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Fallout 3 or Fallout New Vegas?

Spirit of Jazz said:
Especially when people are slandering NV by saying shit like Mr. Vegas doesn't comment on the quests you complete when he does practically after every song.

Compared to 3dog, who has karma specific comments for a lot of quests completions, for a big lot of the quests? Yeah, he really doesn't. Besides he is boring to listen to, so anything he says is lost.
 
Both games were great for different reasons. New Vegas for the ways the story can progress (do you side with the NCR, Mr. House, The Legion, or make a claim for yourself) while The Capital Wasteland was just amazing to explore. Fallout 3 stands out more to me because that game was an experience.
 
ElFly said:
He comments on a very, very small handful of quests you complete. Nowhere near the level of commentary Threedog provides.
This is just what i pulled up going through less than half of the news reports in NV. Is this a "very, very small handful?"

Dont highlight if you havent played.. you have been warned..
Leaving Goodsprings - "A package courier found shot in the head.."
Defending Goodsprings - "Goodsprings has fended off a mob of escaped convicts.."
Destroying Goodsprings - "Sad new from Goodsprings. The town was wiped out after heavy fighting.."
Getting a Sheriff for Primm - 3x different interviews
Killing Chief Hanlon - "Sources report the NCRs top ranger has died in a tragic revolver cleaning accident.."
Killing the Fiends - "According to a new report, violent crime is on a sharp decline.."
Getting the losers at Camp Golf to ace their combat - "A big congratulations to a young band of soldiers who shattered NCR records.."
Killing the Kings - "The Kings have been killed in a fight with NCR forces after weeks of mounting hostility.."
Helping the Kings - "The Kings gang in Freeside has put an official end to the hostilities with the NCR.."
Regrouping the Enclave - "Several witnesses report a Vertibird flying in from the northeast.."
Killing the Enclave - "The mysterious deaths of several old men around New Vegas.."
Killing Nero - "Gomorrah is under new management under the sudden departure.."
Helping the Omertas - "Sources close to the Omertas tell us a newcomer has been meeting privately..."
Killing Mr. House - "Rumors continue to swell that Mr House, the Father of New Vegas, has passed away.."
Helping the Legion prisoner escape - "Insides say a key Legion prisoner has escaped Camp McCarran..."
Defending Bitter Springs - "A Legion slaver party was wiped out in a failed raid..."
Destroying Bitter Springs - "The Refugee camp has been overrun by Legion slavers..."
Peacefully helping NCR and Great Khans - "A hostage crisis was resolved peacefully when a third party negotiator.."

i didnt type out the entire responses or the interviews that follow some because i dont want to spend any more time debunking pure fucking bullshit by lying liars or memory impaired posters.

10rjlub.jpg
 
Has the PC version been improved a lot? I stopped playing 20 hours in because of bugs.. that was after the second patch. But I guess I should just start-over seeing as many broken quests don't get fixed after the fact..
 
Kuran said:
Has the PC version been improved a lot? I stopped playing 20 hours in because of bugs.. that was after the second patch. But I guess I should just start-over seeing as many broken quests don't get fixed after the fact..
I've gotten two CTDs in like 40 hours of play, and I can't even think of any bugs I've run into. So I'd say it has.

Both are great for different reasons. Fallout 3 feels grander and there's tons of shit to explore and get creeped out by (since everything got fucked up by nukes, obviously). I'd go with FO3 GOTY then NV a few months later.
 
The thing that really annoyed me with Fallout 3 was that the quests and your actions had little or often no impact in the rest of the game world. Every quest was a separate entity, and no one besides the main characters in them had any interest in them. You got a nice quest, completed it, and then there was nothing to it.
And that no one said a thing about you travelling with Fawkes?!

When you play New Vegas, you very often end up with several factions having any interest the same spot or character(s), which means that you that you have to make some real descions, and scenarios where you get rewarded in later quests for having completed previous ones.

Fallout 3 - weak roleplaying parts, great locations, good pace, incoherent storyline.

Fallout: New Vegas: great roleplaying parts, good locations, slow start, a much more coherent and logical storyline.

If you want to comment on the locations in New Vegas, you really have to have visited locations and the done the quest lines for places like
Vault 22, Vault 34, Jacobstown, The Thorn, Robco Facility, Robco HQ, The Black Mountain, The White Glove societes casino, The Boomers, etc.
 
Spirit of Jazz said:
Is the inclusion of giant robots the most important element to you in games?

This is a nice way of admitting the final quest in NV sucks ass.

