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Fallout 4 game systems information thread

The only thing hardcore really mode made more difficult was inventory management, and even then not by much. It was a nice idea, though.

Nobody remembers that you couldn't heal crippled limbs without a doctor's bag. That was by far the hardest thing about Hardcore mode.
 
Original SPECIAL + Skills + Perks system wasn't that complex, but made certain SPECIAL attributes dump stats while others were must have because of e.g. skill point gains / level up. Knowing that to dump and what to boost was key if player wanted "optimal experience". Now that new system has gotten rid of Skills and directly tied Perks to SPECIAL there isn't dump stats anymore, and game is now purely about "In what player wants to be more efficient". You increase those SPECIAL attributes that give you perks [enhancers] that you want while lower ones that don't give perks you want.

Then as you level up you can decide to increase those SPECIAL attributes that you originally left at low numbers.

Right. It's not that it was complex - it was knowing which were dump skills/ stats. First Aid, Doctor, Traps, Gambling, and Outdoorsman were completely useless in the original Fallouts and so on. Knowing what not to invest in wasn't possible without an option without experience. Take Charisma for example. Your companion limit raised by 1 for every 2 charisma points and it sounds good to invest in at first but what if you get 20 hours into the game only to realize that companions can become a greater liability than enemies are in longer fights which forces you to bench them, making you regret not putting the points in AGI for more AP or END for more HP per level to survive those god damn armor ignoring crits instead. Or take LCK for example, the single most overpowered stat in any RPG ever! Sure the newer ones became less and less complicated but still you really didn't know how it properly scaled (hacking/ lock picking at 25 level intervals), or what perks were useless (animal friend, right here right now, etc) until hours and hours of playtime.

Then again Bethesda and Obsidian ruined the balance by lifting the lvl 20 limits since you can eventually max all skills with very mininal planning ahead of time long before the game ends but I dunno... I feel like it took a lot for me to finally understand how to properly build in each game.
 
Right. It's not that it was complex - it was knowing which were dump skills/ stats. First Aid, Doctor, Traps, Gambling, and Outdoorsman were completely useless in the original Fallouts and so on. Knowing what not to invest in wasn't possible without an option without experience. Take Charisma for example. Your companion limit raised by 1 for every 2 charisma points and it sounds good to invest in at first but what if you get 20 hours into the game only to realize that companions can become a greater liability than enemies are in longer fights which forces you to bench them, making you regret not putting the points in AGI for more AP or END for more HP per level to survive those god damn armor ignoring crits instead. Or take LCK for example, the single most overpowered stat in any RPG ever! Sure the newer ones became less and less complicated but still you really didn't know how it properly scaled (hacking/ lock picking at 25 level intervals), or what perks were useless (animal friend, right here right now, etc) until hours and hours of playtime.

Then again Bethesda and Obsidian ruined the balance by lifting the lvl 20 limits since you can eventually max all skills with very mininal planning ahead of time long before the game ends but I dunno... I feel like it took a lot for me to finally understand how to properly build in each game.

I can't wait for those cookie cutter FO4 builds and if you don't use them you are "scrub who doesn't get it" :b Even with how SPECIAL and Perks are structured now there will be perks that just are more optimal than others, but those surface after X hours of gameplay. For e.g. it takes tens of hours to know if Charisma tree and its heavy weight of settlement building perks is worth it in long run.
 
Not really digging some of these changes. Going to wait for more reactions after the game is actually out but i could see myself getting a refund and rebuying when it's on sale down the road.
 
Crikey, that HUD looks basic. It looks like something they whipped up in a few minutes as a placeholder, but then forgot to change.
 
Yeah right now I'm concerned about the dialogue system.

It just seems stupid and basic to use a wheel, and worse, to use a wheel with four options. At least in Mass Effect you could have six on screen options at once.

And I thought it was just well established now that a shorthand description of a dialogue choice inevitably leads to situations where you say something completely different from what was intended.
 
I read that we don't repair our weapons anymore. I don't think i'll mind that much. To be honest, i hate it in Witcher 3 each time my weapons start to break. I don't think it adds anything to the experience. Well it adds to the annoyance probably.

The only things so far that i am a disappointed about are that according to one of the screenshot leakers the writing still isn't all that and the quests haven't been really improved.
 
http://fallout.wikia.com/wiki/Fallout_4_perks

Seems to be almost complete! :O Buyers beware tho, nothing is certain yet.

Quite a lot is missing though, except for STR and CHA perks.

STR 6 seems pretty much required for a loot focused playing style, due to locking the improved strong back perk behind it.

CHA seems well worth investing in compared with the previous games. I may have to go CHA 6 to try out the "local leader" perk. Attack dog perk also sounded cool.

