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Face-Off: Metal Gear Solid: The Phantom Pain

Haha wow just heard the commentary in the video. The genius said SSS is not computational heavy and is probably a bug. Then just straight lied about GZ having SSS in the Xbone version.

Edit: there are plenty of places where Xbone has lower res shadows. Not the same effect as the picture but straight out lower res.

Then find them and post them IMO. Best way to back up what you are saying.
These look the exact same to me.
same45ud2.png

Edit 2: lol what? The lower res reflection is super obvious. You need more samples? lol what? Even if just one instance, it's still worse.

I shrunk it down for you. It's super obvious.

Shrinking it destroys detail, and does not enhance differences. I can only see a filtering difference perhaps or a gama difference, not higher resoltuion.
 
I'm not trying to say PS4 doesn't generally come out on top, what I'm saying is that usually when games are running lower resolution on XB1, graphical effects can remain the same as the PS4 running at 1080p. This is rare and probably a first for a 900p XB1 to also be missing effects. What resolution was GTA V running?



1080p on Xbox One!
 
Haha wow just heard the commentary in the video. The genius said SSS is not computational heavy and is probably a bug. Then just straight lied about GZ having SSS in the Xbone version.

I was surprised by that as well. I remember SSS being a huge performance hog in the PC version of Dead Rising 3. It reduced fps in cutscenes dramatically on my old GTX680.
Is Leadbetter correct with this statement?
 
n4g: "No SSS = More detailed". lol.

Thanks, then that pretty much explains why they had to reduce foliage. Up until now, XB1 has been able to achieve parity when running at 900p. AK seems like a more taxing engine, but then again it's not running at 60fps.

AK runs better on PS4 though.
 
I'm not trying to say PS4 doesn't generally come out on top, what I'm saying is that usually when games are running lower resolution on XB1, graphical effects can remain the same as the PS4 running at 1080p. This is rare and probably a first for a 900p XB1 to also be missing effects. What resolution was GTA V running?

Fair enough the wording of your post throw me off a bit. When am bored I think I will go back and read past face-offs and see where effects have been missing.


Ohhh surprised that's not from a gaming bolt "analysis".
 
Then find them and post them IMO. Best way to back up what you are saying.
These look the exact same to me.
same45ud2.png



Shrinking it destroys detail, and does not enhance differences. I can only see a filtering difference perhaps or a gama difference, not higher resoltuion.

LOL You should go work for DF. I'm not posting any more pictures. Stupid because even in the reflection pic you can see PS4 having better soft shadows.
 
Graphics "analysis" fuck yeah!

Because he tries to make his point by examining the evidence?

Because the 2 shots I posted already shows shadow difference? If you can't see what's in front of you then you can't see. I'm not wasting more time posting more shots.
 
Since DF retested with the patch and the PS4 still hard locked at 30fps, are people still holding out hope for another patch or have we learned from the Witcher?
 
Because the 2 shots I posted already shows shadow difference? If you can't see what's in front of you then you can't see. I'm not wasting more time posting more shots.

Other than the example you've posted which looked like a straight up bug considering resolution of the self-shadowing on the scarf, etc are the the same (and even those are a tad further from the camera), I don't see any other instances where the shadows in the Xbox One version is of lower res.

As for the reflections, the effect gets muddied by rough skin texture behind the shades on the XboxOne version (because of the lack of SSS on the skin) and it seems a tad dimmer. Resolution seems identical to me.
 
Fine, fine, 1 more shot and that's it lol. Although you can already see the difference in the reflection shot on the nose.

notice how more jagged the shadow in on the nose in x1. ps4 is using soft shadow.

YRBgugu.png
 
There's certainly better shadow filtering on the left in that comparison, I'm not sure if you can say for certain whether there's a shadow resolution difference though.
 
Fine, fine, 1 more shot and that's it lol. Although you can already see the difference in the reflection shot on the nose.

notice how more jagged the shadow in on the nose in x1. ps4 is using soft shadow.

http://i.imgur.com/YRBgugu.png[//img][/QUOTE]

But that doesn't show a difference in shadow resolution, just different filtering effects.
 
Fine, fine, 1 more shot and that's it lol. Although you can already see the difference in the reflection shot on the nose.

notice how more jagged the shadow in on the nose in x1. ps4 is using soft shadow.

YRBgugu.png

Yup, thats clear difference .
 
sounds like double buffering is being used on one platform while triple buffering is being used in another just going off of that
DF doesn't care about this, they're were too busy rushing their preliminary faceoff (the first one), because the XBO version had a framerate advantage in cutscenes. Who cares about noticing SSS on the PS4, that's just a nasty streaming problem on the PS4, who cares about ensuring that both versions were patched up before making comparisons, this is not the rules we play by.

Moving on, DF updated the article and said that everything is the same from 1.00 to 1.01 on the PS4 version, so what's the point of the 726MB patch then? why patch the game at all, are you telling me the performance improvements they spoke of was a lie?
 
Doesn't seem like a bug, just sounds like the system is struggling a bit under pressure. If they can fix it, that would be impressive, I would like to see the platform hitting at least the same framerates as the Xbox One during cutscenes.

That literally makes no sense considering it HARD LOCKS, to 30 as soon as it dips from 60. It is not a representation of what the FPS would have been if it did not hard lock
 
Maybe it's filtering maybe it's resolution, the result is better shadowing (my original point lol) on the ps4.
 
Maybe it's filtering maybe it's resolution, the result is better shadowing (my original point lol) on the ps4.

