I did not make a moneyhatting comment. You're confusing me with someone else...OP negated their entire argument with accusations of moneyhattings.
Now the massive rant just looks like the ramblings of a lunatic.
I did not make a moneyhatting comment. You're confusing me with someone else...OP negated their entire argument with accusations of moneyhattings.
Now the massive rant just looks like the ramblings of a lunatic.
I did not make a moneyhatting comment. You're confusing me with someone else...
Because Fallout 4 is a major disappointment to any fan of the Fallout series or RPGs and wanna voice their opinions on why?
I'm not defending Fallout 4 specifically here but sum of the parts and all that. And you can't really "ignore" the open world aspect of the game. That's how the game was built.Fallout 4 is a disappointment to most people who understand the basic concept of RPG. Fallout 4 is not the worse game ever made, it is however the game that has finally shown the ridiculousness of what "Journalist" consider a good game.
Ignoring the open world aspect of the game, how can any sane journalist ever consider praising a game that has terrible mechanics, story, animation, and graphics. Combat is bad but that is in the eye of the beholder. I mean how can so many game reviewers ignore all those glaring flaws yet, they will deduct points for other lesser games.
Having heard all the negativity surrounding FO4's RPG and story aspects, i'm going in like it's an action game, an open world Half Life 2 or something.
Playing it as a straight up immersive action game, it seems pretty damn great. I'm embracing its simplicity.
Only 2 hours in.
I'm confused. What happened? Was someone's reply confused with mine or something?Your thread was merged with someone elses. They are referencing their post.
I'm confused. What happened? Was someone's reply confused with mine or something?
I'm confused. What happened? Was someone's reply confused with mine or something?
Shit. Is this true? That was my favourite aspect of F:NV and why I found FO3 disappointing in comparison (I played NV before FO3).i didnt even bother with the game once i found out that talking/bartering/science-ing your way through the game was not possible.
The dialog wheel in this game is a fucking sin.
Yeah that is inexcusable.
Yeah that's really disappointing to hear if true. I hear they mostly fixed the combat so that it doesn't suck now, and it's less buggy than the others... so why couldn't they just leave everything else more or less intact? A game F:NV with better combat and fewer bugs sound like a really amazing game. But instead it seems they fixed those two things and did a huge step backwards on everything else, if this thread is to be believed. Guess it'll be a $2-3 Steam sale purchase from me in a few years, hah.My problem was that they learned absolutely nothing from New Vegas. The faction system in Fallout 4 sucks, there is no companion wheel, the dialog sucks, the blank slate is gone, the story is meaningless.
I was wondering what the hell you were talking about, but...OP negated their entire argument with accusations of moneyhattings.
Now the massive rant just looks like the ramblings of a lunatic.
...I guess that explains it. I understand why they merged the threads but it has some unfortunate side-effects.What is now post 342 in this thread was earlier this morning its own thread called "Fallout 4 is a huge turd and we should talk about it". There were basically two threads on the front page talking about their negative experience with Fallout 4 so they were merged into one.
Shit. Is this true? That was my favourite aspect of F:NV and why I found FO3 disappointing in comparison (I played NV before FO3).
Maybe you mean VATS accuracy but i just wanted to point out that to-hit dice rolls have not been in a Bethesda game since Morrowind. Gun skills in FO3 and NV affect weapon sway/spread and there is no instance where you hit an enemy with gunfire but miss because of a dice roll.It is true that the combat more closely approximates that of a shooter (there are not dice rolls influencing hit detection).... but it's hardly Wolfenstein quality shooting. Or Destiny. Or Resident Evil Revelations 2. Or whatever gunplay you consider good. So if ditching the RPG combat for middling gunplay is a step up for you (as it is for many customers), then that might be a positive.
Maybe you mean VATS accuracy but i just wanted to point out that to-hit dice rolls have not been in a Bethesda game since Morrowind. Gun skills in FO3 and NV affect weapon sway/spread and there is no instance where you hit an enemy with gunfire but miss because of a dice roll.
Did I miss something where everyone on the first page who said they liked the game got banned?
Well Fallout 3's dialog and choice of dialog was already pretty dire, combine that with the modern mainstream gamer feels like they need a voiced protagonist to be immersed or whatever bullshit and you get this.Shit. Is this true? That was my favourite aspect of F:NV and why I found FO3 disappointing in comparison (I played NV before FO3).
Yeah that is inexcusable.
Can someone defend this? At all? What were they thinking?
Seriously, I want to know what was the reasoning/justification for this decision. It makes zero fucking sense.
oh yeah i forgot about this shit
remember when todd said we could skip all the minecraft garbage if we didnt wanna do it
Yeah, there's nothing the mods can do about the dialog as hard as they tried.Mods aren't going to fix the terrible dialogue system, quests and overall lack of variety in choice.
