• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fallout 3 Fan Q&A, new screenshots

first screen looks horrible. He keeps comparing it to Fallout 1, which worries me greatly.

I can understand the childkilling thing, but the NPCs falling unconscious didn't 'work well' in Oblivion, it was a fucking stupid cop-out.
 
Draft said:
FO never really had nudity. I mean if it did, it's not like you could have seen much.

Removing child killing is a cop out, but an expected one. What I did not expect was that their solution would be so unintentionally hilarious. If a kid takes a bullet, he what, shrugs it off and dashes off to the horizon like Speedy Gonzalez? Perfect.

I know it didn't have Nudity, but prostitution and porn was defiantly implied. I wanted them to take it to the next step and go beyond the Hot Coffee Mod. You know, make it the norm for this gen.

Child killing though I'm still bummed out about. I hate kids, why can't I shoot them damnit? If you're going to allow me to shoot prostitutes, ghouls, people, animals, mutants, then whats the big deal?!!??! Let me kill children! It wasn't a problem in FO2, why this game? Why? I mean, could I slam their face in with the super sledge at least? Will they shred into pieces if I get a Gatling gun and blast them at point blank? or will they just wipe the dust off and run?

I mean, come on! Really!!
 
domokunrox said:
Child killing though I'm still bummed out about. I hate kids, why can't I shoot them damnit? If you're going to allow me to shoot prostitutes, ghouls, people, animals, mutants, then whats the big deal?!!??! Let me kill children! It wasn't a problem in FO2, why this game? Why? I mean, could I slam their face in with the super sledge at least? Will they shred into pieces if I get a Gatling gun and blast them at point blank? or will they just wipe the dust off and run?

I mean, come on! Really!!

It's an issue with the ESRB, I think.

It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
 
domokunrox said:
Child killing though I'm still bummed out about. I hate kids, why can't I shoot them damnit? If you're going to allow me to shoot prostitutes, ghouls, people, animals, mutants, then whats the big deal?!!??! Let me kill children! It wasn't a problem in FO2, why this game? Why? I mean, could I slam their face in with the super sledge at least? Will they shred into pieces if I get a Gatling gun and blast them at point blank? or will they just wipe the dust off and run?

I mean, come on! Really!!
This has got to be some kind of joke.
 
Ventrue said:
It's an issue with the ESRB, I think.

It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
Fallout 1 & 2 were both rated Mature by the ESRB, and both had child killing (in NA at least). All the same, you're probably right. There's a difference between killing crude child sprites, and killling well rendered 3D models.
 
elbkhm said:
Fallout 1 & 2 were both rated Mature by the ESRB, and both had child killing (in NA at least). All the same, you're probably right. There's a difference between killing crude child sprites, and killling well rendered 3D models.
Their standards have altered since Fallout 2, however. A game with child killing submitted these days would be refused a rating, and it's impossible to release a big budget unrated game.
 
"* Even with standard settings, the game looks better on the PC than on the 360 - better textures and longer line of sight. "

Needs some PC screenshots
 
sykoex said:
Please don't let the PS3 version be gimped.
The PS3 version of Oblivion looks incredible. Don't worry.
 
Other then different cloud types that come and go, there are no other weather effects. We toyed with rain and windstorms but decided not to do them.

What does this even mean? Why on earth would anyone decide not to have variable weather conditions?

And it's a bummer about the editor.
 
Aaron said:
Their standards have altered since Fallout 2, however. A game with child killing submitted these days would be refused a rating, and it's impossible to release a big budget unrated game.
Refused a rating, or rated AO*? Do we know of any other games that have every been refused a rating by the ESRB?

*Essentially the same, I know, since most stores won't carry AO games, and Sony/MS/Nintendo won't even allow AO games on their systems.
 
I still refuse to be hyped about this game until I see some damn videos. Beth cannot be trusted with the half-ass work and colossal bullshit hyping they did with oblivion.
 
