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Far Cry 5 - Digital Foundry Tech Analysis on All Consoles

Native 4k and extremely solid frame rate for the X. Excellent for an open world game such as this. X really flexing its muscle. Isn't this game using fp16 for PS4P? If so, it must not be the difference maker that several here was claiming.
 
At least the consoles are somewhat keeping with the pace of the display tech, typical 30fps/medium-high settings and all; Meanwhile the typical "pc" experience: 60fps, high settings, and 50% higher resolution than consoles on your $250 graphics card, is a thing of the past. I mean forget about 50% higher resolution than the best console, $270 can´t even play this game at 4k and low settings, at least not by normal pc standards. I definitely would never play a fps @30fps with a mouse, much less with a gamepad @13:27 :

 
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This video isnt so much of a review as it is a tech analysis or console comparison video.

Technicalities aside, looks like ubisoft went full-out here in the specs. So color me impressed.
 
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Very impressive. Ubi seems to have a great handle on the X architecture. Wild lands, Assassins Creed and For Honor are all stunning on the machine and now Far Cry steps up and crushes visually.

Good job and congrats to them, game is awesome!
 
At least the consoles are somewhat keeping with the pace of the display tech, typical 30fps/medium-high settings and all; Meanwhile the typical "pc" experience: 60fps, high settings, and 50% higher resolution than consoles on your $250 graphics card, is a thing of the past. I mean forget about 50% higher resolution than the best console, $270 can´t even play this game at 4k and low settings, at least not by normal pc standards. I definitely would never play a fps @30fps with a mouse, much less with a gamepad @13:27 :



This video has has it running 30fps on medium at 4K on a 1060.

 
Anyway, even on high end and max settings the 1080ti chokes itself, and it shouldn´t, budget cards never choked at console like resolutions like 480p or 720p. Now it seems everybody on pc must stick to budget 1080p monitors or else you can´t play well new games.
 
30fps on pc has always been bad, it hasn´t been a thing since the 90´s and always suffer frame pacing issues. Bang for buck vs. console is garbage now. IMO the 750ti was the last really good entry level card, no memory compromises, brand new console´s resolution, piece of cake.
 
Actually you need to be kind of a pc lover to demand that it shouldn´t be left behind like this... I don´t want to see 30fps on pc unless I´m playing on integrated graphics.
 
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Good to see a great looking third party game hit native 4K on the X.

some number details between the high end consoles:
Xbox One X: 3840x2160(native 4K, 78% higher than PS4 Pro, 5.3x higher than base hardware)
PS4 Pro: 2880x1620(2.25x higher than base hardware)
 
Very impressive. Ubi seems to have a great handle on the X architecture. Wild lands, Assassins Creed and For Honor are all stunning on the machine and now Far Cry steps up and crushes visually.

Good job and congrats to them, game is awesome!

It looks average compared to other Ubi engines actually, I will quote my my post from OT:

First impressions from PC version:

+ Performance is good, with 2600k (4.5GHz) and 1070 (2.1GHz) it's solid 60 fps on ultra in 2560x1080 with res. scale 1.2
- Shadows are ugly as sin, I don't understand how DF can like this dithered mess
- Volumetric lighting is low res, FC4 had amazing gameworks effect, big regress
- SSR is low res and ugly, water is even uglier - FC4 and Primal water was much better

Looks like Dunia is regressing... It's years behind Snowdrop and Anvil.

Edit: Still no pc perf. thread?
 
Very impressive for the XBX, but the PC would be better. It will run at 60 fps with the best cards. This game needs 60 fps as it is a shooter. Even though it's an offline focused game, I feel that all FPS should have 60 fps so that it feels smooth, more responsive and fast when you move and look around. 30 fps FPS gave me headaches, so I would prefer it to be 60 fps. I will be getting it for the PC. FC4 and primal on PC with 60 fps felt really nice to me, so I have high hopes for FC5.
 
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Very impressive for the XBX, but the PC would be better. It will run at 60 fps with the best cards. This game needs 60 fps as it is a shooter. Even though it's an offline focused game, I feel that all FPS should have 60 fps so that it feels smooth, more responsive and fast when you move and look around. 30 fps FPS gave me headaches, so I would prefer it to be 60 fps. I will be getting it for the PC. FC4 and primal on PC with 60 fps felt really nice to me, so I have high hopes for FC5.

Sure will need the best cards if u want 4k 60 fps on xbox one x settings youll need a 1080 or above. Prob a 1080 Ti ... um...

4K 30 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1070 or AMD RX Vega 56 (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High

4K 60 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1080 SLI or AMD RX Vega 56 CFX (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High/Ultra

Oh i see what u mean by cards as in you need 2 of them haha!

