Did some CFG tweaking, managed to turn off DOF. Not sure if i like it.
Also got rid of FXAA, looks much better now.
Edit: Now i get good fps with SMAA + Downsampling from 3200x1800.
Please share how!
Did some CFG tweaking, managed to turn off DOF. Not sure if i like it.
Also got rid of FXAA, looks much better now.
Edit: Now i get good fps with SMAA + Downsampling from 3200x1800.
Initial thoughts after tinkering with the game on my 560Ti for an hour or so:
Everyone who can should be using DX11 mode, and they should also be setting D3D11MultithreadedRendering to 1 in their Documents\My Games\Far Cry 3\GamerProfile.xml. Testing DX9 mode vs. DX11 in the village near the start of the game (and surrounding areas), I've found that, given equal settings, DX11 mode with multi-threaded rendering is a flat 5 - 10 FPS performance boost. I've seen people in this thread talking about using DX9 mode for performance reasons, my experience has been the exact opposite.
Set Post FX quality to medium at most, unless you really like motion blur (which only activates at the Very High or Ultra settings). The only difference I've noticed between medium and high Post FX is FXAA implementation, if anything else changes it's not noticeable at all. Yet for some reason raising the setting from medium to high lowers my frame rate by 10 or more depending on the area. Much, much better to set it to medium and use MSAA + Alpha Coverage for better quality and performance.
The SSAO and SBAO look absolutely silly and should be avoided. If you can't afford SDAO, just disable ambient occlusion entirely (set SSAOLevel to 0 in GamerProfile.xml). That said, SDAO looks good.
Big performance difference between High and Very High Shadow quality, not so big quality difference. If you're having performance issues, this would be the first setting I'd turn down after Post FX.
i7 Q6600
560Ti
I put 1920x1080, all on High, SSAO, but I think I should drop some options. Howering around 30FPS.
So, what will give me the most performance boost? Start with just turning on DX9?
Sorry, im so busy tweaking the game.
Put this: Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" FXAALevel="0" CloudShadows="1" MotionBlur="0" id="ultrahigh" />
</Post>
Here:
And for the SMAA you have to run the game in DX9.
i7 Q6600
560Ti
I put 1920x1080, all on High, SSAO, but I think I should drop some options. Howering around 30FPS.
So, what will give me the most performance boost? Start with just turning on DX9?
I have the same card as you, with an i5 3570k. My settings right now are 1080p, DX11 mode (with D3D11MultithreadedRendering="1"), 4x MSAA, Enhanced Alpha To Coverage, SDAO, High Texture quality, High Ambient Lighting quality, High Shadow quality, Medium Post FX quality, Very High Geometry quality, Very High Vegetation quality, High Terrain quality, Very High Water quality, and High Environment quality.
Game runs pretty smooth in the first quest area, usually around 50 - 60 FPS with some spots being higher or lower as expected. Let me know if your experience is substantially different, I'm curious why this game seems to be performing so erratically across different hardware configurations.
Drop PostFX, Shadows to medium, disable SSAO in the GamerProfile.xml unless you use HDAO (which looks great but has a bigger performance hit).
And for the SMAA you have to run the game in DX9.
Wait... 4x MSAA? That can't be right. With the same card and worse settings (everything on high, shadows+postfx on medium), I lose like 10-20 fps if I enable any sort of MSAA. I'll try enabling multithreading later, although it shouldn't have THAT much of an effect.
Hm, don't think I'd want to lose HDAO, it looks so good. How did you remove the HUD?
Sorry, im so busy tweaking the game.
Put this: Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" FXAALevel="0" CloudShadows="1" MotionBlur="0" id="ultrahigh" />
</Post>
Here:
You have to put the setting you have on PostFxQuality here " id="ultrahigh" " in my case Ultrahigh.
And for the SMAA you have to run the game in DX9.
Profile
Hour = "16"
Minutes = "40"
Seconds = "0"
TimeScale = "1"
WindForce = "80"
WindDir = "0"
DelayShadowMovement = "180"
GodMode = "0"
UnlimitedAmmo = "0"
Sensitivity_x = "1.0"
Sensitivity_y = "1.0"
Sensitivity = "1.0"
Invert_x = "0"
Invert_y = "0"
Gamepad_vibration = "1"
IgnorePlayer = "0"
GatherEntitiesForMap = "0"
ShowAIInMap = "0"
ShowDiamondsInMap = "0"
UseMouseSmooth = "0"
DifficultyLevel = "1"
Machete = "0"
UseAmbx = "0"
UseSubtitles = "0"
padSensor = "0"
UseAimingHelpers = "1"
HelpCrosshair = "1"
BrightnessCalibrated = "0"
ShowSaveLoadMenu = "0"
>
<FireConfig
QualitySetting = "VeryHigh">
<Qualities>
<quality id="VeryHigh"
FireEnabled="1"
MultiCellArraySize="100"
FireSmokeEnabled="1"
/>
<quality id="High"
FireEnabled="1"
MultiCellArraySize="100"
FireSmokeEnabled="1"
/>
<quality id="Medium"
FireEnabled="1"
MultiCellArraySize="100"
FireSmokeEnabled="0"
/>
<quality id="Low"
FireEnabled="1"
MultiCellArraySize="100"
FireSmokeEnabled="0"
/>
</Qualities>
</FireConfig>
</Profile>
Just set the SSAO level on 4,5 or 6 in the config.
