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Face-Off: Resident Evil 5 (Eurogamer)

It pays to own both a 360 and a PS3,I get the superior version each time out.
Unless this is making its way to PC,then I'll get that one instead.
 
Pimpbaa said:
If the PS3 version is using quincunx AA. Then why is there more aliasing? Quincunx AA is suppose to give the results of 4X AA at the performance cost of 2X with the drawback of blurring the whole image.

Didn't know that but it's pretty obvious in the last two images posted on the last page. Look at the back of the main character.
 
gregor7777 said:
Didn't know that but it's pretty obvious in the last two images posted on the last page. Look at the back of the main character.

There blurring is definitely there. The benefit of quincunx AA is not. I think there is no AA at all being used in the PS3 version, and just some blur filter instead.
 
herod said:
The difference between 60 and 55fps is tearing, pure and simple. Everyone will notice this.

Um...news flash buddy tearing is clearly a good thing now, it adds that je ne sais quoi many current gen games are missing. Just like "Cinematic Framerate" and Vaseline screen blur.
 
These threads impair my enjoyment of a game on the one hand, but on the other hand, it's like a game in and of itself. I also like to think that I'll be playing the lesser version on my kickass plasma TV, while someone from NeoGAF will be playing the superior version on their 20in CRT. It's the only thing that keeps me from having a nervous breakdown.

In all seriousness, I think Microsoft and Sony were brilliant to implement a reward system like trophies and achievements. I am so invested in PS3 trophies that even if I did own a 360, there's no way I'd pick it up for anything other than the PS3 unless it was an inferior product (not just marginally worse, mind you).

It has also occurred to me that trophies are probably a huge waste of time. Not the place to ask it, but does anyone know if trophies/achievements are tied to an account, or do they go away when your system dies or you get a new one?
 
Pimpbaa said:
There blurring is definitely there. The benefit of quincunx AA is not. I think there is no AA at all being used in the PS3 version, and just some blur filter instead.
I think it's selective. It deactivates in heavy action to save on framerate (based on my impression of the demo).
 
Resi_PS3_031.jpg.jpg
Resi_360_031.jpg.jpg


The power of Cell.
:O
 
M.Bluth said:
I'm a PC/PS3 owner only, and I'm skipping RE5... Not because the 360's version is superior, but because it is a pile of outdated shit.
Me too, seems this is a very common combination.
 
I've removed most pics (could be considered as spoilers) and just hotlinked 3 samples.

The Xbox 360 kicks the heck of the PS3 version in the water level.

In the rest, texture sharpness and MSAA is what makes the difference, apart from the better framerate.
 
Aquanox said:

Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
 
I've played the shit out of the PS3 demo that people here would have you think is full of framerate drops and I've seen it dip once, maybe twice, for all of a splitsecond, and I still retained perfect control.

By and large the consensus among reviewers is the games look virtually identical, as anyone can see from the motorcycle pics above. In motion you'd be hard-pressed to find a difference in detail. The PS3 just has stronger temperature warmth (which is good imo, as it's more realistic).

People can pick the 360 version to avoid the occasional splitsecond framerate dip, but others may prefer the free online and superior controller of the PS3 version. Diff'rent strokes.

Oh, and thanks a lot to whoever posted the Killzone 2 gifs. I'm THIS CLOSE to spending $120 instead of $60 this Friday when I go to pick up RE5. Reason being, that Killzone 2 demo is hella addictive (and yes, graphically superior to RE5 but hey, they're different games so what's the point?).
 
JB1981 said:
Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.

Just better post-processing and shader effects. It's likely due to Capcom putting more emphasis into the 360 version. DMC4 ran on the same engine and ran/looked slightly better on the PS3 version from what I recall.
 
JB1981 said:
Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.

I'm no tech savvy, but from what I've read, it seems that the Xbox 360 is better to handle texture detail (due to more flexible memory and smaller OS) better for MSAA (probably processed in the EdRAM) where the PS3 uses an AA method "Quincunx" that blurs the whole image resulting in a less detailed image.

In KZ2, Guerrilla seems to have used the Cell extensively to save for these disadvantages by adding a crap load of particle effects, physics and lighting.

For a game like RE5 however, (probably as good looking as KZ2) the Xbox 360 hardware seems to be much more suitable.

Neiteio said:
People can pick the 360 version to avoid the occasional splitsecond framerate dip, but others may prefer the free online and superior controller of the PS3 version. Diff'rent strokes.

The "Superior Controler" only applies to games that use the D-pad extensively (which is crap in the Xbox 360) like SFIV or PES, but for this one, it's barely used for changing weapons and the analog in the 360 is great for shooting. In loaded scenery, Eurogamer says there's some trouble with controlling your character due to framerate drops in the PS3 version.
 
Water not reflecting crap actually pisses me off for some reason.
I didn't mind any of the other stuff... this almost has me changing my mind.
 
Neiteio said:
I've played the shit out of the PS3 demo that people here would have you think is full of framerate drops and I've seen it dip once, maybe twice, for all of a splitsecond, and I still retained perfect control.

They arent framerate issues like other games where the game grinds to a halt and it becomes problematic, but if you go from playing the 360 version to the ps3 one, the choppiness is very obvious. Eurogamer had that frame-counter video that displays this.
 
Valkyr Junkie said:
Just better post-processing and shader effects. It's likely due to Capcom putting more emphasis into the 360 version. DMC4 ran on the same engine and ran/looked slightly better on the PS3 version from what I recall.