Once again the xbox one x is well ahead of a 1060 and looks to be about the same as a 1070 at 4k gaming. nexts weeks df will confirm this.
 
I expect more games to hit Native 4k on X once developers get more comfortable with hardware.

Here's hoping Rockstar optimizes RDR 2 properly and achieve native 4k.
 
Sure will need the best cards if u want 4k 60 fps on xbox one x settings youll need a 1080 or above. Prob a 1080 Ti ... um...

4K 30 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1070 or AMD RX Vega 56 (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High

4K 60 FPS CONFIGURATION:
OS: Windows 10 (64-bit version only)
PROCESSOR: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 1080 SLI or AMD RX Vega 56 CFX (8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 16GB
Resolution: 2160p
Video Preset: High/Ultra

Oh i see what u mean by cards as in you need 2 of them haha!

Once again the xbox one x is well ahead of a 1060 and looks to be about the same as a 1070 at 4k gaming. nexts weeks df will confirm this.

No point in comparing. X is unbeatable @ 500 $ Price point right now . You have to spend lot more than 500 to hit native 4k on PC.
 
I definitely would never play a fps @30fps with a mouse, much less with a gamepad

That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.
 
Very impressive for the XBX, but the PC would be better. It will run at 60 fps with the best cards. This game needs 60 fps as it is a shooter. Even though it's an offline focused game, I feel that all FPS should have 60 fps so that it feels smooth, more responsive and fast when you move and look around. 30 fps FPS gave me headaches, so I would prefer it to be 60 fps. I will be getting it for the PC. FC4 and primal on PC with 60 fps felt really nice to me, so I have high hopes for FC5.

The issue is with console gamers and not wanting to divide them and bee seen to have an unfair advantage if the game has multiplayer. Microsoft/Turn 10 never green lit 60fps as an option for Forza Horizon 3 on the Xbox One X even though it is on pc and crossplay. The push and advertising for 4K also gives them less incentive to focus more on higher than 30fps. I expect the PS5 and next Xbox to continue the trend of graphics over faster frame rates since 30fps has been deemed acceptable.

The Xbox One X is however showing it's power advantage in the console arena and for $500 it's hard to beat if one were to try and achieve a stable 30fps at 4K with those settings on a pc. It also doesn't help building a pc isn't exactly the best time with ram and gpu prices so high.
 
That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.

Two reasons when someone plays on pc they usually play with variable frame rate and variable frame times as its pushing their hardware .. makes a very unstable experience .. a good console game is always locked to 30 fps.

Also the mouse lag makes aiming very unresponsive on pc.. on consoles the gamepads often polled way faster than 30 fps ie 125hz.
 
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That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.

That's true, it's most likely caused by fucked frame limiters in most games - frame pacing is bad using them, RTSS helps a lot. I can play 30fps console game but can't tolerate it on pc, PC IS 60FPS+ machine :)
 
I expect we will see a lot more of this kind of X flex going forwards with new titles rather than ones where the dev has gone back to old code and just upped the rez.
 
That's true, it's most likely caused by fucked frame limiters in most games - frame pacing is bad using them, RTSS helps a lot. I can play 30fps console game but can't tolerate it on pc, PC IS 60FPS+ machine :)
Usually I find it more to do with being more exposed to 60fps and going straight to 30 is jarring, playing a 60fps on console and going straight to a 30fps game makes them feel just as bad.

So much for fp16, optimization can only do so much against a machine with more powerful hardware.
 
It looks average compared to other Ubi engines actually, I will quote my my post from OT:

Sure, I guess that's true...There are areas of this game that are completely jaw dropping in the looks department though. Better textures, lighting and volumetrics than anything I have seen on console before. Uncharted 4 and the Order levels of detail, but in a large open world with way more going on.

It's good stuff, and the game is great to boot!
 
Usually I find it more to do with being more exposed to 60fps and going straight to 30 is jarring, playing a 60fps on console and going straight to a 30fps game makes them feel just as bad.

So much for fp16, optimization can only do so much against a machine with more powerful hardware.

That too. I played 2 console games with framerate switch (LoU R and Nioh) and 30fps option looked unplayable.

Sure, I guess that's true...There are areas of this game that are completely jaw dropping in the looks department though. Better textures, lighting and volumetrics than anything I have seen on console before. Uncharted 4 and the Order levels of detail, but in a large open world with way more going on.

It's good stuff, and the game is great to boot!

I have to play more, see more areas and stuff but basic effects will be the same and they look worse than what pc version of FC4 offered. Anvil and Snowdrop are among best engines right now (in terms of gfx output), Dunia is lagging behind.

It's interesting that X1X gets straight port of this game (1:1 assets) and only difference is in resolution, all that added memory is left unused - that mens X1 quality assets on PC too :(
 
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I've always been a fan of these games which probably makes me more positive irrelevant of the results but this looks nice while playing it. It's still a way behind other open franchises in terms of how it looks but it is nice to see that its had a little bit of a polish this time.
 