And for the hud, just press prtscn and it will take a hudless screenshot.
Initial thoughts after tinkering with the game on my 560Ti for an hour or so:
Everyone who can should be using DX11 mode, and they should also be setting D3D11MultithreadedRendering to 1 in their Documents\My Games\Far Cry 3\GamerProfile.xml. Testing DX9 mode vs. DX11 in the village near the start of the game (and surrounding areas), I've found that, given equal settings, DX11 mode with multi-threaded rendering is a flat 5 - 10 FPS performance boost. I've seen people in this thread talking about using DX9 mode for performance reasons, my experience has been the exact opposite.
Set Post FX quality to medium at most, unless you really like motion blur (which only activates at the Very High or Ultra settings). The only difference I've noticed between medium and high Post FX is FXAA implementation, if anything else changes it's not noticeable at all. Yet for some reason raising the setting from medium to high lowers my frame rate by 10 or more depending on the area. Much, much better to set it to medium and use MSAA + Alpha Coverage for better quality and performance.
The SSAO and SBAO look absolutely silly and should be avoided. If you can't afford SDAO, just disable ambient occlusion entirely (set SSAOLevel to 0 in GamerProfile.xml). That said, SDAO looks good.
Big performance difference between High and Very High Shadow quality, not so big quality difference. If you're having performance issues, this would be the first setting I'd turn down after Post FX.
I showed quite the opposite in terms of performance gain. I'm on a 560Ti here as well and I measured the frame rate while facing inland from the beach and got these numbers:
All used everything on High except for PostFX and Shadows which were on Medium. Driver FXAA was used instead of the built-in FXAA.
DX11 with Multi-threading and SSAO: 55fps
DX11 with Multi-threading OFF and SSAO: 63fps
DX9 with SSAO: 73fps
Kinda backwards, but hey, sometimes that's PC gaming for you.
Anyone know how to get D3DOverrider to work with Uplay?
I hate having to login to a service after logging in to a service as it is. Why the damn thing won't let me manually add vsync is a mystery.
I showed quite the opposite in terms of performance gain. I'm on a 560Ti here as well and I measured the frame rate while facing inland from the beach and got these numbers:
All used everything on High except for PostFX and Shadows which were on Medium. Driver FXAA was used instead of the built-in FXAA.
DX11 with Multi-threading and SSAO: 55fps
DX11 with Multi-threading OFF and SSAO: 63fps
DX9 with SSAO: 73fps
Kinda backwards, but hey, sometimes that's PC gaming for you.
I second this. Multi-threading actually decreased my fps a bit. 2500k @ 4.5 GHz.
2500k does not support hyper-threading for each of it's 4 cores. 2600k does though I think. This is possibly why?
It's a GPU feature for Nvidia cards and was removed from the game with the day 1 patch, so clearly it's not ready for use.
Anyone having microstuttering issues? Game generaly runs fine on my i5 2500/8GB RAM/560Ti 2GB, but no matter how high fps goes, I always get small stuttering effect.
Something like this:
http://www.youtube.com/watch?v=b171isQbROo
This guy says to set maxfps to 45, but I have yet to try this.
Doing so initially resolved my stuttering issues, but introduced a horrible flickering issue lol.PSA : Putting MaxFps="60" in the .xml after the showfps line removed ALL my microstuttering. ( this is combined with 3 frames of pre buffering and triplebuffering from d3doverrider, not a hitch to be found anymore )
I've got my eye on that ShowDiamondsInMap toggle. Looks like you can at least modify what is shown on the GUI to some extent.There's even some cheats and slowmotion tweaks
I have the exact same problem.Am I the only getting freezes every 10 minutes or so? Game completely locks up but the music carries on. Have to end the process.
My Quad Core, 4GB RAM and AMD 5770 are barely allowing me to run this game.
Absolute lowest settings at 1080p I get shitty framerate. 720p doesn't seem much better either...
Poop.
Oh sorry it took so long. I fell asleepCan you link me to a post where you have posted your computer's specs?
You have to quit to main menu when you change graphics options.
Theres.... in game screenshots? Huh...Interesting, if you use the in-game screenshot button (print screen) it removes all HUD elements and it can also capture Nvidia driver FXAA.
Screens are where the config file is, C:UsersYour NameDocumentsMy GamesFar Cry 3Screenshots
Switched to DX9 and my game seems to have stopped crashing every 10 minutes. Very strange but to be honest I'm noticing zero difference graphically anyway.
Also, I would kill for a quicksave button.
This game saves every time you breathe out. Get a side objective, run in and kill a commander with knife ( ... Again, very broad spectrum of missions thar' ) get noticed, run for the commander and knife him, get shot and you spawn a mile away with the commander dead and you can be on your merry way.
Thanks so much! I didn't see it listed under the controls in the options, did you just figure it out or does it tell you somewhere?