The other SPECIAL perk trees are difficult to assess due to missing information about some of the perks. END seems worthless*, though ... The best perk that everyone needs (damage resistance) only requires END 1, which is probably how high I will go for END.

*It is so worthless, in fact, that it may be required for brain implants or something, which cheaply boosts its utility late in the game
 
Yeah right now I'm concerned about the dialogue system.

It just seems stupid and basic to use a wheel, and worse, to use a wheel with four options. At least in Mass Effect you could have six on screen options at once.

And I thought it was just well established now that a shorthand description of a dialogue choice inevitably leads to situations where you say something completely different from what was intended.

This happened to me so much in Dragon Age: Inquisition it completely soured me on dialogue wheels. I hope Bethesda gets Obsidian to do another Fallout or some other rich publisher sees their skills and gives them a AAA budget to make a huge RPG.
 
I read that we don't repair our weapons anymore. I don't think i'll mind that much. To be honest, i hate it in Witcher 3 each time my weapons start to break. I don't think it adds anything to the experience. Well it adds to the annoyance probably.

The only things so far that i am a disappointed about are that according to one of the screenshot leakers the writing still isn't all that and the quests haven't been really improved.

I'll miss the weapon repairing. There was always something satisfying about boosting the condition bar.
 
I can't wait for those cookie cutter FO4 builds and if you don't use them you are "scrub who doesn't get it" :b
I've never understood this mindset, especially in a single-player game. Why would anyone give a fuck what build I'm using?

Then I proceed to talk about my build:

END seems worthless*, though ... The best perk that everyone needs (damage resistance) only requires END 1, which is probably how high I will go for END.
I was looking at the perks earlier and thinking the same thing, that I probably won't put anything into Endurance, especially not right away.
 
CHA seems well worth investing in compared with the previous games.

New Vegas was pretty demanding of charisma is you wanted a lot of special dialogue. I will definitely build around that for this game. Of course, that was Obsidian writing it so we'll see.
 
So is this for all spoilers or just gameplay stuff? Some serious shit floating around and Gone Gold thread people wondering where we can localize all spoilers.
 
New Vegas was pretty demanding of charisma is you wanted a lot of special dialogue. I will definitely build around that for this game. Of course, that was Obsidian writing it so we'll see.

Was it? I mean I never bothered with CHA on NV, but I sure as heck maxed out my speech skill.
 
Good to hear performance seems equal between platforms. I'll wait for Digital Foundry, but if they're the same I'll get it on X1 for the controller. If PS4 is more stable I'll grab that one though.

Glad it's the same size as Skyrim too and not bigger, that was already pretty overwhelming. I played that game for over 100 hours and there were corners of the map I never went too.
 
This happened to me so much in Dragon Age: Inquisition it completely soured me on dialogue wheels. I hope Bethesda gets Obsidian to do another Fallout or some other rich publisher sees their skills and gives them a AAA budget to make a huge RPG.
Thing is, though, a big chunk of the Obsidian personnel who worked on New Vegas are no longer with the studio -- among other things, two of that game's three head writers are now gone, for instance. It wouldn't necessarily be the same Obsidian from 2010 any longer.
 
New Vegas was pretty demanding of charisma is you wanted a lot of special dialogue. I will definitely build around that for this game. Of course, that was Obsidian writing it so we'll see.
I'm sorry. That's what I meant. Charisma helped but speech was the most important.

Yeah, I settled for speech points in new vegas as well. The CHA perks were pretty awful in NV imo and speech was more important in conversations, except in some odd special cases.
 
Yeah, I settled for speech points in new vegas as well. The CHA perks were pretty awful in NV imo and speech was more important in conversations, except in some odd special cases.

Yeah Charisma was useless in New Vegas except maybe for hardcore mode if you wanted to use companions. Just tag speech and you were good to go.
 
I'm tempted to max out a stat like charisma or intelligence from the start. Seems like it could be fun to try and play with some extreme strengths and handicaps. I'll probably end up keeping things more even though. I really enjoy the combat and don't want to gimp myself to much.
 
Xpost love for visibility.

All perks by their letter from SPECIAL, sorry for potato res.

Strength
Perception
Endurance
Charisma
Intellect
Agility
Luck

Ha, I like a lot of the Luck perks. Definitely going for a Luck build again, worked out well in New Vegas.


So, the Fallout 4 perk wiki was kind of BS, even for the "information" that it did provide. Just to give one example, it said that "slayer" was the STR 9 perk, but the real perk is called "rooted".

Yeah. In the other thread I said that that information was old and not necessarily accurate, but no one seemed to care.
 
Should we pump 10 into any stat from the start or just 9 since theirs bottleheads.

Or 8??