It's interesting that X1X gets straight port of this game (1:1 assets) and only difference is in resolution, all that added memory is left unused - that mens X1 quality assets on PC too :(

Pretty sure they develop for PC high spec first, so I guess it is what it is...

Personally, I just find it prettier/more appealing then the others in the aesthetic. So I guess my opinion has no place in a "tech" thread.
 
That too. I played 2 console games with framerate switch (LoU R and Nioh) and 30fps option looked unplayable.



I have to play more, see more areas and stuff but basic effects will be the same and they look worse than what pc version of FC4 offered. Anvil and Snowdrop are among best engines right now (in terms of gfx output), Dunia is lagging behind.

It's interesting that X1X gets straight port of this game (1:1 assets) and only difference is in resolution, all that added memory is left unused - that mens X1 quality assets on PC too :(


When u need 1080 sli to do 4k 60 fps .. why would u complain about wanting higher level assets lol. Do u titan sli ? U are the 1% of the 1% lol
 
When u need 1080 sli to do 4k 60 fps .. why would u complain about wanting higher level assets lol. Do u titan sli ? U are the 1% of the 1% lol

Single 1070 here, game eats ~3.4GB of VRAM on highest settings in resolution i play (2560x1080 but it's actually much more with 1.2 scaling) so there is ton of room for better textures, shadowmaps etc. Developers have access to 9GB of RAM on X1X, game is using ~5 for assets (same in all versions) and maybe 1GB max for 4K framebuffer in this version - devs could easily utilize free space and that would benefit PC version too.

I don't like some choices devs made in this game about gfx quality (ugly tree shadows, low res volumetric...) but they sure have correct priority list on consoles - 3 out of 4 versions are pretty much 30 fps locked, that's unusual for Ubisoft :)
 
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That's true, it's most likely caused by fucked frame limiters in most games - frame pacing is bad using them, RTSS helps a lot. I can play 30fps console game but can't tolerate it on pc, PC IS 60FPS+ machine :)

That's the thing i was always curious abou but i thought its maybe just a placebo. When i switched from PC to console (after being pc player for 15 years) i thought i would find it very difficult to adjust to 30fps on console. But on the contrary,30fps on PC feels much worst than on console.30 fps on console is much more fluid and i really dont mind playing at all,but on PC holy crap,its totally different story in a verge of unplayable.

Yeah, I have not touched consoles since the n64 and dreamcast but I remember playing some incredibly smooth 30fps games on them. For some obscure reason PC needs at least 35-37fps for smooth frame pacing, everyone can try: create a 74hz custom resolution and use half vsync in the nvidia control panel, if the game can´t pick the resolution just set the desktop to such resolution. Games will appear more like 60fps than 30fps games, just because of good frame pacing.
 
Btw, I found this experimenting trying to play next gen games on old video cards, however being pushed to do it in your latest tech entry level card trying to match latest console hardware resolution is, is something new that pc gamers shouldn´t be supporting.
 
Native 4k and extremely solid frame rate for the X. Excellent for an open world game such as this. X really flexing its muscle. Isn't this game using fp16 for PS4P? If so, it must not be the difference maker that several here was claiming.

fp16 would only help to any noticeable degree if a game is being bottlenecked by GPU processing power. Considering XBox One X has 50% more GPU processing power then Pro and this game is running at 78% higher resolution, that suggests this game is bottlenecked somewhere else on Pro.
 
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I expect more games to hit Native 4k on X once developers get more comfortable with hardware.

Here's hoping Rockstar optimizes RDR 2 properly and achieve native 4k.

Let hope more developers stop leaning on more pixels. Most people don't have 4k TVs and those that do sit far enough away to not be able to resolve the increased resolution. I'd like it if more developers used the horsepower for frame rate or real graphics improvements.
 
Let hope more developers stop leaning on more pixels. Most people don't have 4k TVs and those that do sit far enough away to not be able to resolve the increased resolution. I'd like it if more developers used the horsepower for frame rate or real graphics improvements.

Don't expect 60 fps in cpu hungry game like RDR, most of X1X juice will go res. most likely.
 
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Let hope more developers stop leaning on more pixels. Most people don't have 4k TVs and those that do sit far enough away to not be able to resolve the increased resolution. I'd like it if more developers used the horsepower for frame rate or real graphics improvements.

With X and Pro, it's better devs go for graphics / resolution with locked smooth 30 fps over 60 fps. These consoles are not designed for 60 fps, frame rate barely hit 60 in most games. I prefer lock smooth 30 fps with all bells and whistles.


For 60 fps we have to wait till consoles get better cpu.
 
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