Factorio now has multiplayer
https://www.youtube.com/watch?v=Kmi1lDRoBcc
Sweet, need to test that.
Factorio now has multiplayer
https://www.youtube.com/watch?v=Kmi1lDRoBcc
3 years of Factorio in numbers
The initial Factorio commit was done 31.3. 2012, so Factorio is in the development for 3 years and 11 days.
Our effort in numbers:
In development for 1106 days.
88 public releases.
14 082 commits in the master branch.
204 917 lines of code, 546 339 words and 7 693 483 characters, this is equivalent to 15 average books.
20 791 different sprites with 54 114 147 non empty pixels.
1492 resolved bugs (only counting those reported on our forums).
3027 lines in the changelog.
Results in:
56 500 Youtube videos
403 000 Google hits of factorio.
873 509 unique visits of www.factorio.com
75 146 forum posts
and finally 74 914 copies sold.
75k sold units is still nowhere near the potential of the game, but considering its still super under-the-radar, the number is rather impressive.
Considering that it's pretty much a low-fi supply chain simulator at the moment, I think it's great. And those sales are pretty much pure profit as they're just selling it on their website.75k sold units is still nowhere near the potential of the game, but considering its still super under-the-radar, the number is rather impressive.
Considering that it's pretty much a low-fi supply chain simulator at the moment, I think it's great. And those sales are pretty much pure profit as they're just selling it on their website.
As opposed to only getting ~60% on still having to pay upkeep, cool your jets, dude.Oh, that's right, I forgot developers live in clouds and feed on air.
Oh, that's right, I forgot developers live in clouds and feed on air.
Really interesting new update. Sort of a progression into Minecraft redstone territory. Also this game is incredible. It is a perfect podcast listening game if you are into that sort of thing.
https://www.factorio.com/blog/post/fff-88
Features
The game is now finished by launching the rocket with satellite.
Added chain signals, they can be used to make more complicated junctions and stations without deadlocks.
Added personal roboport as modular armor equipment.
Once it is active, it uses the materials and robots in the players inventory.
It supports all the tasks construction robots can do like building blueprints, repairing structures, deconstruction etc.
Added logistic trash fields to the character gui.
They supply items into the logistic system in the same way active provider chests do.
Added combinators (Arithmetic Combinator, Decider Combinator and Constant combinator).
These allow more advanced manipulation with the circuit network logic (https://www.factorio.com/blog/post/fff-88)
The Lamp, Storage Tank, Small Pump and Offshore Pump can be connected to the circuit network.
Multiplayer latency hiding (gives impression that some common tasks are performed immediately)
Applies to character movement, mining buildings, building, fast replacing, opening guis, etc.
Stone brick can be used to build stone path. (30% walking speed increase).
Concrete can be created.
The concrete can be used to build concrete floors (40% walking speed increase).
Terrain modifies vehicle friction force (sand: 1.8, grass: 1.6, dirt: 1.4, stone path: 1.1, concrete: 0.8).
Trees degenerate slowly when there high pollution levels.
Lab research is now continuous. Science packs have progress bars of usage.
This means that 20 labs doing research with 10 units will still be faster than 10
labs and the science packs aren't wasted.
Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it (3 X recipe demand).
Example: The rocket silo requires 1000 steel, while the stack size is 100, but the input stack can hold enough.
Added / updated sounds for biters, spitters, worm, spawner, flamethrower, tank, lasers, etc.
New ambient soundtrack added.
Added mechanism that prevents playing track that was played recently.
The ambient player alternates between neutral wind/environment sounds and soundtrack songs.
Mousing over a train will show you its current path and blocks it can't enter.
Locomotives now show the contents of attached cargo wagons in their tooltip.
Trees regenerate health slowly.
Added support for transferring contents/settings when fast-replacing all entity types.
Added modules to the alt-view for entities that support modules.
Factorio can run as a dedicated server without graphics (http://www.factorioforums.com/wiki/inde ... ess_server).
Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces
IPv6 support for multiplayer.
DNS names can be used when connecting to multiplayer game.
Enabled mining trees/ghosts while holding blueprints to be built.
Added explosive cannon shells.
Building blueprints over existing ghosts restores the ghost time to live to full.
What BS statement is this?I kind of expected more, honestly. Multiplayer has been a gigantic pit into which programming resources have been thrown endlessly for more than the life of this game.
What BS statement is this?
The studio itself is also reorganising, they're teaching their new hires, and also this update brought a lot of new functionality and some reworked inner-workings (way goods are transported via belts for example).
Why is multiplayer a pit? Why is it gigantic? Why endlessly? Why more than the life of this game? What do you tink is the life of this game? And more importantly, on what information did you base your BS statement?
I reiterate that i'm an EXTREME Factorio fan, i'm not bringing it down. It's an amazing game as it is. I'm just upset at what it could've been if they developed the core instead of the mp.
To be fair, I'm not sure they have many more ideas about what else to implement into the game. Unless there's a roadmap full of exciting things that's been frozen for a few years?
And there's plenty more request for comments on potential features (RFCs by the devs) on the forums.Factorio forthcoming said:Factorio 0.12 (End of June)
Multiplayer enhancements (lag hiding, better pvp/forces support)
First part of the endgame content. (Build rocket and send it to space).
Chain signals (trains).
Combinator and more circuit logic.
Personal roboport
Optimisation of the game simulation speed (mainly transport belt simulation)
New graphics of combat robots
Attempt of steam integration
Factorio 0.13 (2015)
Second part of the endgame (space platform building)
(maybe) Proper tech tree.
(maybe) Oil extension (boiler for oil, oil wagon).
Remake of turrets. Also new type of turrets.
Fight revisit (balancing, tanks more enemies variety, ...)