• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fable | Gameplay Trailer released

Some of you man, Jesus Christ 😄
hnaWvEL5JmFAxHes.jpg

When are they adding the british humor? When the game is done?
 
Have you played Fable before? This is standard Fable fare. There is still demon slaying and all sorts in the other games too.
I expect if they have over 1000 unique NPCs that can be interacted with some corners might be cut in terms of how deep the interactions are. Major characters should have a deeper level of engagement though.

Imagine showing some actual gameplay like dungeons , story content, actual Fable gameplay besides fucking around with npc's
 
That looks like a middle-England peasant to you? Don't answer that, I guess.



Forget it. I'm tossing out that novel I was pointlessly writing in response. To summarize: Nah.
I'm pretty sick of this tripe. Game's a hard pass, and it'll do nothing to right the sinking ship that is Xbox. If anything, it's turning the cannon on their own hull.

The stances, postures, and facial features of the "women" are all those of men. The "male" main character has an effeminate hip sway in his walk, which no toned, sword-wielding male warrior is ever going to exhibit.

This means one of two things:
1) The developers are incompetent.
2) The developers are doing the thing, and yes, that means this game carries the message, and is thus, by parlance, "woke."

It's strictly binary. One or the other. And either means I don't care about this game.

49680627251_a2716e5e6d_z.jpg
 
So that male walking was intentional in the end.

I'm officially abandoning any form of hype or interest for this game. This Fable is dead to me.
 
Last edited:
Imagine showing some actual gameplay like dungeons , story content, actual Fable gameplay besides fucking around with npc's
Still these things are a part of what youd do in Fable. When it comes to the combat I just hope it isn't too simplistic and easy and there are some good enemies/bosses.
 
Have you played Fable before? This is standard Fable fare. There is still demon slaying and all sorts in the other games too.
I expect if they have over 1000 unique NPCs that can be interacted with some corners might be cut in terms of how deep the interactions are. Major characters should have a deeper level of engagement though.
It has been very telling in this thread the amount of people who claim to like the old Fable games but seemingly don't recognize their core gameplay features nor side content.

I decided not to point them out and instead let the actual Fable fans here see who may or may not be pretending.
 
Last edited:
It has been very telling in this thread the amount of people who claim to like the old Fable games but seemingly don't recognize their core gameplay features nor side content.

I decided not to point them out and instead let the actual Fable fans here see who may or may not be pretending.
Yeah like 70% of that video was them gushing about these features as if they invented them for the first time for this game. That's why my main takeaway was that they better have polished this game and have tons of content, because in terms of features, it seems like Fable 2 and 3, but with less.
 
Yeah like 70% of that video was them gushing about these features as if they invented them for the first time for this game. That's why my main takeaway was that they better have polished this game and have tons of content, because in terms of features, it seems like Fable 2 and 3, but with less.
It is a bit impressive how you managed to word this post in a way to twist my point back towards the developer's direction lol.

Regardless, what they're actually implying they have innovated on (but haven't fully shown yet properly) is NPC remembrance and potential emergent moments.

For example, we don't know how the beggar guy will interact with the rest of the town yet if you change his life. We don't know what repercussions that will have on the people in that town, or even if he had a friend or relative there who will talk to you about it. We don't know what that would lead to down the line. We don't know how that change in reputation will have a ripple effect on some others.

This is the type of emergence these devs are hinting towards, which sounds as ambitious as something like New Vegas combined with a sort of 'nemesis system' where NPCs 'remember', which is why it sounds far too good to be true until they fully show a full on cause-and-effect chain of events, New Vegas style.

Even from what I just typed, I can already imagine a full decade spent on developing such a game and it still ending up with just a mere 20-30 hour campaign. This idea has me intrigued, but if they don't fully deliver on it then I'm still not opposed to another run of a Fable game with a good mix of mechanics from 2 and 3.
 
March Climber March Climber I guess I'll believe that the emergent gameplay systems are that deep when I actually see it in the released game :pie_thinking: . Obviously I hope it's true, but also, remember Todd Howard back in the day making claims like this about Skyrim?
I mean Peter Molyneux himself made a similar promise with the old Fables lol.

