VoodooProject
Member
Quick notes:
Native 4k on the Xbox One X
1620P on the PS4 Pro
Native 4k on the Xbox One X
1620P on the PS4 Pro
At least the consoles are somewhat keeping with the pace of the display tech, typical 30fps/medium-high settings and all; Meanwhile the typical "pc" experience: 60fps, high settings, and 50% higher resolution than consoles on your $250 graphics card, is a thing of the past. I mean forget about 50% higher resolution than the best console, $270 can´t even play this game at 4k and low settings, at least not by normal pc standards. I definitely would never play a fps @30fps with a mouse, much less with a gamepad @13:27 :
This video has has it running 30fps on medium at 4K on a 1060.
Thought 1060s were 250?, and 30 isn't crap, just not ideal.That´s the $350 version of the card, still runs like crap.
In Belgium they cost 400€, video cards are really overpriced these days.Thought 1060s were 250?, and 30 isn't crap, just not ideal.
Very impressive. Ubi seems to have a great handle on the X architecture. Wild lands, Assassins Creed and For Honor are all stunning on the machine and now Far Cry steps up and crushes visually.
Good job and congrats to them, game is awesome!
First impressions from PC version:
+ Performance is good, with 2600k (4.5GHz) and 1070 (2.1GHz) it's solid 60 fps on ultra in 2560x1080 with res. scale 1.2
- Shadows are ugly as sin, I don't understand how DF can like this dithered mess
- Volumetric lighting is low res, FC4 had amazing gameworks effect, big regress
- SSR is low res and ugly, water is even uglier - FC4 and Primal water was much better
Looks like Dunia is regressing... It's years behind Snowdrop and Anvil.
Edit: Still no pc perf. thread?
Very impressive for the XBX, but the PC would be better. It will run at 60 fps with the best cards. This game needs 60 fps as it is a shooter. Even though it's an offline focused game, I feel that all FPS should have 60 fps so that it feels smooth, more responsive and fast when you move and look around. 30 fps FPS gave me headaches, so I would prefer it to be 60 fps. I will be getting it for the PC. FC4 and primal on PC with 60 fps felt really nice to me, so I have high hopes for FC5.
Sure will need the best cards if u want 4k 60 fps on xbox one x settings youll need a 1080 or above. Prob a 1080 Ti ... um...
4K 30 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1070 or AMD RX Vega 56 (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High
4K 60 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1080 SLI or AMD RX Vega 56 CFX (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High/Ultra
Oh i see what u mean by cards as in you need 2 of them haha!
Once again the xbox one x is well ahead of a 1060 and looks to be about the same as a 1070 at 4k gaming. nexts weeks df will confirm this.
Quick notes:
Native 4k on the Xbox One X
1620P on the PS4 Pro
I definitely would never play a fps @30fps with a mouse, much less with a gamepad
Very impressive for the XBX, but the PC would be better. It will run at 60 fps with the best cards. This game needs 60 fps as it is a shooter. Even though it's an offline focused game, I feel that all FPS should have 60 fps so that it feels smooth, more responsive and fast when you move and look around. 30 fps FPS gave me headaches, so I would prefer it to be 60 fps. I will be getting it for the PC. FC4 and primal on PC with 60 fps felt really nice to me, so I have high hopes for FC5.
That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.
That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.
Usually I find it more to do with being more exposed to 60fps and going straight to 30 is jarring, playing a 60fps on console and going straight to a 30fps game makes them feel just as bad.That's true, it's most likely caused by fucked frame limiters in most games - frame pacing is bad using them, RTSS helps a lot. I can play 30fps console game but can't tolerate it on pc, PC IS 60FPS+ machine![]()
It looks average compared to other Ubi engines actually, I will quote my my post from OT:
Usually I find it more to do with being more exposed to 60fps and going straight to 30 is jarring, playing a 60fps on console and going straight to a 30fps game makes them feel just as bad.
So much for fp16, optimization can only do so much against a machine with more powerful hardware.
Sure, I guess that's true...There are areas of this game that are completely jaw dropping in the looks department though. Better textures, lighting and volumetrics than anything I have seen on console before. Uncharted 4 and the Order levels of detail, but in a large open world with way more going on.
It's good stuff, and the game is great to boot!
It's interesting that X1X gets straight port of this game (1:1 assets) and only difference is in resolution, all that added memory is left unused - that mens X1 quality assets on PC too![]()
That too. I played 2 console games with framerate switch (LoU R and Nioh) and 30fps option looked unplayable.
I have to play more, see more areas and stuff but basic effects will be the same and they look worse than what pc version of FC4 offered. Anvil and Snowdrop are among best engines right now (in terms of gfx output), Dunia is lagging behind.
It's interesting that X1X gets straight port of this game (1:1 assets) and only difference is in resolution, all that added memory is left unused - that mens X1 quality assets on PC too![]()
When u need 1080 sli to do 4k 60 fps .. why would u complain about wanting higher level assets lol. Do u titan sli ? U are the 1% of the 1% lol
That's true, it's most likely caused by fucked frame limiters in most games - frame pacing is bad using them, RTSS helps a lot. I can play 30fps console game but can't tolerate it on pc, PC IS 60FPS+ machine![]()
That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.
Native 4k and extremely solid frame rate for the X. Excellent for an open world game such as this. X really flexing its muscle. Isn't this game using fp16 for PS4P? If so, it must not be the difference maker that several here was claiming.
yeah the tearing in the most important part of the game, the map screen, just makes it totally unplayable on XI'm just waiting for a post from thelastword on why the PS4 version are still somehow better.
I expect more games to hit Native 4k on X once developers get more comfortable with hardware.
Here's hoping Rockstar optimizes RDR 2 properly and achieve native 4k.
Let hope more developers stop leaning on more pixels. Most people don't have 4k TVs and those that do sit far enough away to not be able to resolve the increased resolution. I'd like it if more developers used the horsepower for frame rate or real graphics improvements.
Let hope more developers stop leaning on more pixels. Most people don't have 4k TVs and those that do sit far enough away to not be able to resolve the increased resolution. I'd like it if more developers used the horsepower for frame rate or real graphics improvements.