http://www.eurogamer.net/article.php?article_id=68325
Way to continue not letting our medium develop its own aesthetic. As if games weren't stylistically homogenous enough before, we're now apparently actively trying to elimite any sense of style or art design.
And individually modelling leaves is just ridiculous. First of all, we've all seen the gameplay videos of Crysis. It consists mostly of running around shooting things. You're not going to have time to appreciate hand-made tree leaves when running and trying to avoid enemy fire. Second of all, you want to talk about diminishing returns, well, here it is. Where can we go from here? Modelling individual pores on people's faces? There's no future in this. It isn't sustainable.
Well, at least he can appropriately describe the mindset of the so-called Next-Gen.
The article said:Crytek lead artist, Michael Khaimzon, speaking at the London Game Career Fair today, has described PC shooter favourite FarCry as "too stylized" compared to current FPS project Crysis.
"Three years ago it looked amazing," he said. "Now it's too stylized, too cartoony, the colours are far too much. With Crysis we went for realism... We wanted every leaf to have its own shading. It was very important for us. We have to model every leaf separately. There's a crazy amount of polygons."
Way to continue not letting our medium develop its own aesthetic. As if games weren't stylistically homogenous enough before, we're now apparently actively trying to elimite any sense of style or art design.
And individually modelling leaves is just ridiculous. First of all, we've all seen the gameplay videos of Crysis. It consists mostly of running around shooting things. You're not going to have time to appreciate hand-made tree leaves when running and trying to avoid enemy fire. Second of all, you want to talk about diminishing returns, well, here it is. Where can we go from here? Modelling individual pores on people's faces? There's no future in this. It isn't sustainable.
The article said:Hundreds of aspiring game developers watched Khaimzon's presentation at the Café Royal on London's Regent Street this afternoon, which also included practical advice to get what he described as the "crazy" world of next gen games development.
Well, at least he can appropriately describe the mindset of the so-called Next-Gen.