Now that's clear, maybe you could show one example to support your other claim that the shadows on the XboxOne version is of lower resolution? Or was this part of your original point (confusing resolution with filtering)

Edit: there are plenty of places where Xbone has lower res shadows. Not the same effect as the picture but straight out lower res.
 
There was a post before that one or are you ignoring it?


So to make it clear. PS4 has better looking shadows.
 
DF doesn't care about this, they're were too busy rushing their preliminary faceoff (the first one), because the XBO version had a framerate advantage in cutscenes. Who cares about noticing SSS on the PS4, that's just a nasty streaming problem on the PS4, who cares about ensuring that both versions were patched up before making comparisons, this is not the rules we play by.

Moving on, DF updated the article and said that everything is the same from 1.00 to 1.01 on the PS4 version, so what's the point of the 726MB patch then? why patch the game at all, are you telling me the performance improvements they spoke of was a lie?

PS4 persecution complex is real.
 
There was a post before that one or are you ignoring it?


So to make it clear. PS4 has better looking shadows.

You said there was plenty of places that shows XboxOne shadows being "straight out lower res" then proceed to not show any examples (other than that one of Ocelot which we've established is just a filtering difference, not resolution). I"m genuinely curious.
 
I remember Konami releasing in-house comparison shots and feature set differences a number of months ago. there was mention of a dynamic weather system on the PS4 but not XB1. is this still the case and did DF mention it in the article?
 
You are that curious huh? I thought soft shadows are achieved through higher res, guess not.

I made it clear the point is better looking shadows in previous post. I guess that wasn't clear enough.

So once again, to make it clear. PS4 has better looking shadows.
 
They tested patched X1 version, PS4 version is unpatched in this test.
Check the top of the article again. They retested on ps4 and provide a link to a single screenshot pre and post patch.

"[UPDATE 01/9/15 10:45am: a re-test on PS4 patch 1.01 doesn't show any improvement at the stress points covered later in this article.] "
 
You are that curious huh? I thought soft shadows are achieved through higher res, guess not.

Heh it's ok, not many people have a keen eye for graphics/effects. If you think the game has better looking shadows, that's all that matters. :)
 
Fine, fine, 1 more shot and that's it lol. Although you can already see the difference in the reflection shot on the nose.

notice how more jagged the shadow in on the nose in x1. ps4 is using soft shadow.

YRBgugu.png

But that doesn't show a difference in shadow resolution, just different filtering effects.
There's certainly better shadow filtering on the left in that comparison, I'm not sure if you can say for certain whether there's a shadow resolution difference though.

It is because of the SSS IMO, which would change the way the shadow looks on skin (filtering it). Casting accross a normal glossy or non-glosssy surface would look jaggy as well, like the X1 version does. Shadow filtering is not different overall or it is not higher res on PS4, it just looks different on skin due to SSS (which is good of course and better).
 
I know what you mean. Some people might think jaggedy shadows are better looking too. It's all about preference : )
 
Fine, fine, 1 more shot and that's it lol. Although you can already see the difference in the reflection shot on the nose.

notice how more jagged the shadow in on the nose in x1. ps4 is using soft shadow.

YRBgugu.png

That's due to the SSS, which would affect how shadows appear on skin. Which is pointed out in the DF article as present on PS4 and missing on XBO. Shadows in all other instances appear to be running near the same resolution between both platforms.
 
It is because of the SSS IMO, which would change the way the shadow looks on skin (filtering it). Casting accross a normal glossy or non-glosssy surface would look jaggy as well, like the X1 version does. Shadow filtering is not different overall or it is not higher res on PS4, it just looks different on skin due to SSS (which is good of course and better).

I never knew SSS would affect shadows, not just how bump map textures react to light. The more you know....

There's no denying the softer shadows here look better, simply because it's devoid of "artefacts" (jaggy edges). But you could argue that sharper shadows are more realistic, because of the distance the shades and the skin is pretty close.
 
I never knew SSS would affect shadows, not just how bump map textures react to light. The more you know....

It's more to do with the light interacting with the skin than the shadow part. Instead of the light just hitting the skin and that being the end of it, it penetrates the skin because it's translucent. Which means where the light meets the shadow, instead of a hard edge when there's no SSS, there's a soft edge because the light penetrates the skin and "bleeds" into the shadow a bit. Look at the shadow on the neck below:

sss-comparison.jpg
 
I never knew SSS would affect shadows, not just how bump map textures react to light. The more you know....

There's no denying the softer shadows here look better, simply because it's devoid of "artefacts" (jaggy edges). But you could argue that sharper shadows are more realistic, because of the distance the shades and the skin is pretty close.
Definitely can!
It's more to do with the light interacting with the skin than the shadow part. Instead of the light just hitting the skin and that being the end of it, it penetrates the skin because it's translucent. Which means where the light meets the shadow, instead of a hard edge when there's no SSS, there's a soft edge because the light penetrates the skin and "bleeds" into the shadow a bit. Look at the shadow on the neck below:

sss-comparison.jpg

Yeah, the best way to tell would be to turn down settings in the PC version and leaving the shadow resolution the same. So you turn off SSS and have the same shadows. Then you could compare. I could do it later.
 
The thing which give some worries about DF tech analysis, it's they needed of some outsider like Dictator to catch very important detail like SSS,because for them was a streaming issue. I'm started to think they are starting to be too much superficial in some aspect of their tech analysis except just for the fps test.
 
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