Draft said:FO never really had nudity. I mean if it did, it's not like you could have seen much.
Removing child killing is a cop out, but an expected one. What I did not expect was that their solution would be so unintentionally hilarious. If a kid takes a bullet, he what, shrugs it off and dashes off to the horizon like Speedy Gonzalez? Perfect.
domokunrox said:Child killing though I'm still bummed out about. I hate kids, why can't I shoot them damnit? If you're going to allow me to shoot prostitutes, ghouls, people, animals, mutants, then whats the big deal?!!??! Let me kill children! It wasn't a problem in FO2, why this game? Why? I mean, could I slam their face in with the super sledge at least? Will they shred into pieces if I get a Gatling gun and blast them at point blank? or will they just wipe the dust off and run?
I mean, come on! Really!!
Agent Icebeezy said:
get stalker, dood.afternoon delight said:Wish there was weather. The thought of traversing empty wasteland roads with a thunderstorm on the horizon.....
Still can't wait though.
This has got to be some kind of joke.domokunrox said:Child killing though I'm still bummed out about. I hate kids, why can't I shoot them damnit? If you're going to allow me to shoot prostitutes, ghouls, people, animals, mutants, then whats the big deal?!!??! Let me kill children! It wasn't a problem in FO2, why this game? Why? I mean, could I slam their face in with the super sledge at least? Will they shred into pieces if I get a Gatling gun and blast them at point blank? or will they just wipe the dust off and run?
I mean, come on! Really!!
Fallout 1 & 2 were both rated Mature by the ESRB, and both had child killing (in NA at least). All the same, you're probably right. There's a difference between killing crude child sprites, and killling well rendered 3D models.Ventrue said:It's an issue with the ESRB, I think.
It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
Their standards have altered since Fallout 2, however. A game with child killing submitted these days would be refused a rating, and it's impossible to release a big budget unrated game.elbkhm said:Fallout 1 & 2 were both rated Mature by the ESRB, and both had child killing (in NA at least). All the same, you're probably right. There's a difference between killing crude child sprites, and killling well rendered 3D models.
The PS3 version of Oblivion looks incredible. Don't worry.sykoex said:Please don't let the PS3 version be gimped.
Other then different cloud types that come and go, there are no other weather effects. We toyed with rain and windstorms but decided not to do them.
Refused a rating, or rated AO*? Do we know of any other games that have every been refused a rating by the ESRB?Aaron said:Their standards have altered since Fallout 2, however. A game with child killing submitted these days would be refused a rating, and it's impossible to release a big budget unrated game.
No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.KingGraham said:I really don't understand people's obsession with killing children...is the ability to kill children really what made Fallout memorable for you? Are you forgetting the interesting setting, the characters, the combat? No, ONLY the child killing is important. No infanticide, no sale!
People's objections to this game are absurd. It's going to be massively different from Fallout 1/2, but it had to be, games aren't the same anymore. I think they're making sensible changes and it sounds like they're trying their best to be faithful to the spirit of the original games.
It was also an issue of international ratings. There were actually no children at all in the German version of Fallout 2, and if you've played the game you know how much interaction, violent or not, you're supposed to have with them. This impacts the overall game far more than, say, blood splotches or gibs that are purely decorative and serve no gameplay function. Such stuff can be removed from a game without causing issues elsewhere.Ventrue said:It's an issue with the ESRB, I think.
It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
Metalmurphy said:No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.
Ventrue said:It's an issue with the ESRB, I think.
It isn't explicity listed as a guideline on their website, but it's generally been concern over ratings that has resulted in pretty much no games today letting you harm children.
How many times do the words "A game like Fallout 3 cannot have child killing in this day and age because it would never see release." have to be repeated? Seriously, get over it.Metalmurphy said:No, but the fact that you weren't limited by rules was. You could do pretty much everything in Fallout. This one, not so much. That's the main problem, they're already limiting the game too much.
