15 seconds in. Druckmann asks Hulst how long they worked on Horizon. Hulst says "more than 6 years". I've seen quotes elsewhere over the years that said 7 years.
They did. Mathis (Director HZD) was working on Killzone 3 as a director until 2011.They also released Killzone 3, it was early 2011 I believe.
Hermen Hulst says they worked on it more than 6 years. So at the very least, it was that long. So not 7 years. My bad. "More than 6 years". Guerrilla had hundreds of developers. At the start of the gen they were at about 200 devs. So they had enough people to be working on two projects at different stages of development. They've spoken before about the challenges they had switching genres. I think you're assuming they did very little with it until Killzone Shadow Fall was done.As I mentioned, they had thought of an idea back in 2010. And HZD was not the only idea they were prototyping. There was another steampunk game like Order 1886 that they were conceptualizing alongside Horizon Zero Dawn. If you want to count that as a period when they had started full production, then you can't use that as a comparison to measure Fable's development time because Fable is an existing IP and does not have to go through that period.
Guerrilla was a single team studio back then. Mathis De Jonge (the director on Horizon Zero Dawn) was working on Killzone 3 back then, which released in 2011. How could he have started working on HZD if he was already working on Killzone 3? Full production on HZD started when Killzone Shadowfall was near completion.
There's no proper evidence. OP just talking out of his ass. People should avoid making such claims without hard clear evidenceWasn't this announced in 2020? So 2 years on and it's still in early development?
I think that's unfair on the OP. The development studio is thinking of this project that's "at an early stage" as of now, as evident in the job description they just put out.There's no proper evidence. OP just talking out of his ass. People should avoid making such claims without hard clear evidence
The issue isn't how long it takes to make the game, the actual issue is announcing a game when development hasn't even started yet, why!? False hype!?
I dunno man. Wolverine was also announced a few months ago and that is also in early development. It will be a minimum of 2 more years before we see anything on that game. Then there's Perfect Dark. What's happening on that front?
Of course it all comes down to the pandemic. It just fucked about game development in general and how this gen started off.
15 seconds in. Druckmann asks Hulst how long they worked on Horizon. Hulst says "more than 6 years". I've seen quotes elsewhere over the years that said 7 years.
This. Thank you for putting this better than me.The full story of Horizon was recapped in the NoClip documentary. Yes, it's true from conception to release it was 7 years. But full production on it only started after they shipped KZSF in November 2013. So the entire studio only worked on it for 3 years and 4 months.
In 2010 they asked for ideas from the entire studio and after shipping KZ3 in feb 2011, they split off a small team and began work on Horizon while the much bigger team worked on KZSF for the PS4 launch. After around 6 months, they cancelled Horizon to work on another game, a vampire steampunk style shooter. They worked on that for another 6 months to a year until the team realized that they wanted to work on Horizon instead. They basically lost a year during the shuffle.
Fable will likely end up taking 6-7 years seeing as how HFW took 5 years to make and it was a straight sequel. No idea what MS was doing greenlighting Forza Horizon 5. Shouldve had the entire studio work on Fable immediately after shipping FH4 in october 2018. the game wouldve been in full production for 4 years by now with only 2 more to go. But it looks like it might be much farther off than we think.
P.S Technically TLOU took 3.5 years to make after Neil and Bruce split off after shipping Uncharted 2 in October 2009. But they didnt get access to the full team until November 2011. I think they only had around 30 people working on the game for the first couple of years and then the rest of the team finished it in the next 1.5 years.
15 seconds in. Druckmann asks Hulst how long they worked on Horizon. Hulst says "more than 6 years". I've seen quotes elsewhere over the years that said 7 years.
I am not an xbox fan and im pretty depressed about this. I was hoping to get next gen only games from SOMEONE by 2022 but no one, not third party nor sony or microsoft seems to be ready for next gen 2 years after they launched these fucking consoles.So 2025/2026 then? Fucking hell
Feels like this for Xbox fans at the moment;
To be fair to Playground Games, this might be a reboot. They might be starting from scratch here. Do we know if they even have the engine Lionhead used? Are they being led by any former lionhead employees? To me, this feels like a brand new game developed from the ground up, a reboot similar to GOW which Cory shipped in 4 years with next gen features like more dense environments, wildlife, a.i, and maybe even destruction.Fable does not need that conceptualization stage. When the team was established in 2018, they knew that they were going to make a new Fable. They knew what Fable was, how it works, what the lore is, how the combat is supposed to be, what the world looks like, etc. The comparison between Fable and Horizon Zero Dawn's production times, therefore, does not make sense to me.