The detail deficit existed on the PS3 version of DMC 4, though. Pretty much the same situation you have here, but the PS3 version of DMC 4 ran at a good clip, generally faster than the 360 version apparently. Detail had to be sacrificed to make this happen, however.
 
burgerdog said:
The water doesn't reflect the world in the last two screenshots in the ps3 version.

yeah as someone already pointed out it's the same issue as in SFIV, weird and interesting at the same time... engine? coders? hardware? budget shouldn't be an issue for the first HD Resident Evil.

the framerate is terrible in the PS3 version, can't keep steady 30fps even for a couple of seconds...
 
JB1981 said:
Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.

What's even more amazing is they've optimized the engine enough to get 4xAA with these quality graphics. Pretty insane.

Valkyr Junkie said:
Just better post-processing and shader effects. It's likely due to Capcom putting more emphasis into the 360 version. DMC4 ran on the same engine and ran/looked slightly better on the PS3 version from what I recall.


DMC4 was initially a PS3 exclusive and was ported to the 360 in the later stages of development and even then there were pros and cons to each version (more detail in the 360 version). Not really a good example. RE5 was made for both systems from the get go.
 
JB1981 said:
Damn, so much more detail on the 360 cap. For those who are more tech savvy than I, why is this the case with virtually 99% of the multiplatform titles? The 360 version always has greater image fidelity, texture "detail" and "sharpness." What is the technical term here? And not only is the image quality of a higher quality, the games even run faster too, which is pretty impressive.
360 ver uses diff AA method th PS3 thus resulting a sharper image, like in DMC4, or say every game built by framework engine, they are both native 720p
 
Weird..
The PS3 demo I played looked like the Xbox 360 pics posted here..heck, and I never got any screen tearing or slowdown neither (720p, through DVI)...or maybe I'm blind.

Friday can't cum any sooner!!!




.....come I mean..
 
I bought both versions.

I agree that the 360 version has the edge in picture quality and framerate...
...but what's with the frickin' screen tearing?

That's way more annoying than a frame dip here or there.

I'm hoping that on completion of the game, one of the unlockable filters will be "V-Sync".
 
The PS3 version will look better once you have it installed on the PS3's HDD. The graphics will improve.

I'm being serial here, super serial
 
I will definitely Gamefly the 360 version and send it back after I've had enough of the control scheme.
 
Guymelef said:
Two more enemies in PS3 version.


Oh my god dude. The screen-caps were taken at different moments. You can tell from the background positioning.

What's really bad in that pic is the amount of aliasing on the gun on the PS3 version. Needs more vaseline.
 
C- Warrior said:
Oh my god dude. The screen-caps were taken at different moments. You can tell from the background positioning.

What's really bad in that pic is the amount of aliasing on the gun on the PS3 version. Needs more vaseline.

No, it's the same frame, see Chris head position with the background.
 
Guymelef said:
No, it's the same frame, see Chris head position with the background.
lol, you ever think maybe they killed off a few enemies beforehand, or maybe the enemies riding patterns arent exactly scripted?
 
~Kinggi~ said:
lol, you ever think maybe they killed off a few enemies beforehand, or maybe the enemies riding patterns arent exactly scripted?

Is evident, the first post was a joke.
But the argument about the "different" background is false.
 
dallow_bg said:
Water not reflecting crap actually pisses me off for some reason.
I didn't mind any of the other stuff... this almost has me changing my mind.

This, Missing effects is a no no. quincinx is a non issue for me, i used it extensively on my pc games in the past, and this is one of the biggest games of the year...

I hate my noisy fucker of a 360, aaargh fuck you capcom.
 
Guymelef said:
No, it's the same frame, see Chris head position with the background.

I thought you were making fun of the cell at first but then I noticed it too. Actually the PS3 version seems to be a bit tad ahead. Look at the bush with the compass. But that probably wouldn't warrant 2 extra guys while the other one has none that you can see on the screen. I wonder if the PS3 version has more enemies than the 360 throughout the whole game or if that screen is just a bad comparison. Remember, RE4 on GC had more enemies than the PS2. Anyone want to do a mobcount for both versions? :P

In some pictures, they seem to have equal amount of jaggies. The 360 does look sharper and PS3 looks a bit blurry. I turn my sharpness up so I didn't notice much blurry on the PS3's demo.

Oh and screen tearing is bad ok. Devs need to turn v-sync on, it's annoying. I'm looking at you Uncharted and NGSigma.
 
not sure about 360 being better with textures..considering Uncharted 2 will probably have the best textures of any game when it is released...
 
nelsonroyale said:
not sure about 360 being better with textures..considering Uncharted 2 will probably have the best textures of any game when it is released...

And what does that have to do with RE5?
 
Neiteio said:
I've played the shit out of the PS3 demo that people here would have you think is full of framerate drops and I've seen it dip once, maybe twice, for all of a splitsecond, and I still retained perfect control.

See, i can deal with the way the game performs with a single player or online. As you said, it really isn't that much of a real issue. However, local splitscreen is very important, and the PS3 version just goes to shit in that department. Goddamn shame. If my 360 wasnt busted i'd be buying it day one.
 
oh look, its Aquanox from N4G, PS3forums Xbox 360 section mod....If you really wanna which version is the definte one, wait for the PC version.

EDIT: PS3forums banned you ? how'd that happen ?
 
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