Really doubt this, and I'm not even bothered by child killing which it was only fun like in one area.KingGraham said:Fallout 3 will be more open in some ways, less open in others. I really don't understand the issue with this. Seems like nitpicking. I don't think I ever even killed any kids when I was playing Fallout. It just never came up.
How about this: You can't explore every part of the map in Fallout, just sections of it. It changes to an 'overworld' during travel. In Fallout 3, every inch of the game's world is accessible and explorable. That's a whole new level of freedom.Prime crotch said:Really doubt this, and I'm not even bothered by child killing which it was only fun like in one area.
SumGamer said:Welcome to the world of equality, where everyone have the same height.
Smokes and mirrors, Fallout had various random encounters during travel mode depending on your skills. Now the limitations will be even more glaring since like before none of the hubs are connected and yet the whole world is just one big landscape.Timber said:How about this: You can't explore every part of the map in Fallout, just sections of it. It changes to an 'overworld' during travel. In Fallout 3, every inch of the game's world is accessible and explorable. That's a whole new level of freedom.
But Fallout 3 will still have random encounters during travel, only now you're actively travelling instead of watching a line being drawn. I don't see any smoke and mirrors there. And the landscape is seemless, so how are the hubs not 'connected' anymore? Everything is!Prime crotch said:Smokes and mirrors, Fallout had various random encounters during travel mode depending on your skills. Now the limitations will be even more glaring since like before none of the hubs are connected and yet the whole world is just one big landscape.
Seriously, Zelda OoT had rain...Minsc said:Add me in to the bunch that doesn't understand why they aren't tackling weather systems. Who doesn't want to see raindrops splashing around green rivers of nuclear goo?
I'm still looking forward to the game, pretty sure it'll be fun, even if it does stray far from the path of the previous games.
They are physicaly connected but their content, quests, NPCs and what not, are still exclusive and locked to that area. Sure there might be some quest paths that will take you to multiple towns like before, but each hub is their own private area.Timber said:But Fallout 3 will still have random encounters during travel, only now you're actively travelling instead of watching a line being drawn. I don't see any smoke and mirrors there. And the landscape is seemless, so how are the hubs not 'connected' anymore? Everything is!
I don't agree with this at all. But it's obvious different people want very different things from this gamePrime crotch said:As for the landscape, what's the point of rendering it if they're still having random encounters? Just do it like before and save resources for the hubs.
BobsRevenge said:I just wish Oblivion turned out to be a good game so I could feel comfortable with Bethesda developing this.
Most of my friends that I grew up gaming with agree with me that Oblivion sucks and there's a lot of other people out there too. The auto-leveling really ruined the game as well as some other factors. Bethesda has also never made a polished game in their existence, which while I loved Morrowind in part because of it's unpolished-ness I don't think it'd fly with me anymore. Not with Fallout.hc2 said:From my own opinion, the reviews, and the majority of posts about Oblivion in various places, "just wish Oblivion turned out to be a good game" is definitely a minority opinion. Oblivion is a big reason I am anticipating this game.
As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.BobsRevenge said:I just wish Oblivion turned out to be a good game so I could feel comfortable with Bethesda developing this.
Seiken said:As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.
I played it in a spurt until I got to level 10. Then the monsters all changed instantly and I was like "Really?" Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.Seiken said:As the post above says, you're minority. Oblivion was fucking great and there aren't many singleplayer games that I play over 400 hours.
I agree with the leveling system but that's about the only huge complaint about the game.BobsRevenge said:I played it in a spurt until I got to level 10. Then the monsters all changed instantly and I was like "Really?" Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.
Also, odd thing is: I was actually having more fun with Oblivion before I realized I could just instantly teleport anywhere. After I learned that the game never felt the same but I couldn't go back either.
edit: Not to mention all the shit that was watered down for consoles. UGH! It felt like a damn betrayal.
Hate to say it, but if your character sucks then you're playing the game wrong.BobsRevenge said:Then I got into it again, got to level 20 and realized that now not only did the monsters change, but my character fucking sucks. How the hell is an RPG going to punish you for leveling up? What kind of shit is that? That's broken imo.
