When referring to the blue key thing I'm just referring to in general I welcomed in the Era of open world after tiring of straight linear stories where I had to jump through a bunch of hoops to get through some area.
YEah, but I think for RPG fans they like those hoops. For example I like how F4 started doing character quests and you have to unlock them but I still prefer how NV did it where you had to hit certain trigger points. Not just do an action they like a lot. I mean some of the characters if you really wanted to unlock the quest the best way is to look up what certain things you could do and you could miss out on being able to do them. You can't possibly miss the trigger points to unlock quests for F4 characters, if nothing else you can just do some action (like hacking for Nick) a lot to get them to like you.
We like it cause it causes us to have to think and figure it out. It makes it a little more puzzle like which honestly is part of the fun of an RPG to me (having to figure things out).
As for endings I'm using other posters complaints that 4 only has 4 endings I haven't finished it yet myself. But when I hear you go on about factions slides and variables sorry I'm just basically tuning out because it's like I'm not in any universe going to play NV 29 different times. In NV I did about 2 basic endings, you are basically siding with one faction or another it's not that complicated.
I think you are missing the point that we like each little action actually has an effect on the game. Even if it is small (like we end up with one character hating us). It's much neater than just having four endings where it just matters which faction you joined but nothing else you did really affects much (now, I have no idea if this is true or people are exagerating here cause I do think I'm seeing a lot of exageration on the side of people who are outright not liking F4 or who think it outright is not an RPG period).
And it is cool that NV may let you kill this guy or hack that thing and do things more your way for sure... But I do like in Fo4 there is no level cap so they could in fact let you play your specific character but in actual fact you are building a superhero so all those options would be a breeze unless your goal was to finish the game early.
And I think their point is they want to be forced to make a choice. And I think both you and they are wrong here. I think the system still does make you make a choice because you're not going to be that hero that can do everything until it's far past mostly finishing the game. Where I think having no level cap is an advantage though is if some one is just truly having fun messing around in the gameworld and doesn't want to stop it allows them to play longer and still get rewards for levelling up longer. But honestly, I think the system still makes you prioritize cause you won't get to do most quests being a superhero because the progression is not going to be fast enough.
Fo4 could have had more options to do more stuff your way for sure but I respect Ops assertion that less is more. The more they tell you, the less you are associated with your character. You can never really break this weakness in open world games until the far off future where you speak in your headset and the game knows what you want. Otherwise you could put a dialogue wheel with 25 options in...
Ok, yes, you're never going to be able to say exactly what you want. But usually I could find something close. Also, I think what you're missing here is that if you want to play a good character the dialogue is fine. But if you want to play an evil character or outright bastard, they pretty much left that option out. The dialogue choices in 4 aren't varied enough. Sure, they can't do every response, but they should have covered more of a spectrum rather than have several shades of good/agreeing. Hell, most of the responses is you agreeing to something. or sometimes you didn't even agree and it agreed for you anyways (just yesterday I made a snarky response to the brotherhood, hadn't agreed to do anything yet and she thanks me for agreeing to do it! Even my BF who doesn't really pay much attention noticed that and we were both laughing at the stupidity of it). There is no way to even refuse to do something.
The dialogue does not allow you to play who you want. You're playing the character Bethesda envisions. Kind of like in Witcher except in Witcher you are supposed to be playing a set character where people like Bethesda games for being able to create whoever they want. It's a very valid complaint for this game.
No, previous games couldn't predict every single response some one might give, but they had enough of a spectrum you could find something close enoguh or at least in a similar spirit to what you wanted to say.
And I'm no F4 hater, if you haven't noticed I've been mostly defending the game in this thread. Doesn't mean I don't think some of the points are valid either though.