The choices are less clear this time around. Int has been a good "put 10 into" stat in several previous Fallout games due to its influence over skill point rewards, but now the skill system has been removed.

One thing that is quite clear looking at the perk pictures is that the speech skill has NOT been replaced by perks. Lady Killer (btw, no man eater? or one or the other is selected depending on the player sex?) will work in some cases, but no general speech perk. It seems to me like persuasion/deception/intimidation will be almost purely based on S.P.E.C.I.A.L stats this time around. So, to maximize the benefit of social interactions in the game you will want to have high INT or CHA I guess (Maybe persuasion INT, deception CHA and intimidation STR?).
 
Do assault rifles like the AK count as automatic weapons?
I'm aiming for PER perks.

From reading the descriptions, it seems like the PER perk "rifleman" will only boost non-automatic rifles. The AGI perk "commando" takes care of automatic weapons, except presumably heavy gun automatics such as miniguns.

Interestingly, there does not seem to be a perk for energy weapons, so energy weapons are presumably boosted by the same perks as guns, based on their weapon type (melee, pistol, non-automatic, automatic, heavy gun). So for example, a minigun and a gatling laser will be boosted by the same perk! There are separate perks for upgrading guns (gun nut) and energy weapons (science!), though.

Some interesting perks:

PER3: Awareness - The classic FO1/2 perk! Allows you to see weapon resistances in VATS. Only one level
END5: Aquaboy - No constant radiation while swimming and unlimited air supply. Boston has a lot of water, right? May be interesting for exploration purposes. That is level one, but unclear what the second level adds.
AGI9: Blitz - Makes it possible to sprint up to enemies and attack them in VATS, thereby increasing the VATS melee range substantially. Seems like a good idea to make VATS more interesting for melee players. That is level one, but unclear what the second level adds.
 
Aw, that's too bad. I guess I'll go with sniper rifles then. PER is just a perfect fit for sniper rifles.
The rest will go to CHA.
 
Aw, that's too bad. I guess I'll go with sniper rifles then. PER is just a perfect fit for sniper rifles.
The rest will go to CHA.

As a sniper you will probably want INT 6 as well, so you can place sweet high tech mods on your long range laser rifle (perk "Science!").
 
As a sniper you will probably want INT 6 as well, so you can place sweet high tech mods on your long range laser rifle (perk "Science!").

Rank 3 Int is enough for crafting for the 'ballistic' sniper rifles.

SCIENCE is for Laser/plasma weapons.

You're also going to want at least a decent agility score for Mr. Sandman and Ninja for Sneak attack damage boosts.
 
My build:

Strength - 6
Perception - 4 (locksmith perk)
Endurance - 4
Charisma - 3 (Lone Wanderer perk, don't care about companions)
Intelligence - 4 (hacker perk)
Agility - 6
Luck - 1
 
This happened to me so much in Dragon Age: Inquisition it completely soured me on dialogue wheels. I hope Bethesda gets Obsidian to do another Fallout or some other rich publisher sees their skills and gives them a AAA budget to make a huge RPG.

The sad thing is that Obsidian showed that you can do complex voiced dialogue systems, as shown by Alpha Protocol.

So if Bethesda get Obsidian to make another Fallout and they have to continue with a voiced player character, we at least know they can handle it well.
 
That step back in dialogue really bums me out. Always felt that the world building was one of the best parts of Fallout. The new system basically guts that.
 
As a sniper you will probably want INT 6 as well, so you can place sweet high tech mods on your long range laser rifle (perk "Science!").

Rank 3 Int is enough for crafting for the 'ballistic' sniper rifles.

SCIENCE is for Laser/plasma weapons.

You're also going to want at least a decent agility score for Mr. Sandman and Ninja for Sneak attack damage boosts.

Got it, thanks. I think I'll be fine with 3 INT then. :D

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I guess I'll ask this here as it's the most civilized thread of all FO4 threads out there..

So, weapon condition is confirmed gone in FO4 (according to the leak, at least), what'll happen to weapon jamming then? What's gonna be the main factor of weapon jams?
 
Wtf is weapon jamming?

From the wiki:
"Another consequence of poor condition when using weapons is the reload animation. The lower the condition of a weapon, the more likely it is to jam, causing the player to adjust the magazine, thus taking longer to complete the animation. A weapon at 100% condition will never jam, while weapons in a poor state of repair will jam quite frequently."
 
In 3/NV, when a weapon was in bad shape, the reload would take longer/jam. I'm not sure what it means for 4 since the original leaker says there is no weapon or armor degradation anymore.

I'm not sure the Spanish friend to English translation posts were real, for info. Hence not using them in OP.
 
Huh that never happened to me in 3 or vegas. I always had my weapons in top shape because I always picked up everything. Isnt that what everyone did? :(
 
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