Just have some self-control. You don't have to teleport, you know.Also, odd thing is: I was actually having more fun with Oblivion before I realized I could just instantly teleport anywhere. After I learned that the game never felt the same but I couldn't go back either.
And yet you praise Morrowind! You know that game was on Xbox, right?edit: Not to mention all the shit that was watered down for consoles. UGH! It felt like a damn betrayal.
BobsRevenge said:Most of my friends that I grew up gaming with agree with me that Oblivion sucks and there's a lot of other people out there too. The auto-leveling really ruined the game as well as some other factors. Bethesda has also never made a polished game in their existence, which while I loved Morrowind in part because of it's unpolished-ness I don't think it'd fly with me anymore. Not with Fallout.
Agreed. It is easily the game I am looking forward to most for the remainder of the year.Jacobi said:Ladies and Gentlemen, you're looking at the GOTY 2008.
Clevinger said:
Why should I play a game around a broken leveling system? That's not how leveling systems should work. You level up so your character is better. You don't level up so that you can use things that have bigger numbers on other things that have bigger numbers and a lot of this refreshes itself every 10 levels.Timber said:Hate to say it, but if your character sucks then you're playing the game wrong.
Before I learned it it felt adventurous. I prioritized my time so that I would optimize my presence in any given area before continuing with other things. I found that fun. After I realized I could teleport places instantly when I tried to play it the other way it just felt like I was wasting time and I couldn't shake that. So I was just stuck having less fun and going through the motions.Just have some self-control. You don't have to teleport, you know.
Morrowind was made for the PC and was ported to the XBox. Bethesda saw that they made a lot of money doing that so they basically made Oblivion to cater to the 360 as much as or more than the PC version. As a PC gamer primarily I get really annoyed by these kinds of things and yeah, it felt like a betrayal because they really went out of their way to make it console friendly in a way that was a detriment to PC gamers.And yet you praise Morrowind! You know that game was on Xbox, right?
True enough, but I still hold the IP in higher regard than Bethesda's so I want to see it more polished because of that, not because the Fallout games were really polished.VistraNorrez said:The Fallout games are fairly unpolished, let's not act like they didn't have quite a few problems to begin with. There's a reason we've seen a few fan patches pop up.
I wouldn't go as far as say he is playing the game wrong. Just skill leveling and stat increases were so important that a mistake/experiment would fuck you up badly. I just made a level 1 file (that I already screwed up, dark brotherhood and mage guild forces me to sleep...).Timber said:Hate to say it, but if your character sucks then you're playing the game wrong.
I agree that the level scaling shouldn't have been in the game, but you shouldn't have to have a hard time killing enemies when playing on normal difficulty.BobsRevenge said:Why should I play a game around a broken leveling system? That's not how leveling systems should work. You level up so your character is better. You don't level up so that you can use things that have bigger numbers on other things that have bigger numbers and a lot of this resets every 10 levels.
Okay, but you can still play the game the way you played it in the first place. It's your choice, if teleporting leads to less fun then just don't do it.Before I learned it it felt adventurous. I prioritized my time so that I would optimize my presence in any given area before continuing with other things. I found that fun. After I realized I could teleport places instantly when I tried to play it the other way it just felt like I was wasting time and I couldn't shake that. So I was just stuck having less fun and going through the motions.
How did they go out of their way to make it 'console friendly'? By adding the things you didn't like about the game, I'm sure. They obviously didn't do it because they genuinely figured teleport and level scaling would make it a better game.Morrowind was made for the PC and was ported to the XBox. Bethesda saw that they made a lot of money doing that so they basically made Oblivion to cater to the 360 as much as or more than the PC version. As a PC gamer primarily I get really annoyed by these kinds of things and yeah, it felt like a betrayal because they really went out of their way to make it console friendly in a way that was a detriment to PC gamers.