I really don't understand people's obsession with killing children...is the ability to kill children really what made Fallout memorable for you? Are you forgetting the interesting setting, the characters, the combat? No, ONLY the child killing is important. No infanticide, no sale!

People's objections to this game are absurd. It's going to be massively different from Fallout 1/2, but it had to be, games aren't the same anymore. I think they're making sensible changes and it sounds like they're trying their best to be faithful to the spirit of the original games.
 
KingGraham said:
I really don't understand people's obsession with killing children...is the ability to kill children really what made Fallout memorable for you? Are you forgetting the interesting setting, the characters, the combat? No, ONLY the child killing is important. No infanticide, no sale!

People's objections to this game are absurd. It's going to be massively different from Fallout 1/2, but it had to be, games aren't the same anymore. I think they're making sensible changes and it sounds like they're trying their best to be faithful to the spirit of the original games.
No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.
 
Ventrue said:
It's an issue with the ESRB, I think.

It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
It was also an issue of international ratings. There were actually no children at all in the German version of Fallout 2, and if you've played the game you know how much interaction, violent or not, you're supposed to have with them. This impacts the overall game far more than, say, blood splotches or gibs that are purely decorative and serve no gameplay function. Such stuff can be removed from a game without causing issues elsewhere.
Removing a whole class of NPCs, even if we recognize it as self-censorship to appease ratings boards, and no matter what we think of that concept, causes far more trouble and might even cost real development resources to do.
 
Metalmurphy said:
No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.

You absolutely could not do everything in Fallout. You could kill anyone you wanted, but is that really the definition of freedom? Being able to kill any character? How about a more expansive world that can be explored in more detail due to 3-D technology?

There's always going to be limits to the gameplay. Fallout 3 will be more open in some ways, less open in others. I really don't understand the issue with this. Seems like nitpicking. I don't think I ever even killed any kids when I was playing Fallout. It just never came up.
 
Ventrue said:
It's an issue with the ESRB, I think.

It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.


Think about it. A lot of kids play video games, they don't to see people like them getting hurt, it will give them nightmares. Don't give me that "they shouldn't be playing those games in the first place" argument either. We all know that most of us have played a Teen game when we were not old enough or a Mature game when we were under 17.
 
Metalmurphy said:
No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.
How many times do the words "A game like Fallout 3 cannot have child killing in this day and age because it would never see release." have to be repeated? Seriously, get over it.
 
KingGraham said:
Fallout 3 will be more open in some ways, less open in others. I really don't understand the issue with this. Seems like nitpicking. I don't think I ever even killed any kids when I was playing Fallout. It just never came up.
Really doubt this, and I'm not even bothered by child killing which it was only fun like in one area.
I still think this will be a shooter Oblivion in a Fallout envoirment and nothing so far has shown me otherwise.
 
Prime crotch said:
Really doubt this, and I'm not even bothered by child killing which it was only fun like in one area.
How about this: You can't explore every part of the map in Fallout, just sections of it. It changes to an 'overworld' during travel. In Fallout 3, every inch of the game's world is accessible and explorable. That's a whole new level of freedom.
 
Timber said:
How about this: You can't explore every part of the map in Fallout, just sections of it. It changes to an 'overworld' during travel. In Fallout 3, every inch of the game's world is accessible and explorable. That's a whole new level of freedom.
Smokes and mirrors, Fallout had various random encounters during travel mode depending on your skills. Now the limitations will be even more glaring since like before none of the hubs are connected and yet the whole world is just one big landscape.
 
Prime crotch said:
Smokes and mirrors, Fallout had various random encounters during travel mode depending on your skills. Now the limitations will be even more glaring since like before none of the hubs are connected and yet the whole world is just one big landscape.
But Fallout 3 will still have random encounters during travel, only now you're actively travelling instead of watching a line being drawn. I don't see any smoke and mirrors there. And the landscape is seemless, so how are the hubs not 'connected' anymore? Everything is!
 
Add me in to the bunch that doesn't understand why they aren't tackling weather systems. Who doesn't want to see raindrops splashing around green rivers of nuclear goo?