For some reason I decided to get all fancy with it. Guess I tried to make it some grand thing. Also put a lot of defences outside it to prevent the possible fight over the tech later on. Which never happened sinceThis is so straightforward, I don't understand how people get stuck on this.
morrowind was more than ten years ago
fucking oblivion was ten years ago
let it go... the bethesda of yesteryear is so fucking far gone it's not even funny anymore
Are we at the point now where we kid ourselves that Oblivion was some great roleplaying game? It had the worst level scaling in a game I've ever seen, dialog was still fairly limited, main story was linear, you could fast travel to all the cities before even visiting them, armor system and magic was gutted from Morrowind, speech minigame thing was an atrocity etc. etc.morrowind was more than ten years ago
fucking oblivion was ten years ago
let it go... the bethesda of yesteryear is so fucking far gone it's not even funny anymore
im enjoying Xenoblade more
and they both have robots
Yeah, there's nothing the mods can do about the dialog as hard as they tried.
im enjoying Xenoblade more
and they both have robots
Yeah, there's nothing the mods can do about the dialog as hard as they tried.
Are we at the point now where we kid ourselves that Oblivion was some great roleplaying game? It had the worst level scaling in a game I've ever seen, dialog was still fairly limited, main story was linear, you could fast travel to all the cities before even visiting them, armor system and magic was gutted from Morrowind, speech minigame thing was an atrocity etc. etc.
The fuck is this?? Holy shit...Yeah, there's nothing the mods can do about the dialog as hard as they tried.
[pics]
Yeah, there's nothing the mods can do about the dialog as hard as they tried.
Given your posts in the storytelling thread, I will be surprised if you can sustain that enthusiasm for 40+ hours.
The real story of Fallout 4, imo, is a story about the current state of video game criticism
The fuck is this?? Holy shit...
- You have a new crafting mechanic to encourage hording, coupled with an abysmal inventory management system.
- A streamlined perk system that reduces micromanagement, coupled with an awkward modding system that requires constant micromanagement.
- A protagonist who has no personality but a dialogue system that prevents you from making interesting decisions to create your own story.
- A game that encourages exploration, but areas 'off the beaten track' are filled with tough enemies that encourage you to turn back and get into power armour, which in turn punishes any inefficient movement - such as exploration.
- It has a fantasticly detailed open world, rendered in an ancient crumbling engine.
The bad parts always seem to get in the way of my enjoyment in a way that never really happened F3/NV/Skyrim.
F4 isn't terrible, but it's my least favourite Bethesda game (though Oblivion got pretty boring/tedious/annoying/repetitive too).
A cross-thread reference, I'm impressed!
You might be right, but bear in mind I don't necessarily see story as the most important thing in videogames. I'm arguing their corner in that thread, but totally acknowledge that for many games they just aren't the priority.
I'm good at keeping low expectations for story when necessary and enjoying videogames as a mechanical exercise only in those cases. I do that with the Just Causes, the Gears of Wars, and the Metal Gear Solid Vs.
Once you stop expecting anything from a game's story and enjoy it as a functional game only, it's usually fine.
I'll let you know whether this happens with FO4! I'll be playing it very differently to how I played FO3 or NV.
EDIT: I'm fucking hugely impressed with the voice acting, though. The male protagonist's performance is really nuanced and heartfelt. It's actually softening the blow of the "not what I wanted to say" effect.
I really hope you're kidding with this. The male VA was laughable.... Hell, the reaction he made when the wife was killed was laughable, so was the reaction when you open her cryogenic capsule and take her ring.EDIT: I'm fucking hugely impressed with the voice acting, though. The male protagonist's performance is really nuanced and heartfelt. It's actually softening the blow of the "not what I wanted to say" effect.
I really really want to like this game. I'm about 18 hours in (and around level 18 as well), and because of my schedule, I have about two hours of gaming every other evening.
It seems like every Fallout session is the same. Go do this quest for a character I don't like, where I enter a creepy and depressing location, spend 90% of my time looting junk and 10% shooting things with the very limited ammo I have, constantly switching weapons to accommodate whatever ammo is plentiful. It takes a good hour to clear out one location, and then I have to reserve time to go back to camp and unload and scrap everything I acquired.
Usually by the 20 hour mark in most games, I'm using a weapon I'm in love with and I'm very comfortable with the world and confident in my skills. In Fallout 4, I still feel like a damn scavenger in a scary world where there's always some tedious monster just around the corner waiting to inconvenience me.
Fallout 3 was not like this. Most quests were interesting - whether it was about vampires, little kid communities, crazy oasis or black and white retro neighborhood, or me making big decisions that would affect the fate of many. Fallout 4 so far is a junk collection sim.
And yet it is a really fun game...
And yet it is a really fun game...