Which wouldn't be terrible, but the whole game is a big buildup to the battle between the NCR and the Legion. A lot of the quests revolve around this point, and a lot of the dialog, since the very start talk about this battle.

Yet the big enemy camp is, literally, a block away from the dam, and the NCR doesn't bother sending one Ranger into it. And this enemy camp is barely defended by a handful of soldiers. Obsidian didn't really play to their strengths there.



A lot of the criticisms are simply closed-minded. Yes, the guy in charge of the Brotherhood of Steel on the other side of the country decided to act differently and be more considerated than the hard assed brotherhood from a hundred years before, that was based on California. Surely New Vegas is better by the simple metric of sticking faithfully to the stereotype of the Brotherhood from previous games.

And the super mutants are different from the original ones. Surely New Vegas is better because it puts the old super mutants in two mountains, completely isolated from the world or the plot or anything.
 
ElFly said:
This is a nice way of admitting the final quest in NV sucks ass.
FO3s was way worse by far, imo. Its always the same and theres nothing really to do. In NV, everything i had done with the different factions played a part in the end game.

Which wouldn't be terrible, but the whole game is a big buildup to the battle between the NCR and the Legion. A lot of the quests revolve around this point, and a lot of the dialog, since the very start talk about this battle.

Yet the big enemy camp is, literally, a block away from the dam, and the NCR doesn't bother sending one Ranger into it. And this enemy camp is barely defended by a handful of soldiers. Obsidian didn't really play to their strengths there.
Wrong. The big enemy camp is the one you can visit and its heavily fortified. The one at the end isnt the main base.

A lot of the criticisms are simply closed-minded. Yes, the guy in charge of the Brotherhood of Steel on the other side of the country decided to act differently and be more considerated than the hard assed brotherhood from a hundred years before, that was based on California. Surely New Vegas is better by the simple metric of sticking faithfully to the stereotype of the Brotherhood from previous games.

And the super mutants are different from the original ones. Surely New Vegas is better because it puts the old super mutants in two mountains, completely isolated from the world or the plot or anything.
Look. You might like it when stuff is dumbed down and made to the level of mental midgetry but i like some kind of thought in the game. Continuity is nice as well.
 
ElFly said:
Yet the big enemy camp is, literally, a block away from the dam, and the NCR doesn't bother sending one Ranger into it. And this enemy camp is barely defended by a handful of soldiers.

Much of the dialogue from NCR characters centers around that very question, "why are we just sitting here?" And as said in the post before me, there are different camps.

And as for the numbers of characters in the locations, you really have to just accept the limitations of the game engine for that, and use a bit of your imagination. I mean look at the locations in Fallout 3, why is the population in each place just a handful of people, 200 years of the war?
 
water_wendi said:
This is just what i pulled up going through less than half of the news reports in NV. Is this a "very, very small handful?"

Dont highlight if you havent played.. you have been warned..
Leaving Goodsprings - "A package courier found shot in the head.."
Defending Goodsprings - "Goodsprings has fended off a mob of escaped convicts.."
Destroying Goodsprings - "Sad new from Goodsprings. The town was wiped out after heavy fighting.."
Getting a Sheriff for Primm - 3x different interviews
Killing Chief Hanlon - "Sources report the NCRs top ranger has died in a tragic revolver cleaning accident.."
Killing the Fiends - "According to a new report, violent crime is on a sharp decline.."
Getting the losers at Camp Golf to ace their combat - "A big congratulations to a young band of soldiers who shattered NCR records.."
Killing the Kings - "The Kings have been killed in a fight with NCR forces after weeks of mounting hostility.."
Helping the Kings - "The Kings gang in Freeside has put an official end to the hostilities with the NCR.."
Regrouping the Enclave - "Several witnesses report a Vertibird flying in from the northeast.."
Killing the Enclave - "The mysterious deaths of several old men around New Vegas.."
Killing Nero - "Gomorrah is under new management under the sudden departure.."
Helping the Omertas - "Sources close to the Omertas tell us a newcomer has been meeting privately..."
Killing Mr. House - "Rumors continue to swell that Mr House, the Father of New Vegas, has passed away.."
Helping the Legion prisoner escape - "Insides say a key Legion prisoner has escaped Camp McCarran..."
Defending Bitter Springs - "A Legion slaver party was wiped out in a failed raid..."
Destroying Bitter Springs - "The Refugee camp has been overrun by Legion slavers..."
Peacefully helping NCR and Great Khans - "A hostage crisis was resolved peacefully when a third party negotiator.."

i didnt type out the entire responses or the interviews that follow some because i dont want to spend any more time debunking pure fucking bullshit by lying liars or memory impaired posters.

http://i54.tinypic.com/10rjlub.jpg[/I
MG][/QUOTE]

Uh, I guess I was wrong?