I'm still looking forward to the game, pretty sure it'll be fun, even if it does stray far from the path of the previous games.
 
Minsc said:
Add me in to the bunch that doesn't understand why they aren't tackling weather systems. Who doesn't want to see raindrops splashing around green rivers of nuclear goo?

I'm still looking forward to the game, pretty sure it'll be fun, even if it does stray far from the path of the previous games.
Seriously, Zelda OoT had rain...
 
Timber said:
But Fallout 3 will still have random encounters during travel, only now you're actively travelling instead of watching a line being drawn. I don't see any smoke and mirrors there. And the landscape is seemless, so how are the hubs not 'connected' anymore? Everything is!
They are physicaly connected but their content, quests, NPCs and what not, are still exclusive and locked to that area. Sure there might be some quest paths that will take you to multiple towns like before, but each hub is their own private area.
As for the landscape, what's the point of rendering it if they're still having random encounters? Just do it like before and save resources for the hubs.
 
I just wish Oblivion turned out to be a good game so I could feel comfortable with Bethesda developing this.
 
Prime crotch said:
As for the landscape, what's the point of rendering it if they're still having random encounters? Just do it like before and save resources for the hubs.
I don't agree with this at all. But it's obvious different people want very different things from this game :)

I still maintain that an explorable map adds a new sense of freedom, though. Freedom of movement might not be the kind you personally want, but it damn well is freedom.
 
BobsRevenge said:
I just wish Oblivion turned out to be a good game so I could feel comfortable with Bethesda developing this.

From my own opinion, the reviews, and the majority of posts about Oblivion in various places, "just wish Oblivion turned out to be a good game" is definitely a minority opinion. Oblivion is a big reason I am anticipating this game.
 
hc2 said:
From my own opinion, the reviews, and the majority of posts about Oblivion in various places, "just wish Oblivion turned out to be a good game" is definitely a minority opinion. Oblivion is a big reason I am anticipating this game.
Most of my friends that I grew up gaming with agree with me that Oblivion sucks and there's a lot of other people out there too. The auto-leveling really ruined the game as well as some other factors. Bethesda has also never made a polished game in their existence, which while I loved Morrowind in part because of it's unpolished-ness I don't think it'd fly with me anymore. Not with Fallout.
 
BobsRevenge said:
I just wish Oblivion turned out to be a good game so I could feel comfortable with Bethesda developing this.
As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.
 
Seiken said:
As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.

Seriously! Sure I eventually became tired of it and was able to point out some flaws... after putting around 300 hours of play into it though. I'm still amazed that so much interesting content can be put on one disc.

It was game of the year for all the right reasons.
 
Seiken said:
As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.
I played it in a spurt until I got to level 10. Then the monsters all changed instantly and I was like "Really?" Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.

Also, odd thing is: I was actually having more fun with Oblivion before I realized I could just instantly teleport anywhere. After I learned that the game never felt the same but I couldn't go back either.

edit: Not to mention all the shit that was watered down for consoles. UGH! It felt like a damn betrayal.
 
BobsRevenge said:
I played it in a spurt until I got to level 10. Then the monsters all changed instantly and I was like "Really?" Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.

Also, odd thing is: I was actually having more fun with Oblivion before I realized I could just instantly teleport anywhere. After I learned that the game never felt the same but I couldn't go back either.

edit: Not to mention all the shit that was watered down for consoles. UGH! It felt like a damn betrayal.
I agree with the leveling system but that's about the only huge complaint about the game.

My main char got to level 43 something, even with the best gear in the game, I couldn't beat half of the enemies in the fields :(
 
BobsRevenge said:
Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.
Hate to say it, but if your character sucks then you're playing the game wrong.

Also, odd thing is: I was actually having more fun with Oblivion before I realized I could just instantly teleport anywhere. After I learned that the game never felt the same but I couldn't go back either.
Just have some self-control. You don't have to teleport, you know.

edit: Not to mention all the shit that was watered down for consoles. UGH! It felt like a damn betrayal.
And yet you praise Morrowind! You know that game was on Xbox, right?
 
