused.
 
isamu said:
Instead of passing along info to the developers, how about simply giving them a link to this thread, so they can see for themselves, the number people that are against this silly urine filter. Why the devs decided to implement this "filter" into all their recent racing games is something that has me vexed, perplexed and confused.

Well it's my job to go looking through the forums for feedback in order to allow them to actually concentrate on making the game.

Just so you know, the team are aware of the current opinion regarding this aspect of the graphics, and I can tell you that we're going to investigate making some adjustments to the lighting for the final game. Obviously this takes time so it might not be evident in screens/videos for a little while, but your voices have been heard.
 
Piss filter and codemasters handeling aside, it looks amazing, another step up from Dirt 2, which was a step up from grid, which was a step up from dirt 1...

Looks great and I am excited, apart from skipping dirt 1 I loved grid and dirt 2, and want this for my pc, dirt 2 looks and runs amazingly well on the pc so this should be good also I hope.

Dirt 2 using the no piss filter mod is amazing, such wasted visuals unless you mod that game.
 
Helios_CM said:
Well it's my job to go looking through the forums for feedback in order to allow them to actually concentrate on making the game.

Just so you know, the team are aware of the current opinion regarding this aspect of the graphics, and I can tell you that we're going to be looking at making some adjustments to the lighting for the final game. Obviously this takes time so it might not be evident in screens/videos for a little while, but your voices have been heard.


For what it's worth, the filtered pic on this page versus the first two pics on the OP is a huge difference already, but aye, a toggle would definitely be the sensible option if it's feasible.
 
Helios_CM said:
Well it's my job to go looking through the forums for feedback in order to allow them to actually concentrate on making the game.

Just so you know, the team are aware of the current opinion regarding this aspect of the graphics, and I can tell you that we're going to investigate making some adjustments to the lighting for the final game. Obviously this takes time so it might not be evident in screens/videos for a little while, but your voices have been heard.

Good to know, and it's always good to have developers that actively communicate with their fans.
 
moojito said:
For what it's worth, the filtered pic on this page versus the first two pics on the OP is a huge difference already, but aye, a toggle would definitely be the sensible option if it's feasible.

The lighting effect that many are referring to is more prominent during sunny settings than in rainy/overcast settings.

I'm not sure if a toggle is feasible at this stage in dev, but like I said we're trying to find a balance that's an improvement, and one which everyone will be happy with.
 
Helios_CM said:
Well it's my job to go looking through the forums for feedback in order to allow them to actually concentrate on making the game.

Just so you know, the team are aware of the current opinion regarding this aspect of the graphics, and I can tell you that we're going to investigate making some adjustments to the lighting for the final game. Obviously this takes time so it might not be evident in screens/videos for a little while, but your voices have been heard.
Thanks Helios, you're a good dude, I don't care what everyone says about you. :D

Any OFDR2 news? :lol
 
Neuromancer said:
Thanks Helios, you're a good dude, I don't care what everyone says about you. :D

Any OFDR2 news? :lol

What...where? Who's been talking about me? :p

Nothing new to report on the OFP front, but I'm sure that situation will change :)
 
Helios_CM said:
What...where? Who's been talking about me? :p

Nothing new to report on the OFP front, but I'm sure that situation will change :)

i thought any ofp2 was cancelled? really hope not

that screenshot of f1 with the rain looks amazing.
 
Helios_CM said:
Unfortunately our license with FOM restricts to use only the 2010 cars/drivers in the 2010 game, we do agree that it would have been a nice extra addition to have been able to include the 2009 cars/drivers as well though.
it would be impossible to work out a limited dlc addon deal or whatever for 2009 cars? it's all set in stone?

amar212 said:
Quote ftom COdeis forum:
http://i161.photobucket.com/albums/t231/Kptk92/F1 2010/Monza12.png
They certanly did :lol :lol :lol
calling a bank satan isn't exactly wrong :))
 
Helios are you guys going to announce GRID 2 at E3?
 
I don't think the urine filter is yellow enough. Could you have them add a slider control in the options to adjust the urine color? Or even just a combo box with options such as Light, Medium and Heavy.

b50dfn.jpg
 
Truespeed said:
I don't think the urine filter is yellow enough. Could you have them add a slider control in the options to adjust the urine color? Or even just a combo box with options such as Light, Medium and Heavy.

b50dfn.jpg
It'd be nice if they could also work in some kind of animation to simulate rivulets of urine streaming off your helmet.
 
