Pimpbaa said:If the PS3 version is using quincunx AA. Then why is there more aliasing? Quincunx AA is suppose to give the results of 4X AA at the performance cost of 2X with the drawback of blurring the whole image.
gregor7777 said:Didn't know that but it's pretty obvious in the last two images posted on the last page. Look at the back of the main character.
herod said:The difference between 60 and 55fps is tearing, pure and simple. Everyone will notice this.
I think it's selective. It deactivates in heavy action to save on framerate (based on my impression of the demo).Pimpbaa said:There blurring is definitely there. The benefit of quincunx AA is not. I think there is no AA at all being used in the PS3 version, and just some blur filter instead.
holy crackajack! you be right!burgerdog said:The water doesn't reflect the world in the last two screenshots in the ps3 version.
burgerdog said:The water doesn't reflect the world in the last two screenshots in the ps3 version.
Me too, seems this is a very common combination.M.Bluth said:I'm a PC/PS3 owner only, and I'm skipping RE5... Not because the 360's version is superior, but because it is a pile of outdated shit.
Just like SFIV.burgerdog said:The water doesn't reflect the world in the last two screenshots in the ps3 version.
Killzone 2, thanks, bye.Guymelef said:The power of Cell.
Guymelef said:![]()
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The power of Cell.
:O
Christopher said:Is there suppose to be a difference in these screens? Please nitpick the shit out of it so I can find it.
Aquanox said:
JB1981 said:Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
JB1981 said:Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
Neiteio said:People can pick the 360 version to avoid the occasional splitsecond framerate dip, but others may prefer the free online and superior controller of the PS3 version. Diff'rent strokes.
catfish said:yes, and multiconsole owners can also buy the version which is better.
Neiteio said:I've played the shit out of the PS3 demo that people here would have you think is full of framerate drops and I've seen it dip once, maybe twice, for all of a splitsecond, and I still retained perfect control.
Valkyr Junkie said:Just better post-processing and shader effects. It's likely due to Capcom putting more emphasis into the 360 version. DMC4 ran on the same engine and ran/looked slightly better on the PS3 version from what I recall.
burgerdog said:The water doesn't reflect the world in the last two screenshots in the ps3 version.
JB1981 said:Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
Valkyr Junkie said:Just better post-processing and shader effects. It's likely due to Capcom putting more emphasis into the 360 version. DMC4 ran on the same engine and ran/looked slightly better on the PS3 version from what I recall.
360 ver uses diff AA method th PS3 thus resulting a sharper image, like in DMC4, or say every game built by framework engine, they are both native 720pJB1981 said:Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
Christopher said:Is there suppose to be a difference in these screens? Please nitpick the shit out of it so I can find it.
Guymelef said:Two more enemies in PS3 version.
C- Warrior said:Oh my god dude. The screen-caps were taken at different moments. You can tell from the background positioning.
What's really bad in that pic is the amount of aliasing on the gun on the PS3 version. Needs more vaseline.
lol, you ever think maybe they killed off a few enemies beforehand, or maybe the enemies riding patterns arent exactly scripted?Guymelef said:No, it's the same frame, see Chris head position with the background.
Guymelef said:Two more enemies in PS3 version.
~Kinggi~ said:lol, you ever think maybe they killed off a few enemies beforehand, or maybe the enemies riding patterns arent exactly scripted?
dallow_bg said:Water not reflecting crap actually pisses me off for some reason.
I didn't mind any of the other stuff... this almost has me changing my mind.
Guymelef said:No, it's the same frame, see Chris head position with the background.
nelsonroyale said:not sure about 360 being better with textures..considering Uncharted 2 will probably have the best textures of any game when it is released...
Neiteio said:I've played the shit out of the PS3 demo that people here would have you think is full of framerate drops and I've seen it dip once, maybe twice, for all of a splitsecond, and I still retained perfect control.