In terms of AAA, only New Vegas was able to 90% succeed and I'm not even sure they went out of their way to advertise it in the first place.

An emergent, butterfly effect sandbox is like the holy grail of RPGs so if anyone tries to shoot for the stars I have to at least give them their due for trying.

Sadly I don't think a 100% success is possible without using A.I. enhancements....maybe if someone were to constantly update their game on the fly and constantly bring in voice actors week by week to records hundreds more lines, maybe that could come close, but that would just be a giant money sink.
 
Man, people on here are impossible to please. "Walk animation looks gay, lip sync is off, combat is too basic, what do you even do?" 🙄

Are we just going to ignore how ambitious this is for side content? This isn't even the main hook of the game! Managing businesses, buying real estate, relationships built on memory... credit where it's due, this looks incredible. Imagine how that memory mechanic scales into the main game. Will enemies remember you, despise you, or admire you based on your choices?

You lot are just chronic whiners. Everything is bad, all the time
 
Man, people on here are impossible to please. "Walk animation looks gay, lip sync is off, combat is too basic, what do you even do?" 🙄

Are we just going to ignore how ambitious this is for side content? This isn't even the main hook of the game! Managing businesses, buying real estate, relationships built on memory... credit where it's due, this looks incredible. Imagine how that memory mechanic scales into the main game. Will enemies remember you, despise you, or admire you based on your choices?

You lot are just chronic whiners. Everything is bad, all the time
Personally I think the walk animation looks fine, didn't notice any lip sync issues, and Fable combat's never been very complicated, it's not really that kind of a game, so whatever. No complaints with that stuff.

As for the ambition, though, I feel like it's too soon to say. Fable 2 and 3 also had managing real estate. They had npcs with personalities who would react to you accordingly, and they let you do a bunch of stuff that afffected the world and the people in it. I'm gonna need to see more before I decide if new Fable's systems are actually much deeper than what we already had.

Also, this new Fable doesn't have is any sort of body morphing. You can't look good or evil, you can't get fatter or thinner, you can't get buff or weak. I think they also removed emotes :pie_thinking:? Anyways, the big one is the body morphing.
 
Last edited:
You can't look good or evil, you can't get fatter or thinner
I'm okay with these two going away, because I always felt that the angel halo/wings and devil horns looked too goofy. Additionally, I disliked that it took forever to get skinny after eating food to heal and when you didn't want to get fat you would have to just not eat certain foods, and those foods you couldn't eat healed better than the 'healthy' ones.
you can't get buff or weak.
This one is only one that I'm sad is going away. Being a warrior and going down the path of strength until I was a big brute with a hammer was a cool effect.
 
All I know is, what I've seen so far looks way more interesting than Fable 2 or 3. Especially given how limited magic was in those two games. I still hold the original game in higher regard than its sequels, and this game looks like it has a foundation to potentially surpass the original from the mechanics I've seen so far. Hopefully there's difficulty modes to choose from, Hogwart's Legacy was way more fun on hard due to the massively shorter timing for dodging and counter play.
 
Sony studios like SSM and Naughty Gods have set a really high bar for character animation (Combat and Otherwise) in WRPG's. I think most WRPGS will never get to that level, so I understand the criticism this game is getting for that.
 
It has been very telling in this thread the amount of people who claim to like the old Fable games but seemingly don't recognize their core gameplay features nor side content.

I decided not to point them out and instead let the actual Fable fans here see who may or may not be pretending.
Honestly it's embarrassing how many happily and arrogantly show their ass and their ignorance like this.

As the saying goes.

Fuck dem kids…
 
Looks promising to me.
The questionable voice acting and naff lip syncing, lends it a certain Eurojank charm.
I'm looking forward to being essentially good, but also a total asshat.
Combat looks a bit better than before.
Art direction is fantastic.
Male walking animation is nothing to be afraid of.
Hopefully we'll see more soon.
 
Top Bottom