No, just very, very Concerned™ about Microsoft leadership or somethingShould I be outraged one way or another at this speculation?
How can it be in early development 2 years after the ANNOUNCEMENT? Did they announce it while it was in pre-production or something? Like... what's going on with Xbox Game Studios' management at this point?
We should be seeing gameplay footage of Avatar in the next month or two.I am not an xbox fan and im pretty depressed about this. I was hoping to get next gen only games from SOMEONE by 2022 but no one, not third party nor sony or microsoft seems to be ready for next gen 2 years after they launched these fucking consoles.
I think this is bad for everyone. Even if you are a PS fan, you can invest in a PC and enjoy some of these games. Currently Sony has no next gen games scheduled between today and spiderman in holiday 2023 which lets face it is gonna get delayed to 2024. I wouldve expected EVERYONE to be disappointed if not straight up depressed by THE biggest publisher on the planet dropping the ball like this.
I dont think people realize just how big MS is now. They were already the biggest publisher after acquiring the 8 Zeinmax studios, but after buying activision's 20 studio they are a giant.
I am hoping against hope that this isnt true. Same is true for Sony. I am hoping TLOU remake is next gen. I am hoping Sony has a next gen IP from either GG or SSM ready for release before Spiderman. I am hoping MS gets fable, hellblade and perfect dark out by 2023. I am hoping Sony has an E3 2015 caliber show which also took place 1.5 years after launch just like this year. Next gen visuals, next gen gameplay, next gen game design. At this point, I will take anything but i doubt any of these companies are ready.
It seems both of them spent all of their money buying up studios and publishers and forgot to upgrade their already resource starved studios. We are already 2 years behind, and looking at another 1-2 years before we even get a true next gen only game. That should put test every fanbase's faith in their chosen company.
E3 2022?Just gotta wait til E3. Patience
The cancellation of Horizon is not something I was aware of at all. Thanks for bringing more light to the situation. I never saw those documentaries. If I ever have some spare time I'll give them a watch.The full story of Horizon was recapped in the NoClip documentary. Yes, it's true from conception to release it was 7 years. But full production on it only started after they shipped KZSF in November 2013. So the entire studio only worked on it for 3 years and 4 months.
In 2010 they asked for ideas from the entire studio and after shipping KZ3 in feb 2011, they split off a small team and began work on Horizon while the much bigger team worked on KZSF for the PS4 launch. After around 6 months, they cancelled Horizon to work on another game, a vampire steampunk style shooter. They worked on that for another 6 months to a year until the team realized that they wanted to work on Horizon instead. They basically lost a year during the shuffle.
Fable will likely end up taking 6-7 years seeing as how HFW took 5 years to make and it was a straight sequel. No idea what MS was doing greenlighting Forza Horizon 5. Shouldve had the entire studio work on Fable immediately after shipping FH4 in october 2018. the game wouldve been in full production for 4 years by now with only 2 more to go. But it looks like it might be much farther off than we think.
P.S Technically TLOU took 3.5 years to make after Neil and Bruce split off after shipping Uncharted 2 in October 2009. But they didnt get access to the full team until November 2011. I think they only had around 30 people working on the game for the first couple of years and then the rest of the team finished it in the next 1.5 years.
My comparison between them is about two studios who had never done anything like what they're attempting after spending many years doing one genre. Both of them working on RPGs. As far as what Fable is or was, we don't know what Playground plans on doing with it. It's a reboot. So what are they doing? How much of the original are they bringing with them? Are they changing the lore? How will it play by comparison? Unless there is information out there I'm not aware of, we know next to nothing about what their plans are. How much they plan on bringing back and how much will be their creation. This is new territory for them regardless. It won't be until they show the actual game or start talking about it more that we get an idea of what they're doing with it. As far as we know, they could be changing so much about it that it pretty much goes through its own conceptualization pains. And didn't someone who claims to have worked for them say that they were having trouble because they underestimated what it would take? Issues are bound to come up when you've been use to one way for so long. Established franchise or not.This. Thank you for putting this better than me.
