CraigerGamer
Member
I'd be fine if they made accuracy stats based on weapon swing, weapon draw, and the like. I just don't want to be an expert mass murder when I step out the vault...unless I'm an expert mass murder.
More shootbang, less dice rolls
More dice rolls, less catering to the masses.
And this is why the inbetween solution that Bethesda takes will never truly be great. Nobody is truly happy with it.
And this is why the inbetween solution that Bethesda takes will never truly be great. Nobody is truly happy with it.
This is NeoGAF. No one ever seems happy with anything.
I'd be fine if they made accuracy stats based on weapon swing, weapon draw, and the like. I just don't want to be an expert mass murder when I step out the vault...unless I'm an expert mass murder.
Personally I still want an RPG to be an RPG.
So many people wanting this to be a pure shooter is so damn depressing. There are plenty of shooters already. Just let it be an RPG.
I played 3 and NV using pretty much VATS only. And that's one of the great things that made it unique.
Who cares? Does this skyrim have these weird misses also? I really don't remember. I hit with sword and it hit. That game was still a fine RPG.
Don't see how aiming makes this less of an RPG.
Personally I still want an RPG to be an RPG.
The game is still a RPG.
You are role playing as a badass survivor with a genetic make-up of a master gunman since Day 1.
However, for some reason, people want a character that is cross-eyed and can't aim for shit at point blank.
Those dice rolls brah....
You know, in a stupid way it makes sense. The Sole Survivor is a Resource War veteran. Thus why they can use power armor from the start and an excuse as to why they'd be better with guns right off.The game is still a RPG.
You are role playing as a badass survivor with a genetic make-up of a master gunman since Day 1.
However, for some reason, people want a character that is cross-eyed and can't aim for shit at point blank.
Those dice rolls brah....
Because the act of shooting, as in pointing a gun at something, has a shit ton more interactivity than talking. It feels way more immersive were your skill has more of an effect on gameplay than stats.When your stats are low, yeah, that's what people want.
Just like they want a character who's got the HP of a piece of tissue paper when they start out with level 1 health, and who mumbles and stumbles through their words with a low speech skill and can't talk their way out of a paper bag. "Player skill" at navigating conversation doesn't help, so why should skill at aiming?
Player skill at lockpicking and hacking shouldn't matter either. If your skill's too low, you can't even attempt those 100 point locks and computers. Why should you have dead-eye perfect aim, even as you fumble with lockpicks and can barely find the power button of a computer?
When your stats are low, yeah, that's what people want.
Just like they want a character who's got the HP of a piece of tissue paper when they start out with level 1 health, and who mumbles and stumbles through their words with a low speech skill and can't talk their way out of a paper bag. "Player skill" at navigating conversation doesn't help, so why should skill at aiming?
Player skill at lockpicking and hacking shouldn't matter either. If your skill's too low, you can't even attempt those 100 point locks and computers. Why should you have dead-eye perfect aim, even as you fumble with lockpicks and can barely find the power button of a computer?
are you going for the realism angle lolBut seriously, what kind of scrub calls them a wasteland survivor that can't shoot for shit? How the hell did he even survive that long?
It's a role-playing game, not a roll-playing game.![]()
are you going for the realism angle lol
Well it is post apocolyptic plus an RPG, so I would say this would totally negate the need or use for skills at all.....
they could change it to damage modifier "oh you hit that but your toon sucks so 10 dmg instead of 100" but people would still bitch.
It's not supposed to be based on your skill its your characters skill, otherwise its just a FPS...
If your toon sucks then blame him he twitched or jerked or didn't clean the gun properly and you found the gun in a dumpster, what'd you expect that it would just be sighted perfectly?
The game is still a RPG.
You are role playing as a badass survivor with a genetic make-up of a master gunman since Day 1.
However, for some reason, people want a character that is cross-eyed and can't aim for shit at point blank.
Those dice rolls brah....
So I doubt they're going to do anything I'm about to mention, but I think it would be cool.