I missed more of those anyway. Mostly cause Mr New Vegas monotone droning is terrible, and cause I didn't kill most of these people. I should have gotten the camp golf one, the mr. house one, and the defending goodspings one, yet I don't remember them. I clearly remember the sheriff one (I did the robot one)...and that's all.

Point is, 3Dog was much better voice acted and written, simply cause you actually remember what he said.
 
Listen all of you who are saying that Fallout 3 had a better story and a better main quest, you should all be put into prisons that are on fire and the prison will be called "THE PRISON FOR PEOPLE WHO KNOW NOTHING"
 
bhlaab said:
Listen all of you who are saying that Fallout 3 had a better story and a better main quest, you should all be put into prisons that are on fire and the prison will be called "THE PRISON FOR PEOPLE WHO KNOW NOTHING"
If a game doesnt have explosions every second with Team America Dogooders on one side and clearly evil McBaddies on the other, its boring.
 
water_wendi said:
FO3s was way worse by far, imo. Its always the same and theres nothing really to do. In NV, everything i had done with the different factions played a part in the end game.
Really? In my game
I saved the bros of steel, yet I didn't see them. I floated the plane, I think it passed over the dam...I guess?

water_wendi said:
Wrong. The big enemy camp is the one you can visit and its heavily fortified. The one at the end isnt the main base.

Yeah yeah, the one with Caesar is fortified, obviously
The one with the Legate is just next to the dam and it is completely empty, of any defense or soldier or anything. Yet the NCR let them camp there and didn't overrun them. I guess they didn't have any forces to do it cause in the dam there aren't that many soldiers in the final battle.

water_wendi said:
Look. You might like it when stuff is dumbed down and made to the level of mental midgetry but i like some kind of thought in the game. Continuity is nice as well.

Continuity is nice. Thing is the NCR and their super awesome civilization is struggling in nevada and haven't reached Washington DC yet. Things happened differently due to this.


CecilRousso said:
Much of the dialogue from NCR characters centers around that very question, "why are we just sitting here?" And as said in the post before me, there are different camps.

I don't think there's a satisfactory answer to this.
Hell, the NCR had an embassy almost next to House's tower. They could have taken it in any moment, at least before the robot upgrade

CecilRousso said:
And as for the numbers of characters in the locations, you really have to just accept the limitations of the game engine for that, and use a bit of your imagination. I mean look at the locations in Fallout 3, why is the population in each place just a handful of people, 200 years of the war?
No, I accept that in both games. Just that the battles in NV were less impressive than in FO3, with the same engine for no good reason.


water_wendi said:
"Have you ever seen.. a tree?"

Brilliant.

Yet you quoted it from memory instead of having to look it up and transcribing from mp3s.

water_wendi said:
If a game doesnt have explosions every second with Team America Dogooders on one side and clearly evil McBaddies on the other, its boring.

Is the NCR vs the Legion any more nuanced? I guess NV has the advantage of giving you the Yes Man option, but that was only to cover the possibility of the player pissing off both factions.
 
water_wendi said:
If a game doesnt have explosions every second with Team America Dogooders on one side and clearly evil McBaddies on the other, its boring.

Hmm let's see a massively open ended, beautifully designed RPG meditation on the nature of inherited power or watching scripted events of a stupid deus ex machina robot shooting lasers at things in order to start up a water purifier that nobody really needs for no reason and that the bad guys are trying to take over for no justifiable gain.

ElFly said:
Is the NCR vs the Legion any more nuanced?

Yes
 
ElFly said:
Really? In my game
I saved the bros of steel, yet I didn't see them. I floated the plane, I think it passed over the dam...I guess?
In my game i had
in addition to the NCR.. Great Khans helping me out, artillery fire wiping out a ton of Legion from the Boomers + the flyover bombing run, a bunch of upgraded Securitrons, and the Enclave Vertibird dropped off the elderly team who severely kicked some major ass.

Yeah yeah, the one with Caesar is fortified, obviously
The one with the Legate is just next to the dam and it is completely empty, of any defense or soldier or anything. Yet the NCR let them camp there and didn't overrun them. I guess they didn't have any forces to do it cause in the dam there aren't that many soldiers in the final battle.
The forward base is empty because the Legion made their main push on Hoover Dam and was repulsed. There werent much Legion left because they all died on the dam.