It's common for studios to split a small "creative" team to conceptualize and work on an idea and not actually producing the game. In 2010, Horizon wasn't even the final idea. They asked every employee to share ideas on what they should do next (Ghost of Tsushima also came from one such idea), and they shortlisted two ideas (Horizon and that Steampunk game) and started conceptualizing.
Horizon Zero Dawn went into full production much, much later.
Fable does not need that conceptualization stage. When the team was established in 2018, they knew that they were going to make a new Fable. They knew what Fable was, how it works, what the lore is, how the combat is supposed to be, what the world looks like, etc. The comparison between Fable and Horizon Zero Dawn's production times, therefore, does not make sense to me.
There seems to be a misconception about what I'm getting at here. I'm not making excuses for Playground or Microsoft. I'm saying people should expect this to take a while. Whether you are fine waiting or think it's ridiculous, I don't really care either way. I was trying to illustrate that something like this should never have been expected soon. A CG trailer and nothing since should have already been a red flag that the announcement was premature. So when you also consider that this is a whole new genre for Playground, one that they've not done anything remotely similar on, it should help to get an idea of how much longer we could be talking here.The main difference being that they announced the game in June 2015 and released it in Feb 2017. About 1.5 years from announce (with a gameplay demo) to release.
If Fable really still is in early development (as I believe as the writers are still talking about the Hero's journey) then it's bloody ridiculous.
The next oneE3 2022?
Avowed might be sooner than you think.Fable, Avowed, and ESVI are three of my most anticipated games, but all three are absolutely years out. I doubt Fable and Avowed will hit before 2025 and ESVI could be further along than that, possibly 2027 if we're lucky.
Don't you dare try to change the narrative!!!This is no news. According to users of resetera who keep track of these job listings this kind of listing has been the same from the beginning. They just havent changed it
Sure the task will probably be harder for them but look at Guerilla with Horizon, they pulled it off.Sorry, is anyone surprised? Do you remember who's making this? Playground games have made nothing but racing games for 10 years, this is a big step for them and they produce high quality stuff.
Don't expect Fable before 2024, honestly.
Sure the task will probably be harder for them but look at Guerilla with Horizon, they pulled it off.
No one was.Don't expect Fable before 2024, honestly.
Oh I hadn't understood that you meant it in term of gamedev time, let them take their time to make the game good....Beside I think that full production time is always higher for new IPs.Yeah I'm not saying they won't, I have good faith - but Horizon took YEARS to make all the same. Fable will take time.
This is no news. According to users of resetera who keep track of these job listings this kind of listing has been the same from the beginning. They just havent changed it
Don't forget that a crunchless work culture can easily add a year or more. This is going to be normal now. Games are going to take 5+ years of development.Oh I hadn't understood that you meant it in term of gamedev time, let them take their time to make the game good....Beside I think that full production time is always higher for new IPs.
Yeah I don't know about that, Insomniac games has no crunch and manages to churn games at a real fast rate.Don't forget that a crunchless work culture can easily add a year or more. This is going to be normal now. Games are going to take 5+ years of development.
Exceptions exist of course. Also the only game that they claimed to have no crunch was R&C. For Spider-Man they said they "cut down on crunch". Just look at Naughty Dog, notoriously the worst crunch studio. At some point there will be enough pushback and games are going to take much, much longer to release.Yeah I don't know about that, Insomniac games has no crunch and manages to churn games at a real fast rate.
We'll see but one year seems excessiveExceptions exist of course. Also the only game that they claimed to have no crunch was R&C. For Spider-Man they said they "cut down on crunch". Just look at Naughty Dog, notoriously the worst crunch studio. At some point there will be enough pushback and games are going to take much, much longer to release.
My problem with Playground developing an RPG is that the absolute worst part of Forza is the cringe dialogue from every NPC. How are they going to write a full fledged RPG that isn't just drivel? Still think Playground is a REALLY odd choice to reboot Fable.It took Guerrilla almost 7 years to make Horizon. They had to transition from making nothing but FPS games. Playground is in a similar boat. Both studios were working on simultaneous projects with one of them being something well outside their usual offerings. If I had to guess, Fable is a 2025 game at the earliest, and that assumes smooth development. We're more likely to see the next Forza Horizon before the Fable reboot. That being said, I think Playground is a very talented group and I'm really looking forward to what they do with Fable. Really hoping they can bring the magic that Peter Molyneux kept promising but never really delivered.