Me too. Am I doomed? :'(
Well... did you play Until Dawn: Rush of Blood? How were you with the spider sequence in that one?
Me too. Am I doomed? :'(
That part made me jump and squirm, but it was so good.Well... did you play Until Dawn: Rush of Blood? How were you with the spider sequence in that one?
played a little bit with free movement. fps in vr!
shot up a bunch of spiders, didnt play too far in. the only disappointing thing ive seen so far is your in game shadow. really stiff unnatural animation there. plus i find the walking to be too smooth. would like for there to be an option for head bobbing for those with vr legs.
also, i found my virtual head a bit too low and it kept clipping into my body whenever i looked down. might need to adjust my in game height i think. or my camera placement.
Well... did you play Until Dawn: Rush of Blood? How were you with the spider sequence in that one?
Now that you mention it I wish FPS in VR had head bobbing FFS.
Directly connected to sickness control for the moment.
Honestly, smooth movement gives me headaches, like with RE7. If it had bobbing like minecraft I'd like that.
Ya....thats not my experience loljust posting some Reddit impressions... just because you know hype!
Interesting. I consult with VR companies right now and I have to say that is the exact opposite of most folks. Hell I might reach out to you soon for a couple tests to be honest.
As for the game.
I am working up my review and almost done with it now.
I'm the same and have read similar feedback from a few people on this board in various VR threads. I personally don't get ill with anything in VR but simulated movement makes everything feel much more comfortable and natural, be it in an FPS or in a racing game. Comfort options are the worst things for me and often feel awful.
Ya....thats not my experience lol
Oh boy. That subreddit does tend toward hyperbole.
Gotcha. Well this is going to be one of those games were I can see that happening.
Gotcha. Well this is going to be one of those games were I can see that happening.
I hope it at least reaches competency.
I threw my headset on the floor after about 30 seconds. So.. not good?
Worth checking out if you're into more VR experiences like RE7 and games built from the ground up for VR?No I mean because its a longer full VR title with large production values. So that is great stuff and some folks will react accordingly for sure.
NOT that I think its all terrible or something. Its just one of those drinks in a drought
Worth checking out if you're into more VR experiences like RE7 and games built from the ground up for VR?
Interesting. I consult with VR companies right now and I have to say that is the exact opposite of most folks. Hell I might reach out to you soon for a couple tests to be honest.
As for the game.
I am working up my review and almost done with it now.
Probably better off waiting for his review to come out. Or at least when embargo ends.
But if this ends up being a pass.. I gotta figure what I should move my pre-order money to for now.
No I mean because its a longer full VR title with large production values. So that is great stuff and some folks will react accordingly for sure.
NOT that I think its all terrible or something. Its just one of those drinks in a drought
Probably better off waiting for his review to come out. Or at least when embargo ends.
But if this ends up being a pass.. I gotta figure what I should move my pre-order money to for now.
Actually thats well within the framework of interaction or immersion as a broken out factor and doesn't have any elements above and beyond that make it more or less difficult to explain to others or become hard/difficult for others to understand.If you find it interesting I'd say give it a go anyway. VR reviews are an interesting thing, unlike standard gaming reviews where there is a clear understanding on systems in use and what the average gamer is more likely to enjoy which we often see regardless of reviewer or difference of opinions, I have found very few VR reviews to be readable in the same manner.
Standard gaming reviews often fixate on the structural elements of games and how they work individually and as a whole. This is harder to apply to VR as even though the structural elements still apply the different experiences people have in VR can be wildly different and paint them in a very different light. I have read reviews for VR games that sounded perfect, exactly my kind of game and mention everything that I enjoy as well as get a good score only to play it and be bored shitless, not because the systems weren't as they described (they were) but felt exceptionally slow whereas the reviewer felt it was thrilling and fast. There isn't much a reviewer can do in these circumstances, in traditional reviews you can easily fall back on things that are more objective to give a clearer understanding even though you can still do this in VR having some massive spider running at you might make you forget everything else and engage you on so many other levels that they don't matter, whereas another might be like "whoop-de-fucking-do a massive spider" the structural elements become more apparent. Another might just shit themselves at the sight and not be able to play the game but never really knew they were terrified of giant spiders because they had never been in that situation before.
also, i LOVE the way they implemented aiming down sights. you bring up your gun sights to your eye and you can see a crosshair in the scope for more accurate aiming! really cool moment.
Get the game and decide for yourself. Feel the VR AIM controller in your hand and see how you like it. It's something you have to try for yourself.
Thanks for the clarification.
Actually thats well within the framework of interaction or immersion as a broken out factor and doesn't have any elements above and beyond that make it more or less difficult to explain to others or become hard/difficult for others to understand.
There is plenty a reviewer can do in every one of those circumstances as there is nothing unique about differing experience factors even in a VR title.
hoping you're wrong.
Reviewers can explain their experience and not stating they can't but from a readers point of view can be a much harder thing to grasp if it is relevant to them. Take your Nioh review I listen to it enjoyed it and knew from watching the gameplay that certain elements didn't really apply to me but would be very relevant to others. In VR reviews I have found this sort of understanding to be obscured except for games like Statik or The Rhombus of Ruin which are more typical.
I can read many reviews all with differing opinions and experiences but as a consumer that is using a review to get information on a product I can't really tell what in that reviews applies to me or not unless I have something of my own to compare it to. When two games of a similar style in VR can feel worlds apart and one of a multitude of highly subjective elements can be as simple as head position from the floor its not necessarily that simple.
I'm realizing just now that you only meant that you don't "ZOMG 12/10"... am I correct?
Nothing makes this attributable to VR more than anything else. But in the end it doesn't really matter.
First review that I can find is up:
http://geekculture.co/geek-review-farpoint-ps-vr-aim-controller/
!!!
First review that I can find is up:
http://geekculture.co/geek-review-farpoint-ps-vr-aim-controller/
!!!
First review that I can find is up:
http://geekculture.co/geek-review-farpoint-ps-vr-aim-controller/
!!!
"There is the Shotgun, a Precision Rifle, the more powerful Plasma Rifle, and my personal favourite, the Spike Gun. "
....oh lord