I don't think there's a satisfactory answer to this.
Hell, the NCR had an embassy almost next to House's tower. They could have taken it in any moment, at least before the robot upgrade
No they couldnt have.
They could barely hold on to anything until you came along. Besides that fact, the NCR thought it more advantageous to take up Houses offer but House was playing them for fools by draining their money supply and indirectly supporting the NCR so that the Legion would be held at bay until the robot upgrades. The NCR did not know that Securitron upgrades were coming so they had no reason to rush House.
 
bhlaab said:

The only good thing I ever heard about the legion is how they give some better protection to the caravans.

Never mind the torture, slavery and technological degradation they promoted.
 
bhlaab said:
Listen all of you who are saying that Fallout 3 had a better story and a better main quest, you should all be put into prisons that are on fire and the prison will be called "THE PRISON FOR PEOPLE WHO KNOW NOTHING"

What exactly was so great about the main quest of New Vegas? I finished Fallout 3 and felt like the character had actually accomplished something. I finished New Vegas and didn't really understand what the motivation was behind most of the stuff the game forced me to do.
 
water_wendi said:
In my game i had
in addition to the NCR.. Great Khans helping me out, artillery fire wiping out a ton of Legion from the Boomers + the flyover bombing run, a bunch of upgraded Securitrons, and the Enclave Vertibird dropped off the elderly team who severely kicked some major ass.
Oh the securitrons, I had them too. They were very few

water_wendi said:
The forward base is empty because the Legion made their main push on Hoover Dam and was repulsed. There werent much Legion left because they all died on the dam.
The game doesn't portray this very well.

water_wendi said:
No they couldnt have.
They could barely hold on to anything until you came along. Besides that fact, the NCR thought it more advantageous to take up Houses offer but House was playing them for fools by draining their money supply and indirectly supporting the NCR so that the Legion would be held at bay until the robot upgrades. The NCR did not know that Securitron upgrades were coming so they had no reason to rush House.

Maybe they didn't give a fuck about house,
but to say they were barely holding up is exaggerating. You don't do any quests to help them introduce themselves into the strip area before you arrive there. They already had a big base and an embassy once you arrive. They should have suspected something was up due to the fact the whole area survived the apocalypsis untouched, but I guess it's reasonable that House laid low and played them.
 
rainking187 said:
What exactly was so great about the main quest of New Vegas? I finished Fallout 3 and felt like the character had actually accomplished something. I finished New Vegas and didn't really understand what the motivation was behind most of the stuff the game forced me to do.
Can you be more specific about what confused you?

ElFly said:
The game doesn't portray this very well.

Maybe they didn't give a fuck about house,
but to say they were barely holding up is exaggerating. You don't do any quests to help them introduce themselves into the strip area before you arrive there. They already had a big base and an embassy once you arrive. They should have suspected something was up due to the fact the whole area survived the apocalypsis untouched, but I guess it's reasonable that House laid low and played them.
Whatever. You either didnt talk to NPCs or you did and your memory of these things is as bad as your memory of Mr. New Vegas.
 
rainking187 said:
What exactly was so great about the main quest of New Vegas? I finished Fallout 3 and felt like the character had actually accomplished something. I finished New Vegas and didn't really understand what the motivation was behind most of the stuff the game forced me to do.

The main quest in NV switches directions wildly mid game. At the start is about revenge, but Benny quickly becomes a side character and is forgotten, and the game suddenly becomes about unifying new vegas. I saved him at Caesar's, hoping for the motherfucker to show up in the final quest, but nothing. Oh well, maybe in a DLC he will show up again. I feel it was a waste of a voice actor.

Then Yes Man shows up and explains (none of that "show, don't tell" philosophy here) that you are in a prime position to conquer all.

FO3's main quest switches too, from finding your father to destroying the enclave, but it is less arbitrary and way more natural. NV made me appreciate FO3's main quest a lot more. The main character is much better built, there are personal motivations about the quest most of the way through (I feel the main quest loses focus between you getting out of the Enclave base and going back to the pentagon, but it is also the point of no return so it's no biggie). NV just tells you "get revenge!" and sends you on your way, and you quickly forget about it while doing sidequests. Which reflects that the game is actually good, but the writing on the main quest is poor and unengaging.


water_wendi said:
Whatever. You either didnt talk to NPCs or you did and your memory of these things is as bad as your memory of Mr. New Vegas.