Helios_CM said:
Unfortunately our license with FOM restricts to use only the 2010 cars/drivers in the 2010 game, we do agree that it would have been a nice extra addition to have been able to include the 2009 cars/drivers as well though.

Ah, that's such a shame. I was hoping you could transition from the '09 to'10 seasons through the career mode.

On the subject of the colour filter I'm with everyone else. GRID and DIRT are amazing looking games aside from the odd use of colour. I have to say, I've always been slightly bemused by the choice of the piss-filter.
 
Our Chief Game Designer has spoke out about the lighting and the images with the lighting effect reduced on our forums:

"Seen it. Like it. We've talked a lot recently about our colour use. I think the Art Director is expecting tracks to become more realistic as they get nearer completion. Monza looks very good, because it's been around for a while."
 
Helios_CM said:
Our Chief Game Designer has spoke out about the lighting and the images with the lighting effect reduced on our forums:

"Seen it. Like it. We've talked a lot recently about our colour use. I think the Art Director is expecting tracks to become more realistic as they get nearer completion. Monza looks very good, because it's been around for a while."

Could you give us a link of that post?
 
Helios_CM said:
Our Chief Game Designer has spoke out about the lighting and the images with the lighting effect reduced on our forums:

"Seen it. Like it. We've talked a lot recently about our colour use. I think the Art Director is expecting tracks to become more realistic as they get nearer completion. Monza looks very good, because it's been around for a while."

That's encouraging. But it's not so much the realism of the tracks as it is the tone of the images. I don't want to tell the Art Director how to do his job, and please excuse me if I am wrong about this, but isn't it just a filter as opposed to the lighting in the game?

From what you're saying it seems like this is something that was a concious choice, and would be difficult to change at this point in development.
 
Bungieware said:
That's encouraging. But it's not so much the realism of the tracks as it is the tone of the images. I don't want to tell the Art Director how to do his job, and please excuse me if I am wrong about this, but isn't it just a filter as opposed to the lighting in the game?

From what you're saying it seems like this is something that was a concious choice, and would be difficult to change at this point in development.

It seems to me to be a complete non-answer. As you say, the issue is with the depiction of more-or-less universal environmental conditions (colour temperature etc), and absolutely nothing to do with the accuracy of the tracks. And even if it was, the answer still doesn't make sense, unless "been around for a while" is referring to Monza being one of the more complete in their development.

It just seems to me that, for whatever reason, Codemasters have settled on this stylistic approach as part of their brand identity, and it is therefore likely entrenched in bureaucracy and beyond the reach of any single game designer.
 
rogue_pigeon said:
It seems to me to be a complete non-answer. As you say, the issue is with the depiction of more-or-less universal environmental conditions (colour temperature etc), and absolutely nothing to do with the accuracy of the tracks. And even if it was, the answer still doesn't make sense, unless "been around for a while" is referring to Monza being one of the more complete in their development.

It just seems to me that, for whatever reason, Codemasters have settled on this stylistic approach as part of their brand identity, and it is therefore likely entrenched in bureaucracy and beyond the reach of any single game designer.

This is EXACTLY what I was thinking. I was just trying to be nice about it though, and ended up being too wishy washy. Suppose I'm glad someone has the recreational spheres to say it.
 
Goldrusher said:
Not something to tweak on a per track basis.

It is. This is how the mods in Dirt/2 or Grid work. You have to change the lighting parameters and shaders track per track. You can't just copy/paste the settings for one track to another. I guess this is the reason why the lighting mod for Dirt 2 only covers the rally tracks in China, Malaysia and Morocco.

missile said:
F1 2010? WWII edition? xD

More like post-WWIII edition.
 
Helios, how about using MLAA for the PS3 version of F1 and future games, they would look so much better. I think you guys should look into it, the PDF and code is online for perusal.
 
The yellow hint looks awful. PLEASE remove it Codemasters.

edit: saw this on the F1 forums.

mleg3.jpg


Look at how much better the game looks on the right. It looks amazing there.
 
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