I think a really smart and fun way to handle this duality would be to have the stats directly affect the "physical" FPS aiming mechanics. Having low stats for areas that change your shooting effectiveness in VATS would then translate to wobbling, shaking, breathing sway, etc. in your weapons when you try to aim in first person.
Make it so aiming down the sights really means aiming down the physical front and rear sights, which you can see swinging and bobbing out of alignment if your stats are too low. It would significantly delay anyone trying to shoot accurately at a distance, and it would sort of turn it into a Golf-like minigame where you'd have to wait and pull the trigger at just the right time when everything was lined up - the timing for that would be unpredictable if multiple forms of movement were layered on top of each other (breathing undulation, micro hand quiver/shake, and macro shake/sway).
Meanwhile, if you ran up to melee range, none of that would matter and you could plug away at the enemy just as your character would regardless of low shooting stats.
Basically the idea you'd be working with here is a tradeoff between time and accuracy. VATS operates on a constant timeline, but choosing to use it means dealing with a variable accuracy rating that may cause a miss. Meanwhile choosing to shoot in FPS mode would penalize the player with time by forcing them wait until their sights align to give them a good shot, all in exchange for the ability to hit accurately if they do manage to pull the trigger at the right moment.
EDIT: To be clear, the turbulence of this weapon sway would scale with applicable skills. So if you had absolutely no points put into anything related to weapon accuracy, then your FPS aiming would look like you're in an earthquake and show your character's hand and weapon making wide swings around the entire screen, making hitting anything farther than point blank effectively impossible (even point blank would be hard, like they would literally aim almost straight up or to the side at certain points in the swinging motion with 0 stats). Meanwhile nearly maxed out stats would be similar to Call of Duty or Battlefield where your character is a machine and keeps the aim perfectly level and steady. Everything else in between would just be closer or further to one or the other
Not everyone likes VATS. Why get depressed? It doesn't sound like this will affect you at all.So many people wanting this to be a pure shooter is so damn depressing. There are plenty of shooters already. Just let it be an RPG.
I played 3 and NV using pretty much VATS only. And that's one of the great things that made it unique.
It's still an RPG when they make your actual aim seem to matter...
Don't like how Fallout transforms more to an action game a la Mass Effect with light RPG elements tagged on. I usually only play with VATS because that's how I've played it since Fallout 2. If you don't skill your gun efficiency then you're not supposed to shoot everything away like a pro sniper. Simple.
Don't like how Fallout transforms more to an action game a la Mass Effect with light RPG elements tagged on. I usually only play with VATS because that's how I've played it since Fallout 2. If you don't skill your gun efficiency then you're not supposed to shoot everything away like a pro sniper. Simple.
Just like your posts.Game gets worse by the minute.
Yup it's always the same people to, the ones that are obsidian fanboys that love to shit on everything bethesda.If you’re good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely
Sounds like it's still very stat-driven. And it's Bethesda, so of course it will be. They aren't action game designers. They make RPG's.
Roll on the overreactions, though!
EDIT: Yup, just about everybody is overreacting massively, as always.
You are wrong, there's no two ways around it.As an aside, this topic just further reinforces the fact that FO3 is horrible in comparison to New Vegas.
Actually, even by itself.
No but I don't think it's fair to automatically assume that because they are making the shooting better along with RPG stats like they had in the previous fallouts. it's going to make the game terrible or they want it to be COD with RPG.That's great and all, but FO4 isn't a shooter with RPG elements. It's an RPG with shooter elements. Hence the character attributes and their effect on your performance.
Stalker doesn't even have an attribute system, so the comparison is a bit of an ill fit.
Edit: I'm actually getting a headache from some of the replies here. Holy fucking shit it's obvious some people just want a COD with dialogue wheels. RPG fans my ass.
Threw up a little bit in my mouth while reading this, the downturn of Bethesda RPGs continues.
Why is it a downturn to allow for some skill in a RPG?
I guess Mass Effect etc are my favourites.. so that's kind of my bag anyway, but still...
If that really were the case, player skill would be irrelevant and outcomes would be determined by character skill (or lack thereof).
What's next, taking away the RPG-ness of interaction by giving a dialog wheel?