I talked the shit out of NPCs. It's just I forget the boring, uninteresting parts.
 
water_wendi said:
Can you be more specific about what confused you?

The game starts with Benny shooting the character in the head, I'm a bit unclear as to why the game continues after you track him down and kill him. You basically do all this stuff to help out House...why? Yeah, you can side with Yes Man and take over yourself, but I don't really understand why House involved the courier in this in the first place. He's got an army of securitrons but needs the courier to get the chip back?
 
ElFly said:
I talked the shit out of NPCs. It's just I forgot the boring, uninteresting parts.
Your comprehension in this very thread (that huge spoiler block in response to rainking) is probably why you have such great lapses in memory with NV. Rainking has finished NV but was asking why it was great, not asking for a run down of the plot like theyve never played it before.
 
water_wendi said:
Your comprehension in this very thread (that huge spoiler block in response to rainking) is probably why you have such great lapses in memory with NV. Rainking has finished NV but was asking why it was great, not asking for a run down of the plot like theyve never played it before.

I was explaining why the main quest is confusing. Coincidently, the point I elaborated on
the game changing from revenge to conquest
is the very one he lost his trail on. So my comprehension was spot on.
 
ElFly said:
FO3's main quest switches too,
from finding your father to destroying the enclave, but it is less arbitrary and way more natural. NV made me appreciate FO3's main quest a lot more. The main character is much better built, there are personal motivations about the quest most of the way through

Hey uh it's a Fallout game they aren't supposed to be building my character's personality for me and telling me what my motivations are.
 
rainking187 said:
The game starts with Benny shooting the character in the head, I'm a bit unclear as to why the game continues after you track him down and kill him. You basically do all this stuff to help out House...why? Yeah, you can side with Yes Man and take over yourself, but I don't really understand why House involved the courier in this in the first place. He's got an army of securitrons but needs the courier to get the chip back?
It continues because you get caught up in this three-way power struggle.

You dont have to help out House. Maybe you did it because his offers of caps or immortality swayed you. Maybe you wanted to get close to take him out so you could run his operation for yourself. The motivation for doing whatever you did for House is really up to you.

Why House involved the Courier to begin with is explained by him. He hired multiple couriers to carry different items so as to keep things on the dl. If he would have had an entourage of Securitrons moving the chip it might have been seen as guarding something important and thus intercepted. If you accept Houses offer to help you get to Benny, House asks for your assistance later because either a) you have possession of the chip or b) Benny and the chip get caught by Caesar. House asks for your help because at that point his Securitrons are not up to snuff to lay siege to the center of the Legions power.

After the Securitron upgrade, House still needs your help to deal with elements that could cause a hassle with his NCR/Legion chess game (like the Brotherhood) because although the Securitrons are upgraded, he does not want to unveil his army of robots until the right time.
 
I beat FO3. I'm still playing through NV but I already know which I prefer.

New Vegas

I've got a good bit of the main storyline to complete yet
(I just let Benny walk off with the Platinum chip...I have to go to Ceasar to get it back)
But I've played enough to have a good feeling for the differences between each game. I also cheated a bit and read ahead on the fallout wiki, so I have a good idea where everything is heading (As if it wasn't obvious enough).

One of the biggest reasons for me is that NV seems to have really emphasized the party aspect...I'm not sure if I played FO3 "wrong" or something, but I don't remember having as many companions or them being as good as the ones in NV. I think they were tied to your alignment or something, while in NV you just get them, big difference for me.

Traveling with either Boone or Cass specifically gives a sense of adventure that I never felt in the last game. Tack on the bot or the dog and you're a nice little team.

I feel as though New Vegas is to Morrowind as FO3 is to Oblivion. In NV, I feel as though I'm actually a highly important part of the puzzle, I feel like my actions reverberate. In FO3, it felt almost as though the entire "point" of being alive was tacked on at the very end. Sorta similar to how some felt about the Morrowind to Oblivion jump.

I *hated* the city parts of FO3. So annoying to maneuver through. I'll take the open landscapes any day of the week.

Dealing with factions adds a lot more to the world, makes your decisions matter more.

Then there are the gameplay tweaks that many have already touched upon...just an overall better experience for me personally. Love Hardcore mode.
 
ElFly said:
This is a nice way of admitting the final quest in NV sucks ass.

You seem to have a reading comprehension as bad as your memory.

