Xbox on PC is the stupidest shit. Imagine Sony releasing Days Gone calling it PlayStation on PC.![]()
Potato quality pics to tide over until official 4K media.
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NoCan we stop with these stupid posts from 12-year-olds trolls? At least resize this shit.
Also noGrow up
The game needs a massive optimization push, otherwise I see potential here.
Grow up
Autumn = Fall for the yanks.
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Can't cry about ugly women if you make them yourself![]()
That is if the game is already content complete, I doubt it is.The game is almost 3 quarters of a year away. They have enough time for optimization.
GTA ain't coming out this yearLooked good in all honesty, but autumn? they're sending it out to die man, GTA6 will be out
Ralph Fulton: Yeah, it's almost lost in the midst of time now. It was such a long time ago. Like I say in the piece, we've been working on this game for a really, really long time. But the origin story began, I would say, in the year after we shipped Forza Horizon 3. So, I'm sure you know off the top of your head, that was 2016, 2017 kind of period. And I imagine you'll also remember that by that game in the series, the team had really hit its stride, knew exactly what it was doing, understood the franchise, had really gelled and come together as a team and really knocked that game out of the park.
What I would say is with this being a reboot, it felt really imperative for us to clear the space, to tell a story that we want to tell within Albion, which is why this isn't a sequel, for example. This isn't necessarily connected to the original timeline or events or characters, but we do share lore and some of that originating lore of the Fable universe is really important to our story.
Ralph Fulton: That sort of character morphing feature, obviously a really central part of the original games. It's not in ours. And I'll tell you why. There's probably a couple of reasons. One, I guess it's about that high level principle I was talking about, that there is no objective good and evil. And the original games were predicated on there being an objective good and an objective evil, and you were somewhere along that scale, and that's what determined how your appearance changed.
Ralph Fulton: But for us, that doesn't really work. The way I've described our morality system working, you're never that thing, absolutely. You're different things to different people based on what they like or what they choose to value. So, that's one reason that it didn't work.
There's another reason, which is in our game, you build reputation based on the settlement, the town, the city that you're in, the part of the world that you're in. But when you go to a new place, a place you've never been to before, you walk in without any reputation and thus nobody knows what to think about you. And you can almost, through your behavior, through your choices, form completely different reputations, a completely different identity, if you like, in that place from the place that you were last time. And you can do that across all the locations in the game.
Now, you couldn't do that if you walked in with horns and a trident. Your reputation would precede you in that instance. And honestly, that ability to be completely in control of your identity and thus what people think of you felt more important to us than that legacy feature. So, it worked great in those games. It didn't seem to fit in ours, so we don't have it.
Ralph Fulton: So, I'm used to fielding that question from my time on the other game. And the comparison is useful actually because it probably won't surprise you to know that in terms of just square miles, it's smaller than an Horizon world. Horizon worlds are designed to be experienced at 250 miles per hour. So, you cover the distance far faster in those games than you do in ours. In our game, you move at the speed of a horse at most.
So, you move slower, but you see much more, you experience much more. I think maybe you're more immersed. Case in point, every building in the game you can go inside. So, every building needs an interior because you could rob it if you wanted, or you could buy it and live there with your family or with one of your families. So, I guess the focus just got pulled right in and we ended up building out much more rich detail at ground level, if you know what I mean.
What the engine didn't do was quest structure, cinematics... I mean, character-led gameplay full stop. So, yeah, we have invested an enormous amount in the engine to make it capable of making this game. But hopefully you can still see in the footage you just saw, there is a really unique look to games built with ForzaTech. There's a quality of light, there's a quality of render, which we adore, and I think makes all that effort, all that investment worthwhile.
Ralph Fulton: Yeah. I did know I was going to get this question. And do you know what? There are some folks on the team that were relishing me getting this question because I cut it a while back. You know what? For development reasons, right? I don't need to go into any more detail than that, except to say there are a substantial number of people on the team who have yet to forgive me for that decision.
Looks good. All the women in Albion will have my children when it launches![]()
We know what autumn means, dude.Autumn = Fall for the yanks.
Playground cooked ! That shit looked insanely good.
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At this point so close to release I think even Hellblade showed more footage of the combat than they have shown. Seems like this will be one of those games that look great in few seconds promo material but once you get to play it you realize how hollow the combat and the meaningful choices in story are.
Fall 2026. This is meant to compete against Wolverine, not GTA 6.
If not for GTA it would be mine too, also with it looking so impressive it should do big numbers with a PS5 release day 1.This is now my most anticipated game of the year.
That's why I'm gonna makeCan't cry about ugly women if you make them yourself![]()
I think it will good enough.I thought the combat looked pretty good.
I don't understand why they are possibly releasing this around GTA. They need to just delay it if they get to close to GTA why even take the chance
That's why I'm gonna makeAss of Can Whooping as my character. That ugly bitch makes his own mother cry with that face. (... I've never actually seen it but I can only imagine)
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That's nothing when they have worked on this game for like a decade. The combat and it's systems must have been ready for some time now.The game isn't coming out for at least 8, 10 more months. Wym 'so close to release'.