BobsRevenge said:
Most of my friends that I grew up gaming with agree with me that Oblivion sucks and there's a lot of other people out there too. The auto-leveling really ruined the game as well as some other factors. Bethesda has also never made a polished game in their existence, which while I loved Morrowind in part because of it's unpolished-ness I don't think it'd fly with me anymore. Not with Fallout.

The Fallout games are fairly unpolished, let's not act like they didn't have quite a few problems to begin with. There's a reason we've seen a few fan patches pop up.
 
I have no trust in Bethesda but I have to admit that this screen looks pretty freaking good... Still prepared for disappointment.

Clevinger said:
megatonbar.jpg
 
Timber said:
Hate to say it, but if your character sucks then you're playing the game wrong.
Why should I play a game around a broken leveling system? That's not how leveling systems should work. You level up so your character is better. You don't level up so that you can use things that have bigger numbers on other things that have bigger numbers and a lot of this refreshes itself every 10 levels.

Just have some self-control. You don't have to teleport, you know.
Before I learned it it felt adventurous. I prioritized my time so that I would optimize my presence in any given area before continuing with other things. I found that fun. After I realized I could teleport places instantly when I tried to play it the other way it just felt like I was wasting time and I couldn't shake that. So I was just stuck having less fun and going through the motions.

And yet you praise Morrowind! You know that game was on Xbox, right?
Morrowind was made for the PC and was ported to the XBox. Bethesda saw that they made a lot of money doing that so they basically made Oblivion to cater to the 360 as much as or more than the PC version. As a PC gamer primarily I get really annoyed by these kinds of things and yeah, it felt like a betrayal because they really went out of their way to make it console friendly in a way that was a detriment to PC gamers.
 
VistraNorrez said:
The Fallout games are fairly unpolished, let's not act like they didn't have quite a few problems to begin with. There's a reason we've seen a few fan patches pop up.
True enough, but I still hold the IP in higher regard than Bethesda's so I want to see it more polished because of that, not because the Fallout games were really polished.
 
Timber said:
Hate to say it, but if your character sucks then you're playing the game wrong.
I wouldn't go as far as say he is playing the game wrong. Just skill leveling and stat increases were so important that a mistake/experiment would fuck you up badly. I just made a level 1 file (that I already screwed up, dark brotherhood and mage guild forces me to sleep...).
 
Read it all. Game mechanics etc sound just like Oblivion. I mean, a lot of the stuff sounds like Oblivion. And to me, that's a good thing. I absolutely loved Oblivion, even vanilla :D
 
BobsRevenge said:
Why should I play a game around a broken leveling system? That's not how leveling systems should work. You level up so your character is better. You don't level up so that you can use things that have bigger numbers on other things that have bigger numbers and a lot of this resets every 10 levels.
I agree that the level scaling shouldn't have been in the game, but you shouldn't have to have a hard time killing enemies when playing on normal difficulty.

Before I learned it it felt adventurous. I prioritized my time so that I would optimize my presence in any given area before continuing with other things. I found that fun. After I realized I could teleport places instantly when I tried to play it the other way it just felt like I was wasting time and I couldn't shake that. So I was just stuck having less fun and going through the motions.
Okay, but you can still play the game the way you played it in the first place. It's your choice, if teleporting leads to less fun then just don't do it.

Morrowind was made for the PC and was ported to the XBox. Bethesda saw that they made a lot of money doing that so they basically made Oblivion to cater to the 360 as much as or more than the PC version. As a PC gamer primarily I get really annoyed by these kinds of things and yeah, it felt like a betrayal because they really went out of their way to make it console friendly in a way that was a detriment to PC gamers.
How did they go out of their way to make it 'console friendly'? By adding the things you didn't like about the game, I'm sure. They obviously didn't do it because they genuinely figured teleport and level scaling would make it a better game.
 
Top Bottom