Fallout 3 clearly had the best game ending ever penned in it's original form. I adored how my super mutant companion refused to press a button inside a contained ultra-irradiated space for no reason at all, leaving my character to die a gruesome death pointlessly after he pretty much saved the world and everyone in it. What a satisfying ending that was.
 
Spirit of Jazz said:
You seem to have a reading comprehension as bad as your memory.

Fallout 3 clearly had the best game ending ever penned in it's original form. I adored how my super mutant companion refused to press a button inside a contained ultra-irradiated space for no reason at all, leaving my character to die a gruesome death pointlessly after he pretty much saved the world and everyone in it. What a satisfying ending that was.

Eh, when arguments ran out, let's go with the insults.

Clearly the real ending was the one in Broken Steel. Bethesda was just being an asshole hiding it behind DLC (which Obsidian will probably do too). There's no point in arguing over technicalities like these.

Kitschkraft said:
I *hated* the city parts of FO3. So annoying to maneuver through. I'll take the open landscapes any day of the week.

Then there are the gameplay tweaks that many have already touched upon...just an overall better experience for me personally. Love Hardcore mode.

I find the strip annoying. The tunnels may be annoying to some people. sure, but you only need to go through them once. Not letting you fast travel inside the strip was pointless.

Hardcore mode mostly meant having to carry lots of food and water. Having the medkits not instantaneous was a good change, though.
 
ElFly said:
Eh, when arguments ran out, let's go with the insults.

Clearly the real ending was the one in Broken Steel. Bethesda was just being an asshole hiding it behind DLC (which Obsidian will probably do too). There's no point in arguing over technicalities like these.



I find the strip annoying. The tunnels may be annoying to some people. sure, but you only need to go through them once. Not letting you fast travel inside the strip was pointless.

Hardcore mode mostly meant having to carry lots of food and water. Having the medkits not instantaneous was a good change, though.

They expressly said that they would not do this.
 
ElFly said:
Eh, when arguments ran out, let's go with the insults.

Clearly the real ending was the one in Broken Steel. Bethesda was just being an asshole hiding it behind DLC (which Obsidian will probably do too). There's no point in arguing over technicalities like these.
.
They won't and it would be impossible because there is too much possibilities to take into account.
 
ElFly said:
Hardcore mode mostly meant having to carry lots of food and water. Having the medkits not instantaneous was a good change, though.
There was the change to how you heal limbs too, right?
 
Buckethead said:
This thread reaffirms my worry for New Vegas.

Probably won't play. 3 was just too amazing.
More than half the people here says that New Vegas is vastly superior to F3.
And it is.
 
D.C. Ruins > Las Vegas and the places around it

Mojave Wasteland > Capital Wasteland

Threedog > Mr. New Vegas

Tranquility Lane > New Vegas Quests > other Fallout 3 quests

Overall I liked New Vegas more. The faction system was better than FO3 Karma thingy, weapons were better, companions were more fleshed out and in the situations where you had to micromanage them it was done better with the companion wheel, and while there were more filler places in the mojave, there were also more places filled with awesome.
 
I don't know how comparable they are to the PC versions, but I played the PS3 version of each and New Vegas would've been the better game if it weren't so much buggier. FO3 locked up on me just once before I started installing DLC (after finishing the game and most sidequests). I'm not finished with New Vegas yet but it's degraded as I've gotten further into the game, to the point where I'm lucky to play half an hour before I have to hard reset my PS3.
 
I mean look at the locations in Fallout 3, why is the population in each place just a handful of people, 200 years of the war?

Maybe because the vast majority of those who didn't die or become ghouls were rendered sterile from radiation?
 
Never played either game, but my roommate was really into them and I watched him play through both titles. New Vegas was the more interesting of the two to me, especially your companions and the ability to choose a side or take control of NV on your own.
 
I downloaded another patch for New Vegas tonight, and it's still annoyingly buggy. I did have a cute bug where a little Gecko wasn't hostile and just ran around that little NCR camp outside of Primm, but then I ran into one where pressing R1 didn't do anything, and holding down square to put my weapon away caused me to put my weapon away for a second, then immediately pull it back out and fire it. I had to reset the system to make it go away.
 
bhlaab said:
New rule: if Fallout 3 was your first Fallout game you're not allowed to have an opinion on this.

This here is pretty much why one shouldn't discuss with the mighty elite Fallout hive mind. I prefer the first game in the series, but Fallout 3 is easily my second choice. I'm guessing there is some rule which will invalidate this opinion as well.

Really can't see what ones history with the series has to do with anything.
 
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